Danielv123
|
0c365c0090
|
#61 Render entities with rotations
This code didn't even error once, it just worked. Which is nice.
|
2018-01-04 14:43:01 +01:00 |
|
Danielv123
|
51bb9f4d71
|
Live updates to map as things are placed or removed
|
2018-01-03 18:34:27 +01:00 |
|
Danielv123
|
9ae20886b3
|
Entity based mapping has gotten to the renderer
|
2018-01-03 14:17:33 +01:00 |
|
Danielv123
|
1b405b8701
|
Refactored chunkStore to use linvodb3, broke mapping (ofc)
|
2018-01-02 17:00:50 +01:00 |
|
Danielv123
|
853b7d1026
|
Attempted to fix remoteMap race condition, not working yet
|
2017-12-16 14:26:20 +01:00 |
|
Danielv123
|
0df3c0c14f
|
Better error handling in remoteMap
|
2017-12-12 21:43:03 +01:00 |
|
Danielv123
|
51c644203e
|
#61 Basic canvas rendering is now working
|
2017-12-11 17:44:11 +01:00 |
|
Danielv123
|
eba982836c
|
#61 Remote map chunk storage and equesting working, waiting for renderer
|
2017-12-10 20:55:53 +01:00 |
|
Danielv123
|
8fce9a2cfe
|
#61 chunkStore is getting filled/emptied on demand
|
2017-12-10 14:07:37 +01:00 |
|
Danielv123
|
ffe2df55c4
|
#61 added webpage to master, some more plugin work
|
2017-11-29 09:02:11 +01:00 |
|
Danielv123
|
7ece1af073
|
#61 start of map store/retrieve, communication channel using websockets
|
2017-11-21 11:06:57 +01:00 |
|
Danielv123
|
2bcacb2513
|
#61 extracting place data from game
Still need to extract remove data in the LUA portion and store it
|
2017-11-20 10:29:52 +01:00 |
|