mirror of
https://github.com/clusterio/clusterio.git
synced 2026-11-12 15:04:52 +09:00
Merged dev into master
This commit is contained in:
commit
a718dbeb53
12 files changed
+334
-1863
No files matched your search
@@ -29,3 +29,4 @@ node_modules
|
||||
Factorio*
|
||||
/factorio
|
||||
/instances
|
||||
/sharedMods
|
||||
@@ -1,7 +1,13 @@
|
||||
var fs = require('fs');
|
||||
var fs = require('fs-extra');
|
||||
var https = require('follow-redirects').https;
|
||||
var needle = require("needle");
|
||||
var child_process = require('child_process');
|
||||
var path = require('path')
|
||||
var path = require('path');
|
||||
var syncRequest = require('sync-request');
|
||||
var request = require("request")
|
||||
var ncp = require('ncp').ncp;
|
||||
var Rcon = require('simple-rcon');
|
||||
var hashFiles = require('hash-files');
|
||||
|
||||
// require config.json
|
||||
var config = require('./config');
|
||||
@@ -28,15 +34,20 @@ function getDirectories(srcpath) {
|
||||
if (!fs.existsSync("./instances/")) {
|
||||
fs.mkdirSync("instances");
|
||||
}
|
||||
var instance = process.argv[3];
|
||||
var instancedirectory = './instances/' + instance;
|
||||
var command = process.argv[2];
|
||||
if (!fs.existsSync("./sharedMods/")) {
|
||||
fs.mkdirSync("sharedMods");
|
||||
}
|
||||
const instance = process.argv[3];
|
||||
const instancedirectory = './instances/' + instance;
|
||||
const command = process.argv[2];
|
||||
// handle commandline parameters
|
||||
if (!command || command == "help" || command == "--help") {
|
||||
console.error("Usage: ")
|
||||
console.error("node client.js start [instance name]")
|
||||
console.error("node client.js list")
|
||||
console.error("node client.js delete [instance]")
|
||||
console.error("To download the latest version of the Clusterio lua mod, do")
|
||||
console.error("node client.js download")
|
||||
process.exit(1)
|
||||
} else if (command == "list") {
|
||||
console.dir(getDirectories("./instances/"));
|
||||
@@ -53,6 +64,20 @@ if (!command || command == "help" || command == "--help") {
|
||||
console.error("Instance not found: " + process.argv[3]);
|
||||
process.exit(1)
|
||||
}
|
||||
} else if (command == "download") {
|
||||
console.log("Downloading mods...");
|
||||
// get JSON data about releases
|
||||
let res = syncRequest('GET', 'https://api.github.com/repos/Danielv123/factorioClusterioMod/releases', {"headers":{"User-Agent":"Fuck you for requiring user agents!"}});
|
||||
let url = JSON.parse(res.getBody())[0].assets[0].browser_download_url;
|
||||
let name = JSON.parse(res.getBody())[0].assets[0].name;
|
||||
if(url) {
|
||||
console.log(url);
|
||||
var file = fs.createWriteStream("sharedMods/"+name);
|
||||
var request = https.get(url, function(response) {
|
||||
response.pipe(file);
|
||||
console.log("Downloaded "+name)
|
||||
});
|
||||
}
|
||||
} else if (command == "start" && typeof instance == "string" && instance != "/" && !fs.existsSync(instancedirectory)) {
|
||||
// if instance does not exist, create it
|
||||
console.log("Creating instance...")
