Update changelog

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Cooldude2606 committed 2024-11-23 14:27:03 +00:00
1 parent 8b551deda8
commit ba3d74388d
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@@ -28,6 +28,7 @@ Many thanks to the following for contributing to this release:
### Major Features
- Added support for 2.0 builtin mods during mod pack creation. [#684](https://github.com/clusterio/clusterio/pull/684).
- Added basic 2.0 support to clusterio lua api and 1st party plugins [#685](https://github.com/clusterio/clusterio/pull/685).
### Features
@@ -12,6 +12,10 @@
{
"version": "0.1.2",
"factorio_version": "1.1"
},
{
"version": "0.1.3",
"factorio_version": "2.0"
}
],
"title": "Clusterio Library (Alpha)",
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@@ -346,9 +346,8 @@ function reorderDependencies(modules: SaveModule[]) {
const knownScenarios: Record<string, lib.ModuleInfo> = {
// First seen in 0.17.63
"4e866186ebe297f1038fd325b09df1a1f5e2fdd1": new lib.ModuleInfo("freeplay", "0.17.63", [], ["scenario"]),
// First seen in 2.0 TODO Uncomment once clusterio lib supports 2.0
// The rest of the code has already been updated to support the new control.lua file for 2.0
// "bcbdde18ce4ec16ebfd93bd694cd9b12ef969c9a": new lib.ModuleInfo("freeplay", "2.0.0", [], ["scenario"]),
// First seen in 2.0
"bcbdde18ce4ec16ebfd93bd694cd9b12ef969c9a": new lib.ModuleInfo("freeplay", "2.0.0", [], ["scenario"]),
};
/**
@@ -359,9 +359,9 @@ end
-- Upload inventory when a player leaves the game. Triggers on restart after crash if player was online during crash.
inventory_sync.events[defines.events.on_pre_player_left_game] = function(event)
-- for some reason, on_pre_player_left_game gets called before on_server_startup so global isn't ready yet
-- for some reason, on_pre_player_left_game gets called before on_server_startup so script_data isn't ready yet
if not compat.script_data().inventory_sync then
log("ERROR: Global inventory sync not defined")
log("ERROR: script data for inventory sync is not defined")
return
end