- react: Update to new root rendering method
- react-router: Replace useHistory with useNavigate
- react-router: Replace <Switch> with <Routes>
- reimplement sticky notice from scratch in ModPackViewPage
- remove isomorphic-ws as it's latest version doesn't work and only
saves one line of code.
- remove import of antd.dark.css
- fix misc css breakages.
Update non-web related dependencies to their latest version were
possible. It appears yargs has changed its parsing of command line
options to no longer remove a layer of quotes.
The LTS releases for v12 and v14 are already end of life and the v16 is
end of life in under two months from now on. Bump supported version up
to v18 as it does not make sense to continue to support EOL releases.
Even if we wanted to keep supporting them, our dependencies will not.
Note that Node.js v18 is currently not avaliable via the NodeSource PPA
on Ubuntu 19.10 and below or Debian 9 and below.
It makes more sense to put the address first then have the large
structure to send as the second argument to sendTo. The opposite order
was originally chosen to be similar to that of sendto in BSD sockets.
Split up the action of registring an event or request data class to be
decoded by the Link class and the action of registring a handler for
those requests and events. This moves the validation work from Link
instantiation time to startup initialisation which makes logic errors
fail on startup instead of failing instantiation of the link when a
connection attempt is made.
Additionally implement a partial validation logic for messages received
using the newly refactored message registration. This unfortunately
ended up merged with the registration refactor.
Reverse the direction of the API for sending messages from
messageDefinition.send(link, { content });
to
link.send(new MessageClass(content));
and convert all message definitions to use the JSON serialisable class
pattern and explicit registration of message handlers, along with a
end-to-end based routing of messages instead of link to link.
The experience I gained from the existing way messages were defined and
sent over links was that it was difficult to understand for people
unfamiliar with the system. The automatic registration of message
handlers ment that code was being called as if by magic from nowhere
with no easy way to discover it. The manual forwarding and rules for
what can be sent where and how obscured its working.
The use of pure JSON as both input and output from message handlers made
it tedious to work with. Data had to be manually converted between the
program representation and the over the wire format, which made handler
code unplesant to write. Particularly because the over the wire format
used snake_case while the program code uses camelCase for variables.
The idea behind the decision to do it this way was to make it more clear
which data came from the wire and which from the program, and while this
worked it didn't make message handlers any nicer to write.
The direction of the API and magic registration of message handlers also
meant that a future migration to TypeScript would be troublesome. While
it may be possible to implement, the degree of TypeScript magic required
would go starkly against the principle of keep it simple stupid.
By refactoring to using the JSON serialisable class pattern most of
these issues go away. There is no longer a need to distinguish the on
wire format of messages with the program representation because the only
place that deals with the wire format of messages are the toJSON and
fromJSON methods on the classes themselves. Message handlers will work
with proper instances of classes instead of raw data, something that
makes them easier to write, and trivial to type with TypeScript.
End-to-end routing also simplifies sending messages that need to do
mulitple hops to reach the destination. And removes the need for having
all messages be specified in plugin's info module, as they can be routed
without having to be parsed completely.
The explicit registration of message handlers is something that I
thought would be tedious boilerplate code that could be automated away.
But experience now shows it to be the opposite. Allthough dull
repetition, the purpose it serves is to link together the code in a way
that humans can easily find. With explicit registration searching the
name of the message handler in the editor will show the registration that
ties it together with the type of message it handles and the kind of
registration. With implicit registration searching the name of the
message handler turns up only the handler with no clue as to what calls
it.
The role of a slave as a host for Factorio servers is not well reflected
in its name and has caused confusion among users. Rename slave to host
to better reflect its role as a host of Factorio servers.
The role of the master server as the party controlling every part of the
cluster is not well reflected in its name and has caused confusion among
users on several occasions. Rename master to controller to better
reflects its role.
Track summary statistic of total HTTP response durations using a
middleware that applies for all requests instead of having every request
needing to update the hit counter manually. Deprecates
endpointHitCounter.
