Track summary statistic of total HTTP response durations using a
middleware that applies for all requests instead of having every request
needing to update the hit counter manually. Deprecates
endpointHitCounter.
The rationale for not allowing players to list users in the cluster by
default was that this would be an information disclosure of banned users
in the cluster, but given that a player is a user that can connect to a
server, and anyone that can connect to a server get the full banlist
from the server during the connection phase this does not make much
sense. Grant permission to list users by default for players.
Check that Master/Instance/Control plugins export the correct class and
that this class is a subclass of the correct base class. This gives a
better user experience when plugins are incorrectly set up and loads a
duplicated clusterio/lib, and when accidentally using the wrong name
when developing plugins.
The directory which all files are placed under in a mod is commonly
named <mod-name>_<mod-version>, but this is not a requirement as it can
be named anything. Fix code incorrectly assuming the zipped mod's root
folder follows this pattern during data export.
Use exported settings prototypes and locale to format the settings UI to
with mod names, settings names, and select dropdowns. This is a crude
approximation of how the game presents these settings to the user.
Add missing mod settings set to their default values to a mod pack when
performing a data export based on the settings prototypes that were
extracted from the game. This mirrors the behaviour of Factorio when new
setting prototypes are added by a mod.
Updates to Node.js error reporting have caused tests to fail due to them
being hardcoded to expect a certain format that has since changed. Fix
by making Node.js create the error message for us.
Store the export manifest in ModPack to allow mulitple mod packs to have
different data exported. This is necessary as the export contains the
settings prototypes needed to create a proper UI for mod settings.
For now the useLocale and useItemMetadata interfaces uses the manifest
for a default mod pack set in the master config.
Add settings and all prototypes to the export of data done. Settings
are needed for a settings GUI to function, while prototype data would be
useful to display any sort of information about things from the game.
Mark mods in the UI and the mod-pack show ctl command that are missing
with a question mark and mark mods with a missmatched checksum with an
exclamation mark.
Validate sha1 sum matches for a mod used in ModsTable if it is present.
This prevents showing details for a zip file where the version matches
but the cheksum does not.
Wipe and reconstruct the instances' mods/ folder using the configured
ModPack for the case were the mods folder is shared with the master
server. This assumes the master server will check the mod checksums
before sending the start request.
Remove ugly hack to generate and use an insecure certificate on the fly
in the HttpCloser's https tests and replace it with the already existing
properly generated test certificate. Removes the dependency on node-forge.
Make all properties on the mod pack object except sha1 required and add
the base mod if it does not exist in order to align the JSON
representation with the proposed Mod Pack String format I published on
the Factorio Forums (https://forums.factorio.com/103578)
Enforce the filename of uploaded mods match {name}_{version}.zip with
name and version taken from the zip file's info.json entry. This allows
it to be used as a unique key for the mod and solves part of the issues
with mods having different number of leading zeros in their version.
The Factorio Mod Portal uses and provides SHA1 hashes of mods, so it
makes sense to align the ModPack and ModInfo structures to sha1 by
renaming the genericly named hash property to sha1.
Make the extra content for section headers flow under the heading when
there is not enough space to show both the heading and the extra content
in a single line.
Use overflow clip instead of hidden in the page area of the site layout
to avoid creating a formatting context that would make sticky not work
as expected inside the page area.
Prevent tables cells containing byte sizes from having a line break
inserted between the number and the byte unit when they get squished by
using a no-break space instead of a regular space.
Add ModPack data type with corresponding storage on the master, messages
to create, update and delete them, as well as commands to invoke them.
The ModPack data type contains a list of mods with versions and optional
sha1 hashes, and mod settings to be used.