Controller.bootstrap and Host.bootstrap returned constructor arguments
that the caller had to spread into new Controller/Host, and
DatastoreProvider.bootstrap did the same for datastores. They are
replaced by Controller.fromConfig, Host.fromConfig and
KeyValueDatastore/SubscribableDatastore.fromProvider, which load the
data and return the finished instance.
Closes#1126
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Replace jszip with yauzl and yazl
jszip loads a whole archive into memory to read it and buffers the
output when writing. Saves and mods can be several hundred megabytes,
so read zips with yauzl, which only reads the central directory and
streams entries on demand, and write them with yazl, which streams the
output.
lib gains a ZipArchive wrapper around yauzl with the lookup helpers the
callers need, findRoot() now takes it instead of a JSZip. Saves are
patched by streaming every kept entry into a new zip, mod info.json is
read straight from the file, exports are streamed to the controller and
Factorio zip downloads go through a temp file instead of a buffer.
Patching now inflates and deflates each entry again where jszip reused
the compressed data, on a 336 MB synthetic save that is 7 s instead of
0.7 s, with peak memory going from 416 MB to 151 MB.
Closes#1002
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Copy save entries without recompressing them
yazl inflates and deflates every entry it is given, so patching a save
took ten times longer than with jszip, which reused the compressed
data. Add a ZipWriter to lib that streams entries out as they are
added and copies entries from a ZipArchive byte for byte, with ZIP64
structures when sizes or offsets need them, and use it in patch().
On a 336 MB synthetic save patching now takes 0.4 s at 143 MB peak RSS
against 0.75 s at 417 MB with jszip. Factorio loads the result.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Handle save write errors before the patch loop awaits them
A write error on the temporary save, such as a full disk, rejected the
pipeline promise while addEntry() or addBuffer() was still pending. Nothing
was listening yet, so the host's unhandledRejection handler exited the
process instead of failing the instance start.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep the export zip cache local to each export
The cache was module level, so when two instances on one host exported at
once, the first to finish closed archives the other was still reading.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Start writing zips before adding files from disk
yazl reads files passed to addFile() as soon as they are added. An
unreadable file emitted an error while the directory traversal was still
running, before the output pipeline existed, and the process exited on the
uncaught error. build_mod and zipDirectory now start the pipeline first and
reject instead. build_mod also removes the partial zip on failure.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
The listener runs from the socket callback, so a non-async handler that
threw before returning a promise reached the unhandled error handler and
took down the host.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Download each Factorio version only once at a time
Instances starting together each downloaded the new version into the same
.tmp file and extracted into the same version directory, corrupting the
install. Keep the downloads in progress in a map by target directory and
let later callers wait on the existing download.
Fixes#1105
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RhMv1AxB8EZdyZoSJhyNmY
* Wait for a download in progress whose version looks installed
The changelog is extracted partway through the archive, so a server
checking during the extraction saw the version as installed and could
start the half-extracted install. Treat a version with a download in
progress as not installed, so the server waits on that download.
Hold the mocked download open in the concurrency tests and wait for the
second server to reach the waiting path instead of relying on a delay.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RhMv1AxB8EZdyZoSJhyNmY
---------
Co-authored-by: ILLISIS <jayson.harris01@gmail.com>
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Danielv123 pointed out the recv_udp crash was fixed in 2.1.10, not
2.1.12: recv_udp used an input action for synchronisation which the
headless server could not send without a player index. Verified on
downloaded headless builds, 2.1.9 crashes and 2.1.10 works.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Factorio 2.0.59 through 2.1.11 crash with "Trying to add invalid input
action to the closure" when helpers.recv_udp dispatches a received
packet, whether polled from on_tick or called from a command and
whether or not the server is paused. Reproduced on headless 2.0.77 and
2.1.8, works from 2.1.12 on. FactorioServer now refuses to start with
Lua UDP enabled on older versions, the docs say 2.1.12, and the
integration tests only enable it on 2.1.12 or later.
The to-game integration test polls recv_udp from on_tick like the
clusterio module does and sends commands to make the empty server tick.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Review feedback from Cooldude2606: UDP is most useful for arbitrary
blobs, so send_udp now takes any string and the packet is just
"channel?payload". Plugins get it as a udp-<channel> event with the
payload as a Buffer, or through handleUdp which logs handler errors
like handle does for ipc events.
