Commit Graph
3548 Commits
Author SHA1 Message Date
8430dda888 Sync the page shown on each quick bar row (#1202)
* Sync the page shown on each quick bar row

player_sync restored the content of the quick bar slots but not which
page each row shows, which every save keeps per player on its own. After
switching servers the rows could show other pages, and with them another
set of slots.

Fixes #1201

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JyNnVzRW4jPWaoWTxCyhM7

* Sync every quick bar slot when the pages are wider than 10

From Factorio 2.1 a quick bar page is as wide as the player set it, up to
100 slots. Only the first 100 slots were synced, so with wider pages the
later pages kept the content of the destination, and restoring the page
shown on a row could show those.

---------

Co-authored-by: ILLISIS <jayson.harris01@gmail.com>
Co-authored-by: Claude Fable 5.2 <noreply@anthropic.com>
Co-authored-by: Danielv123 <danielv@danielv.no>
2026-11-13 21:57:43 +00:00
Danielv123 87bdbd520f Sync every quick bar slot when the pages are wider than 10
From Factorio 2.1 a quick bar page is as wide as the player set it, up to
100 slots. Only the first 100 slots were synced, so with wider pages the
later pages kept the content of the destination, and restoring the page
shown on a row could show those.
2026-11-13 22:49:12 +01:00
Daniel e32367dc0b Create the character at spawn when it can't be made in place (#1189)
* Create the character at spawn when it can't be made in place

create_character needs a free spot within 200 tiles and does not
generate chunks to find one, so it failed for a player teleported into
a chunk that does not exist yet, and where there is only water or void.
The download then failed and left the player as a spectator.

Resolves #1187

* Cast player position to MapPosition.struct for the lint
2026-11-13 22:36:52 +01:00
Bastiaan e37bf31cd3 Merge pull request #1200 from bbassie/feature/log-retention
Delete log files older than a configurable number of days
2026-11-13 19:30:24 +00:00
ILLISISandClaude Fable 5.2 b781731ecc Sync the page shown on each quick bar row
player_sync restored the content of the quick bar slots but not which
page each row shows, which every save keeps per player on its own. After
switching servers the rows could show other pages, and with them another
set of slots.

Fixes #1201

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JyNnVzRW4jPWaoWTxCyhM7
2026-11-13 22:14:46 +11:00
Cooldude2606 9ec817c1c6 Share one connect and close listener between subscribers (#1171)
* Share one connect and close listener between subscribers

Every EventSubscriber added its own connect and close listener to the
connector, and Link caps the connector at 20 listeners per event. The
web Control and App use 13 close listeners, so the 8th plugin
subscriber made the browser log MaxListenersExceededWarning on every
page load. Subscribers on a connector now share one listener for each
event, which leaves the cap in place for everything else.

* Keep the connector subscribers as a static on EventSubscriber
2026-11-11 17:49:48 +00:00
BastiaanandClaude Opus 5.5 e2185e9269 Detect Steam's Factorio install on macOS in the installer (#1195)
Steam on macOS puts Factorio in ~/Library/Application Support/Steam/steamapps/common/Factorio, with the app bundle inside it. Point at factorio.app/Contents like the existing /Applications entry, since that's where data/ lives and the host finds MacOS/factorio next to it.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-11 17:43:35 +00:00
BastiaanandClaude Opus 5.5 381d1d8573 Show online player count on the instance list (#1196)
Counts users per instance from the shared users subscription, the same
data the instance page's online players list reads, so the table adds
no per-row requests. The column is sortable and hidden without
core.user.subscribe.

Fixes #1193

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-11 17:42:16 +00:00
BastiaanandClaude Opus 5.5 ae707f7768 Always show the instance player list, collapsed when empty (#1197)
The list used to disappear when nobody was online. It is now a Collapse
that opens while players are online and closes when the last one leaves.
Once the user toggles it, their choice sticks for the page.

