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Move all functions and classes currently available through lib/name and libName to be under a single flat namespace in lib. This make reorganising the lib namespace much simpler as the location of symbols can move without breaking the consumers of lib. The multi-entrypoint design was already problematic for the web plugin system which couldn't effectively use it due to how webpack's shared module system is awkward to set up with multiple entrypoints per package.
63 lines
1.4 KiB
JavaScript
63 lines
1.4 KiB
JavaScript
/**
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* @module
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*/
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"use strict";
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const lib = require("@clusterio/lib");
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const { ChatEvent } = require("./messages");
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/**
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* Removes gps and train tags from messags
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*
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* @param {string} content - string to strip tags from.
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* @returns {string} stripped string.
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*/
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function removeTags(content) {
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return content.replace(/(\[gps=-?\d+,-?\d+\]|\[train=\d+\])/g, "");
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}
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class InstancePlugin extends lib.BaseInstancePlugin {
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async init() {
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this.messageQueue = [];
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this.instance.handle(ChatEvent, this.handleChatEvent.bind(this));
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}
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onControllerConnectionEvent(event) {
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if (event === "connect") {
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for (let message of this.messageQueue) {
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this.sendChat(message);
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}
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this.messageQueue = [];
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}
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}
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async handleChatEvent(event) {
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// TODO check if cross server chat is enabled
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let content = `[${event.instanceName}] ${removeTags(event.content)}`;
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await this.sendRcon(`/sc game.print('${lib.escapeString(content)}')`, true);
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}
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sendChat(message) {
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this.instance.sendTo("allInstances", new ChatEvent(this.instance.name, message));
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}
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async onOutput(output) {
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if (output.type === "action" && output.action === "CHAT") {
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if (this.host.connector.connected) {
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this.sendChat(output.message);
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} else {
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this.messageQueue.push(output.message);
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}
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}
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}
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// TODO implement info command in lua?
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}
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module.exports = {
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InstancePlugin,
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// For testing only
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_removeTags: removeTags,
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};
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