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List a finished technology put back by a stale edit as a known gap
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -26,6 +26,7 @@ Known gaps:
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- A script that assigns the queue directly to `{}` isn't seen.
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- Two following servers whose labs want different research keep flipping the cluster queue, as two labs do on one server.
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- A technology a server can't queue yet is dropped there, and an edit on that server then drops it for everyone.
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- An edit made on a server in the moment before it hears that a technology finished can put that technology back in the cluster queue. Every server skips it, since the game won't queue finished research, and the next edit removes it.
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## Installation
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