Commit Graph
288 Commits
Author SHA1 Message Date
c3abf27266 Skip max_pollution_to_restore_trees in 2.1.18+ exchange strings (#1132)
Factorio 2.1.18 removed PollutionSettings::max_pollution_to_restore_trees,
but readPollution still read it for every version, so every map setting
after it was read 9 bytes late: enemy_attack_pollution_consumption_modifier
came out as garbage, the enemy_evolution factors shifted by one field and
enemy_expansion.enabled and both expansion distances came out null.

Read the field only for strings older than 2.1.18. Add modified_v2_1_17
and modified_v2_1_18 fixtures generated with headless 2.1.17 and 2.1.18
from the modified 2.1 settings (base game only), unit tests asserting
their full decoded output, and use the 2.1.18 string for the
load-scenario integration test on 2.1.18 and later.

Fixes #1131

Co-authored-by: ColumbusLabs <287001685+ColumbusLabs@users.noreply.github.com>
Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2026-10-22 17:22:09 +01:00
Arvids Godjuks 0fb9e793d7 Stabilize player-list integration tests and RCON fixtures (#1117)
* Wait for player list replication in integration tests

* Select available RCON ports before starting Factorio

* Document zero as automatic RCON port allocation

* Address review wording and test organization

* Restrict port collision hardening to integration fixtures
2026-10-18 22:01:43 +03:00
Bastiaan cbf2b10782 Add notes to hosts, instances, users and other resources (#1000) 2026-10-18 20:06:15 +03:00
Cooldude2606 ba800e853d Merge pull request #996 from bbassie/feature/instance-udp
Add UDP communication support for instances
2026-10-17 20:47:54 +01:00
BastiaanandClaude Opus 5.5 c28e617b22 Replace jszip with yauzl and yazl (#1011)
* Replace jszip with yauzl and yazl

jszip loads a whole archive into memory to read it and buffers the
output when writing.  Saves and mods can be several hundred megabytes,
so read zips with yauzl, which only reads the central directory and
streams entries on demand, and write them with yazl, which streams the
output.

lib gains a ZipArchive wrapper around yauzl with the lookup helpers the
callers need, findRoot() now takes it instead of a JSZip.  Saves are
patched by streaming every kept entry into a new zip, mod info.json is
read straight from the file, exports are streamed to the controller and
Factorio zip downloads go through a temp file instead of a buffer.

Patching now inflates and deflates each entry again where jszip reused
the compressed data, on a 336 MB synthetic save that is 7 s instead of
0.7 s, with peak memory going from 416 MB to 151 MB.

Closes #1002

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Copy save entries without recompressing them

yazl inflates and deflates every entry it is given, so patching a save
took ten times longer than with jszip, which reused the compressed
data.  Add a ZipWriter to lib that streams entries out as they are
added and copies entries from a ZipArchive byte for byte, with ZIP64
structures when sizes or offsets need them, and use it in patch().

On a 336 MB synthetic save patching now takes 0.4 s at 143 MB peak RSS
against 0.75 s at 417 MB with jszip.  Factorio loads the result.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Handle save write errors before the patch loop awaits them

A write error on the temporary save, such as a full disk, rejected the
pipeline promise while addEntry() or addBuffer() was still pending. Nothing
was listening yet, so the host's unhandledRejection handler exited the
process instead of failing the instance start.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Keep the export zip cache local to each export

The cache was module level, so when two instances on one host exported at
once, the first to finish closed archives the other was still reading.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Start writing zips before adding files from disk

yazl reads files passed to addFile() as soon as they are added. An
unreadable file emitted an error while the directory traversal was still
running, before the output pipeline existed, and the process exited on the
uncaught error. build_mod and zipDirectory now start the pipeline first and
reject instead. build_mod also removes the partial zip on failure.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-17 21:44:19 +03:00
bbassieandClaude Opus 5.5 0a6f614074 Fix Lua UDP before startup and without script commands
send_udp and get_host_udp_port indexed script data that is only created
on the first tick after patching, so calling them from on_init stopped
the server. They now return nothing until then.

