28 Commits
Author SHA1 Message Date
bbassieandClaude Opus 5.5 eb1e2e2a5e Wait for a start in progress before stopping an instance
A stop request sent while the instance was starting ran alongside the
start. During save preparation it did nothing and the instance came up
running anyway. Once Factorio was launched it put the server into the
stopping state, the start then failed with "Expected state running but
state is stopping" and its cleanup killed the server mid shutdown.

Stop and restart requests now wait for any start, stop or save in
progress to finish first, then stop the instance if it is running.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 22:52:09 +00:00
bbassieandClaude Opus 5.5 11e067a933 Keep auto paused instances paused
Every RCON command makes an auto paused Factorio server run one tick, so
subspace_storage's 1 s inventory update and 5 s ping, plus a
statistics_exporter gather on every Prometheus scrape, kept a server with
nobody online running at about 1.3 ticks per second.

The instance now records the auto_pause server setting it was started
with and exposes autoPaused, true while that setting is on and no players
are online, along with an autoPauseChanged hook. subspace_storage skips
its timers while paused and sends a ping and inventory as soon as a player
joins. statistics_exporter gathers once after the game pauses and keeps
serving those values until it resumes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:40:30 +00:00
bbassieandClaude Opus 5.5 1c7c00b033 Keep error classes across links
Error responses now carry the registered name of the thrown error's
class, and the requester rejects with an instance of that class instead
of a generic RequestError. Error classes are registered like message
classes, and plugins list their own in `errors`.

RequestError is replaced by a hierarchy following the HTTP status codes:
ClientError (ValidationError, ForbiddenError, NotFoundError,
TimeoutError, ConflictError) and ServerError (InternalServerError).
PermissionError is PermissionDeniedError and the config errors
InvalidValue, InvalidField and InvalidAccess gain an Error suffix.

Link logs only errors whose class is not registered. These arrive on the
other side as InternalServerError with the original message and stack,
so an error forwarded through the controller is logged once, where it
was thrown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 22:03:13 +00:00
bbassieandClaude Opus 5.5 abb04f3258 Create FactorioServer and Instance through async factories
FactorioServer.fromOptions finds the Factorio install and generates the
RCON password before constructing, so _version and _dataDir are never
null and setTargetVersion and init are gone. checkForUpdates is now a
module function called before fromOptions.

Instance.fromConfig resolves the version, downloads Factorio if needed
and builds the server, then constructs the instance with it. It runs
before the instance is connected, so the starting and stopped statuses
and the version requests go through the host link. FactorioVersionsRequest
and LatestReleasesRequest now accept host as a source, and the host
tracks starting instances so a second start during a download is
rejected. Plugin loading stays a separate loadPlugins step after the
instance is connected.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 00:11:22 +00:00
bbassieandClaude Fable 5.1 4b0238b64b Cover UDP error paths and sendUdp in tests
Codecov flagged the sendUdp methods on Instance and BaseInstancePlugin,
the bind, socket error, malformed packet and send failure paths in
FactorioServer, and the --enable-lua-udp branch of startScenario.  Add
unit tests for each and start the integration scenario test with UDP
enabled on Factorio 2.0.59+.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-15 16:38:34 +00:00
Bastiaan 069f537bde Merge pull request #1053 from bbassie/fix/instance-save-name-traversal
Check save names in instance start and create save
2026-10-08 15:43:26 +01:00
Hornwitser ea1cb67502 Setup logging transport in tests
Without a transport Winston will print annoying "Attempt to write logs
with no transports" warnings all over the place.  Setup a transport in
tests that cause logging to suppress this.
2026-09-15 22:18:16 +02:00
bbassie 767f9e7fe3 Merge remote-tracking branch 'upstream/master' into fix/instance-config-change-crash 2026-09-13 17:09:02 +00:00
bbassieandClaude Opus 5 a76b742294 Invoke the config changed hook for every field
The fieldChanged handler repeated the hook invoke in each branch, and
factorio.shutdown_timeout had no invoke at all, so plugins were never
told about a change to it. Do the field specific side effect, then
invoke the hook once for every field.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-13 17:08:53 +00:00
BastiaanandClaude Opus 4.8 fc73433ffb Stop host crash on malformed action log lines (#1034)
_watchServerLogActions dereferenced two regex results with ! and
threw on null. The name regex /^([^ ]+)/ returns null when a line
classified as an action starts with a space, and the BAN reason
regex /\. Reason: (.+)\.$/ returns null for a [BAN] line with no
". Reason: X." tail. The output listener runs synchronously off the
stdout LineSplitter, so the throw becomes an uncaughtException and
takes the whole host down with every instance on it.