Fixes #1191

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-11 17:40:37 +00:00
BastiaanandClaude Opus 5.5 484cffc136 Add controller metrics for WebSocket session events (#1199)
Counts ready, resume, drop and session timeout per connection type
(host or control), plus resume attempts rejected for an unknown or
expired session. Lets a dashboard show hosts or users reconnecting.

Fixes #1192

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-11 17:37:13 +00:00
Daniel 7060bf2c16 Merge pull request #1198 from bbassie/feature/mod-search-focus
Focus the mod search inputs when they open
2026-11-11 13:55:48 +01:00
Danielv123 f86ebb6e66 Keep the connector subscribers as a static on EventSubscriber 2026-11-11 11:22:08 +01:00
bbassieandClaude Opus 5.5 3868efcead Focus the mod search inputs when they open
The "Add mods" card on the mod pack view mounts when shown, so autoFocus
is enough there. The Search Mod Portal modal stays mounted after the
first open, so it focuses the name input from afterOpenChange instead.

Fixes #1194

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-11 09:38:11 +00:00
Bastiaan bd9c4a5fea Merge pull request #1188 from bbassie/fix/research-queue-message
Print only what changed in the research queue chat line
2026-11-07 14:51:42 +00:00
Cooldude2606andClaude Opus 5.5 7cf9cf8d3e Unpatch saves started with save patching disabled (#1184)
* Unpatch saves started with save patching disabled

Turning factorio.enable_save_patching off did nothing to a save that
was patched before. Its control.lua still loaded every module, so the
clusterio_api interface, player_sync's join handling and the other
module event handlers kept running with no plugin on the host side.

When patching is disabled the instance now restores the original
control.lua that patching kept as scenario.lua and removes the module
files, locale files included, as listed in clusterio.json. The patch
info stays with an empty module list so the patch number keeps
counting. Otherwise patching the save again would reuse the number
stored in the game and on_server_startup would not be raised. Data
the modules put in storage is left alone.

PatchInfo.fromSave dropped the version read from the save, so the
check against newer patch versions never fired. It now keeps it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Remove scenario.lua when unpatching a save

Unpatching moves scenario.lua back to control.lua instead of copying it, so the save only keeps clusterio.json for the patch number. Patching such a save again copies control.lua back to scenario.lua.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 20:58:13 +00:00
BastiaanandClaude Opus 5.5 6d9a32d28b Show localised names of mod settings in the web UI (#1181)
The mod pack page only looked up mod-setting-name.<name>, so settings
with a localised_name showed the internal name, and rich text tags in
the locale showed up as raw text.

Resolve localised_name and localised_description from the exported
settings prototypes against the exported locale, falling back to the
mod-setting-name/mod-setting-description keys and then the internal
name. The resolver handles parameters, the "" and "?" keys and
__ITEM__/__ENTITY__/__TILE__/__FLUID__ references. Rich text
formatting tags are removed and prototype icons are replaced with
their name.

Fixes #768

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 18:02:37 +00:00
bbassieandClaude Opus 5.5 513d964a8b Remove scenario.lua when unpatching a save
Unpatching moves scenario.lua back to control.lua instead of copying it, so the save only keeps clusterio.json for the patch number. Patching such a save again copies control.lua back to scenario.lua.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 17:21:19 +00:00
BastiaanandClaude Opus 5.5 c6867de13d Keep users instance filter and icon search in the URL (#1185)
The instance picker on the users page and the search box on the icon
reference page held their value in component state, so leaving the page
and coming back with the browser history reset them. Both now go through
useTableQueryState like the table filters do, as user.instance and
icon.search.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 15:22:02 +00:00
BastiaanandClaude Opus 5.5 b0fb43d678 Merge recipe notifications against the restored force (#1182)
The instance works out the recipe notification delta against the cleared
list the player had when the download started, but the save applied it
after the download restored player.force. A player whose force changed
kept notifications they had cleared elsewhere, and recipes only the old
force had dropped out of the failed list and were lost on the next
upload.

