Merge pull request #218 from Hornwitser/remove-remanent-remotemap

Remove remanent remoteMap code
This commit is contained in:
Arvids Godjuks authored and GitHub committed 2019-08-29 14:36:51 +02:00
commit ef66ab37da
10 files changed
+4 -850

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-1
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@@ -47,7 +47,6 @@ saves
sharedPlugins/*
!sharedPlugins/inventoryImports/
!sharedPlugins/UPSdisplay/
!sharedPlugins/remoteMap/
!sharedPlugins/remoteCommands/
!sharedPlugins/researchSync/
!sharedPlugins/globalChat/
+3 -90
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@@ -712,83 +712,11 @@ app.get("/api/getFactorioLocale", function(req,res){
});
});
/* Websockets for remoteMap */
/* Websockets for plugins */
var io = require("socket.io")({});
const ioMetrics = require("socket.io-prometheus");
ioMetrics(io);
var slaveMappers = {};
class slaveMapper {
constructor(instanceID, socket) {
this.instanceID = instanceID;
this.socket = socket;
this.lastBeat = Date.now();
this.socket.on("heartbeat", () => {
prometheusWsUsageCounter.labels('heartbeat', this.instanceID).inc();
// we aren't ready to die yet apparently
this.lastBeat = Date.now();
});
this.socket.on("sendChunk", function(data){
prometheusWsUsageCounter.labels('sendChunk', this.instanceID).inc();
mapRequesters[data.requesterID].socket.emit("displayChunk", data);
});
// slaveMapper sent us an entity update, process
this.socket.on("sendEntity", entity => {
prometheusWsUsageCounter.labels('sendEntity', this.instanceID).inc();
Object.keys(mapRequesters).forEach(requesterName => {
let requester = mapRequesters[requesterName];
if(requester.instanceID == this.instanceID){
// this mapRequester is listening to this slaveMapper, so we send it updates
requester.socket.emit("displayEntity", entity);
}
});
});
}
}
var mapRequesters = {};
class mapRequester {
constructor(requesterID, socket, instanceID){
this.requesterID = requesterID;
this.socket = socket;
this.instanceID = instanceID;
this.lastBeat = Date.now();
this.socket.on("heartbeat", () => {
prometheusWsUsageCounter.labels('heartbeat', "other").inc();
// we aren't ready to die yet apparently
this.lastBeat = Date.now();
});
this.socket.on("requestChunk", loc => {
prometheusWsUsageCounter.labels('requestChunk', "other").inc();
loc.requesterID = this.requesterID;
let instanceID = loc.instanceID || this.instanceID;
if(slaveMappers[instanceID] && typeof loc.x == "number" && typeof loc.y == "number"){
slaveMappers[instanceID].socket.emit("getChunk", loc);
}
});
this.socket.on("requestEntity", req => {
prometheusWsUsageCounter.labels('requestEntity', "other").inc();
req.requesterID = this.requesterID;
let instanceID = req.instanceID || this.instanceID;
if(slaveMappers[instanceID] && typeof req.x == "number" && typeof req.y == "number"){
slaveMappers[instanceID].socket.emit("getEntity", req);
}
});
this.socket.on("placeEntity", req => {
prometheusWsUsageCounter.labels('placeEntity', "other").inc();
req.requesterID = this.requesterID;
let instanceID = req.instanceID || this.instanceID;
if(slaveMappers[instanceID]){
slaveMappers[instanceID].socket.emit("placeEntity", req);
}
});
}
}
/* Websockets for send and recieve combinators */
var wsSlaves = {};
@@ -852,8 +780,8 @@ class wsSlave {
io.on('connection', function (socket) {
// cleanup dead sockets from disconnected people
let terminatedConnections = 0;
let currentConnections = Object.keys(mapRequesters).length + Object.keys(slaveMappers).length + Object.keys(wsSlaves).length;
[mapRequesters, slaveMappers, wsSlaves].forEach(list => {
let currentConnections = Object.keys(wsSlaves).length;
[wsSlaves].forEach(list => {
Object.keys(list).forEach(connectionID => {
let connection = list[connectionID];
if(connection.lastBeat < (Date.now() - 30000)){
@@ -867,21 +795,6 @@ io.on('connection', function (socket) {
// tell our friend that we are listening
setTimeout(()=>socket.emit('hello', { hello: 'world' }), 5000);
/* initial processing for remoteMap */
socket.on('registerSlaveMapper', function (data) {
prometheusWsUsageCounter.labels('registerSlaveMapper', "other").inc();
slaveMappers[data.instanceID] = new slaveMapper(data.instanceID, socket);
console.log("remoteMap | SOCKET registered map provider for "+data.instanceID);
});
socket.on('registerMapRequester', function(data){
// data {instanceID:""}
prometheusWsUsageCounter.labels('registerMapRequester', "other").inc();
let requesterID = Math.random().toString();
