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@@ -30,3 +30,4 @@ Factorio*
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/factorio
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/instances
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/sharedMods
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/database
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@@ -22,13 +22,11 @@ Clusterio is built up of multiple parts. Here is a quick guide:
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Master = master.js
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Slave = client.js + factorio server
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Server host (Slave) = client.js + factorio server
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Client = The people connecting to the server
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Game Client = The people connecting to the server
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Master and all all Slaves have to be running nodejs. Get it from nodejs.org.
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All Slaves AND Clients need to be running the clusterio mod located in this repository. Install it by dropping it into the mods folder.
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All Server Hosts (Slaves) AND Game Clients need to be running the clusterio mod located at [github](https://github.com/Danielv123/factorioClusterioMod) Install it by dropping it into the mods folder.
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There are no requirements for other mods, they can be ran in any configuration allowed by the base game.
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@@ -42,45 +40,37 @@ reboot when you are done, then proceed to the next steps. *reboots matter*
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**Master**
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1. Download this repository
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1. download and run https://puu.sh/toFHl/01eebbb333.bat
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2. npm install
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2. You do not *need* to follow the given instructions, but you should
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3. node master.js
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3. type `node master.js`
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**Slave**
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**Server Host**
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1. Download this repository
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1. download and run https://puu.sh/toFHl/01eebbb333.bat
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2. Unzip to desktop (or other folder)
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2. Follow the instructions given
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3. Place your factorio server folder inside of factorioClusterio/, making it factorioClusterio/factorio
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3. Type `node client.js start [instancename]` to create a new instance.
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To connect to a master server running on a remote machine, open config.json with your favourite text editor (notepad++)
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To connect to a master server running on a remote machine, open config.json with your favourite text editor (notepad++). You can also set it up to use the official server browser server.
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Change masterIP to something like 31.152.123.14 (provided by master server owner)
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Change masterPort to something like 8080 (provided by master server owner)
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4. Open a cmd window by shift + right clicking in exlporer (https://puu.sh/tozfj/e3fd0acf6f.png Åpne kommando vindu her/open command window here)
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Repeat step 3 for more servers on one machine. You should be able to find its port by looking at the slave section on master:8080 (the web interface)
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5. Type
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**GameClient**
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node client.js start [instancename]
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to create a new instance.
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Repeat step 4 and 5 for more servers on one machine. You should be able to find its port by looking at the console output or at the slave section on master:8080 (the web interface)
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**Client**
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Alternative experimental client: [clusterioClient](https://github.com/Danielv123/factorioClusterioClient)
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Alternative experimental client that may be broken: [clusterioClient](https://github.com/Danielv123/factorioClusterioClient)
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1. Download the same version of the mod as the slave is running from [the mod portal](https://mods.factorio.com/mods/Danielv123/clusterio) or [github](https://github.com/Danielv123/factorioClusterioMod
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2. Drop it into ./factorio/mods
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3. Run factorio and connect to slave as a normal MP game.
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3. Run factorio and connect to slave as a normal MP game. You will find the port number to connect to at http://[masterAddress]:8080
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#Ubuntu setup
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@@ -96,10 +86,12 @@ downloads and installs nodejs, git and clusterio. To specify a version, change "
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node master.js
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**Slave**
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**Server Host**
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To download the mod for all its non vanilla features and items, (optional)
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node client.js download
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node client.js start [instancename]
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use `nano config.json` to change settings.
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@@ -190,7 +190,7 @@ write-data=__PATH__executable__/../../../instances/" + instance + "\r\n\
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//TODO: catch '2.033 Info RemoteCommandProcessor.cpp:97: Starting RCON interface at port 35002' from stdout maybe?
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setTimeout(() => {
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client.connect();
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}, 5000);
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}, 15000);
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client.on('authenticated', function () {
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console.log('Authenticated!');
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+4
-2
@@ -11,10 +11,12 @@
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"__comment": "credentials for factorio MP services, also username will be admin",
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"username": "",
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"usertoken": "",
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"password": "",
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"__comment": "Token can be used instead of password, but for the most part just ignore",
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"token": "",
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"__comment": "General user settings",
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"verify_user_identity": true,
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"verify_user_identity": false,
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"auto_pause": false,
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"allow_commands": "admins-only",
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"game_password": "",
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@@ -17,6 +17,7 @@
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"canvasjs": "^1.8.1",
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"child_process": "^1.0.2",
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"express": "^4.14.0",
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"express-fileupload": "0.0.6",
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"follow-redirects": "^1.2.1",
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"fs": "0.0.2",
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"fs-extra": "^1.0.0",
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