The download record now keeps the cleared list it sent. The save rebuilds
the stored list from it and the delta, then merges that against the
force the player has once the data is applied, as it did before #997.
Nothing extra goes over RCON.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 01:25:32 +00:00
Bastiaan 4a2c164188 Merge pull request #1183 from bbassie/fix/save-patching-plugin-default
Default load_plugin to off when the instance lacks required features
2026-11-04 01:19:10 +00:00
Cooldude2606andClaude Opus 5.5 308cca9b7d Add HostManager for host records and host tokens (#1180)
* Add HostManager for host records and host tokens

controller.hosts is now a HostManager wrapping the hosts datastore, the
same way controller.users wraps the users datastore. It owns creating
hosts (moved from HostPairingManager), revoking them (moved from
ControlConnection) and signing and verifying host tokens (moved from
Controller, generateHostToken is renamed signHostToken to match
signUserToken).

UserManager gains verifyUserToken, replacing the copies of the user
token check in WsServer and routes. The WsServer copy accepted a token
without iat when the user had no tokenValidAfter; the shared check
always requires iat, which jsonwebtoken adds by default.

Follows Cooldude2606's comment on #1161.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Return the host record from verifyHostToken

Matches verifyUserToken returning the user. HostConnection._saveInfo is
renamed saveRecord to match User.saveRecord.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 00:51:36 +00:00
bbassieandClaude Opus 5.5 4c6aed3cff Return the host record from verifyHostToken
Matches verifyUserToken returning the user. HostConnection._saveInfo is
renamed saveRecord to match User.saveRecord.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 00:37:37 +00:00
bbassieandClaude Opus 5.5 e6554e09c7 Add HostManager for host records and host tokens
controller.hosts is now a HostManager wrapping the hosts datastore, the
same way controller.users wraps the users datastore. It owns creating
hosts (moved from HostPairingManager), revoking them (moved from
ControlConnection) and signing and verifying host tokens (moved from
Controller, generateHostToken is renamed signHostToken to match
signUserToken).

UserManager gains verifyUserToken, replacing the copies of the user
token check in WsServer and routes. The WsServer copy accepted a token
without iat when the user had no tokenValidAfter; the shared check
always requires iat, which jsonwebtoken adds by default.

Follows Cooldude2606's comment on #1161.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 00:37:37 +00:00
BastiaanandClaude Opus 5.5 5d1e98dafd Hide unknown mod pack settings and allow removing them (#1179)
Settings stored in a mod pack that no setting prototype in the export
data defines are now listed in a collapsed "Unknown settings" panel
under each scope instead of under an "Unknown Fields" heading. Each one
has a remove link, and a revert link once removed, matching what
`clusterioctl mod-pack edit --remove-setting` already allows. They are
never removed automatically.

Without export data nothing is called unknown and stored settings are
listed as before, without a mod heading.

Fixes #773

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 00:18:32 +00:00
bbassieandClaude Opus 5.5 ca3dbab49d Unpatch saves started with save patching disabled
Turning factorio.enable_save_patching off did nothing to a save that
was patched before. Its control.lua still loaded every module, so the
clusterio_api interface, player_sync's join handling and the other
module event handlers kept running with no plugin on the host side.

When patching is disabled the instance now restores the original
control.lua that patching kept as scenario.lua and removes the module
files, locale files included, as listed in clusterio.json. The patch
info stays with an empty module list so the patch number keeps
counting. Otherwise patching the save again would reuse the number
stored in the game and on_server_startup would not be raised. Data
the modules put in storage is left alone.

PatchInfo.fromSave dropped the version read from the save, so the
check against newer patch versions never fired. It now keeps it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 00:16:52 +00:00
BastiaanandClaude Opus 5.5 d250394580 Show the mod pack an instance uses in the web UI (#1177)
InstanceDetails now carries factorio.mod_pack_id as modPackId, so the
instance list and pages can show it without fetching each config. The
web UI resolves an unset value to the controller default and tags it
"Default". The name links to the mod pack page.