The host socket is now opened when the RCON client is started and
closed where the RCON client is ended, matching how the RCON client is
handled, instead of being bound in start() and closed by _resetState.
The integration round trip moved to the FactorioServer tests, where it
sends a packet each way through a real server without the module.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Codecov flagged the sendUdp methods on Instance and BaseInstancePlugin,
the bind, socket error, malformed packet and send failure paths in
FactorioServer, and the --enable-lua-udp branch of startScenario. Add
unit tests for each and start the integration scenario test with UDP
enabled on Factorio 2.0.59+.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Add opt-in UDP messaging between the host and the Factorio server using
the --enable-lua-udp option of Factorio 2.0.59+. When
factorio.enable_lua_udp is set the instance binds a localhost UDP socket,
starts Factorio with --enable-lua-udp on factorio.lua_udp_port (random
if null, like the RCON port) and tells the clusterio module the host port
via clusterio_private.update_instance.
Data from Factorio is sent with clusterio_api.send_udp(channel, data) in
the same IPC format as send_json, so plugins receive it through the
existing ipc-<channel> events. Packets not sent from the Lua UDP port
are ignored, as that is the only unauthenticated way into the IPC
handler. Data to Factorio is sent with the new sendUdp method on
instances and instance plugins, and is dispatched in-game as
on_udp_packet_received events by polling helpers.recv_udp every tick
from the clusterio module.
Plugins requiring UDP declare the new LuaUdp feature flag, which like
SavePatching and ScriptCommands refuses to load the plugin on instances
without the option enabled.
Verified against a headless 2.1.17 server: send_udp and recv_udp are
silent no-ops when the option is off, so a stale port in a save that is
moved to an instance without UDP does no harm. The integration test
matrix now starts the instance with UDP enabled on Factorio 2.0.59+ and
round trips a player event over it.
Closes#969
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
HostRouter.wakeInstance() logged err.stack, which RequestError leaves
undefined, so a failed start was logged as "Error starting instance:
undefined" and the reason, such as no game port left in the range, was
lost.
Claude-Session: https://claude.ai/code/session_01F7obMEi4L4PzUQ8w8q9Uyz
Co-authored-by: ILLISIS <jayson.harris01@gmail.com>
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Covers the icon_size default of 64 in the export icon loaders and the
host recreating saves and script-output when an instance is assigned.
Both tests fail when the original fix is reverted.
Closes#710
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
These are used outside of the integration tests, but including the
integration index file causes the very slow setup of the contorller
and host. Avoid the integration setup costs when running commands
such as `pnpm mocha test/lib` by moving these utility functions to
the common test functions.
Without a transport Winston will print annoying "Attempt to write logs
with no transports" warnings all over the place. Setup a transport in
tests that cause logging to suppress this.
_waitForRconReadyOrExit resolved with an Error to signal the process
exited before RCON came up, which is an odd shape for a promise. It now
resolves when RCON is ready and rejects otherwise, with the error emitted
with the exit, or "RCON connection lost" when there was none.
Observable behaviour is unchanged. sendRcon rejects with the same
messages as before and stop ignores the rejection, as stopping is done
once the process is gone.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Waiting for exit alongside rcon-ready made sendRcon reject with the flat
"RCON connection lost" for every case, including the unexpected exits
that used to reject with the EnvironmentError saying why the server went
away, as events.once rejects on error events.
Have the paired wait capture the error emitted with the exit and hand it
back, so sendRcon throws that when there is one and falls through to the
old message when there is not, which is the kill path where no error is
emitted. stop() ignores the error as its job is done once the process is
gone.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The fieldChanged handler repeated the hook invoke in each branch, and
factorio.shutdown_timeout had no invoke at all, so plugins were never
told about a change to it. Do the field specific side effect, then
invoke the hook once for every field.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
_watchServerLogActions dereferenced two regex results with ! and
threw on null. The name regex /^([^ ]+)/ returns null when a line
classified as an action starts with a space, and the BAN reason
regex /\. Reason: (.+)\.$/ returns null for a [BAN] line with no
". Reason: X." tail. The output listener runs synchronously off the
stdout LineSplitter, so the throw becomes an uncaughtException and
takes the whole host down with every instance on it.
