The maintainers of bcrypt have in their infinite wisdom decided to stop
distributing Windows binaries. Their inner workings remain a mystery.
This is a port of 5fe98a0.
Remove the obsolete and broken statistics gather from the clusterioMod
plugin. The statisticsExporter plugin already exports all of the
statistics (and more) that was exported here.
This is a port of 3e7d4a8.
Remove the unimplemented "binary" option from all plugin config files.
Setting this option to something other than "nodePackage" would
supposedly run a binary and feed it with the stdout of the factorio
proccess, but that was never implemented.
Rework client.js to support running multiple instances at once and be
managed remotely and implement the neccessary communication
infrastructure for this.
Due to circular dependencies on the implementation of this the master
branch is significantly broken after this.
Remove the reference to the out of repo Windows install script and list
updated commands to install Clusterio stable in the readme itself.
This is a port of e1771ec.
Fix the inventoryImports client side code never receiving the script
output by specifying fileReadDelay and thereby getting the old
behaviour. This broke with the introduction of the tail mode script
output mode which requires a newline to be written at the end of
the output.
This is a port of d810b56.
Fix the inventory imports command trying to count up the removed quick
bar slots as well as using player_main instead of character_main.
Add warning that the lua commands file containing the unminified vesion
of the command has not been kept up to date. There are multiple changes
that has been done previously so these have already diverged.
This is a port of 10414eb.
The default limit of 100kb to JSON payloads of bodyParser can be
exceeded when running modded games with researchSync. Increase the
limit to 10mb as a bandaid to fix this issue.
This is a port of 25eb5e5.
Set uploadModsToMaster to false in config.json.dist. This feature is
not necessary as the integrated mod portal in Factorio provides a better
method to synchronize mods.
This is a port of 3c5b108.
Move item database, tests, endpoint definitions for /api/place,
/api/remove, /api/inventory, /api/inventoryAsObject, and the web
interface view for the storage page into the clusterioMod plugin.
Remove the unused and badly behaved getCommand and getLua functions from
clusterTools. The main issue with these is that encourage the use of
large commands that have negative impact on the performance of the
servers, as such large commands have to be transmitted to all players
that are connected. These functions also have poor handling of lua
comments and will fail on strings containing for example "--".
Remove Hotpatch and implement a save patcher in its place. The save
patcher takes a normal Factorio save and adds modules to it that's
loaded by a generated control.lua file. This greatly reduces the
difficulty of adding an existing game to Clusterio and using scenario
code in plugins.
The mechanism for selecting what code to patch into the saves from
plugins is temorary and expected to change with #220.
Add entry to changelog detailing the change to null by default entries
for the ports and password in the instance config, and update the
comment in it to reflect the recent changes.
Create a random instance ID using Math.random instead of deriving it
from the RCON password with a hombrew hash algorithm. Remove
stringUtils as it's no longer needed.
Add symlinkMods function which takes an instance and a shared mods
folder as input and updates or creates the instance mods folder from it
by symlinking the mods in the shared mods folder to the instance mods
folder.
On Windows this uses hard links as the symlinks require elevated
privileges.
Reorder the install pm2 step to be after the npm install step in the
instructions. This is necessary to avoid npm creating some files in the
home directory owned as root and then failing the npm install step
because of this.
This is a port of c25bf23.
Check that the relevant research is present in the research mapping
before accessing it in recount_cluster_research_progress.
This is a port of 0cdb5d0.
Fix the next level of an infinite research getting updated with the
progress of the previous level from other nodes in the cluster by
filtering out infinite researches with a lower level than the local
level.
This is a port of 075d54f.
Set the progress for the next level of an infinite research when
unlocking it via a script. This is necessary when the research is
actively being researched as Factorio will carry over the progress for
the current level into the next one when set via a script.
It's possible for the new progress to be non-zero if the next level was
on the research queue.
This is a port of 62f3a99.
Fix naive checks for properties being set of the form obj[key] into the
proper form Object.hasOwnProperty.call(obj, key). The reason for this
is that if the key has a value of a built-in property like 'constructor'
then a check of the form obj[key] will always return true even if that
property hasn't been set on the object.
This is a port of 6a6274e.
Sending ^C via the terminal on Linux may cause SIGINT to be sent twice
to the factorio process, causing it to exit without completing the
saving. This happens because the shell sends the interupt to all
members of the process group for the job and this includes both the
node client process and the factorio server process.
Avoid this situation by passing detached to spawn when the platform is
Linux, which causes the process to be created with its own process group
and therefore not targeted by a SIGINT from the shell.
This unfortunately does not work on Windows as we can't send SIGINT or
^C to a process there. Doing subprocces.kill on Windows terminates the
process similarly to how SIGKILL works on Linux.
This is a port of 6b090cd.
Move the ejs templates to the default Express.js views/ folder and
change their extension to .ejs. Reconfigure Express.js to look for
templates in the views folders as well as the plugins folder. This
enables plugins to render templates using paths of following format
"pluginName/path/to/page-or-view".
Remove lib/manager/configManager.js and the config management command
line interface as well as the serverManager's web interface for config
management. The configuration rewrite will work differently and is not
compatible with configManager.js.