Commit Graph
24 Commits
Author SHA1 Message Date
bbassieandClaude Opus 5.5 513d964a8b Remove scenario.lua when unpatching a save
Unpatching moves scenario.lua back to control.lua instead of copying it, so the save only keeps clusterio.json for the patch number. Patching such a save again copies control.lua back to scenario.lua.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 17:21:19 +00:00
bbassieandClaude Opus 5.5 ca3dbab49d Unpatch saves started with save patching disabled
Turning factorio.enable_save_patching off did nothing to a save that
was patched before. Its control.lua still loaded every module, so the
clusterio_api interface, player_sync's join handling and the other
module event handlers kept running with no plugin on the host side.

When patching is disabled the instance now restores the original
control.lua that patching kept as scenario.lua and removes the module
files, locale files included, as listed in clusterio.json. The patch
info stays with an empty module list so the patch number keeps
counting. Otherwise patching the save again would reuse the number
stored in the game and on_server_startup would not be raised. Data
the modules put in storage is left alone.

PatchInfo.fromSave dropped the version read from the save, so the
check against newer patch versions never fired. It now keeps it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 00:16:52 +00:00
BastiaanandClaude Opus 5.5 c28e617b22 Replace jszip with yauzl and yazl (#1011)
* Replace jszip with yauzl and yazl

jszip loads a whole archive into memory to read it and buffers the
output when writing.  Saves and mods can be several hundred megabytes,
so read zips with yauzl, which only reads the central directory and
streams entries on demand, and write them with yazl, which streams the
output.

lib gains a ZipArchive wrapper around yauzl with the lookup helpers the
callers need, findRoot() now takes it instead of a JSZip.  Saves are
patched by streaming every kept entry into a new zip, mod info.json is
read straight from the file, exports are streamed to the controller and
Factorio zip downloads go through a temp file instead of a buffer.

Patching now inflates and deflates each entry again where jszip reused
the compressed data, on a 336 MB synthetic save that is 7 s instead of
0.7 s, with peak memory going from 416 MB to 151 MB.

Closes #1002

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Copy save entries without recompressing them

yazl inflates and deflates every entry it is given, so patching a save
took ten times longer than with jszip, which reused the compressed
data.  Add a ZipWriter to lib that streams entries out as they are
added and copies entries from a ZipArchive byte for byte, with ZIP64
structures when sizes or offsets need them, and use it in patch().

On a 336 MB synthetic save patching now takes 0.4 s at 143 MB peak RSS
against 0.75 s at 417 MB with jszip.  Factorio loads the result.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Handle save write errors before the patch loop awaits them

A write error on the temporary save, such as a full disk, rejected the
pipeline promise while addEntry() or addBuffer() was still pending. Nothing
was listening yet, so the host's unhandledRejection handler exited the
process instead of failing the instance start.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Keep the export zip cache local to each export

The cache was module level, so when two instances on one host exported at
once, the first to finish closed archives the other was still reading.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Start writing zips before adding files from disk

yazl reads files passed to addFile() as soon as they are added. An
unreadable file emitted an error while the directory traversal was still
running, before the output pipeline existed, and the process exited on the
uncaught error. build_mod and zipDirectory now start the pipeline first and
reject instead. build_mod also removes the partial zip on failure.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-17 21:44:19 +03:00
bbassieandClaude Fable 5.1 187138bec5 Merge upstream/master and address review
Resolves the ESM conflicts in patch.ts, Instance.ts and host.ts. The
module gathering in Instance now goes through patch.loadModules with
the instance's loadedPlugins, and imports use explicit extensions.

Review changes: the existing-output check only treats ENOENT as
"does not exist" and rethrows anything else, a --zip option keeps the
output as a zip file for transfer (extracting stays the default), the
--scenario option describes that it takes a path and what the default
is, and the docs note that IPC is not available outside Clusterio.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-12 22:21:46 +00:00
7122cbccf8 Add typed hook system for plugins
Replace invokeHook and the per plugin on* methods with AsyncHook
collections on the controller, host, instance, clusterioctl and web
control objects. Plugin entrypoints export a default function that
receives a load context and attaches handlers to the hooks it needs.
Class exports still load through fromContext with a deprecation
warning. The create templates and docs use the entrypoint function.

This is clusterio/clusterio#921 recreated on top of master after the
ESM migration and the PluginDeclaration permissions change.

Closes #730

Co-Authored-By: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 22:49:09 +00:00
Hornwitser 5dcaca4d0b Migrate to ECMAScript Modules
Migrate the usage of CommonJS specific code and imports to ESM.  Roughly
summarised this:
- Changes all require() calls to import statement or expressions.
- Changes usage of module.exports to export statements.
- Replaces require.resolve with import.meta.resolve.
- Replaces conditional imports with conditional subpath imports.
- Replaces module === require.main with import.meta.main.
- Adds the full filename with extention to all relative imports.
- Changes all usage of __dirname and __filename to their import.meta
  equivalents.
- Sets "type": "module" in package.json files.
- Removes usage of "use strict".
- Adds .ts an an alias of .js for the webpack build.

