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Update changelog
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@@ -28,6 +28,7 @@ Many thanks to the following for contributing to this release:
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### Major Features
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- Added support for 2.0 builtin mods during mod pack creation. [#684](https://github.com/clusterio/clusterio/pull/684).
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- Added basic 2.0 support to clusterio lua api and 1st party plugins [#685](https://github.com/clusterio/clusterio/pull/685).
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### Features
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@@ -12,6 +12,10 @@
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{
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"version": "0.1.2",
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"factorio_version": "1.1"
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},
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{
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"version": "0.1.3",
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"factorio_version": "2.0"
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}
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],
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"title": "Clusterio Library (Alpha)",
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@@ -346,9 +346,8 @@ function reorderDependencies(modules: SaveModule[]) {
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const knownScenarios: Record<string, lib.ModuleInfo> = {
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// First seen in 0.17.63
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"4e866186ebe297f1038fd325b09df1a1f5e2fdd1": new lib.ModuleInfo("freeplay", "0.17.63", [], ["scenario"]),
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// First seen in 2.0 TODO Uncomment once clusterio lib supports 2.0
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// The rest of the code has already been updated to support the new control.lua file for 2.0
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// "bcbdde18ce4ec16ebfd93bd694cd9b12ef969c9a": new lib.ModuleInfo("freeplay", "2.0.0", [], ["scenario"]),
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// First seen in 2.0
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"bcbdde18ce4ec16ebfd93bd694cd9b12ef969c9a": new lib.ModuleInfo("freeplay", "2.0.0", [], ["scenario"]),
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};
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/**
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@@ -359,9 +359,9 @@ end
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-- Upload inventory when a player leaves the game. Triggers on restart after crash if player was online during crash.
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inventory_sync.events[defines.events.on_pre_player_left_game] = function(event)
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-- for some reason, on_pre_player_left_game gets called before on_server_startup so global isn't ready yet
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-- for some reason, on_pre_player_left_game gets called before on_server_startup so script_data isn't ready yet
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if not compat.script_data().inventory_sync then
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log("ERROR: Global inventory sync not defined")
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log("ERROR: script data for inventory sync is not defined")
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return
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end
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