Closes #852

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 00:07:26 +00:00
Cooldude2606andClaude Opus 5.5 6eaf48aefe Follow teleports of a syncing player in player_sync (#1168)
* Keep a syncing spectator where its body stood

A player waiting for player_sync data is a spectator who could walk away,
so restore_position teleported them back at the end. That also undid
teleports by other mods made during the sync, such as universal_edges
placing an arriving player.

The spectator is now pulled back on every tile change, and a jump of more
than 4 tiles or to another surface counts as another mod's teleport and
moves where the body comes back. A failed acquire that takes the body
keeps its place too.

Closes #908

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Rename body place to controller location

Review asked for location and controller over place and body.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Let a syncing spectator look around

Review asked for the spectator to move freely while it waits. Only a jump
of more than 16 tiles from where it was last seen, or to another surface,
counts as a teleport and moves the restore location. The body place names
from #1156 become restore_location, keep_restore_location and
controller_taken.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 23:43:42 +00:00
bbassieandClaude Opus 5.5 1c804b05b7 Let a syncing spectator look around
Review asked for the spectator to move freely while it waits. Only a jump
of more than 16 tiles from where it was last seen, or to another surface,
counts as a teleport and moves the restore location. The body place names
from #1156 become restore_location, keep_restore_location and
controller_taken.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 07:36:20 +00:00
bbassieandClaude Opus 5.5 2fcf3f10c7 Rename body place to controller location
Review asked for location and controller over place and body.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 07:34:06 +00:00
bbassieandClaude Opus 5.5 babc210a38 Keep a syncing spectator where its body stood
A player waiting for player_sync data is a spectator who could walk away,
so restore_position teleported them back at the end. That also undid
teleports by other mods made during the sync, such as universal_edges
placing an arriving player.

The spectator is now pulled back on every tile change, and a jump of more
than 4 tiles or to another surface counts as another mod's teleport and
moves where the body comes back. A failed acquire that takes the body
keeps its place too.

Closes #908

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 07:34:06 +00:00
Bastiaan cfea463c7b Merge pull request #1156 from bbassie/fix/player-sync-spectator
Download again after a stalled player_sync download
2026-11-02 22:59:03 +00:00
Cooldude2606andClaude Opus 5.5 0a23af61f9 Add instance templates for instance config inheritance (#1142)
* Add base instances for instance config inheritance

Instances can be marked as a base with instance.is_base and other
instances inherit config values from it through instance.base_id.
The controller copies base values into inheriting configs and keeps
track of inherited fields in the hidden instance.inherited_fields, so
hosts receive resolved configs and need no changes. Setting a field
stops inheriting it, `instance config inherit` undoes that.

Bases cannot be assigned to a host, are hidden from `instance list`
unless --bases is given, and cannot be deleted or unmarked while
other instances inherit from them. Chains of bases are allowed and
cycles are rejected.

Part of #200

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Rename bases to templates and add per property inheritance

Review changes for #1142:
- base becomes template everywhere (is_template, template_id,
  --template, --is-template, --templates, InstanceDetails.isTemplate).
- Object fields inherit per property. inherited_fields lists the
  overridden properties for object fields and the template object is
  merged with them.
- Linking a template also inherits fields that hold the default value.
  The server name stays per instance.
- Ports are never inherited.
- InstanceDetails carries templateId.

Web UI: inherited values are locked until unlocked, overridden values
can be inherited again, templates are listed separately, the create
modal can create templates and instances from templates, and the
instance page has "Create template" which can link the source.

Part of #200

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Give templates their own table and keep rcon_password per instance

The templates table shows name, inheritor count and a create instance
action instead of the instance status and start/stop columns.
factorio.rcon_password joins the ports as never inherited.