|
||||
@@ -62,7 +87,7 @@ if (!command || command == "help" || command == "--help") {
|
||||
fs.writeFileSync(instancedirectory + "/script-output/orders.txt", "")
|
||||
fs.writeFileSync(instancedirectory + "/script-output/txbuffer.txt", "")
|
||||
fs.mkdirSync(instancedirectory + "/mods/")
|
||||
fs.symlinkSync('../../../clusterio_0.0.3', instancedirectory + "/mods/clusterio_0.0.3", 'junction')
|
||||
// fs.symlinkSync('../../../sharedMods', instancedirectory + "/mods", 'junction') // This is broken because it can only take a file as first argument, not a folder
|
||||
fs.writeFileSync(instancedirectory + "/config.ini", "[path]\r\n\
|
||||
read-data=__PATH__executable__/../../data\r\n\
|
||||
write-data=__PATH__executable__/../../../instances/" + instance + "\r\n\
|
||||
@@ -103,100 +128,158 @@ write-data=__PATH__executable__/../../../instances/" + instance + "\r\n\
|
||||
]
|
||||
)
|
||||
console.log("Instance created!")
|
||||
}
|
||||
|
||||
var instanceconfig = require(instancedirectory + '/config');
|
||||
|
||||
|
||||
process.on('SIGINT', function () {
|
||||
console.log("Caught interrupt signal");
|
||||
//serverprocess.stdin.write('/quit')
|
||||
});
|
||||
|
||||
|
||||
//var serverprocess = child_process.exec(commandline)
|
||||
var serverprocess = child_process.spawn(
|
||||
'./' + config.factorioDirectory + '/bin/x64/factorio', [
|
||||
'-c', instancedirectory + '/config.ini',
|
||||
'--start-server', instancedirectory + '/save.zip',
|
||||
'--rcon-port', instanceconfig.clientPort,
|
||||
'--rcon-password', instanceconfig.clientPassword,
|
||||
'--server-settings', instancedirectory + '/server-settings.json',
|
||||
'--port', instanceconfig.factorioPort
|
||||
], {
|
||||
'stdio': ['pipe', 'pipe', 'pipe']
|
||||
} else if (command == "start" && typeof instance == "string" && instance != "/" && fs.existsSync(instancedirectory)) {
|
||||
// Exit if no instance specified (it should be, just a safeguard)
|
||||
if(instancedirectory != "./instances/undefined"){
|
||||
var instanceconfig = require(instancedirectory + '/config');
|
||||
} else {
|
||||
process.exit(1)
|
||||
}
|
||||
)
|
||||
|
||||
// move mods from ./sharedMods to the instances mod directory
|
||||
console.log("Moving shared mods...")
|
||||
//ncp("./sharedMods/", instancedirectory + "/mods", function (err) {
|
||||
|
||||
|
||||
fs.copySync('sharedMods', instancedirectory + "/mods")
|
||||
|
||||
serverprocess.on('close', (code) => {
|
||||
console.log(`child process exited with code ${code}`);
|
||||
process.exit();
|
||||
});
|
||||
|
||||
serverprocess.stdout.on('data', (chunk) => {
|
||||
console.log('OUT: ' + chunk);
|
||||
})
|
||||
process.on('SIGINT', function () {
|
||||
console.log("Caught interrupt signal");
|
||||
//serverprocess.stdin.write('/quit')
|
||||
});
|
||||
|
||||
serverprocess.stderr.on('data', (chunk) => {
|
||||
console.log('ERR: ' + chunk);
|
||||
})
|
||||
// Spawn factorio server
|
||||
//var serverprocess = child_process.exec(commandline)
|
||||
var serverprocess = child_process.spawn(
|
||||
'./' + config.factorioDirectory + '/bin/x64/factorio', [
|
||||
'-c', instancedirectory + '/config.ini',
|
||||
'--start-server', instancedirectory + '/save.zip',
|
||||
'--rcon-port', instanceconfig.clientPort,
|
||||
'--rcon-password', instanceconfig.clientPassword,
|
||||
'--server-settings', instancedirectory + '/server-settings.json',
|
||||
'--port', instanceconfig.factorioPort
|
||||
], {
|
||||
'stdio': ['pipe', 'pipe', 'pipe']
|
||||
}
|
||||
)
|
||||
|
||||
// connect us to the server with rcon
|
||||
// IP, port, password
|
||||
var Rcon = require('simple-rcon');
|
||||
var client = new Rcon({
|
||||
host: 'localhost',
|
||||
port: instanceconfig.clientPort,
|
||||
password: instanceconfig.clientPassword,
|
||||
timeout: 0
|
||||
});
|
||||
serverprocess.on('close', (code) => {
|
||||
console.log(`child process exited with code ${code}`);
|
||||
process.exit();
|
||||
});
|
||||
|
||||
// wait a few seconds to let the server finish starting before connecting rcon
|
||||
//TODO: catch '2.033 Info RemoteCommandProcessor.cpp:97: Starting RCON interface at port 35002' from stdout maybe?