Received packets were only polled once the host port was known, which
needs script commands. Poll whenever recv_udp exists instead, it does
nothing when the server runs without --enable-lua-udp.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 10:29:35 +00:00
bbassieandClaude Fable 5.1 8bfc42c44c Lower the Lua UDP floor to Factorio 2.1.10
Danielv123 pointed out the recv_udp crash was fixed in 2.1.10, not
2.1.12: recv_udp used an input action for synchronisation which the
headless server could not send without a player index.  Verified on
downloaded headless builds, 2.1.9 crashes and 2.1.10 works.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-15 16:38:34 +00:00
bbassieandClaude Fable 5.1 1f37905be0 Require Factorio 2.1.12 for Lua UDP
Factorio 2.0.59 through 2.1.11 crash with "Trying to add invalid input
action to the closure" when helpers.recv_udp dispatches a received
packet, whether polled from on_tick or called from a command and
whether or not the server is paused.  Reproduced on headless 2.0.77 and
2.1.8, works from 2.1.12 on.  FactorioServer now refuses to start with
Lua UDP enabled on older versions, the docs say 2.1.12, and the
integration tests only enable it on 2.1.12 or later.

The to-game integration test polls recv_udp from on_tick like the
clusterio module does and sends commands to make the empty server tick.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-15 16:38:34 +00:00
bbassieandClaude Fable 5.1 7a64706c82 Send raw payloads over UDP and emit them as udp events
Review feedback from Cooldude2606: UDP is most useful for arbitrary
blobs, so send_udp now takes any string and the packet is just
"channel?payload".  Plugins get it as a udp-<channel> event with the
payload as a Buffer, or through handleUdp which logs handler errors
like handle does for ipc events.

The host socket is now opened when the RCON client is started and
closed where the RCON client is ended, matching how the RCON client is
handled, instead of being bound in start() and closed by _resetState.

The integration round trip moved to the FactorioServer tests, where it
sends a packet each way through a real server without the module.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-15 16:38:34 +00:00
bbassieandClaude Fable 5.1 4b0238b64b Cover UDP error paths and sendUdp in tests
Codecov flagged the sendUdp methods on Instance and BaseInstancePlugin,
the bind, socket error, malformed packet and send failure paths in
FactorioServer, and the --enable-lua-udp branch of startScenario.  Add
unit tests for each and start the integration scenario test with UDP
enabled on Factorio 2.0.59+.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-15 16:38:34 +00:00
bbassieandClaude Fable 5.1 788ae17657 Add UDP communication support for instances
Add opt-in UDP messaging between the host and the Factorio server using
the --enable-lua-udp option of Factorio 2.0.59+.  When
factorio.enable_lua_udp is set the instance binds a localhost UDP socket,
starts Factorio with --enable-lua-udp on factorio.lua_udp_port (random
if null, like the RCON port) and tells the clusterio module the host port
via clusterio_private.update_instance.

Data from Factorio is sent with clusterio_api.send_udp(channel, data) in
the same IPC format as send_json, so plugins receive it through the
existing ipc-<channel> events.  Packets not sent from the Lua UDP port
are ignored, as that is the only unauthenticated way into the IPC
handler.  Data to Factorio is sent with the new sendUdp method on
instances and instance plugins, and is dispatched in-game as
on_udp_packet_received events by polling helpers.recv_udp every tick
from the clusterio module.

Plugins requiring UDP declare the new LuaUdp feature flag, which like
SavePatching and ScriptCommands refuses to load the plugin on instances
without the option enabled.

Verified against a headless 2.1.17 server: send_udp and recv_udp are
silent no-ops when the option is off, so a stale port in a save that is
moved to an instance without UDP does no harm.  The integration test
matrix now starts the instance with UDP enabled on Factorio 2.0.59+ and
round trips a player event over it.