Part of #200

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Use link and disconnect icons for template inheritance

Overridden values show a disconnect icon. Clicking it stages a link,
shown with a link icon, which is applied together with the other
changes instead of right away.

Part of #200

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Show the template value while a link is staged

Part of #200

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Address review of template inheritance

- Unlinking a field enables Apply on its own and sends the current value.
- The link button no longer toggles the checkbox of its label.
- Link and disconnect icons for all four states, pending ones highlighted.
- instance.is_template is hidden.
- ctl create takes --as-template.
- Clearer names for the InstanceManager inheritance helpers.

Part of #200

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 22:48:55 +00:00
bbassieandClaude Opus 5.5 f14bfc3222 Address review of template inheritance
- Unlinking a field enables Apply on its own and sends the current value.
- The link button no longer toggles the checkbox of its label.
- Link and disconnect icons for all four states, pending ones highlighted.
- instance.is_template is hidden.
- ctl create takes --as-template.
- Clearer names for the InstanceManager inheritance helpers.

Part of #200

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 11:57:01 +00:00
bbassieandClaude Opus 5.5 943619a657 Show the template value while a link is staged
Part of #200

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 11:54:37 +00:00
bbassieandClaude Opus 5.5 cd04995b65 Use link and disconnect icons for template inheritance
Overridden values show a disconnect icon. Clicking it stages a link,
shown with a link icon, which is applied together with the other
changes instead of right away.

Part of #200

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 11:54:37 +00:00
bbassieandClaude Opus 5.5 b584991f5c Give templates their own table and keep rcon_password per instance
The templates table shows name, inheritor count and a create instance
action instead of the instance status and start/stop columns.
factorio.rcon_password joins the ports as never inherited.

Part of #200

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 11:54:37 +00:00
bbassieandClaude Opus 5.5 b5c372f109 Rename bases to templates and add per property inheritance
Review changes for #1142:
- base becomes template everywhere (is_template, template_id,
  --template, --is-template, --templates, InstanceDetails.isTemplate).
- Object fields inherit per property. inherited_fields lists the
  overridden properties for object fields and the template object is
  merged with them.
- Linking a template also inherits fields that hold the default value.
  The server name stays per instance.
- Ports are never inherited.
- InstanceDetails carries templateId.

Web UI: inherited values are locked until unlocked, overridden values
can be inherited again, templates are listed separately, the create
modal can create templates and instances from templates, and the
instance page has "Create template" which can link the source.

Part of #200

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 11:54:37 +00:00
bbassieandClaude Opus 5.5 01cf789f5d Add base instances for instance config inheritance
Instances can be marked as a base with instance.is_base and other
instances inherit config values from it through instance.base_id.
The controller copies base values into inheriting configs and keeps
track of inherited fields in the hidden instance.inherited_fields, so
hosts receive resolved configs and need no changes. Setting a field
stops inheriting it, `instance config inherit` undoes that.

Bases cannot be assigned to a host, are hidden from `instance list`
unless --bases is given, and cannot be deleted or unmarked while
other instances inherit from them. Chains of bases are allowed and
cycles are rejected.

Part of #200

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 11:54:21 +00:00
024d7b427a Rename safeOutputFile to atomicOverwriteFile (#1167)
"safe" suggested the data being written survives a crash, it only
guarantees the old file is either kept or fully replaced. The new name
says what it does. No alias, plugin API breaks are allowed in minor
versions and the 2.1 migration guide lists the rename.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2026-11-01 23:14:31 +00:00
Bastiaan 1b87497e15 Merge pull request #1154 from bbassie/fix/deleted-exports
Handle deleted export files
2026-11-01 23:10:27 +00:00
d7d1859aa0 Report missing base game icons when exporting from headless Factorio (#1153)
* Report missing base game icons when exporting from headless Factorio

The headless build has no graphics, so export-data found none of the
base game's icon files. Plain icons were skipped silently and layered
icons were drawn blank and counted as exported.

