Commit Graph
22 Commits
Author SHA1 Message Date
Hornwitser 699ef2c3cb Separate updatedAt from mtime in SaveDetails
If a new save is added to the saves list of an instance the current save
selected to be loaded by default changes its state without updating the
mtime of the file on disk, which in turn means basing the updatedAt
property on mtime will not work with caching.  Fix by having a separate
updatedAt property that is set by the controller whenever the save
details changes from the controller's perspective.

Noticed-By: @Cooldude2606
2024-01-06 18:52:41 +01:00
Hornwitser a2914bda33 Cache save details on the controller
Keep a copy of the instance saves details on the controller so that
saves can be queried even when the host is disconnected and the
controller can properly track and provide updates on the saves to
its clients.
2023-12-11 20:21:43 +01:00
Hornwitser d186f85773 Refactor InstanceInfo
Refactor to store instance status, gamePort, and updatedAt to disk for
instances.  This enables InstanceDetails to properly record when it was
updated.
2023-12-09 17:23:24 +01:00
Hornwitser c248363895 Implement HostInfo as a class
Replace POJO definition of HostInfo with a class that properly manages
its own serialisation to JSON.
2023-12-09 17:23:24 +01:00
Hornwitser 20330bc2c3 Push multiple updates in each update event
Refactor HostUpdatesEvent, InstanceDetailsUpdatesEvent, ModUpdatesEvent,
ModPackUpdatesEvent and UserUpdatesEvent to have multiple updates of the
entities they support in each event. This is intended to make the events
capable of syncing the entire list that they represent.
2023-12-08 22:01:46 +01:00
Hornwitser 94cb607930 Improve typing of various controller entities 2023-12-03 19:59:14 +01:00
Hornwitser ec734c92bc Fix bad typings detected by linting
Fix badly typed expressions that were detected by turning on
`@typescript-eslint/no-unnecessary-condition` in eslint.
2023-12-02 01:47:02 +01:00
Hornwitser e453a80155 Refactor User and Role into data classes (#531)
Use the JSON data class pattern for User, Role, and PlayerStats and move
them into lib/src/data.  This means that User is purely data now and
can't reference role objects directly.  To make it possible easily check
permissions attached to roles and store data only visible on the
controller on user objects a ControllerUser type is introduced which is
linked with the UserManager and can therefore reference role objects
directly.

Resolves #525.
2023-12-02 01:41:43 +01:00
Hornwitser ab52cc35bf Provide controller resources at construction time
Load hosts, instances, mod packs, mods and users before constructing the
Controller instances.  This allows these resources to be correctly typed
as always available and prevents any possibility of save being initiated
on these resources before they are loaded.
2023-11-30 18:31:42 +01:00
Hornwitser a0b02ee68b Separate updates of Instance and InstanceDetails
Some updates for instances trigger instance details updates, while other
updates to instances are not visible on instance details. Rename
instanceUpdated to instanceDetailsUpdated to better represent what it
does and only set instancesDirty when an update is made to the
instances.
2023-11-30 15:01:14 +01:00
Hornwitser ffe5040644 Implement autosaving of data held in memory
Add controller.autosave_interval config that specifies the frequency
which controller config, hosts, instances, users, mod packs and plugin
specific data which is held in memory should be automatically flushed to
disk if they have changed since the last time they were saved.  This
prevents data loss in the event of a server crash.

Plugins can use the onSaveData hook to save its own data at the same
time as the controller does and this obsoletes making an autosave
interval in the plugin.

Resolves #523.
2023-11-29 20:18:50 +01:00
Hornwitser 654df76065 Strongly type invokeHook
Add strong typing of the invokeHook function to prevent incorrect
paramaters being passed to plugin hooks. This detected a few places
where the parameters passed were incorrect.
2023-11-28 14:28:22 +01:00
Hornwitser e3e5867d60 Fix PlayerEvent being completely broken
Fix the name being passed as the type when deserialising the event, the
stats being missing, and incorrect parameters passed to plugins.
2023-11-28 14:28:22 +01:00
Hornwitser 80e1904175 Fix bad typings left over from the migration 2023-11-19 04:50:07 +01:00
Hornwitser 7314dc99c8 Fix code style errors
Remove extra whitespace, use more consistent spacing, add missing
semicolons, using dangling commas, break up long lines, consistent
multiline operator placement, add missing JSDoc strings and so on.
2023-11-19 04:48:38 +01:00
Luciole e2dea35e02 allow to revoke host tokens from web ui (#511)
* allow to revoke / restore host access from web ui

* refector to what is expected

* remove core.admin check on HostViewPage.tsx

* update core.host.revoke_token description
2023-09-29 19:50:14 +02:00
Luciole 838170a9ff Port packages/web_ui to TypeScript (#508)
* .jsx to .tsx

* controller: tsc --build before webpack-cli

* Type Annotation

* disabled move into the <Input/> and <Checkbox/>

* cleanup debug left over

* documentation

* default ModPack

* modPackUpdateHandlers no undefined

* PluginInfo changes proposition

* PluginInfo changes proposition miss

* ModRecord & ModInfo feedback loop at const mods = [ ?

* ["connect", "drop", "resume", "close"] as const

* .tsx to .ts when possible
2023-09-02 14:51:35 +02:00
Hornwitser 94fbb8a92f Rename MessageSrcDst to MessageRoutable 2023-08-17 16:47:09 +02:00
Luciole 25e65910dd Controller: back to hosts, instances, modPacks, mods init to null 2023-08-14 11:26:48 +02:00
Luciole ef32f6f466 .closing > .connector.closing 2023-08-14 11:03:44 +02:00
Luciole 3e4acaaf4e use instance.game_port 2023-08-14 09:47:50 +02:00
Luciole 6104843858 transition of controller package to typescript 2023-08-13 18:12:12 +02:00