Closes #969

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-15 16:38:28 +00:00
Arvids Godjuks 5ca61414b3 Add Node.js 26 to the CI test matrix (#1088)
* Add Node.js 26 to the CI test matrix
2026-10-15 14:17:08 +03:00
Arvids Godjuks 46e6445973 Remove obsolete alpha labels from Clusterio Library mod (#1079) 2026-10-14 22:35:58 +03:00
Arvids Godjuks 6afc3c7821 Merge pull request #1077 from clusterio/fix/factorio-server-test-port
Avoid random UDP port collisions in FactorioServer tests
2026-10-14 19:27:31 +01:00
bbassieandClaude Opus 5.5 8363c5f0ef Rename inventory_sync to player_sync
The plugin syncs more than inventories now (settings, appearance, recipe
notifications), so name it for what it does. The package becomes
@clusterio/plugin-player_sync and every inventory_sync identifier follows.

A migration entrypoint renames the inventory_sync config fields, including
load_plugin, and the inventory view permission. The plugin moves
inventories.json in the database directory to player_sync.json and
storage.inventory_sync in saves to storage.player_sync itself, and closes
dialogs left open under the old GUI names on startup.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 16:37:12 +00:00
bbassieandClaude Opus 5.5 ad4595a257 Make the send buffer limit a config and start a new session on overflow
Add controller.max_send_buffer_size in MiB, default 64 and 0 for no
limit. Close with 1013 instead of 1008 on overflow: clients treat 1008
as fatal, so a host would shut down and the web UI would log out. With
1013 the client resumes, the controller answers with invalidate since
the session has ended, and the client registers a new session.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 15:18:02 +00:00
Cooldude2606 b07c25aa7e Merge pull request #1014 from bbassie/feature/patched-scenario
Add create-scenario command to clusteriohost
2026-10-06 16:37:16 +01:00
bbassieandClaude Fable 5.1 1299ea80b8 Cover the mark-restart-required ctl commands
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 22:31:20 +00:00
Hornwitser 92d2662078 Move slowTest and externalTest to test/common.js
These are used outside of the integration tests, but including the
integration index file causes the very slow setup of the contorller
and host.  Avoid the integration setup costs when running commands
such as `pnpm mocha test/lib` by moving these utility functions to
the common test functions.
2026-09-15 22:18:16 +02:00
Hornwitser ea1cb67502 Setup logging transport in tests
Without a transport Winston will print annoying "Attempt to write logs
with no transports" warnings all over the place.  Setup a transport in
tests that cause logging to suppress this.
2026-09-15 22:18:16 +02:00
Hornwitser 2c52c265cf Require config files to be explicitly created (#1040)
The behaviour of creating the config file if it's missing while
convenient causes confusion and problems when the tools are run
in the wrong folder.  They end up creating a shadow installation
and misdirect the user with nonsensical error messages, instead
pointing to the real problem which is that the tool can't find
the configuration needed to actually run.

Require a config file to be present at startup and refuse to run if this
file is missing.  To support the odd use-case of creating the config
when missing a --create-config flag is added. To conveniently generate
a config file to edit out from the "config create" command is added.
2026-09-15 22:16:54 +02:00
Hornwitser 5df5af7ca8 Rename Ctl's usage of "control" to "ctl" (#1039)
Ctl ended up calling its main class for "Control" for historical
reasons, along with its config file and plugin entrypoint.

The plugin entrypoint was renamed to ctl in 808eda0513.  This
finishes that renaming by also renaming the main class, default config
file, config-control command, and main entrypoint.

The config-control command is renamed to config to be consistent with
the host and controller's config commands.

