There are some corner cases with streams that cause them to not emit
finish close or end events which in turn means that code liseting for
these events directly may end up hanging forever. Use stream.finished
to detect end of streams which will handle these cases correctly.
The interface provided by Winston is unusably slow for querying large
logs. Reimplement the log querying with both forwards and backwards
line reading and a simple file based index to skip files which do not
contain any lines matching the filter.
Move the default location of the log files into a configurable logs
folder and split the written logs up by UTC date to more easily allow
deleting of old logs to be performed. The log rotation is implemented
by winston-daily-rotate-file.
The old log format will automatically be migrated to the new format and
location if the target folder for the new logs don't yet exists.
The burner equipment serialization code was never tested and
consequently never worked. Wasn't noticed before now because burner
equipment isn't in the vanilla game and few mods use it.
Fixes#442.
Turns out objects in the second argument to useEffect is compared by
Object.is(), this means if the array containing the instances or slaves
to show logs for get re-created during an update the LogConsole
component would send a new request for the logs.
Fix by converting the slave_ids and instance_ids arrays into strings
before passing them on to useEffect.
Add splitter based on LineSplitter which splits lines in reverse from a
reverse stream created from the added createReverseReadStream function.
Enables line processing of files starting from the last line and going
towards the first.
Pull the LineSplitter class out of lib/factorio to its own stream module
and refactor it to be based on stream.Transform. This allows composing
with other streams by piping it around.