mapRequesters[requesterID] = new mapRequester(requesterID, socket, data.instanceID);
socket.emit("mapRequesterReady", true);
console.log("remoteMap | SOCKET registered map requester for "+data.instanceID);
});
/* Websockets for send and recieve combinators */
socket.on("registerSlave", function(data) {
prometheusWsUsageCounter.labels('registerSlave', "other").inc();
+1 -1
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@@ -37,7 +37,7 @@ describe('Master server endpoint testing', function() {
parallel("#GET static website data", function() {
this.timeout(6000);
let paths = ["/", "/nodes", "/settings", "/nodeDetails", "/remoteMap"];
let paths = ["/", "/nodes", "/settings", "/nodeDetails"];
for (let path of paths) {
it(`sends some HTML when accessing ${path}`, () => getValidate(path));
}
-3
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@@ -11,7 +11,4 @@ module.exports = function(app) {
app.get("/nodeDetails", function(req, res) {
res.render("nodeDetails");
});
app.get("/remoteMap", function(req, res) {
res.render("remoteMap");
});
};
-12
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@@ -131,18 +131,6 @@ function populateSlaveInfo(){
HTML += '<li class="breadcrumb-item">Last seen: <span id="lastSeenDate">'+moment(Number(slave.time)).fromNow()+"</span></li>";
HTML += '<li class="breadcrumb-item">Online players: '+slave.playerCount+"</li></ol></nav>";
// detect if remoteMap mod is installed, if it is we want to show the link for it
let hasRemoteMap = false;
slave.mods.forEach(mod => {
console.log(mod.modName);
if(mod.modName.includes("remoteMap")){
hasRemoteMap = true; // we are still doing the logic on the outside, in case there are multiple instances of remoteMap installed....
}
});
if(hasRemoteMap){
HTML += "<a href='/remoteMap?instanceID="+getParameterByName("instanceID")+"'>Remote map</a>";
}
HTML += "</div>"; // end of displayBody
// list mods and other metadata
-8
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@@ -14,13 +14,6 @@
</div>
<div id="display">
<%
function findInArray(key, value, array){
let indexes = [];
for(let i in array){
if(array[i][key] && array[i][key].includes(value)) indexes.push(i);
}
return indexes;
}
let html = ""
for(let id in slaves){
let slave = slaves[id];
@@ -38,7 +31,6 @@
<li class="list-group-item">IP: ${slave.publicIP}:${slave.serverPort}</li>
<li class="list-group-item">Host: ${slave.mac}</li>
</ul>
${findInArray("modName", "remoteMap", slave.mods).length ? "<a href='/remoteMap?instanceID="+id+"'>Remote map</a>" : ""}
`
for(let o in locals.masterPlugins){
let plug = locals.masterPlugins[o];
-28
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@@ -1,28 +0,0 @@
<!doctype HTML>
<head>
<%- include("head.html") %>
<script src="external/socket.io.js"></script>
<script type="module" src="remoteMap.js"></script>
</head>
<body>
<%- include("nav.html") %>
<div id="body">
<h2>remoteMap</h2>
<div id="remoteMapContainer" style="float:left">
<canvas class="remoteMap" id="remoteMapBackground" width="512" height="512" style="border:1px solid #000000;position:absolute;"></canvas>
<canvas class="remoteMap" id="remoteMap" width="512" height="512" style="border:1px solid #000000;position:absolute;"></canvas>
<canvas class="remoteMap" id="remoteMapSelection" width="512" height="512" style="border:1px solid #000000;position:absolute;"></canvas>
</div>
<div id="remoteMapItemSelector" style="float:left">
<!-- Generated by script, don't edit -->
</div>
<div id="remoteMapSettings" style="float:left">
<p>Map size: <input type="number" id="mapSize" style="color:black;"> (default 32)</p>
<p>Tile size: <input type="number" id="tileSize" style="color:black;"> (default 8)</p>
<p>FPS: <input type="number" id="fpsCounter" style="color:black;"></p>
<p>Pause when window is deselected (saves CPU) <input type="checkbox" id="pauseOnBlur"></p>
<p>Movement speed: <input type="number" id="movementSpeed" style="color:black;"> (default 0.2)</p>
</div>
</div>
</body>
-608
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@@ -1,608 +0,0 @@
/**
Javascript to download and render a map of a factorio world from an instance using websockets and canvas
It is its responsibility to handle:
* Display settings
* Ordering of canvases
* Querying slaves through master for map info
* Drawing of sprites defined in external files to canvas
* Handling input for placing/removing items
* Transmitting item placements/removals through master
That is way too much for one file, so to anyone reading this:
This file is horribly written and documented.