Due to differences in how require and import resolves files the plugin
entrypoints will have to include the filename and extension after this
migration in order to work.
2026-09-11 22:43:57 +02:00
Hornwitser 30083b96c1 Add packagePath to plugin info
Provide the absolute path to the package.json file in the resolved
plugin info to simplify the logic around loading files from it.
2026-09-11 19:51:15 +02:00
bbassieandClaude Fable 5.1 c419f3e9b2 Add create-scenario command to clusteriohost
Creates a scenario directory with the Clusterio modules patched into it
so the modules can be used outside of Clusterio. The command reuses the
save patching by zipping the scenario, running patch() on it and
extracting the result. Defaults to the freeplay scenario from the
Factorio install in the host config and all plugins enabled there.

Module loading in Instance.prepareSave is moved to patch.loadModules so
the command and the instance share it, and findVersion is exported from
server.ts so the command can find the freeplay scenario.

Zipped scenarios were tried as an output form but Factorio does not
pick them up from the scenarios folder, so only directories are written.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-10 00:16:29 +00:00
Hornwitser 2e48b728dd Remove fs-extra and klaw (#882)
These packages are obsoleted by the promises API to the built-in Node fs
module.  The fs-extra package is also causing problems with broken APIs
that don't behave the same as Node's fs module, and throwing errors
without code properties on them.
2026-04-09 22:53:13 +02:00
Hornwitser 86eefab9f5 Refactor file write streams (#877)
A lot of code is repeated in various different ways in order to handle
streaming content to files without overwriting them, whether it's from
web resources or local streams.

Refactor the handling of these streams to all use the same utility
function for creating a write stream, and for the places downloading
urls use the same downloadFile function.
2026-03-19 21:55:52 +01:00
Cooldude2606 26269df7d4 Add 2.0.29 freeplay hash
Hot patch to add the updated 2.0.29 control.lua freeplay hash to knoww scenarios.
2025-01-21 20:43:00 +00:00
Cooldude2606 ba3d74388d Update changelog 2024-11-23 14:27:03 +00:00
Cooldude2606 3850558d49 Add and fix tests 2024-11-13 22:17:27 +00:00
Cooldude2606 81444cc447 Fix ModPackView and add 2.0 scenario support 2024-11-13 19:11:59 +00:00
Danielv123 8831b33c01 Filter out missing files on load 2024-04-27 22:09:16 +02:00
Danielv123 f0fb471ea1 Correctly handle module files missing from a previously patched save
Resolves #611
2024-04-23 21:57:55 +02:00
Hornwitser d5bcd34cdb Use .tmp before the file extension (#529)
When creating temporary files use the pattern `.tmp.ext` instead of
`.ext.tmp` to be consistent with Factorio which creates `.tmp.zip` files
during saving.

If patching fails this will leave a `.tmp.zip` file in the instance saves
directory which is ignored by the default save selector.

Resolves #486.
2023-11-30 01:21:06 +01:00
Hornwitser 808eda0513 Move base plugins to their respective packages
Move BaseControllerPlugin to controller/src/BaseControllerPlugin.ts
Move BaseInstancePlugin to host/src/BaseInstancePlugin.ts
Move BaseControlPlugin to ctl/src/BaseCtlPlugin.ts
Move BaseWebPlugin to web_ui/src/BaseWebPlugin.ts

This solves the circular package dependency problem of the base plugins
needing types that are available only in the dependencies to lib.
2023-11-25 18:41:43 +01:00
Hornwitser 87e52b804e Convert JSON file indents to tabs
Be consistent with the usage of tabs as indents in all JSON files in the
project.  This makes it easier to configure editors to emit the right
indents when manually editing these files.
2023-11-25 18:19:15 +01:00
Hornwitser 7314dc99c8 Fix code style errors
Remove extra whitespace, use more consistent spacing, add missing
semicolons, using dangling commas, break up long lines, consistent
multiline operator placement, add missing JSDoc strings and so on.
2023-11-19 04:48:38 +01:00
Cooldude2606 a4893751e9 Add module export detection (#505)
Allow modules to include a module_exports.lua file in their root which
will cause the file save/modules/module_name.lua to be generated
pointing to the exports file.
2023-08-27 17:47:37 +02:00
Hornwitser cc8ec36e5a Map locale from modules into the save's locale
Map locale files located at locale/{lang}/{file} in a module to
locale/{lang}/{module-name}-{file} in the save. This additionally
support a shorthand notation by mapping locale/{lange}.cfg to
locale/{lang}/{module-name}.cfg.

Resolves #500.
2023-08-25 16:46:13 +02:00
Hornwitser a1148c7ec9 Refactor module patching logic
Break out the module info and patch info into data classes and pack all
the files for a module into one more easily modified structure.
2023-08-25 16:33:02 +02:00
Hornwitser 946c6e93c4 Port host package to TypeScript 2023-08-17 16:47:09 +02:00