The term "control" is still kept in the config and message locations as
a common specifier for both ctl and web_ui.
2026-09-14 20:18:41 +02:00
bbassieandClaude Opus 5 1da7c1da67 Terminate deleted user sessions immediately
Drop the special case that deferred terminating the connection issuing
the delete, so deleting yourself behaves the same as revoke-token and
every session of the deleted user is closed before the handler returns.

Set tokenValidAfter to the current time in createUser instead of 0.
Deleting a user and recreating it under the same name left tokens issued
before the deletion valid, as the check is iat < tokenValidAfter. Doing
it in createUser covers every path that makes a user. A token signed in
the same second as creation is still accepted, so create-admin and the
other production paths sign after the user exists and are unaffected.

The integration harness signed the control token at import time, before
bootstrap create-admin created the user. Sign it in the root before hook
instead and reuse it in link.js.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-13 13:31:09 +00:00
bbassieandClaude Fable 5.1 187138bec5 Merge upstream/master and address review
Resolves the ESM conflicts in patch.ts, Instance.ts and host.ts. The
module gathering in Instance now goes through patch.loadModules with
the instance's loadedPlugins, and imports use explicit extensions.

Review changes: the existing-output check only treats ENOENT as
"does not exist" and rethrows anything else, a --zip option keeps the
output as a zip file for transfer (extracting stays the default), the
--scenario option describes that it takes a path and what the default
is, and the docs note that IPC is not available outside Clusterio.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-12 22:21:46 +00:00
bbassie db84455c34 Merge remote-tracking branch 'upstream/master' into refactor/plugin-hooks-v2
# Conflicts:
#	packages/lib/src/data/messages_plugin.ts
#	packages/web_ui/src/components/PluginViewPage.tsx
#	test/lib/plugin.js
2026-09-12 18:07:12 +00:00
Cooldude2606 06a6a7edf3 Merge branch 'master' into feature/update-all 2026-09-12 02:07:54 +01:00
7122cbccf8 Add typed hook system for plugins
Replace invokeHook and the per plugin on* methods with AsyncHook
collections on the controller, host, instance, clusterioctl and web
control objects. Plugin entrypoints export a default function that
receives a load context and attaches handlers to the hooks it needs.
Class exports still load through fromContext with a deprecation
warning. The create templates and docs use the entrypoint function.

This is clusterio/clusterio#921 recreated on top of master after the
ESM migration and the PluginDeclaration permissions change.

Closes #730

Co-Authored-By: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 22:49:09 +00:00
Hornwitser 5dcaca4d0b Migrate to ECMAScript Modules
Migrate the usage of CommonJS specific code and imports to ESM.  Roughly
summarised this:
- Changes all require() calls to import statement or expressions.
- Changes usage of module.exports to export statements.
- Replaces require.resolve with import.meta.resolve.
- Replaces conditional imports with conditional subpath imports.
- Replaces module === require.main with import.meta.main.
- Adds the full filename with extention to all relative imports.
- Changes all usage of __dirname and __filename to their import.meta
  equivalents.
- Sets "type": "module" in package.json files.
- Removes usage of "use strict".
- Adds .ts an an alias of .js for the webpack build.

Due to differences in how require and import resolves files the plugin
entrypoints will have to include the filename and extension after this
migration in order to work.
2026-09-11 22:43:57 +02:00
bbassieandClaude Fable 5.1 1072e5f1de Cover the create-scenario command handler and module loading
Adds tests for handleCreateScenarioCommand using a fake Factorio
install with the test scenario as freeplay, for loadModules skipping
plugins without a module and rejecting a name clash with a bundled
module, and an integration test running clusteriohost create-scenario.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-10 00:36:35 +00:00
bbassieandClaude Fable 5.1 637ec0f901 Cover the --all flag on the ctl update commands
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 22:51:13 +00:00
bbassieandClaude Fable 5.1 c997fd8ea7 Add save copying and start options when creating an instance
The create instance modal can now copy the active save of the instance
whose config is copied, optionally saving the running game first, and
start the new instance once the copy is done. The new instance is
assigned to the host of the source so the save can be transferred.