|
||||
setTimeout(() => {
|
||||
client.connect();
|
||||
}, 5000);
|
||||
|
||||
client.on('authenticated', function () {
|
||||
console.log('Authenticated!');
|
||||
}).on('connected', function () {
|
||||
console.log('Connected!');
|
||||
getID();
|
||||
}).on('disconnected', function () {
|
||||
console.log('Disconnected!');
|
||||
// now reconnect
|
||||
client.connect();
|
||||
});
|
||||
|
||||
// set some globals
|
||||
confirmedOrders = [];
|
||||
lastSignalCheck = Date.now();
|
||||
|
||||
// world IDs ------------------------------------------------------------------
|
||||
function getID() {
|
||||
var payload = {
|
||||
time: Date.now(),
|
||||
rconPort: instanceconfig.clientPort,
|
||||
rconPassword: instanceconfig.clientPassword,
|
||||
serverPort: instanceconfig.factorioPort,
|
||||
unique: instanceconfig.clientPassword.hashCode()
|
||||
}
|
||||
require('getmac').getMac(function (err, mac) {
|
||||
if (err) throw err
|
||||
payload.mac = mac
|
||||
console.log(payload)
|
||||
needle.post(config.masterIP + ":" + config.masterPort + '/getID', payload, function (err, response, body) {
|
||||
if (response && response.body) {
|
||||
// In the future we might be interested in whether or not we actually manage to send it, but honestly I don't care.
|
||||
console.log(response.body)
|
||||
}
|
||||
});
|
||||
serverprocess.stdout.on('data', (chunk) => {
|
||||
console.log('OUT: ' + chunk);
|
||||
})
|
||||
}
|
||||
setInterval(getID, 10000)
|
||||
|
||||
serverprocess.stderr.on('data', (chunk) => {
|
||||
console.log('ERR: ' + chunk);
|
||||
})
|
||||
|
||||
// connect to the server with rcon
|
||||
// IP, port, password
|
||||
var client = new Rcon({
|
||||
host: 'localhost',
|
||||
port: instanceconfig.clientPort,
|
||||
password: instanceconfig.clientPassword,
|
||||
timeout: 0
|
||||
});
|
||||
|
||||
// wait a few seconds to let the server finish starting before connecting rcon
|
||||
//TODO: catch '2.033 Info RemoteCommandProcessor.cpp:97: Starting RCON interface at port 35002' from stdout maybe?