I am sorry. Drawing code is at the bottom, good luck.
If you have questions and wish to contact me, my name
is Danielv123 on Github, Discord and esperNet #factorio
*/
console.log(":)")
/// ES6 imports
// rules for how entities are drawn (sizes, offset etc)
import {entityDrawRules} from "lib/entityDrawRules.js";
import {getParameterByName, drawImageWithRotation, isImageOk} from "lib/utility.js";
import spritesheetJson from "./pictures/spritesheet.js";
import {itemSelector} from "./remoteMap/itemSelection.js";
var global = {};
var itemSelectorGUI = new itemSelector("#remoteMapItemSelector", [
{name:"stone-furnace"},
{name:"accumulator"},
{name:"electric-furnace"},
{name:"inserter"},
{name:"express-transport-belt"},
]);
if(!localStorage.remoteMapConfig || localStorage.remoteMapConfig == "[object Object]"){
localStorage.remoteMapConfig = JSON.stringify({
mapSize: 32,
tileSize: 8,
movementSpeed: 0.2,
});
}
var remoteMapConfig = JSON.parse(localStorage.remoteMapConfig);
// Handle config changes through UI buttons
(function(){
let selectMapSize = document.querySelector("#mapSize");
let selectTileSize = document.querySelector("#tileSize");
if(selectMapSize && selectTileSize){
selectMapSize.value = Number(remoteMapConfig.mapSize) || 32;
selectTileSize.value = Number(remoteMapConfig.tileSize) || 8;
selectMapSize.onchange = function(){
let config = JSON.parse(localStorage.remoteMapConfig);
config.mapSize = Number(selectMapSize.value);
localStorage.remoteMapConfig = JSON.stringify(config);
console.log("Config updated: "+localStorage.remoteMapConfig);
}
selectTileSize.onchange = function(){
let config = JSON.parse(localStorage.remoteMapConfig);
config.tileSize = Number(selectTileSize.value);
localStorage.remoteMapConfig = JSON.stringify(config);
console.log("Config updated: "+localStorage.remoteMapConfig);
}
}
let pauseOnBlur = document.querySelector("#pauseOnBlur");
if(pauseOnBlur){
pauseOnBlur.checked = localStorage.remoteMapPauseOnBlur || true;
pauseOnBlur.onchange = function(){
localStorage.remoteMapPauseOnBlur = pauseOnBlur.checked;
}
}
let movementSpeed = document.querySelector("#movementSpeed");
if(movementSpeed){
movementSpeed.value = Number(remoteMapConfig.movementSpeed) || 0.2;
movementSpeed.onchange = function(){
let config = JSON.parse(localStorage.remoteMapConfig);
config.movementSpeed = Number(movementSpeed.value);
localStorage.remoteMapConfig = JSON.stringify(config);
console.log("Config updated: "+localStorage.remoteMapConfig);
// also update config live
remoteMapConfig.movementSpeed = config.movementSpeed;
}
}
})();
var socket = io.connect(document.location.origin);
socket.on('hello', function (data) {
console.log(data);
socket.emit("registerMapRequester", {instanceID: getParameterByName("instanceID")});
socket.on("mapRequesterReady", function(){
setInterval(()=>{
socket.emit("heartbeat"); // send our heartbeat to prevent being assumed dead
},10000);
// load important images then proceed with rendering (and loading more images)
global.spritesheet = new Image();
global.spritesheet.onload = function(){
global.grassBackground = new Image();
global.grassBackground.onload = function(){
requestMapDraw();
}
global.grassBackground.src = "/pictures/grass-1.png";
}
global.spritesheet.src = "/pictures/spritesheet.png";
});
socket.on("displayChunk", function(chunk){
console.log("displayChunk triggered but I can't draw chunks");
});
socket.on("displayEntity", function(entity){
// console.log("Displaying entity "+JSON.stringify(entity));
drawEntity(entity);
});
});
function requestChunk(x,y){
socket.emit('requestChunk', {x:x, y:y, instanceID: getParameterByName("instanceID")});
}
(function(){
let remoteMapLayers = document.querySelectorAll(".remoteMap");
remoteMapLayers.forEach(layer => {
layer.addEventListener('contextmenu', event => event.preventDefault());
layer.width = remoteMapConfig.tileSize * remoteMapConfig.mapSize;
layer.height = remoteMapConfig.tileSize * remoteMapConfig.mapSize;
});
["width", "height"].forEach(style => document.querySelector("#remoteMapContainer").style[style] = remoteMapConfig.tileSize * remoteMapConfig.mapSize + "px");
})();
const canvas = document.querySelector("#remoteMap");
const ctx = canvas.getContext("2d");
ctx.font = "30px Arial";
ctx.fillText("Use WASD to navigate.",10,50);
const selectionCanvas = document.querySelector("#remoteMapSelection");
const selectionCtx = selectionCanvas.getContext("2d");
selectionCtx.font = "30px Arial";
selectionCtx.fillText("Selection layer",10,50);
const backgroundCanvas = document.querySelector("#remoteMapBackground");
const backgroundCtx = backgroundCanvas.getContext("2d");
// map view position, top left corner (or another corner?)