Repro: instance with enable_save_patching off and enable_script_commands
on; a control client sends /sc print("2000-01-01 00:00:00 [BAN] evil").
The raw print reaches stdout, parses as a dated BAN action, and the
reason deref throws.
Skip the line when the name regex misses and default the ban reason
to empty when the tail is absent. Apply the same name guard to
_watchPlayerPromote. The autosave ![1] in server.ts is safe because
its filter regex already guarantees the capture.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
sendRcon waits for the rcon-ready event when RCON has not connected yet,
which is the same root cause as the stop() hang. events.once rejects on
error events, but _watchExit skips emitting error while the state is
stopping, and kill() sets that state before sending SIGKILL. exportData
does exactly that, so an RCON call racing the export never settles and
the request stays pending until the session closes.
Wait for exit as well, which leaves the existing RCON client check to
reject the call with "RCON connection lost" instead. Both call sites now
share a helper as the paired wait is identical.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The config changed handler ran updateFactorioSettings and
updateFactorioWhitelist as soon as the field changed. While the instance
is starting, stopping, creating_save or exporting_data the server is not
ready for RCON, so the update threw and was only logged. The three list
update events pushed from the controller had the same problem, except
Link._processEvent swallowed the rejection and the update was lost
without a trace.
Add _waitForSettledStatus, which resolves once notifyStatus lands on
running or stopped. notifyStatus is the only place _status changes and
notifyExit always ends on stopped, so a waiter cannot hang. The settings,
whitelist and list updates now go through it.
Nothing is applied when the instance settles on stopped, because there is
no server to apply it to. factorio.settings is written to
server-settings.json and the lists to the list files on the next start,
and enableWhitelist is read from the config when the next Instance is
constructed.
The plugin hook now runs immediately for the two config fields instead of
being chained onto the update. Every other field already invokes it right
away, and waiting for the instance to settle would hold the notification
back for the whole startup.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
stop() waits for the rcon-ready event when RCON has not connected yet,
but nothing emits it once the process is gone, so the promise never
settles and the stop request stays pending until the session closes.
Wait for exit as well and drop the other listener when either fires.
Repro: send InstanceExportDataRequest to a stopped instance, then
InstanceStopRequest while the status is exporting_data. Instance.stop()
sees the server as running and calls server.stop(), then exportData
kills the process before RCON is up. The export finishes and the
instance reports stopped, but the stop request never gets a response.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The fieldChanged handler in the Instance constructor ran
updateFactorioSettings and updateFactorioWhitelist with only a finally
attached. A rejection from either went unhandled, and the host exits on
unhandled rejections, taking every instance on it down.
Two ways to hit it against a real host:
- Start an instance and immediately toggle factorio.enable_whitelist.
updateFactorioWhitelist calls sendRcon while the server state is still
"new" and it throws "Expected state running,stopping but state is new".
- Set factorio.settings tags to [1] on a running instance. applyAsConfig
called tag.replace outside its try block and threw
"tag.replace is not a function".
Catch and log both on the instance logger before invoking the hook, and
convert tags with String() so non-string entries no longer throw.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Resolves the ESM conflicts in patch.ts, Instance.ts and host.ts. The
module gathering in Instance now goes through patch.loadModules with
the instance's loadedPlugins, and imports use explicit extensions.
Review changes: the existing-output check only treats ENOENT as
"does not exist" and rethrows anything else, a --zip option keeps the
output as a zip file for transfer (extracting stays the default), the
--scenario option describes that it takes a path and what the default
is, and the docs note that IPC is not available outside Clusterio.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The mod pack's Factorio version ends up in mod-settings.dat. Factorio
refuses to read that file when the version is newer than the game and
falls back to default settings, which can wreck the save. Check the
versions in syncMods before touching the mods folder.
Closes#1006
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Replace invokeHook and the per plugin on* methods with AsyncHook
collections on the controller, host, instance, clusterioctl and web
control objects. Plugin entrypoints export a default function that
receives a load context and attaches handlers to the hooks it needs.
Class exports still load through fromContext with a deprecation
warning. The create templates and docs use the entrypoint function.
This is clusterio/clusterio#921 recreated on top of master after the
ESM migration and the PluginDeclaration permissions change.
Closes#730
Co-Authored-By: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Migrate the usage of CommonJS specific code and imports to ESM. Roughly
summarised this:
- Changes all require() calls to import statement or expressions.