Repro: instance with enable_save_patching off and enable_script_commands
on; a control client sends /sc print("2000-01-01 00:00:00 [BAN] evil").
The raw print reaches stdout, parses as a dated BAN action, and the
reason deref throws.

Skip the line when the name regex misses and default the ban reason
to empty when the tail is absent. Apply the same name guard to
_watchPlayerPromote. The autosave ![1] in server.ts is safe because
its filter regex already guarantees the capture.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-13 14:53:49 +01:00
bbassieandClaude Opus 5 96362a2835 Wait for transitory instance statuses to settle
The config changed handler ran updateFactorioSettings and
updateFactorioWhitelist as soon as the field changed. While the instance
is starting, stopping, creating_save or exporting_data the server is not
ready for RCON, so the update threw and was only logged. The three list
update events pushed from the controller had the same problem, except
Link._processEvent swallowed the rejection and the update was lost
without a trace.

Add _waitForSettledStatus, which resolves once notifyStatus lands on
running or stopped. notifyStatus is the only place _status changes and
notifyExit always ends on stopped, so a waiter cannot hang. The settings,
whitelist and list updates now go through it.

Nothing is applied when the instance settles on stopped, because there is
no server to apply it to. factorio.settings is written to
server-settings.json and the lists to the list files on the next start,
and enableWhitelist is read from the config when the next Instance is
constructed.

The plugin hook now runs immediately for the two config fields instead of
being chained onto the update. Every other field already invokes it right
away, and waiting for the instance to settle would hold the notification
back for the whole startup.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-13 13:20:52 +00:00
bbassieandClaude Opus 5 18aed41889 Log errors from instance config change handlers
The fieldChanged handler in the Instance constructor ran
updateFactorioSettings and updateFactorioWhitelist with only a finally
attached. A rejection from either went unhandled, and the host exits on
unhandled rejections, taking every instance on it down.

Two ways to hit it against a real host:

- Start an instance and immediately toggle factorio.enable_whitelist.
  updateFactorioWhitelist calls sendRcon while the server state is still
  "new" and it throws "Expected state running,stopping but state is new".
- Set factorio.settings tags to [1] on a running instance. applyAsConfig
  called tag.replace outside its try block and threw
  "tag.replace is not a function".

Catch and log both on the instance logger before invoking the hook, and
convert tags with String() so non-string entries no longer throw.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-13 01:35:53 +00:00
BastiaanandClaude Fable 5.1 9c97eeb597 Refuse mod packs for a newer Factorio than the instance runs (#1015)
The mod pack's Factorio version ends up in mod-settings.dat. Factorio
refuses to read that file when the version is newer than the game and
falls back to default settings, which can wreck the save. Check the
versions in syncMods before touching the mods folder.

Closes #1006

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-12 01:53:45 +01:00
Hornwitser 5dcaca4d0b Migrate to ECMAScript Modules
Migrate the usage of CommonJS specific code and imports to ESM.  Roughly
summarised this:
- Changes all require() calls to import statement or expressions.
- Changes usage of module.exports to export statements.
- Replaces require.resolve with import.meta.resolve.
- Replaces conditional imports with conditional subpath imports.
- Replaces module === require.main with import.meta.main.
- Adds the full filename with extention to all relative imports.
- Changes all usage of __dirname and __filename to their import.meta
  equivalents.
- Sets "type": "module" in package.json files.
- Removes usage of "use strict".
- Adds .ts an an alias of .js for the webpack build.

Due to differences in how require and import resolves files the plugin
entrypoints will have to include the filename and extension after this
migration in order to work.
2026-09-11 22:43:57 +02:00
Cooldude2606 405af0e173 Add bidirectional whitelist sync 2025-05-06 17:14:27 +01:00
Cooldude2606 16bc651afc Add bidirectional sync to admin and ban list (#709)
* Add bidirectional sync to admin and ban list

* Add tests

* Response to comments

* Skip broken tests from change of default value
2024-12-23 18:58:44 +00:00
Hornwitser 8c4d2db192 Move TypeScript Node.js build to dist/node
Use a separate folder for the TypeScript build for Node.js in the dist
folder.  This makes each type of build consistently have its own output
folder instead of being interleaved with the Node.js build.
2024-02-08 03:20:26 +01:00
Hornwitser c53781d16c Add time unit suffixes to variables (#561)
Add suffixes like Ms and Ns to variables whos time unit is not in
seconds.  This is aligning with a new code style of putting units
on variables that are not in SI base units.
2024-01-20 13:26:55 +01:00
Hornwitser 8733575255 Assign game port from host configured port ranges
Add host.factorio_port_range config to hosts that specify a pool of
ports that gets automatically assigned to instances which do not have a
game_port set on them.  This allows setting up a port range that's
forwarded to the host on the router and then configure that port range
on the host and have instances automatically get assigned an available
port when they start up.