window.playerPosition = {
x:0,
y:0,
}
window.cachePosition = {
x:0,
y:0,
};
function requestMapDraw(){
let xLow = Math.floor(cachePosition.x % remoteMapConfig.tileSize);
let yLow = Math.floor(cachePosition.y % remoteMapConfig.tileSize);
let xHigh = xLow+remoteMapConfig.mapSize;
let yHigh = yLow+remoteMapConfig.mapSize;
for(let x = xLow; x < xHigh; x++){
for(let y = yLow; y < yHigh; y++){
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
}
}
}
document.addEventListener('keydown', keyDownHandler, false);
document.addEventListener('keyup', keyUpHandler, false);
var rightPressed = false;
var leftPressed = false;
var upPressed = false;
var downPressed = false;
function keyDownHandler(event) {
if(event.keyCode == 39 || event.keyCode == 68) {
rightPressed = true;
}
else if(event.keyCode == 37 || event.keyCode == 65) {
leftPressed = true;
}
if(event.keyCode == 40 || event.keyCode == 83) {
downPressed = true;
}
else if(event.keyCode == 38 || event.keyCode == 87) {
upPressed = true;
}
}
function keyUpHandler(event) {
if(event.keyCode == 39 || event.keyCode == 68) {
rightPressed = false;
}
else if(event.keyCode == 37 || event.keyCode == 65) {
leftPressed = false;
}
if(event.keyCode == 40 || event.keyCode == 83) {
downPressed = false;
}
else if(event.keyCode == 38 || event.keyCode == 87) {
upPressed = false;
}
}
var entityCache = new Array(remoteMapConfig.mapSize);
// populate cache with arrays of arrays
for(let i = 0; i < remoteMapConfig.mapSize; i++){
entityCache[i] = new Array(remoteMapConfig.mapSize);
for(let o = 0; o < remoteMapConfig.mapSize; o++){
entityCache[i][o] = " ";
}
}
// cache navigation functions, for panning (walking, if you will)
const cache = {
walkDown: function walkUp(){
cachePosition.y += remoteMapConfig.tileSize;
for(let i = 0; i < remoteMapConfig.mapSize; i++){
entityCache[i].shift(); // remove leftmost entry
entityCache[i].push(" "); // add new entry on the right
// get data from slaveMapper
let x = cachePosition.x/remoteMapConfig.tileSize + i;
let y = cachePosition.y/remoteMapConfig.tileSize+remoteMapConfig.mapSize-1;
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
}
},
walkUp: function walkDown(){
cachePosition.y -= remoteMapConfig.tileSize;
for(let i = 0; i < remoteMapConfig.mapSize; i++){
entityCache[i].pop(); // remove rightmost entry
entityCache[i].unshift(" "); // add new entry on the left
// get data from slaveMapper
let x = cachePosition.x/remoteMapConfig.tileSize + i;
let y = cachePosition.y/remoteMapConfig.tileSize;
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
}
},
walkLeft: function walkLeft(){
cachePosition.x += remoteMapConfig.tileSize;
entityCache.shift();
entityCache.push(new Array(remoteMapConfig.mapSize));
// get data from slaveMapper
// fill in a row on the right side of the screen, that is the bottom of the 1st level array
for(let i = 0; i < remoteMapConfig.mapSize; i++){
let x = cachePosition.x/remoteMapConfig.tileSize + remoteMapConfig.mapSize - 1;
let y = cachePosition.y/remoteMapConfig.tileSize + i;
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
}
},
walkRight: function walkRight(){
cachePosition.x -= remoteMapConfig.tileSize;
entityCache.pop();
entityCache.unshift(new Array(remoteMapConfig.mapSize));
// get data from slaveMapper
// fill a row on the left side of the screen, that is the top column
for(let i = 0; i < remoteMapConfig.mapSize; i++){
let x = cachePosition.x/remoteMapConfig.tileSize;
let y = cachePosition.y/remoteMapConfig.tileSize + i;
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
}
}
}
function drawFromCache(){
clear();
let startTime = Date.now()
entityCache.forEach(row => {
row.forEach(doc => {
if(doc && typeof doc == "object"){
drawEntity(doc, true);
}
});
});
}
window.requestAnimationFrame(renderLoop);
var fpsTimings = {
lastFrame: Date.now(),
averageLength: 60,
sum:0,
counter: document.querySelector("#fpsCounter"),
}
var isPaused = false;
window.onblur = function() {
if(localStorage.remoteMapPauseOnBlur == "true"){
isPaused = true;
console.log("paused");
}
}
