Files

375 lines
16 KiB
Lua

local hotpatch_tools = require 'hotpatch.mod-tools'
hotpatch_tools.static_mod('hotpatch-gui', '1.0.4', [===[
--[[
Copyright 2018 Chrisgbk
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
-- MIT License, https://opensource.org/licenses/MIT
local hotpatch_tools = require 'hotpatch.mod-tools'
local mod_gui = require 'mod-gui'
--load private API
-- mod installation/uninstallation support functions
-- These take a mod NAME as a first argument
local install_mod = hotpatch_tools.install_mod
local find_installed_mod = hotpatch_tools.find_installed_mod
local install_mod_file = hotpatch_tools.install_mod_file
local uninstall_mod = hotpatch_tools.uninstall_mod
-- mod interaction functions
-- These take a LOADED INDEX as a first argument, except load_mod, which takes an INSTALLED INDEX
local load_mod = hotpatch_tools.load_mod
local find_loaded_mod = hotpatch_tools.find_loaded_mod
local run_mod = hotpatch_tools.run_mod
local reset_mod = hotpatch_tools.reset_mod
local reset_mod_events = hotpatch_tools.reset_mod_events
local register_mod_events = hotpatch_tools.register_mod_events
local unload_mod = hotpatch_tools.unload_mod
-- internal callbacks when a mod registers events
local register_event = hotpatch_tools.register_event
local register_nth_tick = hotpatch_tools.register_nth_tick
local register_on_tick = hotpatch_tools.register_on_tick
-- mod bootstrap functions
-- These take a LOADED INDEX as a first argument
local mod_on_init = hotpatch_tools.mod_on_init
local mod_on_load = hotpatch_tools.mod_on_load
local mod_on_configuration_changed = hotpatch_tools.mod_on_configuration_changed
local static_mods = hotpatch_tools.static_mods
local console = hotpatch_tools.console
local debug_log = hotpatch_tools.debug_log
local loaded_mods = hotpatch_tools.loaded_mods
local installed_mods = hotpatch_tools.installed_mods
script.on_event(defines.events.on_player_joined_game, function(e)
local player = game.players[e.player_index]
local top = mod_gui.get_button_flow(player)
local left = mod_gui.get_frame_flow(player)
local center = player.gui.center
local button = top['hotpatch-button']
if button then
button.destroy()
end
local menu = left['hotpatch-menu']
if menu then
menu.destroy()
end
local IDE = center['hotpatch-IDE']
if IDE then
IDE.destroy()
end
local main = center['hotpatch-main']
if main then
main.destroy()
end
button = top.add{type = 'sprite-button', name = 'hotpatch-button', sprite='utility/heat_exchange_indication', tooltip = 'Hotpatch', style = mod_gui.button_style}
end)
local on_gui_click_handlers
local on_gui_selection_state_changed_handlers
on_gui_click_handlers = {
['hotpatch-button'] = function(e)
--on_gui_click_handlers['hotpatch-menu.IDE'](e)
--do return end
local player = game.players[e.player_index]
local top = mod_gui.get_button_flow(player)
local left = mod_gui.get_frame_flow(player)
local center = player.gui.center
local menu = left['hotpatch-menu']
if not menu then
menu = left.add{type = 'frame', name = 'hotpatch-menu', direction = 'vertical'}
menu.add{type = 'button', name = 'hotpatch-menu.IDE', caption = 'Mod IDE', tooltip = 'Open debugging GUI'}
menu.add{type = 'button', name = 'hotpatch-menu.console', caption = 'Mod Console', tooltip = 'Open debugging console'}
menu.style.visible = true
return
end
menu.style.visible = not menu.style.visible
end,
['hotpatch-menu'] = function(e)
local player = game.players[e.player_index]
local top = mod_gui.get_button_flow(player)
local left = mod_gui.get_frame_flow(player)
local center = player.gui.center
local menu = left['hotpatch-menu']
menu.style.visible = not menu.style.visible
on_gui_click_handlers[e.element.name](e)
end,
['hotpatch-menu.IDE'] = function(e)
local player = game.players[e.player_index]
local top = mod_gui.get_button_flow(player)
local left = mod_gui.get_frame_flow(player)
local center = player.gui.center
local IDE = center['hotpatch-IDE']
if not IDE then
IDE = center.add{type = 'frame', name = 'hotpatch-IDE', direction = 'vertical', caption = 'Hotpatch IDE', style = mod_gui.frame_style}
