Files
factorio-clusterio/packages/slave/lua/clusterio_lib/api.lua
T
Hornwitser dbe623c9a7 Replace spaces with tabs for Lua, and more (#399)
Convert code indents to tabs to be consistent with the rest of the
JavaScript code.  This commits covers all of the lua code, some of the
hand written JSON code and the lone HTML and CSS files that were not
using tabs.
2021-07-13 17:18:44 +02:00

68 lines
1.6 KiB
Lua

-- Important: Keep this API in sync with modules/clusterio/api.lua
local api = {}
local initialized = false
function api.init()
if initialized then
return
end
initialized = true
if remote.interfaces.clusterio_api then
api.events = remote.call("clusterio_api", "get_events")
else
local null_event = script.generate_event_name()
api.events = {
on_instance_updated = null_event,
on_server_startup = null_event,
}
end
end
local function call_api(fn, ...)
if remote.interfaces.clusterio_api and remote.interfaces.clusterio_api[fn] then
return remote.call("clusterio_api", fn, ...)
else
return nil
end
end
function api.get_instance_name()
return call_api("get_instance_name")
end
function api.get_instance_id()
return call_api("get_instance_id")
end
function api.send_json(channel, data)
if not remote.interfaces.clusterio_api then
return
end
-- Escape bad characters. The question mark is used for separating the
-- channel name from the payload.
channel = channel:gsub("([\x00-\x1f?\\])", function(match)
return "\\x" .. string.format("%02x", match:byte())
end)
data = game.table_to_json(data)
-- If there's more than about 4kB of data users running with the Windows
-- console open will start to experience stuttering, otherwise we could
-- output about 1 MB of data at a time through stdout.
if #data < 4000 then
print("\f$ipc:" .. channel .. "?j" .. data)
else
local file_no = remote.call("clusterio_api", "get_file_no")
local file_name = "clst_" .. file_no .. ".json"
game.write_file(file_name, data, false, 0)
print("\f$ipc:" .. channel .. "?f" .. file_name)
end
end
return api