window.onfocus = function() {
if(isPaused){
isPaused = false;
console.log("unpaused");
window.requestAnimationFrame(renderLoop);
}
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
window.mousePos = {};
selectionCanvas.addEventListener('mousemove', function(evt) {
var mousePos = getMousePos(selectionCanvas, evt);
var message = 'Mouse position: ' + mousePos.x + ',' + mousePos.y;
window.mousePos.x = mousePos.x;
window.mousePos.y = mousePos.y;
}, false);
selectionCanvas.addEventListener("mousedown", function(evt) {
if(evt.which === 1) window.mousePos.clicked = true;
if(evt.which === 3) window.mousePos.rightClicked = true;
// place item in world by sending it with websockets and shit
let tileSize = remoteMapConfig.tileSize;
let entity = {
name: itemSelectorGUI.getItem().name,
position:{
x: Math.floor((playerPosition.x + window.mousePos.x) / tileSize),
y: Math.floor((playerPosition.y + window.mousePos.y) / tileSize),
},
direction: itemSelectorGUI.getItem().direction.toString(),
};
if(evt.which === 1){ // left click to place
console.log(JSON.stringify(entity));
socket.emit("placeEntity", entity);
} else if(evt.which === 3){ // right click to delete
entity.name = "deleted";
socket.emit("placeEntity", entity)
}
// console.log(entity);
});
selectionCanvas.addEventListener("mouseup", function(evt) {
if(evt.which === 1) window.mousePos.clicked = false;
if(evt.which === 3) window.mousePos.rightClicked = false;
});
function renderLoop(){
// render game canvas
let newTimestamp = Date.now();
fpsTimings.sum = fpsTimings.sum / fpsTimings.averageLength * (fpsTimings.averageLength - 1);
let timeSinceLastFrame;
fpsTimings.sum += timeSinceLastFrame = newTimestamp - fpsTimings.lastFrame;
fpsTimings.counter.value = (1000 / (fpsTimings.sum / fpsTimings.averageLength)).toPrecision(4);
fpsTimings.lastFrame = newTimestamp;
if(!isPaused){
let moveSpeed = Number(remoteMapConfig.movementSpeed);
let movement = moveSpeed * timeSinceLastFrame;
// handle movement and requesting new entities
if(upPressed){
console.log("w");
playerPosition.y -= movement;
if(Math.abs((playerPosition.y-cachePosition.y)/remoteMapConfig.tileSize) > 1){
for(let i = 0; i < Math.floor(Math.abs((playerPosition.y-cachePosition.y)/remoteMapConfig.tileSize)); i++){
cache.walkUp();
}
}
}
if(leftPressed){
console.log("a");
playerPosition.x -= movement;
if(Math.abs((playerPosition.x-cachePosition.x)/remoteMapConfig.tileSize) > 1){
for(let i = 0; i < Math.floor(Math.abs((playerPosition.x-cachePosition.x)/remoteMapConfig.tileSize)); i++){
cache.walkRight();
}}
}
if(downPressed){
console.log("s");
playerPosition.y += movement;
if(Math.abs((playerPosition.y-cachePosition.y)/remoteMapConfig.tileSize) > 1){
for(let i = 0; i < Math.floor(Math.abs((playerPosition.y-cachePosition.y)/remoteMapConfig.tileSize)); i++){
cache.walkDown();
}}
}
if(rightPressed){
console.log("d");
let oldPos = playerPosition.x;
playerPosition.x += movement;
if(Math.abs((playerPosition.x-cachePosition.x)/remoteMapConfig.tileSize) > 1){
for(let i = 0; i < Math.floor(Math.abs((playerPosition.x-cachePosition.x)/remoteMapConfig.tileSize)); i++){
cache.walkLeft();
}}
}
// draw map
drawFromCache();
// queue next tick
window.requestAnimationFrame(renderLoop);
}
// render selection canvas
let mousePosition = window.mousePos;
if(mousePosition && mousePosition.x){
// make a box around the mouse cursor
selectionCtx.beginPath();
selectionCtx.lineWidth = remoteMapConfig.tileSize / 16;
selectionCtx.strokeStyle="yellow";
if(mousePosition.clicked) selectionCtx.strokeStyle = "red";
if(mousePosition.rightClicked) selectionCtx.strokeStyle = "blue";
let tileSize = remoteMapConfig.tileSize
let halfTile = tileSize / 2;
let tilePosition = { // position in world coordinates (same as used by factorio)
x: Math.floor((playerPosition.x + mousePosition.x) / tileSize),
y: Math.floor((playerPosition.y + mousePosition.y) / tileSize),
}
// Long thing to correct for offset between playerPosition, cachePosition (tile grid) and mouse position and draw the box so it aligns with tiles.