|
||||
setTimeout(() => {
|
||||
client.connect();
|
||||
}, 5000);
|
||||
|
||||
client.on('authenticated', function () {
|
||||
console.log('Authenticated!');
|
||||
}).on('connected', function () {
|
||||
console.log('Connected!');
|
||||
// getID();
|
||||
}).on('disconnected', function () {
|
||||
console.log('Disconnected!');
|
||||
// now reconnect
|
||||
client.connect();
|
||||
});
|
||||
|
||||
// set some globals
|
||||
confirmedOrders = [];
|
||||
lastSignalCheck = Date.now();
|
||||
|
||||
// world IDs ------------------------------------------------------------------
|
||||
hashMods(instance, function(modHashes){
|
||||
setInterval(getID, 10000);
|
||||
getID()
|
||||
function getID() {
|
||||
var payload = {
|
||||
time: Date.now(),
|
||||
rconPort: instanceconfig.clientPort,
|
||||
rconPassword: instanceconfig.clientPassword,
|
||||
serverPort: instanceconfig.factorioPort,
|
||||
unique: instanceconfig.clientPassword.hashCode(),
|
||||
publicIP: config.publicIP, // IP of the server should be global for all instances, so we pull that straight from the config
|
||||
mods:modHashes
|
||||
}
|
||||
require('getmac').getMac(function (err, mac) {
|
||||
if (err) throw err
|
||||
payload.mac = mac
|
||||
console.log(payload)
|
||||
needle.post(config.masterIP + ":" + config.masterPort + '/getID', payload, function (err, response, body) {
|
||||
if (response && response.body) {
|
||||
// In the future we might be interested in whether or not we actually manage to send it, but honestly I don't care.
|
||||
console.log(response.body)
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
// Mod uploading and management -----------------------------------------------
|
||||
// get mod names and hashes
|
||||
// string: instance, function: callback
|
||||
|
||||
setTimeout(function(){hashMods(instance, uploadMods)}, 5000);
|
||||
function uploadMods(modHashes) {
|
||||
// [{modName:string,hash:string}, ... ]
|
||||
for(i=0;i<modHashes.length;i++){
|
||||
let payload = {
|
||||
modName: modHashes[i].modName,
|
||||
hash: modHashes[i].hash,
|
||||
}
|
||||
needle.post(config.masterIP + ":" + config.masterPort + '/checkMod', payload, function (err, response, body) {
|
||||
if(err) throw err
|
||||
if(response && body && body == "found") {
|
||||
console.log("master has mod")
|
||||
} else if (response && body && typeof body == "string") {
|
||||
let mod = response.body;
|
||||
console.log("Sending mod: " + mod)
|
||||
// Send mods master says it wants
|
||||
// response.body is a string which is a modName.zip
|
||||
|
||||
/*needle.post(config.masterIP + ":" + config.masterPort + '/uploadMod', payload, function (err, response, body) {
|
||||
// we did it, keep going
|
||||
}
|
||||
*/
|
||||
|
||||
var req = request.post("http://"+config.masterIP + ":" + config.masterPort + '/uploadMod', function (err, resp, body) {
|
||||
if (err) {
|
||||
console.log('Error!');
|
||||
throw err
|
||||
} else {
|
||||
console.log('URL: ' + body);
|
||||
}
|
||||
});
|
||||
var form = req.form();
|
||||
form.append('file', fs.createReadStream("./instances/"+instance+"/mods/"+mod));
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
// provide items --------------------------------------------------------------
|
||||
// trigger when something happens to output.txt
|
||||
fs.watch(instancedirectory + "/script-output/output.txt", function (eventType, filename) {
|
||||
fs.watch(instancedirectory + "/script-output/output.txt", function (eventType, filename) {
|
||||
// get array of lines in file
|
||||
items = fs.readFileSync(instancedirectory + "/script-output/output.txt", "utf8").split("\n");
|
||||
// if you found anything, reset the file
|
||||
@@ -220,7 +303,7 @@ fs.watch(instancedirectory + "/script-output/output.txt", function (eventType, f
|
||||
}
|
||||
})
|
||||
// request items --------------------------------------------------------------
|
||||
setInterval(function () {
|
||||
setInterval(function () {