- Changes usage of module.exports to export statements.
- Replaces require.resolve with import.meta.resolve.
- Replaces conditional imports with conditional subpath imports.
- Replaces module === require.main with import.meta.main.
- Adds the full filename with extention to all relative imports.
- Changes all usage of __dirname and __filename to their import.meta
equivalents.
- Sets "type": "module" in package.json files.
- Removes usage of "use strict".
- Adds .ts an an alias of .js for the webpack build.
Due to differences in how require and import resolves files the plugin
entrypoints will have to include the filename and extension after this
migration in order to work.
Adds tests for handleCreateScenarioCommand using a fake Factorio
install with the test scenario as freeplay, for loadModules skipping
plugins without a module and rejecting a name clash with a bundled
module, and an integration test running clusteriohost create-scenario.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Creates a scenario directory with the Clusterio modules patched into it
so the modules can be used outside of Clusterio. The command reuses the
save patching by zipping the scenario, running patch() on it and
extracting the result. Defaults to the freeplay scenario from the
Factorio install in the host config and all plugins enabled there.
Module loading in Instance.prepareSave is moved to patch.loadModules so
the command and the instance share it, and findVersion is exported from
server.ts so the command can find the freeplay scenario.
Zipped scenarios were tried as an output form but Factorio does not
pick them up from the scenarios folder, so only directories are written.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Generic error handlers such as FactorioServer.handle() and the event
handler catch in Link only log err.stack, so the ajv errors attached to
an InvalidMessage were lost unless the catch site checked for the class
explicitly. Appending the errors to the stack in the constructor makes
every stack-logging handler show which field failed validation without
special casing each one.
Fixes#986
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Add NO_EXTERNAL_TEST flag to skip tests using external APIs
Adds an externalTest(this) helper alongside slowTest that skips the test
when NO_EXTERNAL_TEST is set and raises the timeout to 60s, plus a
no-external-test script. Marks the tests hitting factorio.com, the mod
portal and GitHub with it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Disable user verification in start-all and auto_start tests
Factorio contacts auth.factorio.com on startup when
require_user_verification is enabled, which made these tests fail
offline. Match the other integration tests by turning it off.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* Ignore Factorio download directory created by host tests
The live-API download test in test/host/server.js writes a full headless
Factorio install (~140 MB) to test/file/factorioDownload and does not
remove it, which then shows up as untracked files.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Download Factorio in host tests to temp/test instead of test/file
The live-API download test wrote a full headless install (~140 MB) into
test/file/factorioDownload, which is tracked test fixture territory and
showed up as untracked files. temp/ is already gitignored and is where
the other tests put generated data.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Adds an externalTest(this) helper alongside slowTest that skips the test
when NO_EXTERNAL_TEST is set and raises the timeout to 60s, plus a
no-external-test script. Marks the tests hitting factorio.com, the mod
portal and GitHub with it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Cover fetchLatestReleases and resolveReleaseChannel, the controller's
latest-releases cache with its on-disk offline fallback, the
LatestReleasesRequest round-trip, and FactorioServer.setTargetVersion.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
An instance's factorio.version can now target a release channel such as
"stable" or "experimental" (any key from factorio.com/api/latest-releases)
in addition to "latest" and specific X.Y / X.Y.Z versions.
The controller proxies the latest-releases API through a ValueCache and
persists the last successful response to latest-releases.json, serving that
copy when the API is unreachable. On instance start the host resolves a
channel to the concrete version it points to and feeds it into the existing
checkForUpdates/findVersion path, so a channel auto-installs and runs like a
pinned version. The version selector in the web UI lists the available
channels alongside "latest".
Also clarifies the host log/error when a newer version cannot be downloaded
automatically because the host uses a direct (single-version) Factorio
install rather than a versioned directory.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
These packages are obsoleted by the promises API to the built-in Node fs
module. The fs-extra package is also causing problems with broken APIs
that don't behave the same as Node's fs module, and throwing errors
without code properties on them.
Fix incorrect suite name and attempting to test no version matches using
the "latest" version which always matches in the tests for the
FactorioServer.checkForUpdates method.
The FactorioServer.checkForUpdates function would wrongfully assume that
the version running would always be listed on Wube's archive page, and
throw an error if this was not the case. Ignore version checking logic
if no suitable latest version could be found.