Set progress when completing infinite researches

Set the progress for the next level of an infinite research when
unlocking it via a script.  This is necessary when the research is
actively being researched  as Factorio will carry over the progress for
the current level into the next one when set via a script.

It's possible for the new progress to be non-zero if the next level was
on the research queue.
This commit is contained in:
Hornwitser committed 2019-10-12 17:07:08 +02:00
1 parent 3b1ed1a667
commit 62f3a99feb
3 files changed
+15 -6

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+2
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@@ -6,6 +6,8 @@ Version 1.2.2
- Fixed possible crash with modded technologies named the same as a built-in
Object prototype property in researchSync.
- Fixed progress of a current infinite tech carrying over to the next one
when researching it and another node completes it in researchSync.
Version 1.2.1
+12 -5
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@@ -11,15 +11,22 @@ local function updateTech()
end
end
if game.forces['player'].technologies['{tech_name}'] then
local force = game.forces['player']
local tech = force.technologies['{tech_name}']
if tech then
if 1 == {tech_infinite} then
if (game.forces['player'].technologies['{tech_name}'].level ~= level) then
game.forces['player'].technologies['{tech_name}'].level = {tech_level}
if (tech.level ~= level) then
tech.level = {tech_level}
if tech == force.current_research then
force.research_progress = {tech_progress}
else
force.set_saved_technology_progress(tech.name, {tech_progress});
end
updateTech()
end
else
if not game.forces['player'].technologies['{tech_name}'].researched then
game.forces['player'].technologies['{tech_name}'].researched = true
if not tech.researched then
tech.researched = true
updateTech()
end
end
+1 -1
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@@ -296,9 +296,9 @@ class ResearchSync {
this.research[name].progress = null
let command = this.functions.enableResearch;
command = command.replace(/{tech_name}/g, name);
command = command.replace(/{tech_researched}/g, tech.researched);
command = command.replace(/{tech_level}/g, tech.level);
command = command.replace(/{tech_infinite}/g, tech.infinite);
command = command.replace(/{tech_progress}/g, tech.progress)
command = command.replace(/{notify}/g, notify);
this.messageInterface(command);
let log_message = tech.infinite