|
||||
// get array of lines in file
|
||||
items = fs.readFileSync(instancedirectory + "/script-output/orders.txt", "utf8").split("\n");
|
||||
// if we actually got anything from the file, proceed and reset file
|
||||
@@ -277,7 +360,7 @@ setInterval(function () {
|
||||
}, 3000)
|
||||
// COMBINATOR SIGNALS ---------------------------------------------------------
|
||||
// get inventory from Master and RCON it to our slave
|
||||
setInterval(function () {
|
||||
setInterval(function () {
|
||||
needle.get(config.masterIP + ":" + config.masterPort + '/inventory', function (err, response, body) {
|
||||
if (response && response.body) {
|
||||
// Take the inventory we (hopefully) got and turn it into the format LUA accepts
|
||||
@@ -294,53 +377,54 @@ setInterval(function () {
|
||||
});
|
||||
}, 1000)
|
||||
// send any signals the slave has been told to send
|
||||
setInterval(function () {
|
||||
// Fetch combinator signals from the server
|
||||
needle.post(config.masterIP + ":" + config.masterPort + '/readSignal', {
|
||||
since: lastSignalCheck
|
||||
}, function (err, response, body) {
|
||||
if (response && response.body && typeof response.body == "object" && response.body[0]) {
|
||||
// Take the new combinator frames and compress them so we can use a single command
|
||||
frameset = [];
|
||||
for (i = 0; i < response.body.length; i++) {
|
||||
frameset[i] = response.body[i].frame;
|
||||
}
|
||||
// console.log(frameset);
|
||||
// Send all our compressed frames
|
||||
client.exec("/silent-command remote.call('clusterio', 'receiveMany', '" + JSON.stringify(frameset) + "')");
|
||||
}
|
||||
});
|
||||
// after fetching all the latest frames, we take a timestamp. During the next iteration, we fetch all frames submitted after this.
|
||||
lastSignalCheck = Date.now();
|
||||
|
||||
// get outbound frames from file and send to master
|
||||
// get array of lines in file, each line should correspond to a JSON encoded frame
|
||||
signals = fs.readFileSync(instancedirectory + "/script-output/txbuffer.txt", "utf8").split("\n");
|
||||
// if we actually got anything from the file, proceed and reset file
|
||||
if (signals[0]) {
|
||||
fs.writeFileSync(instancedirectory + "/script-output/txbuffer.txt", "");
|
||||
// loop through all our frames
|
||||
for (i = 0; i < signals.length; i++) {
|
||||
(function (i) {
|
||||
if (signals[i]) {
|
||||
// signals[i] is a JSON array called a "frame" of signals. We timestamp it for storage on master
|
||||
// then we unpack and RCON in this.frame to the game later.
|
||||
framepart = JSON.parse(signals[i])
|
||||
doneframe = {
|
||||
time: Date.now(),
|
||||
frame: framepart, // thats our array of objects(single signals)
|
||||
}
|
||||
// console.log(doneframe)
|
||||
needle.post(config.masterIP + ":" + config.masterPort + '/setSignal', doneframe, function (err, response, body) {
|
||||
if (response && response.body) {
|
||||
// In the future we might be interested in whether or not we actually manage to send it, but honestly I don't care.
|
||||
}
|
||||
});
|
||||
setInterval(function () {
|
||||
// Fetch combinator signals from the server
|
||||
needle.post(config.masterIP + ":" + config.masterPort + '/readSignal', {
|
||||
since: lastSignalCheck
|
||||
}, function (err, response, body) {
|
||||
if (response && response.body && typeof response.body == "object" && response.body[0]) {
|
||||
// Take the new combinator frames and compress them so we can use a single command
|
||||
frameset = [];
|
||||
for (i = 0; i < response.body.length; i++) {
|
||||
frameset[i] = response.body[i].frame;
|
||||
}
|
||||
})(i);
|
||||
// console.log(frameset);
|
||||
// Send all our compressed frames
|
||||
client.exec("/silent-command remote.call('clusterio', 'receiveMany', '" + JSON.stringify(frameset) + "')");
|
||||
}
|
||||
});
|
||||
// after fetching all the latest frames, we take a timestamp. During the next iteration, we fetch all frames submitted after this.