selectionCtx.rect(tilePosition.x * tileSize - playerPosition.x, tilePosition.y * tileSize - playerPosition.y, tileSize, tileSize);
selectionCtx.stroke();
}
// render background canvas
let dw = 1024 / 32 * remoteMapConfig.tileSize;
let dh = 64 / 32 * remoteMapConfig.tileSize;
// 0-dw and x < ?? + dw is to make sure we draw well outside the canvas on both sides to avoid ugly gfx
for(let x = 0-dw; x < remoteMapConfig.tileSize * remoteMapConfig.mapSize + dw; x += dw){
for(let y = 0-dh; y < remoteMapConfig.tileSize * remoteMapConfig.mapSize + dh; y += dh){
let dx = x - playerPosition.x % dw;
let dy = y - playerPosition.y % dh;
if(global.grassBackground && isImageOk(global.grassBackground)) backgroundCtx.drawImage(global.grassBackground, 0, 64, 1024, 64, dx, dy, dw, dh);
}
}
}
var entityImages = {}; // cache to store images and details about entities, populated by drawEntity();
window.logEntCache = function(){console.log(entityCache)}
function drawEntity(entity, dontCache){
if(entity.x !== undefined && entity.y !== undefined){
if(!dontCache){
// cache entity for later draws (like panning)
if(entity.x - cachePosition.x/remoteMapConfig.tileSize >= 0 && entity.x - cachePosition.x/remoteMapConfig.tileSize < remoteMapConfig.mapSize && entity.y - cachePosition.y/remoteMapConfig.tileSize >= 0 && entity.y - cachePosition.y/remoteMapConfig.tileSize < remoteMapConfig.mapSize){
if(entity.entity){
entityCache[entity.x - cachePosition.x/remoteMapConfig.tileSize][entity.y - cachePosition.y/remoteMapConfig.tileSize] = entity;
} else {
// delete this entity because we just heard the tile is empty and stuff
entityCache[entity.x - cachePosition.x/remoteMapConfig.tileSize][entity.y - cachePosition.y/remoteMapConfig.tileSize] = " ";
}
}
}
if(entity.entity && entity.entity.name && typeof entity.entity.name == "string"){
let name = entity.entity.name;
if(!entityImages[name]){
console.log("Downloading image "+name);
// download the entityImages and add stuff to queue
entityImages[name] = {
img: new Image(),
queue: [],
loaded: false,
};
entityImages[name].draw = function(entity){
if(this.loaded){
let name = entity.entity.name;
let image, sprWidth, sprHeight, offLeft, offTop, size, offsetX, offsetY;
let flipX = false, flipY = false;
let rotation = 0;
// check hardcoded entity draw rules for specifics (otherwise draw icon as 1x1 entity with rotation if specified)
if(entityDrawRules[name] && (entityDrawRules[name].positionOffset || entityDrawRules[name].spritesheet)){
let rules = entityDrawRules[name]
if(rules.positionOffset){
offsetX = rules.positionOffset.x;
offsetY = rules.positionOffset.y;
}
if(rules.sizeInTiles){
size = {
x: remoteMapConfig.tileSize * rules.sizeInTiles.x,
y: remoteMapConfig.tileSize * rules.sizeInTiles.y,
};
}
if(rules.spritesheet && Array.isArray(rules.spritesheet)){
let dir = Number(entity.entity.rot || 0);
// 2 animated sprites, we will need to flip it for rotations.
if(rules.spritesheet.length == 2){
let spritesheetAnim = dir / 2 % 2;
let animationStage = Math.floor(Date.now()/16) % rules.spritesheet[spritesheetAnim].spritesheet.length;
try{
sprWidth = rules.spritesheet[spritesheetAnim].spritesheet[animationStage].frame.w;
sprHeight = rules.spritesheet[spritesheetAnim].spritesheet[animationStage].frame.h;
offLeft = rules.spritesheet[spritesheetAnim].spritesheet[animationStage].frame.x;
offTop = rules.spritesheet[spritesheetAnim].spritesheet[animationStage].frame.y;
} catch(e){
// console.log(name)
// console.log(rules.spritesheet[spritesheetAnim].spritesheet)
}
image = global.spritesheet;
// handle rotation (not handled by generic handler because we have to do flips and special stuff)
if(dir == 4){
// rotation = (dir/2)*90
// console.log("rotating")
flipY = true;
} else if(dir == 6){
flipX = true;
// rotation = ((dir+2)/2)*90+180 // this formula is terrible, don't try to repair, there is no sense to it
}
if(rules.spritesheet[spritesheetAnim].positionOffset){
offsetX = rules.spritesheet[spritesheetAnim].positionOffset.x;
offsetY = rules.spritesheet[spritesheetAnim].positionOffset.y;
}
if(rules.spritesheet[spritesheetAnim].sizeInTiles){
size = {
x: remoteMapConfig.tileSize * rules.spritesheet[spritesheetAnim].sizeInTiles.x,
y: remoteMapConfig.tileSize * rules.spritesheet[spritesheetAnim].sizeInTiles.y,
};
}
} else {
// correct for whether we have 1, 4 or 8 directions
let spriteSheetRotIndex = dir / (8 / rules.spritesheet.length);
if(rules.spritesheet.length > 8) {
// apparently this entity has more than 8 directions. That isn't supported.
