ctl master config edit [editor]
is the new structure; it can take an optional editor, and will prio this
editor over any other editor, such as one set by env vars. Generally,
the prio goes like this: argv supplied editor > EDITOR env var > VISUAL
env var. Things needing to be done are marked with a TODO.
Implimented framework for edit command, including ability to get a temp
file, open an editor on the file, then resume code execution once the
editor exits.
Somehow the step of automatically obtaining the right address to apply
to slave.public_address, and asking for the master url and token for ctl
installations was implemented but the code to actually set it in the
relevant config was forgotten.
The serialization and deserialization of editor mode is not supported by
the current code, and while the download correctly checked for the
player being in editor mode, the upload did not check for the player
being in editor mode causing players in editor mode to break. Fix by
adding check in upload_inventory.
Fix commands syncing researces being sent before the instance is started
up, and potential desync of research progress as a result of out of
order execution of RCON commands sent.
If the session to a slave is lost while gathering metrics the error
would propagate out to the metrics route handler and break collection of
statistics. Fix by handling errors thrown from sending the getMetrics
request to slaves.
Don't bother doing the prepareDisconnect dance if the connection is
already broken. This avoids having to wait until the connection times
out when a slave gives up on a current connection and starts a new one.
If a connection has timed out the most likely cause is the connection
going stale, in which case calling close could take up to 30 seconds
before the ws lib gives up on waiting for the close message. Terminate
the connection instead on the Node.js side. Note that Firefox does not
permit applications from closing connections with a code other than
1000, or in the range 3000-4999.
The INI format Factorio use differs from what the ini package parse and
produce. Most notably no escape mechanism exists in Factorio's parser
which causes instance paths containing among other thing the # character
to completely break. Fix by replacing the ini package with a Factorio
compatible implementation of INI parsing and serialization.
Resolves the problem in #414.
Move the save list subscription permission to be after the save list
permission as these two permissions are logically related to each other
and both need to be granted to view the save list in the web interface.
Add the roles and their permissions for the user the control connection
is connected as along with updates when these change. This enables the
web interface to know which permissions it has available to it.
Fix has_data not being checked by sync_player, dialog being stuck open if
no data is received by the master and master server refusing to server
empty data.
Add optional limit to the number of log records to return in the
log query request to avoid having the web interface instance console
download the entire log for only to show a few hundred lines from it.
To make it possible to query the end of the log instead of just the
start add an order option as well.
With the instance status unknown now meaning assigned slave is offline
the save list buttons can now easily be disabled using this status.
Disable the upload save, download save and delete save buttons when the
slave is offline or the instance is not assigned to a slave.
The system for preventing items being sent without a connection to the
master and (and thus voiding the items) is to only do so if a ping from
the plugin has been received in the last 5 seconds of in-game time.
Don't send pings without being fully connected to the master to make
sure this system actually activates during connection downtime.
Ignore inventory updates and orders while the instance is not in the
running state to avoid sending commands before the server has started
up, and also ignore orders if the connection to the master server isn't
isn't online to avoid piling up requests in the buffer during session
resume attempts.
Since the connector refactor the action of sending a message on a
connector that is in the process of connecting changed from queuing up
the message to send it to throwing an error. To avoid events forwarded
by the slave to to the master when the connection is down from being
logged as an error forwardEventToMaster has to explicitly drop them.
Prevent ordering issues with save notifications on stop by making the
save list update part of the stop action instead of some unspecificed
amount of time later.
This also fixes the issue of the connection being closed before the last
instance sends it save list on slave shutdown.
Provide a convenience method for checking if the Master-Slave link is
fully online via a .connected property. This is true if the link has
been establised, is not in the dropped state, and not in the process of
disconnecting.