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Add encode_string and decode_string to compat
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1 file changed
+20
@@ -17,6 +17,8 @@ local lib_json = require("json")
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--- @field prototypes LuaPrototypes
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--- @field active_mods table<string, string>
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--- @field write_file fun(filename: string, data: LocalisedString, append: boolean?, for_player: uint?)
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--- @field encode_string fun(string: string): string
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--- @field decode_string fun(string: string): string
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--- @field table_to_json fun(data: table): string
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--- @field json_to_table fun(json: string): AnyBasic?
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local compat = {}
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@@ -177,6 +179,24 @@ function runtime_properties.write_file()
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end
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end
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--- Deflates and base64 encodes the given string.
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function runtime_properties.encode_string()
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if (v0_18 and compat.version_ge("0.18.7")) or v1 then
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return game.encode_string
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elseif v2 then
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return helpers.encode_string
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end
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end
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--- Base64 decodes and inflates the given string.
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function runtime_properties.decode_string()
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if (v0_18 and compat.version_ge("0.18.7")) or v1 then
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return game.decode_string
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elseif v2 then
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return helpers.decode_string
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end
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end
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--- Convert tables to and from json, we have backported this to work before runtime
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if v0 or v1 then
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compat.table_to_json = function(tbl)
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