Add command that extracts play time (and players) from the currently
running save to the recorded instance statistics. This is useful for
getting correct play time statistics when an existing save game is
imported.
In the case of shutdown the Factorio server will not notify the
currently online players as leaving the game. Notify the master server
that all remaining online players quit the game in this case.
Factorio 1.1.40 added a feature to use a centralized banlist maintained
by Wube. For the dedicated server this needs to be turned on with the
command line flag --use-authserver-bans.
Void excess slots when deserializing an inventory to a target that has
fewer slots than what was serialized. This fixs inventory sync failing
when a stored inventory has trash slots in use but the player does not
have the slots unlocked.
Add ability to move or copy saves between instances. For instances on
the same slave the saves are transferred with filesystem operations, for
instances on two different slaves the proxy stream interface is used to
send the save via the master server.
There are some corner cases with streams that cause them to not emit
finish close or end events which in turn means that code liseting for
these events directly may end up hanging forever. Use stream.finished
to detect end of streams which will handle these cases correctly.
Move the default location of the log files into a configurable logs
folder and split the written logs up by UTC date to more easily allow
deleting of old logs to be performed. The log rotation is implemented
by winston-daily-rotate-file.
The old log format will automatically be migrated to the new format and
location if the target folder for the new logs don't yet exists.
The burner equipment serialization code was never tested and
consequently never worked. Wasn't noticed before now because burner
equipment isn't in the vanilla game and few mods use it.
Fixes#442.
Write new file contents to a temporary file and then rename over the
target file to avoid data loss in the unlikely event there's an error
writing the new file contents or the process is interrupted.
Resolves#416.
Since the connector refactor the action of sending a message on a
connector that is in the process of connecting changed from queuing up
the message to send it to throwing an error. To avoid events forwarded
by the slave to to the master when the connection is down from being
logged as an error forwardEventToMaster has to explicitly drop them.
Prevent ordering issues with save notifications on stop by making the
save list update part of the stop action instead of some unspecificed
amount of time later.
This also fixes the issue of the connection being closed before the last
instance sends it save list on slave shutdown.
Provide a convenience method for checking if the Master-Slave link is
fully online via a .connected property. This is true if the link has
been establised, is not in the dropped state, and not in the process of
disconnecting.
Refine the state flow used in the connector abstractions to better
handle close while connecting and resuming. The new logic is to close
the connection immediately in these two states instead of continuing
trying to connect and then giving up some point later.
For the connectors the handshake state is split into connecting
and resuming, new is replaced by closed, and the closing state is turned
into a boolean flag as it's possible that closing is desired while
connecting, connected or resuming. The connecting state is not present
in the server connector because there's nothing for the server to do in
that connector state.
The timeout logic is completely removed, once a connection attempt is
started for the client it will continue to attempt to connect, attempt
to resume dropped connections and attempt reconnects until either an
authentication error occurs or the client explicitly requests to close
the connection.
A new session timeout is added to control how long to attempt to resume
the connection until it's considered dead and invalidated. This allows
stale connections to give up earlier, and swallow up less data while in
the dropped but not yet invalidated state.
For the client side sending messages while it's connecting has been
changed to throw an error instead of queuing up the message and
(possibly) sending it after the connection is established. Code
shouldn't try to send messages without knowing if the connection it's
trying to send them over is active or not.
Ignore stop if instance status is already stopped. Fixes instance status
getting stuck at stopping if Factorio exits during startup due to the
stopped status having already been sent at the time stop is invoked.
Fixes#400
Convert code indents to tabs to be consistent with the rest of the
JavaScript code. This commits covers all of the lua code, some of the
hand written JSON code and the lone HTML and CSS files that were not
using tabs.
Fix incorrect serialization of control characters to \xHH escapes since
JSON only support \uHHHH escapes, and serialization of infinite and NaN
numbers.