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Remove Hotpatch and implement a save patcher in its place. The save patcher takes a normal Factorio save and adds modules to it that's loaded by a generated control.lua file. This greatly reduces the difficulty of adding an existing game to Clusterio and using scenario code in plugins. The mechanism for selecting what code to patch into the saves from plugins is temorary and expected to change with #220.
95 lines
2.5 KiB
JavaScript
95 lines
2.5 KiB
JavaScript
const assert = require("assert").strict;
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const fs = require("fs-extra");
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const jszip = require("jszip");
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const path = require("path");
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const factorio = require("lib/factorio");
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describe("lib/factorio", function() {
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describe("findRoot()", function() {
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it("should find the root of a zip", function() {
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let zip = new jszip();
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zip.file("root/foo.txt", "");
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zip.file("root/bar.txt", "");
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assert.equal(factorio._findRoot(zip), "root");
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});
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it("should throw if files are at the root of the zip", function() {
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let zip = new jszip();
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zip.file("root/foo.txt", "");
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zip.file("bar.txt", "");
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assert.throws(
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() => factorio._findRoot(zip),
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new Error("Zip contains file 'bar.txt' in root dir")
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);
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});
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it("should throw if there are multiple root dirs", function() {
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let zip = new jszip();
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zip.file("root-1/foo.txt", "");
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zip.file("root-2/bar.txt", "");
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assert.throws(
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() => factorio._findRoot(zip),
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new Error("Zip contains multiple root folders")
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);
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});
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it("should throw if given an empty zip file", function() {
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let zip = new jszip();
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assert.throws(
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() => factorio._findRoot(zip),
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new Error("Empty zip file")
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);
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});
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});
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describe("generateLoader()", function() {
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let reference = [
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'-- Auto generated scenario module loader created by Clusterio',
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'-- Modifications to this file will be lost when loaded in Clusterio',
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'',
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'local event_handler = require("event_handler")',
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'',
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'-- Scenario modules',
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'event_handler.add_lib(require("foo"))',
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'',
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'-- Clusterio modules',
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'event_handler.add_lib(require("modules/bar"))',
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'',
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].join('\n');
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let patchInfo = {
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"scenario": { "modules": ["foo"] },
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"modules": [{
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"name": "spam",
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"files": [
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{ "path": "bar.lua", "load": true },
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{ "path": "excluded.lua", "load": false },
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],
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}],
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};
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it("should produce output matching the reference", function() {
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assert.equal(factorio._generateLoader(patchInfo), reference);
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});
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});
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describe("patch()", function() {
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it("should throw on unknown scenario", async function() {
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let zip = new jszip();
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zip.file("world/control.lua", "-- unknown\n");
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let zipPath = path.join("test", "temp", "patch.zip");
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await fs.outputFile(zipPath, await zip.generateAsync({type: "nodebuffer"}))
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await assert.rejects(
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factorio.patch(zipPath, []),
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new Error("Unable to patch save, unknown scenario (3acc3be3861144e55604f5ac2f2555071885ebc4)")
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);
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});
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});
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});
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