Under the current system there's no distinction made on the slave side
between instance config files that are present in the filesystem and
instances actually assigned to the slave. Which could lead to problems
with determing if an instance is actually assigned to the slave.
Resolve this issue by separating discovered instances with assigned
instances. Upon startup discovered instances are put into the
discoveredInstanceInfos mapping on the Slave object and all of these are
sent to the master server. The master server in turn sends assignment
requests for all the instances which are assigned to the slave. These
are put into the instanceInfos mapping of the Slave object which can
then be relied up to include only assigned instances.
Fix trying to use non-existent method on Slave class for forwading
events to the master. Also update request forward to be consistent with
event forwarding.
Add option to set the the maximum amount of commands transmitted in
parallel to the game. Increasing this value allows a greater rate of
commands to be executed.
When the slave metrics request takes more than 10 seconds the response
to the /metrics endpoint ends up being discarded by Prometheus which
defaults to a timeout of 10 seconds. Fix by ignoring slaves that take
longer than 8 seconds to respond to the metrics request.
Amend the error message shown when a message handler is missing from a
plugin with the expected name of the handler and the name of the plugin
it's missing from.
Use 45 seconds as the default heartbeat interval instead of 60. Using
60 causes connections to drop when proxied through Nginx as the default
timeout there is also 60 seconds.
Print only the error message in the console when a connection error is
encountered on the link connector. This reduces log spam on reconnect
for slaves.
Detect and colour the Script and Verbose levels. The format of the
source file for the Script level is slightly different and needs an
update to the output parsing.
Set breakpoint for the sidebar so that it hides by default when the page
width is too small to show it with the content and keep the width of the
content constant on small screens while sliding the sidebar out to
prevent it getting crushed.
Add command to generate a user token for connecting to the master server
web interface. This servers as an alternative to generating a control
config for use with clusterioctl.
Move the definition and implementation of the config command to
lib/shared_comhmands.js, this removes the need for lib config to depend
on the fs module, which is not accessible in web build.
Move the code for loading plugins infos from Node.js packages into a
separate module in order to break it out from lib/plugin.js which is
also used on the web interface side. This resolves a warning of using
an expression with require on the webpack build.
Fix the issue with paths resolving incorrectly for the webpack config
when running the master server with the --dev option from the project
root folder through either npx clusteriomaster or node packages/master
Mave the ignore entry for packages/master/static out of
packages/master/.gitignore to avoid npm using it and causing the web
build to be excluded from the package.
Use lib* prefix for the modules impored from the lib package to help
distinguish them more from ordinary variables. Fix up the naming
convention for files to be consistently lowercase_underscore for
JavaScript files.
Fix the path to plugin modules using the old plugins dir instead of
resolving to the actual path of the plugin, which in turn caused no
plugin modules to be loaded.
Fix the plugin add command not storing the resolved path for relative
paths passed to it into plugin-list.json and incorrectly resolving any
path containing ./ or ../ instead of only paths starting with these.
Check if the additional file to add exists before trying to pack it.
Note that there may be other ways reading the files could break, but
this should suffice for most cases of getting it wrong.