// therefore we can conclude that they are instead intended as animation frames.
// That is why we treat them as animation frames.
spriteSheetRotIndex = Math.floor(Date.now()/32) % rules.spritesheet.length;
} else if(rules.spritesheet[spriteSheetRotIndex].spritesheet.length){
var animationStage = Math.floor(Date.now()/16) % rules.spritesheet[spriteSheetRotIndex].spritesheet.length;
var usesAnimation = true;
} else {
var usesAnimation = false;
}
if(usesAnimation){
try{
sprWidth = rules.spritesheet[spriteSheetRotIndex].spritesheet[animationStage].frame.w;
sprHeight = rules.spritesheet[spriteSheetRotIndex].spritesheet[animationStage].frame.h;
offLeft = rules.spritesheet[spriteSheetRotIndex].spritesheet[animationStage].frame.x;
offTop = rules.spritesheet[spriteSheetRotIndex].spritesheet[animationStage].frame.y;
}catch(e){} // TODO throws error due to yellow belt rendering
} else {
sprWidth = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.w;
sprHeight = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.h;
offLeft = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.x;
offTop = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.y;
}
image = global.spritesheet;
if(rules.spritesheet[spriteSheetRotIndex].positionOffset){
offsetX = rules.spritesheet[spriteSheetRotIndex].positionOffset.x;
offsetY = rules.spritesheet[spriteSheetRotIndex].positionOffset.y;
}
if(rules.spritesheet[spriteSheetRotIndex].sizeInTiles){
size = {
x: remoteMapConfig.tileSize * rules.spritesheet[spriteSheetRotIndex].sizeInTiles.x,
y: remoteMapConfig.tileSize * rules.spritesheet[spriteSheetRotIndex].sizeInTiles.y,
};
}
if(rules.spritesheet[spriteSheetRotIndex].flip){
let flip = rules.spritesheet[spriteSheetRotIndex].flip;
if(flip == "x") flipX = true;
if(flip == "y") flipY = true;
}
}
} else if(rules.spritesheet){
sprWidth = rules.spritesheet.frame.w;
sprHeight = rules.spritesheet.frame.h;
offLeft = rules.spritesheet.frame.x;
offTop = rules.spritesheet.frame.y;
image = global.spritesheet;
}
} else {
offsetX = 0, offsetY = 0;
size = {
x:remoteMapConfig.tileSize, y: remoteMapConfig.tileSize,
};
}
let xPos = ((entity.x + offsetX) * remoteMapConfig.tileSize) - playerPosition.x;
let yPos = ((entity.y + offsetY) * remoteMapConfig.tileSize) - playerPosition.y;
if(entity.entity.rot && !isNaN(Number(entity.entity.rot)) && !(entityDrawRules[name] && Array.isArray(entityDrawRules[name].spritesheet))){
let rules = entityDrawRules[name];
if(rules && rules.rotOffset){
rotation = ((entity.entity.rot * 45) + entityDrawRules[name].rotOffset);
} else {
rotation = entity.entity.rot * 45;
}
}
if(!image) image = entityImages[name].img;
// if(name == "oil-refinery") console.log(offsetX)
drawImageWithRotation(ctx, image, xPos, yPos, size.x, size.y, rotation%360, sprWidth, sprHeight, offLeft, offTop, flipX, flipY);
//console.log("Drawing "+name+" at X: "+xPos+", Y: "+yPos+" with with rotation "+rotation);
} else {
// we are waiting for the image to load, push the task to our queue. It will be processed once the image loads.