Saving a running game is a new InstanceSaveGameRequest handled by the
host through /server-save, which waits for the save to finish. It is
also exposed as clusterioctl instance save-game.

Closes #405

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 22:19:24 +00:00
Hornwitser 71f78c14a3 Add command for copying static assets to a folder
This is useful in case the static assets are hosted by a separate web
server like Nginx, or for testing that the static_url option works as
intended.
2026-08-31 20:14:13 +02:00
Cooldude2606andClaude Fable 5 59cd193b65 Support enemy_expansion.build_base_unit_dispatch_cooldown in exchange strings (#977)
* Support enemy_expansion.build_base_unit_dispatch_cooldown in exchange strings

Factorio 2.1.13 added build_base_unit_dispatch_cooldown as the last
field of enemy_expansion in the map exchange string, and rejects map
settings without it. Track the full version in the reader state and
read the field for 2.1.13 and later. Adds a fixture string generated
with 2.1.14 and uses it in the load-scenario integration test.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Replace version flags with versionAtLeast in exchange string reader

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-08-19 23:24:58 +01:00
bbassieandClaude Fable 5 021ee1725b Support enemy_expansion.build_base_unit_dispatch_cooldown in exchange strings
Factorio 2.1.13 added build_base_unit_dispatch_cooldown as the last
field of enemy_expansion in the map exchange string, and rejects map
settings without it. Track the full version in the reader state and
read the field for 2.1.13 and later. Adds a fixture string generated
with 2.1.14 and uses it in the load-scenario integration test.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-18 22:21:28 +00:00
bbassieandClaude Fable 5 ffc79ea0e7 Disable user verification in start-all and auto_start tests
Factorio contacts auth.factorio.com on startup when
require_user_verification is enabled, which made these tests fail
offline. Match the other integration tests by turning it off.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-18 20:26:30 +00:00
bbassieandClaude Fable 5 0cfa048d42 Add NO_EXTERNAL_TEST flag to skip tests using external APIs
Adds an externalTest(this) helper alongside slowTest that skips the test
when NO_EXTERNAL_TEST is set and raises the timeout to 60s, plus a
no-external-test script. Marks the tests hitting factorio.com, the mod
portal and GitHub with it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-18 19:55:18 +00:00
Cooldude2606 3c9229087b Merge pull request #962 from bbassie/feature/plugin-system-tests
Add integration tests for the plugin system
2026-08-11 15:25:17 +01:00
bbassieandClaude Opus 4.8 b415d16408 Add integration tests for the plugin system
Nothing covered whether plugins are loaded at all, or whether the messages
they declare are routed. The integration tests only loaded the first party
plugins, so what coverage existed came incidentally from testing those.

Add a plugin under test/file which exists purely to be loaded by the tests.
It is plain JavaScript rather than TypeScript so that it needs no build
step, which the plugin loader is happy with as it requires the entry point
and reads the version from package.json like any other plugin.

Covered so far: the plugin loads on the controller and on the host, its
title and version are reported, the command it adds is available in
clusterioctl, a request from control reaches the controller, a request from
control reaches a host, and an event sent with broadcastEventToHosts
arrives at the hosts.

Left for a follow up, as all three need a running instance: a request to an
instance, a Lua module reached over rcon, and log statements being tagged
with the plugin and host or instance id.

Part of #342, and a step towards #721 as core no longer needs a first party
plugin to have the plugin system under test.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-25 18:13:28 +00:00
bbassieandClaude Opus 4.8 09c667252c Deliver broadcasts to all hosts, not just the local one
An event broadcast from an instance to all hosts only reached the host
running that instance. The host side of an instance connection has the
host's own address as its source, so a broadcast aimed at hosts counts as
addressed to it, and a link that a message is addressed to handles it and
stops. The event was delivered locally and never routed onwards.