Skip a layered icon when any of its layers is missing, and log one
warning with the number of base game icon files that were not found.
Add host.factorio_graphics_directory to read builtin mod graphics from
a full install when the instance runs the headless build.

Fixes #1068

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Export without the graphics directory when it has no matching install

If host.factorio_graphics_directory had no install matching the major and
minor version of the instance, or did not exist, findVersion threw and the
whole export failed. Without the setting the same instance exports everything
except the base game icons, so it now logs a warning that names the setting
and exports without it.

* Find a full install in host.factorio_directory instead of a setting

Per review, drop host.factorio_graphics_directory. findVersion takes a
headless option that filters installs by build, telling them apart by
data/base/graphics/icons. When the instance runs the headless build the
export looks for a full install of the same major.minor version in the
host's factorio directory. Server startup is unchanged.

If none is found the export still runs, and the reason is included in
the missing icons warning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Address review on findVersion and the export graphics lookup

findVersion takes headless as a plain optional argument, the helper is
checkInstallType, the warning is checkMissingBuiltinIcons and the full
install lookup is inlined into exportData.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Danielv123 <danielv@danielv.no>
2026-11-01 23:09:55 +00:00
Daniel 1311df5759 Keep recipe notifications when a recipe list is empty (#1170)
Factorio encodes an empty Lua table as {}, so a player with no cleared
recipes sent {} with the download request. new Set({}) threw, the
instance dropped the recipe notifications from the download, and the
next upload replaced the stored list on the controller. An empty stored
list was dropped the same way. Decode both lists treating {} as empty.
2026-11-01 23:06:16 +00:00
Daniel 03ea6accc1 Show defaults for mod settings added while the page is open (#1172)
The mod pack view gave the settings form its values through the Form's
initialValues, which rc-field-form only applies when the form is
created. Settings added by a data export while the page was open were
shown empty, and color settings black, until the page was reloaded.
Each setting field now gets its saved value as its own initialValue,
which is applied when the field is created and when the form is reset.
2026-11-01 23:06:02 +00:00
bbassieandClaude Opus 5.5 f8aafe9265 Address review on findVersion and the export graphics lookup
findVersion takes headless as a plain optional argument, the helper is
checkInstallType, the warning is checkMissingBuiltinIcons and the full
install lookup is inlined into exportData.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-01 22:44:43 +00:00
bbassieandClaude Opus 5.5 37d74ca2a6 Find a full install in host.factorio_directory instead of a setting
Per review, drop host.factorio_graphics_directory. findVersion takes a
headless option that filters installs by build, telling them apart by
data/base/graphics/icons. When the instance runs the headless build the
export looks for a full install of the same major.minor version in the
host's factorio directory. Server startup is unchanged.

If none is found the export still runs, and the reason is included in
the missing icons warning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-01 20:53:05 +00:00
Danielv123 46c6153201 Export without the graphics directory when it has no matching install
If host.factorio_graphics_directory had no install matching the major and
minor version of the instance, or did not exist, findVersion threw and the
whole export failed. Without the setting the same instance exports everything
except the base game icons, so it now logs a warning that names the setting
and exports without it.
2026-11-01 18:33:10 +01:00
Danielv123 46fd7fcad4 Merge remote-tracking branch 'origin/master' into fix/headless-export-icons 2026-11-01 18:32:20 +01:00
Daniel e251bf0072 Merge pull request #1174 from clusterio/fix/dev-plugin-shared-modules
Serve the web interface from source with --dev-plugin
2026-11-01 18:25:08 +01:00
Daniel 2503e567f5 Merge pull request #1175 from clusterio/test/controller-start-existing-database
Test starting the controller with an existing database
2026-11-01 18:25:03 +01:00
Daniel 88855251e9 Merge pull request #1176 from clusterio/fix/export-skip-broken-icons
Skip icons that fail to export instead of failing the export
2026-11-01 18:24:58 +01:00