this.queue.push(entity);
}
}
let imageLoaded = function(){
// process queue and display
console.log("Image loaded!");
entityImages[name].loaded = true;
entityImages[name].queue.forEach(entity => {
entityImages[name].draw(entity);
});
entityImages[name].queue = [];
}
entityImages[name].queue.push(entity);
entityImages[name].img.onload = imageLoaded()
if(entityDrawRules[name] && entityDrawRules[name].spritesheet){
// imageLoaded();
} else entityImages[name].img.src = getImageFromName(name);
} else {
// console.log("Already got image, drawing")
entityImages[name].draw(entity);
}
} else {
// we got an empty coordinate pair, that usually means this tile was occupied before but is empty now
console.log("Clearing at X: "+entity.x+", Y: "+entity.y);
ctx.clearRect((entity.x + playerPosition.x/remoteMapConfig.tileSize) * remoteMapConfig.tileSize, (entity.y + playerPosition.y/remoteMapConfig.tileSize) * remoteMapConfig.tileSize, remoteMapConfig.tileSize, remoteMapConfig.tileSize);
}
} else {
console.log(entity);
throw new Error("drawEntity on entity without x and y coordinates");
}
}
function clear(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
selectionCtx.clearRect(0, 0, selectionCanvas.width, selectionCanvas.height);
backgroundCtx.clearRect(0, 0, backgroundCanvas.width, backgroundCanvas.height);
}
// setInterval(()=>console.log(entityDrawRules),5000);
-85
View File
@@ -1,85 +0,0 @@
export class itemSelector {
constructor(containerSelector, entities){
this.containerSelector = containerSelector;
this.container = document.querySelector(containerSelector);
if(!this.container) throw new Error("Could not find container "+container);
this.entities = entities;
this.direction = 0;
// populate container
let cont = this.container;
let HTML = "";
HTML += "<div class='header'>";
HTML += "<h2>Item selection</h2>";
HTML += "</div>";
HTML += "<div class='itemSelector'>";
HTML += "<span>Name: </span>";
HTML += "<select class='blackText'>";
this.entities.forEach(entity => HTML += "<option value='"+entity.name+"'>"+entity.name+"</option>");
HTML += "</select>";
HTML += "</div>";
// direction selector
HTML += "<div id='directionSelector'>";
HTML += "<h2>Direction: </h2>";
HTML += "<h2 id='directionDisplay'>"+this.directionToCardinal(0)+"</h2>"
HTML += "<p>Press R to rotate</p>";
HTML += "</div>";
// write styles
let styles = {
".header > h2":{
color:"white",
},
".blackText":{
color:"black",
},
".blackText > option":{
color:"black",
}
}
// turn style object into style tag
HTML += "<style>";
for(let style in styles){
HTML += containerSelector+" "+style+"{";
for(let styleName in styles[style]){
let styleValue = styles[style][styleName];
HTML += styleName+":"+styleValue+";";
}
HTML += "}";
}
cont.innerHTML += HTML + "</style>";
// handle direction keyboard event
Mousetrap.bind('r', ()=>this.rotate());
}
directionToCardinal(dir){
if(dir == 0){
return "north";
} else if(dir == 1){
return "north-east";
} else if(dir == 2){
return "east";
} else if(dir == 3){
return "south-east";
} else if(dir == 4){
return "south";
} else if(dir == 5){
return "south-west";
} else if(dir == 6){
return "west";
} else if(dir == 7){
return "north-west";
}
}
rotate(){
this.direction = (this.direction + 2) % 8;
// update display
document.querySelector("#directionDisplay").innerHTML = this.directionToCardinal(this.direction);
}
getItem(){
let name = document.querySelector(this.containerSelector+" > .itemSelector > select").value;
let direction = this.direction;
return {name, direction};
}
}
-14
View File
@@ -17,20 +17,6 @@ setTimeout(function() {
HTML += "<a href='nodeDetails?instanceID="+slaveData[key].unique+"'><h2>" + slaveData[key].instanceName + "</h2></a><p>ID: " + slaveData[key].unique + "</p><p>Last seen: "+seenDate+"</p><p>Online players: "+slaveData[key].playerCount+"</p><p>IP: "+slaveData[key].publicIP +":"+ slaveData[key].serverPort+"</p>"
HTML += "<p>Host: "+slaveData[key].mac+"</p>";
// detect if remoteMap mod is installed, if it is we want to show the link for it
let hasRemoteMap = false;
if(slaveData[key].mods){ // not all instances have mods apparently
slaveData[key].mods.forEach(mod => {
console.log(mod.modName);
if(mod.modName.includes("remoteMap")){
hasRemoteMap = true; // we are still doing the logic on the outside, in case there are multiple instances of remoteMap installed....
}
});
}
if(hasRemoteMap){
HTML += "<a href='/remoteMap?instanceID="+slaveData[key].unique+"'>Remote map</a>"
}
HTML += "<br><p>Graph tools:</p>";
HTML += "<button style='width:100px;' onclick='hideAllDatasets(\"" + slaveData[key].unique + "\")\'>Hide all</button>";
HTML += "<button style='width:100px;' onclick='showAllDatasets(\"" + slaveData[key].unique + "\")\'>Show all</button>";