Put all web assets including plugin assets under a shared static/ route
in the web interface that's declared as immutable and cacheable for 1
year. This allows all JavaScript bundles to be loaded from disk instead
of having to check with the web server each time and significantly
speeds up the web interface load time. It also fixes the public path
issue when using the --dev-plugin option behind a proxy.
To prevent collisions and stale data all assets now include a hash in
the filename. This means the entrypoint is now dynamic and specified in
a manifest.json file created from the web build. For plugins this means
the filename attribute needs to be removed from webpack.config.js.
The prepare script runs before publishing a package, after installation
of a package from source, and when running npm install without
arguments in the repository. These are the times where a build of the
web interface files are required to make the web interface work and
removes a manual step from using the package(s). The "build" script on
the other hand is never automatically invoked by npm.
In order to import a path inside packages/lib/ in the webpack shared
module environment it has to be declared as shared in both the web_ui
webpack config and the plugin's webpack config. This is rather error
prone and easy to miss. Move the burden of specifying which entrypoints
are valid in lib to lib itself by changing all imports in the web
interface code to import from @clusterio/lib instead sub paths.
For web code this means imports is done like this from now on:
import { libConfig, libLink } from "@clusterio/lib";
For info.js which has to be loadable by both Node.js and web code the
imports are done as follows:
const { libConfig, libLink } = require("@clusterio/lib");
While the Node.js only code can either continue to import sub paths
directly or use the info.js style.
Convert code indents to tabs to be consistent with the rest of the
JavaScript code. This commits covers all of the lua code, some of the
hand written JSON code and the lone HTML and CSS files that were not
using tabs.
The jsonwebtoken accept strings as input for secrets which is
nonsensical from a cryptographic standpoint as the algorithms all
operate on byte sequences. Worse still, strings are encoded into bytes
using UTF-8, which disallows certain sequences of bytes from appearing
and potentially weakening the cryptography.
For legacy reasons the master secret was encoded into base64 _and passed
as a string to jsonwebtoken_. This further weakened the crypto as the
bytes that can appear in base 64 is only 1/4 of the 256 possible values
for bytes. This could significantly weaken the cryptographic strength
of the tokens.
I have known of this issue for quite some time but has put off actually
fixing it for too long now. Since the master secret is already
documented as being in base 64, decode it as base 64 and pass it as a
byte Buffer to jsonwebtoken. This will ensure every byte value is
possible in the byte sequence passed to the jsonwebtoken crypto.
The impact of this change is unfortunately that all tokens will become
invalid and will have to be reissued.
The Node.js specific rules for Eslint were deprecated in favour of the
node plugin for Eslint. Add node plugin for eslint and switch over to
using its rules, fixing any issues detected.
Move the depenedncies needed to run the tests into test/package.json and
manage it using lerna. This should make it easier to selectively
install only what's needed to run the software.
Simplify the the way markdown files are formatted to make them easier to
author without editors that do auto line breaking, and make the diffs
from them simpler to read.
Add authentication plugin that does a simple challenge response protocol
to verify that the player trying to log in is who they claim to be. The
process goes as follows:
1. A player code is generated for a player that wants to log in and is
displayed in-game.
2. The player code is input into the web interface and the master
generates a verification code as a challenge back along with a token.
3. The player inputs the verification code in-game and is logged in to
the web interface in doing so.
To do the actual login the web interface polls a verify endpoint every 2
seconds until the code has either been verified or expired. The
challenge comes from being unable to control the verification code and
having to input it as a player logging into one of the servers in order
to login.
Some additional steps are taken in order to increase the difficulty for
an attacker to subvert the challenge:
- The login process must be started from in-game.
- Generated codes are only valid for a limited timespan which is
configurable and 2 minutes by default.
- The verification code comes with a token that only works with one
player code and verification code combo and must be provided to pass
validation.