Add encode_string and decode_string to compat

This commit is contained in:
Cooldude2606 committed 2026-06-29 01:35:05 +01:00
1 parent a56fcbd785
commit 4775a5fd06
1 file changed
+20
@@ -17,6 +17,8 @@ local lib_json = require("json")
--- @field prototypes LuaPrototypes
--- @field active_mods table<string, string>
--- @field write_file fun(filename: string, data: LocalisedString, append: boolean?, for_player: uint?)
--- @field encode_string fun(string: string): string
--- @field decode_string fun(string: string): string
--- @field table_to_json fun(data: table): string
--- @field json_to_table fun(json: string): AnyBasic?
local compat = {}
@@ -177,6 +179,24 @@ function runtime_properties.write_file()
end
end
--- Deflates and base64 encodes the given string.
function runtime_properties.encode_string()
if (v0_18 and compat.version_ge("0.18.7")) or v1 then
return game.encode_string
elseif v2 then
return helpers.encode_string
end
end
--- Base64 decodes and inflates the given string.
function runtime_properties.decode_string()
if (v0_18 and compat.version_ge("0.18.7")) or v1 then
return game.decode_string
elseif v2 then
return helpers.decode_string
end
end
--- Convert tables to and from json, we have backported this to work before runtime
if v0 or v1 then
compat.table_to_json = function(tbl)