Split up codebase into the packages @clsterio/lib, @clusterio/master,
@clusterio/slave, and @clusterio/ctl using lerna to manage them. This
will allow deployment to use only the parts needed reducing install
size, and better separate the code into shared library, master, slave
and control.
Change module loading to use a module.json file describing the module
and patch in all files in a directory path passed to the patcher instead
of having to pass the files names and their content. This allows the
specification of which files should be passed to the event_handler lib
and an easy implementation of loading stand alone modules.
Remove Hotpatch and implement a save patcher in its place. The save
patcher takes a normal Factorio save and adds modules to it that's
loaded by a generated control.lua file. This greatly reduces the
difficulty of adding an existing game to Clusterio and using scenario
code in plugins.
The mechanism for selecting what code to patch into the saves from
plugins is temorary and expected to change with #220.