place_items no longer creates script inventories for what does not fit. Each serialized inventory is split at the size of its destination: the slots that fit are restored slot for slot and the rest become serialized stacks, which are inserted into the free space of the same inventory and then main, guns, ammo and armor. What is still left over is returned as a list and spill_items puts it into a corpse sized to hold it. This keeps 1.0 out of reach of game.create_inventory.
The armor-first fill order is gone, as the bonus slots from armor equipment only apply on the next tick anyway (#1106). Filters are no longer stripped for destinations, they are the same inventory type the data came from.
deserialize_inventory concatenated the filter table in its error print on 2.0, which errored out the whole restore when an inventory did not support filters.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
serialize_item_stack did not store the spoil percent and
deserialize_item_stack did not pass it to set_stack, so spoilable items
arrived fresh after a transfer. Store it when above 0 and restore it. The
percent is used instead of spoil_tick since tick counts differ between servers.
Co-authored-by: ILLISIS <jayson.harris01@gmail.com>
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The largest source was compat.lua returning the setmetatable call
directly, which made emmylua infer the module type from the metatable
rather than the LibCompat class, hiding every field from consumers.
The remaining fixes are nil guards on gui element and character
accesses, type annotations for research_sync's script data and
player_auth's rcon arguments, casts where the api's read/write union
types are wider than the values at runtime, and scoped diagnostic
disables for the vendored json.lua and the version fallback code that
touches apis removed from the current typedefs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The role of a slave as a host for Factorio servers is not well reflected
in its name and has caused confusion among users. Rename slave to host
to better reflect its role as a host of Factorio servers.