Resolves: #448
2024-01-11 00:19:19 +01:00
Hornwitser e74065a493 Remove config groups
Refactor away the config group concept and simplyfy the way config
fields are defined.  Fields are defined directly as properties of the
static field fieldDefinitions on the class itself with a separate
interface to declare the types of fields.

This makes it possible to easily make accessing the config fields type
checked in a way that lets plugins extend the interfaces with their own
config options by adding additional fields to the interface via
declation merging.
2024-01-09 02:19:07 +01:00
Hornwitser 001db4befe Refactor config to JSON data class pattern
Refactor the Config and ConfigGroup classes to match the JSON data class
pattern with toJSON, toRemote and fromJSON methods replacing the load,
init, and serialize methods.  Since fromJSON requires extra information
the messages structures passes around the plain JSON representation of
the configs instead of serialising instances of the config classes
automatically.
2024-01-06 19:53:32 +01:00
Hornwitser 27af142a87 Remove silly support for async initial_value
This complicates the handling of configs for no good reason.
2024-01-06 19:49:35 +01:00
Hornwitser e3e5867d60 Fix PlayerEvent being completely broken
Fix the name being passed as the type when deserialising the event, the
stats being missing, and incorrect parameters passed to plugins.
2023-11-28 14:28:22 +01:00
Hornwitser 946c6e93c4 Port host package to TypeScript 2023-08-17 16:47:09 +02:00
Hornwitser bfe119eaa3 Flatten lib namespace
Move all functions and classes currently available through lib/name and
libName to be under a single flat namespace in lib.  This make
reorganising the lib namespace much simpler as the location of symbols
can move without breaking the consumers of lib.

The multi-entrypoint design was already problematic for the web plugin
system which couldn't effectively use it due to how webpack's shared
module system is awkward to set up with multiple entrypoints per package.
2023-07-28 16:03:29 +02:00
Hornwitser 156d517976 Prefer putting nested structures on new lines
Format arguments to have nested structures start on a new line instead
of inline to make it easier to see where the structures starts and what
structure it is.
2023-07-26 14:27:49 +02:00
Hornwitser bcd94709d2 Refactor link system to JSON serialisable class pattern
Reverse the direction of the API for sending messages from

    messageDefinition.send(link, { content });

to

    link.send(new MessageClass(content));

and convert all message definitions to use the JSON serialisable class
pattern and explicit registration of message handlers, along with a
end-to-end based routing of messages instead of link to link.

The experience I gained from the existing way messages were defined and
sent over links was that it was difficult to understand for people
unfamiliar with the system.  The automatic registration of message
handlers ment that code was being called as if by magic from nowhere
with no easy way to discover it.  The manual forwarding and rules for
what can be sent where and how obscured its working.

The use of pure JSON as both input and output from message handlers made
it tedious to work with.  Data had to be manually converted between the
program representation and the over the wire format, which made handler
code unplesant to write.  Particularly because the over the wire format
used snake_case while the program code uses camelCase for variables.
The idea behind the decision to do it this way was to make it more clear
which data came from the wire and which from the program, and while this
worked it didn't make message handlers any nicer to write.

The direction of the API and magic registration of message handlers also
meant that a future migration to TypeScript would be troublesome.  While
it may be possible to implement, the degree of TypeScript magic required
would go starkly against the principle of keep it simple stupid.

By refactoring to using the JSON serialisable class pattern most of
these issues go away.  There is no longer a need to distinguish the on
wire format of messages with the program representation because the only
place that deals with the wire format of messages are the toJSON and
fromJSON methods on the classes themselves.  Message handlers will work
with proper instances of classes instead of raw data, something that
makes them easier to write, and trivial to type with TypeScript.

End-to-end routing also simplifies sending messages that need to do
mulitple hops to reach the destination.  And removes the need for having
all messages be specified in plugin's info module, as they can be routed
without having to be parsed completely.

The explicit registration of message handlers is something that I
thought would be tedious boilerplate code that could be automated away.
But experience now shows it to be the opposite.  Allthough dull
repetition, the purpose it serves is to link together the code in a way
that humans can easily find.  With explicit registration searching the
name of the message handler in the editor will show the registration that
ties it together with the type of message it handles and the kind of
registration.  With implicit registration searching the name of the
message handler turns up only the handler with no clue as to what calls
it.
2023-04-23 13:19:46 +02:00
Hornwitser 6fc3abafd5 Rename Slave to Host
The role of a slave as a host for Factorio servers is not well reflected
in its name and has caused confusion among users.  Rename slave to host
to better reflect its role as a host of Factorio servers.
2023-02-22 15:30:51 +01:00