local top_flow = IDE.add{type = 'flow', name = 'hotpatch-IDE-top', direction = 'horizontal'}
top_flow.add{type = 'label', name = 'hotpatch-IDE-mod-label', caption = 'Mod: '}
local IDE_dropdown = top_flow.add{type = 'drop-down', name = 'hotpatch-IDE-mod-selector'}
top_flow.add{type = 'label', name = 'hotpatch-IDE-mod-version', caption = 'Version: No mod selected'}
local IDE_table = IDE.add{type = 'table', name = 'hotpatch-IDE-table', column_count = 2}
local files = IDE_table.add{type = 'scroll-pane', name = 'hotpatch-IDE-files', direction='vertical'}
files.style.height = 600
files.vertical_scroll_policy = 'always'
files = files.add{type = 'table', name = 'hotpatch-IDE-files-table', column_count = 1}
local code = IDE_table.add{type = 'text-box', name = 'hotpatch-IDE-code'}
code.word_wrap = true
files.style.width = 400
files.style.cell_spacing = 0
files.style.top_padding = 0
files.style.bottom_padding = 0
code.style.width = 600
code.style.height = 600
IDE.style.visible = false
end
local IDE_dropdown = IDE['hotpatch-IDE-top']['hotpatch-IDE-mod-selector']
IDE_dropdown.clear_items()
for k, v in ipairs(installed_mods) do
IDE_dropdown.add_item(v.name)
end
IDE.style.visible = not IDE.style.visible
if IDE.style.visible then
player.opened = IDE
else
player.opened = nil
end
end,
['hotpatch-menu.console'] = function(e)
local player = game.players[e.player_index]
local top = mod_gui.get_button_flow(player)
local left = mod_gui.get_frame_flow(player)
local center = player.gui.center
local console = center['hotpatch-console']
if not console then
console = center.add{type = 'frame', name = 'hotpatch-console', direction = 'vertical', caption = 'Hotpatch Console'}
local top_flow = console.add{type = 'flow', name = 'hotpatch-console-top', direction = 'horizontal'}
top_flow.add{type = 'label', name = 'hotpatch-console-mod-label', caption = 'Mod: '}
local console_dropdown = top_flow.add{type = 'drop-down', name = 'hotpatch-console-mod-selector'}
top_flow.add{type = 'label', name = 'hotpatch-console-mod-version', caption = 'Version: No mod selected'}
local bottom_flow = console.add{type = 'flow', name = 'hotpatch-console-bottom', direction = 'vertical'}
local output = bottom_flow.add{type = 'text-box', name = 'hotpatch-console-output'}
local bottom_input_flow = bottom_flow.add{type = 'flow', name = 'hotpatch-console-bottom-input', direction = 'horizontal'}
local input = bottom_input_flow.add{type = 'textfield', name = 'hotpatch-console-input'}
bottom_input_flow.add{type = 'button', name = 'hotpatch-console-run', caption = 'Run', tooltip = 'Run Lua Code'}
output.style.width = 800
output.style.height = 600
input.style.width = 600
end
local console_dropdown = console['hotpatch-console-top']['hotpatch-console-mod-selector']
console_dropdown.clear_items()
for k, v in ipairs(loaded_mods) do
console_dropdown.add_item(v.name)
end
console.style.visible = not console.style.visible
if console.style.visible then
player.opened = console
else
player.opened = nil
end
end,
['hotpatch-console-run'] = function(e)
local player = game.players[e.player_index]
local top = mod_gui.get_button_flow(player)
local left = mod_gui.get_frame_flow(player)
local center = player.gui.center
local console = center['hotpatch-console']
local output = console['hotpatch-console-bottom']['hotpatch-console-output']
local input = console['hotpatch-console-bottom']['hotpatch-console-bottom-input']['hotpatch-console-input']
local console_dropdown = console['hotpatch-console-top']['hotpatch-console-mod-selector']
if not player.admin then
output.text = table.concat{output.text, '\n', 'Only admins!'}
return
end
if not (console_dropdown.selected_index > 0) then
output.text = table.concat{output.text, '\n', 'Select a mod!'}
return
end
local mod_name = console_dropdown.items[console_dropdown.selected_index]
local loaded_index = find_loaded_mod(mod_name)
local env = loaded_mods[loaded_index].env
local old_print = env.print
local old_log = env.log
env.print = function(...)
