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Only the controller has access to the secret needed to sign user tokens so it makes sense for the user signing code to live in the controller. This saves about 20ms on the time ctl takes to start up due to lib no longer needing to import jsonwebtoken.
194 lines
5.2 KiB
JavaScript
194 lines
5.2 KiB
JavaScript
/**
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* @module
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*/
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"use strict";
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const crypto = require("crypto");
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const express = require("express");
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const util = require("util");
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const jwt = require("jsonwebtoken");
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const lib = require("@clusterio/lib");
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const { basicType } = lib;
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const { FetchPlayerCodeRequest, SetVerifyCodeRequest } = require("./messages");
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async function generateCode(length) {
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// ji1lI, 0oOQ, and 2Z are not present to ease reading.
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let letters = "abcdefghkmnpqrstuvwxyzABCDEFGHJKLMNPRSTUVWXY3456789";
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let asyncRandomBytes = util.promisify(crypto.randomBytes);
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let code = [];
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for (let byte of await asyncRandomBytes(length)) {
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// Due to the 51 characters in the letters not fitting perfectly in
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// 256 there's an ever so slight bias towards a with this algorithm.
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code.push(letters[byte % letters.length]);
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}
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return code.join("");
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}
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class ControllerPlugin extends lib.BaseControllerPlugin {
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async init() {
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// Store of validation attempts by players
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this.players = new Map();
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// Periodically remove expired entries
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setInterval(() => {
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let now = Date.now();
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for (let [player, entry] of this.players) {
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if (entry.expires < now) {
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this.players.delete(player);
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}
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}
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}, 60e3).unref();
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this.controller.app.get("/api/player_auth/servers", (req, res) => {
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let servers = [];
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for (let instance of this.controller.instances.values()) {
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if (instance.status === "running" && instance.config.get("player_auth.load_plugin")) {
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servers.push(instance.config.get("factorio.settings")["name"] || "unnamed server");
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}
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}
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res.send(servers);
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});
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this.controller.app.post("/api/player_auth/player_code", express.json(), (req, res, next) => {
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this.handlePlayerCode(req, res).catch(next);
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});
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this.controller.app.post("/api/player_auth/verify", express.json(), (req, res, next) => {
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this.handleVerify(req, res).catch(next);
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});
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this.controller.handle(FetchPlayerCodeRequest, this.handleFetchPlayerCodeRequest.bind(this));
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this.controller.handle(SetVerifyCodeRequest, this.handleSetVerifyCodeRequest.bind(this));
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}
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async handlePlayerCode(req, res) {
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if (basicType(req.body) !== "object") {
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res.sendStatus(400);
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return;
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}
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let playerCode = req.body.player_code;
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if (typeof playerCode !== "string") {
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res.sendStatus(400);
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return;
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}
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for (let entry of this.players.values()) {
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if (entry.playerCode === playerCode && entry.expires > Date.now()) {
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let verifyCode = await generateCode(this.controller.config.get("player_auth.code_length"));
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let secret = Buffer.from(this.controller.config.get("controller.auth_secret"), "base64");
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let verifyToken = jwt.sign(
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{
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aud: "player_auth.verify_code",
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exp: Math.floor(entry.expires / 1000),
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verify_code: verifyCode,
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player_code: playerCode,
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},
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secret
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);
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res.send({ verify_code: verifyCode, verify_token: verifyToken });
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return;
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}
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}
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res.send({ error: true, message: "invalid player_code" });
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}
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async handleVerify(req, res) {
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if (basicType(req.body) !== "object") {
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res.sendStatus(400);
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return;
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}
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let playerCode = req.body.player_code;
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if (typeof playerCode !== "string") {
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res.sendStatus(400);
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return;
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}
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let verifyCode = req.body.verify_code;
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if (typeof verifyCode !== "string") {
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res.sendStatus(400);
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return;
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}
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let verifyToken = req.body.verify_token;
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if (typeof verifyToken !== "string") {
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res.sendStatus(400);
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return;
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}
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let secret = Buffer.from(this.controller.config.get("controller.auth_secret"), "base64");
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try {
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let payload = jwt.verify(verifyToken, secret, { audience: "player_auth.verify_code" });
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if (payload.verify_code !== verifyCode) {
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throw new Error("invalid verify_code");
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}
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if (payload.player_code !== playerCode) {
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throw new Error("invalid player_code");
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}
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} catch (err) {
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res.send({ error: true, message: err.message });
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return;
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}
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for (let [player, entry] of this.players) {
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if (entry.playerCode === playerCode && entry.expires > Date.now()) {
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if (entry.verifyCode === verifyCode) {
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let user = this.controller.userManager.users.get(player);
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if (!user) {
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res.send({ error: true, message: "invalid user" });
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return;
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}
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let token = this.controller.userManager.signUserToken(user.name);
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res.send({ verified: true, token });
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return;
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}
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res.send({ verified: false });
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return;
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}
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}
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res.send({ error: true, message: "invalid player_code" });
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}
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async handleFetchPlayerCodeRequest(request) {
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let playerCode = await generateCode(this.controller.config.get("player_auth.code_length"));
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let expires = Date.now() + this.controller.config.get("player_auth.code_timeout") * 1000;
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this.players.set(request.player, { playerCode, verifyCode: null, expires });
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return { player_code: playerCode, controller_url: this.controller.getControllerUrl() };
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}
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async handleSetVerifyCodeRequest(request) {
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let { player, verifyCode } = request;
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if (!this.players.has(player)) {
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throw new lib.RequestError("invalid player");
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}
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let entry = this.players.get(player);
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if (entry.expires < Date.now()) {
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throw new lib.RequestError("invalid player");
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}
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entry.verifyCode = verifyCode;
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}
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}
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module.exports = {
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ControllerPlugin,
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// For testing only
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_generateCode: generateCode,
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};
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