Add integration of the server adminlist, whitelist and banlist into
clusterio. Membership is stored as booleans in the user acconuts and
changes are synchronized live to slaves which pass it on to instances
which in turn will update the running server's lists with RCON commands.
Add alternative method of starting an instance by loading a scenario.
Since there's no save when starting a scenario it can only be used if
the save patching is disabled.
Add factorio.enable_save_patching config entry to allow disabling the
save patching done on startup. This is for running vannila games or
scenarios that are not compatible with Clusterio.
Add users, roles and permissions and rework the authentication to use
separate user and slave tokens for control and slave connections
respectively.
Add commands for listing permissions, roles and users, and creating,
editing and deleting roles and users.
Upload the created export data zip file to a new /api/upload-export
endpoint on the master server which unpacks it into the appropriate
directory on the master.
Listen for the close event and connect again if the connection was
closed from proper disconnect or initiate a shutdown if the connection
was unexpectedly closed. Unexpected closure happens from authentication
failure and if a connection fails to reconnect before the timeout.
Implement notification to plugins for disconnect request, connect, drop,
and close. This allows plugins to properly handle slaves and the master
server shutting down without sending messages that will get lost.
Fix missing module declarations, broken lings, broken formating and
incorrect scopes in the documentation. For modules split over several
files it appears the only viable option is to use the memberof directive
on each documented member and only declare the index file as a module.
Send a mapping of the plugins the master server has loaded to slaves
vice versa. Limit the plugins that may be loaded by instances to only
those that the master server has loaded.
Gate the onMetrics plugin hook behind a boolean that's set only after
the Factorio server has fully started, and reset when it stops. This
prevents errors due to plugins trying to get metrics while the server
is creating a new save or stopped.
Ensure that notifyExit is called if errors occur during startInstance
and createSave request, and rework startInstance save logic to create
a new savegame if no save is present and allow specifying the save to
load.
Pull the exit handler into its own method that's invoked if the startup
fails before the Factorio server is created. Also move the metrics
clearing to the exit notification method to ensure it's also invoked.