Replace socket.io with plain WebSocket using the ws library as it
doesn't really provide any useful tools over plain WebSocket when it
comes to implementing reliable communication that works across
reconnects. The widespread browser support for WebSocket also means
it has little value to add for the web interface over WebSocket.
Catch errors and shut down the instance in question if the startup
failed. This happens if for example the Factorio server errors out on a
script during startup.
Replace current configuration mess with a trimmed down version of the
original vision of #200. Configs are collection of config groups that
have fields that can be set. These groups allow organizing the fields
as well as opertunity for plugins to add their own groups. By default
plugins have an auto generated group with the enabled field.
Change module loading to use a module.json file describing the module
and patch in all files in a directory path passed to the patcher instead
of having to pass the files names and their content. This allows the
specification of which files should be passed to the event_handler lib
and an easy implementation of loading stand alone modules.
Change Instance class to be a subclass of Link and refactor the
communication to and establisment of instances to use a virtual
connection between the slave and the instance. This is simplifies the
implementation of plugin communication for instances.
Replace InstanceRequest with a forwardTo option to Request which does
the task of forwarding in a much cleaner way.
Remove connection and client subclasses of Link and put the connection
logic into a "connector" class. The connector deals with sending
and receiving messages, handling the connection and reconnection of lost
connections and giving sequence numbers to messages.
This move the logic of the actual connection away from the link
sub-classes, which in turn means the connection should be a lot easier
to mock in tests.
Merge the events and requests categories in lib/link into messages and
use the class name of the message to determine which handler to call.
Also swaps the order of the arguments for forwardInstanceRequest to be
consistent with the rest of the lib/link code and fixes up the docs for
requests and events.
Remove the unimplemented "binary" option from all plugin config files.
Setting this option to something other than "nodePackage" would
supposedly run a binary and feed it with the stdout of the factorio
proccess, but that was never implemented.
Add instance output event that is forwarded by the master server to
control connections that are subscribing to them. Add code subscribing
to the relevant instance output when dealing with instances in
clusterctl.
Rework client.js to support running multiple instances at once and be
managed remotely and implement the neccessary communication
infrastructure for this.
Due to circular dependencies on the implementation of this the master
branch is significantly broken after this.
Remove the .js suffix from help texts of node invocations as well as
actual invocations as this is not necessary. Removing it opens up the
possibility of restructuring the code into a directory with the same
name.
Remove Hotpatch and implement a save patcher in its place. The save
patcher takes a normal Factorio save and adds modules to it that's
loaded by a generated control.lua file. This greatly reduces the
difficulty of adding an existing game to Clusterio and using scenario
code in plugins.
The mechanism for selecting what code to patch into the saves from
plugins is temorary and expected to change with #220.
Add entry to changelog detailing the change to null by default entries
for the ports and password in the instance config, and update the
comment in it to reflect the recent changes.
Break out the server process management to a new FactorioServer class in
lib/factorio. This class takes responsibility for managing a factorio
server, communicating with it and handling the stopping of it. It also
replaces the previous effort to do this in lib/factorioServer.
This change also updates the version of rcon-client, and since the
author of it has updated it to use UTF-8 the fork is no longer
necessary. It also removes the messageInterface implementation
in favor of just calling the rcon-client library directly since
this has rate limiting logic built in.
The lib/factorio library is intended to abstract all the interfacing
that happens with Factorio.
Create a random instance ID using Math.random instead of deriving it
from the RCON password with a hombrew hash algorithm. Remove
stringUtils as it's no longer needed.
Simplify getNewestFile by converting it to an async function, use the
fs-extra promise based fs functions and remove the files argument as
well as the callback.
Refactors the tests as well to use the test/temp folder.
Add symlinkMods function which takes an instance and a shared mods
folder as input and updates or creates the instance mods folder from it
by symlinking the mods in the shared mods folder to the instance mods
folder.
On Windows this uses hard links as the symlinks require elevated
privileges.
Sending ^C via the terminal on Linux may cause SIGINT to be sent twice
to the factorio process, causing it to exit without completing the
saving. This happens because the shell sends the interupt to all
members of the process group for the job and this includes both the
node client process and the factorio server process.
Avoid this situation by passing detached to spawn when the platform is
Linux, which causes the process to be created with its own process group
and therefore not targeted by a SIGINT from the shell.
This unfortunately does not work on Windows as we can't send SIGINT or
^C to a process there. Doing subprocces.kill on Windows terminates the
process similarly to how SIGKILL works on Linux.
This is a port of 6b090cd.
Remove lib/manager/configManager.js and the config management command
line interface as well as the serverManager's web interface for config
management. The configuration rewrite will work differently and is not
compatible with configManager.js.
Replace the instancedirectory variable with an Instance class that holds
the directory and has a .path() to get paths relative to the instance
directory.