--local count = select('#', ...)
local t = table.pack(...)
for k, v in pairs(t) do
t[k] = tostring(v)
end
local text = table.concat(t, '\t')
output.text = table.concat{output.text, '\n', text}
end
env.log = function(text)
output.text = table.concat{output.text, '\n', text}
end
local code, err = load(input.text, input.text, 't', env)
if code then
local success, err = pcall(code)
if not success then
output.text = table.concat{output.text, '\n', err}
end
else
output.text = table.concat{output.text, '\n', err}
end
env.print = old_print
env.log = old_log
end,
['hotpatch-IDE-file'] = function(e)
local player = game.players[e.player_index]
local top = mod_gui.get_button_flow(player)
local left = mod_gui.get_frame_flow(player)
local center = player.gui.center
local element = e.element
local previous
for k, v in pairs(center['hotpatch-IDE']['hotpatch-IDE-table']['hotpatch-IDE-files']['hotpatch-IDE-files-table'].children) do
if table.compare(v.style.font_color or {}, {r=1.0, g=1.0, b=0.0, a=1.0}) then
previous = v
break
end
end
if previous then
previous.style.font_color = {r=1.0, g=1.0, b=1.0, a=1.0}
end
element.style.font_color = {r=1.0, g=1.0, b=0.0, a=1.0}
local file = element.name:match('.-%.(.*)')
local selected = center['hotpatch-IDE']['hotpatch-IDE-top']['hotpatch-IDE-mod-selector']
local mod_name = selected.items[selected.selected_index]
local code = center['hotpatch-IDE']['hotpatch-IDE-table']['hotpatch-IDE-code']
local index = find_installed_mod(mod_name)
if index then
local mod = installed_mods[index]
if file == 'control' then
code.text = mod.code
else
code.text = mod.files[file]
end
end
end,
}
script.on_event(defines.events.on_gui_click, function(e)
local element = e.element
if element.valid then
local name = element.name:match('([^%.]*)%.?.-')
local handler = on_gui_click_handlers[name]
if handler then handler(e) end
end
end)
on_gui_selection_state_changed_handlers = {
['hotpatch-console-mod-selector'] = function(e)
local player = game.players[e.player_index]
local top = mod_gui.get_button_flow(player)
local left = mod_gui.get_frame_flow(player)
local center = player.gui.center
local element = e.element
local name = element.items[element.selected_index]
if name then
local index = find_loaded_mod(name)
if index then
local mod = loaded_mods[index]
local version_label = center['hotpatch-console']['hotpatch-console-top']['hotpatch-console-mod-version']
version_label.caption = 'Version: ' .. mod.version
local console = center['hotpatch-console']
local output = console['hotpatch-console-bottom']['hotpatch-console-output']
output.text = ''
end
end
end,
['hotpatch-IDE-mod-selector'] = function(e)
local player = game.players[e.player_index]
local top = mod_gui.get_button_flow(player)
local left = mod_gui.get_frame_flow(player)
local center = player.gui.center
local element = e.element
local name = element.items[element.selected_index]
if name then
local index = find_installed_mod(name)
if index then
local mod = installed_mods[index]
local version_label = center['hotpatch-IDE']['hotpatch-IDE-top']['hotpatch-IDE-mod-version']
version_label.caption = 'Version: ' .. mod.version
local list = center['hotpatch-IDE']['hotpatch-IDE-table']['hotpatch-IDE-files']['hotpatch-IDE-files-table']
list.clear()
local file = list.add{type = 'label', style = 'hoverable_bold_label', caption = 'control', name = 'hotpatch-IDE-file.control'}
file.style.bottom_padding = 0
file.style.top_padding = 0
for k, v in pairs(mod.files) do
file = list.add{type = 'label', style = 'hoverable_bold_label', caption = k, name = 'hotpatch-IDE-file.' .. k}
file.style.bottom_padding = 0
file.style.top_padding = 0
end
local code = center['hotpatch-IDE']['hotpatch-IDE-table']['hotpatch-IDE-code']
code.text = ''
end
end
end,
}
script.on_event(defines.events.on_gui_selection_state_changed, function(e)
local element = e.element
local handler = on_gui_selection_state_changed_handlers[element.name]
if handler then handler(e) end
end)
script.on_event(defines.events.on_gui_closed, function(e)
local player = game.players[e.player_index]
local element = e.element
if e.gui_type == defines.gui_type.custom then
if element and element.valid then
if element.name == 'hotpatch-IDE' then
if element.style.visible then
player.play_sound{path = "utility/gui_click"}
end
element.style.visible = false
elseif element.name == 'hotpatch-console' then
if element.style.visible then
player.play_sound{path = "utility/gui_click"}
end
element.style.visible = false
end
end
end
end)
]===])
return true