A broadcast is addressed to every link of the type it targets, so arriving
at one of them does not mean it has arrived everywhere. Keep routing such a
message after handling it locally. Only links that route are affected, as
instances and controls have no router and would otherwise throw on every
broadcast they receive.

The only links whose source type matches a broadcast target and which route
are the host and its instance connections, both matching a broadcast to
hosts, so add the missing case for that to the host router. It forwards to
the controller, which already passes broadcasts on to every other host, and
stops when the message came from the controller to begin with.

Drop the exclusion this bug had in the routing test matrix, which now
covers it along with the plugin filtering variants.

Fixes #575

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-25 17:39:25 +00:00
Cooldude2606 ff28357d7a Remove hard coded versions 2026-07-18 22:12:15 +01:00
Cooldude2606 8b4c8ad337 New exchange string format for enemy expansion settings 2026-07-18 22:12:15 +01:00
bbassieandClaude Opus 4.8 dfe132699e Add integration test for starting an instance with a release channel
Configures an instance with the "experimental" channel and starts it,
exercising channel resolution end to end across the controller and host.
The resolved version may or may not be installed depending on the host's
Factorio install, so the test asserts the instance reaches a terminal state
rather than a specific outcome.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 15:38:29 +00:00
Cooldude2606 e54b292fce Fix tests relating to permissions 2026-05-29 18:38:07 +01:00
Hornwitser 2e48b728dd Remove fs-extra and klaw (#882)
These packages are obsoleted by the promises API to the built-in Node fs
module.  The fs-extra package is also causing problems with broken APIs
that don't behave the same as Node's fs module, and throwing errors
without code properties on them.
2026-04-09 22:53:13 +02:00
Cooldude2606 2afd7aab38 Fix failing tests 2026-03-24 18:25:53 +00:00
Cooldude2606 5b5b2c28f7 Always write a whitelist on server start 2026-03-08 18:51:45 +00:00
Hornwitser 05b6bf8c04 Replace remaining usage of phin (#862)
Replace the remaining places in the codebase using phin with fetch.
With the exception of HttpCloser which uses the http/https request
method instead.
2026-03-06 15:27:12 +01:00
Hornwitser 8a51e9cf4d Use an absolute NODE_EXTRA_CA_CERTS path in test
Remove some complexity around correctly handling a relative path to
extra CA certs by setting it to an absolute path.
2026-03-04 18:27:07 +01:00
Hornwitser fb3fe09466 Remove tlsCa option
The migration from phin to fetch in #755 was hampred by the lack of an
option to set the CA when using fetch.  This meant places that used phin
to talk to the controller with the tlsCa option could not be migrated to
use fetch.

Remove the tlsCa option to unblock this dependency. The replacement for
this option is to set the NODE_EXTRA_CA_CERTS environment variable to a
path to the certificate file instead, which works with fetch.
2026-03-04 17:43:32 +01:00
HornwitserandHornwitser 94692dc418 Fix tests failing due broken Factorio detection (#839)
* Fix tests failing due to missmatched Factorio detection

When the configured factorio directory is full of junk then the tests
use the first directory it finds for one of its tests, while the server
code uses a more elaborate logic to figure this out.

Turns out this is complicating things more than needed. Simply trying
each entry in the directory and seeing if it works when treated as a
directory always work, regardsless of symlinks, junctions,
reparse-points or whatever else filesystem magic there is.

* Skip tests requiring Factorio if it's not present

Prevent confusing test failures by skipping all the tests that require a
working Factorio installation to sucteed, and print a warning at the end
of the test suite if tests may have been skipped due to this.

* Handle ENOTDIR when determining Factorio version

If the path to the factorio install contains a component that is not a
file then ENOTDIR may be returned on POSIX like systems.  Treat this the
same as ENOENT so that detection logic works when used on a file.

---------

Co-authored-by: Hornwitser <code@hornwitser.no>
2026-03-01 23:06:03 +00:00