|
||||
lastSignalCheck = Date.now();
|
||||
|
||||
// get outbound frames from file and send to master
|
||||
// get array of lines in file, each line should correspond to a JSON encoded frame
|
||||
signals = fs.readFileSync(instancedirectory + "/script-output/txbuffer.txt", "utf8").split("\n");
|
||||
// if we actually got anything from the file, proceed and reset file
|
||||
if (signals[0]) {
|
||||
fs.writeFileSync(instancedirectory + "/script-output/txbuffer.txt", "");
|
||||
// loop through all our frames
|
||||
for (i = 0; i < signals.length; i++) {
|
||||
(function (i) {
|
||||
if (signals[i]) {
|
||||
// signals[i] is a JSON array called a "frame" of signals. We timestamp it for storage on master
|
||||
// then we unpack and RCON in this.frame to the game later.
|
||||
framepart = JSON.parse(signals[i])
|
||||
doneframe = {
|
||||
time: Date.now(),
|
||||
frame: framepart, // thats our array of objects(single signals)
|
||||
}
|
||||
// console.log(doneframe)
|
||||
needle.post(config.masterIP + ":" + config.masterPort + '/setSignal', doneframe, function (err, response, body) {
|
||||
if (response && response.body) {
|
||||
// In the future we might be interested in whether or not we actually manage to send it, but honestly I don't care.
|
||||
}
|
||||
});
|
||||
}
|
||||
})(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}, 1000)
|
||||
}, 1000)
|
||||
} // END OF INSTANCE START ---------------------------------------------------------------------
|
||||
|
||||
// simple string hasher
|
||||
String.prototype.hashCode = function () {
|
||||
@@ -353,3 +437,47 @@ String.prototype.hashCode = function () {
|
||||
}
|
||||
return hash;
|
||||
}
|
||||
// string, function
|
||||
// returns [{modName:string,hash:string}, ... ]
|
||||
function hashMods(instanceName, callback) {
|
||||
if(!callback) {
|
||||
throw "ERROR in function hashMods NO CALLBACK"
|
||||
}
|
||||
function callback2(hash, modName){
|
||||
hashedMods[hashedMods.length] = {
|
||||
modName: modName,
|
||||
hash: hash,
|
||||
}
|
||||
// check if this callback has ran once for each mod
|
||||
if(hashedMods.length == /*mods.length*/ + instanceMods.length) {
|
||||
callback(hashedMods);
|
||||
}
|
||||
//console.log(modname)
|
||||
}
|
||||
let hashedMods = [];
|
||||
var i = 0;
|
||||
/*let mods = fs.readdirSync("./sharedMods/")*/
|
||||
let instanceMods = fs.readdirSync("./instances/"+instanceName+"/mods/")
|
||||
|
||||
for(o=0;o<instanceMods.length;o++) {
|
||||
if(path.extname(instanceMods[o]) != ".zip") {
|
||||
instanceMods.splice(instanceMods.indexOf(instanceMods[o]), 1); // remove element from array
|
||||
}
|
||||
}
|
||||
for(i=0; i<instanceMods.length; i++){
|
||||
let path = "./instances/"+instanceName+"/mods/"+instanceMods[i];
|
||||
let name = instanceMods[i];
|
||||
let options = {
|
||||
files:path,
|
||||
}
|
||||
// options {files:[array of paths]}
|
||||
hashFiles(options, function(error, hash) {
|
||||
// hash will be a string if no error occurred
|
||||
if(!error){
|
||||
callback2(hash, name);
|
||||
} else {
|
||||
throw error;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
--the chest that a player put things in
|
||||
INPUT_CHEST_NAME = "put-chest"
|
||||
INPUT_CHEST_PICTURE_PATH = nil
|
||||
INPUT_CHEST_ICON_PATH = nil
|
||||
|
||||
--the chest that the player get things from
|
||||
OUTPUT_CHEST_NAME = "get-chest"
|
||||
OUTPUT_CHEST_PICTURE_PATH = nil
|
||||
OUTPUT_CHEST_ICON_PATH = nil
|
||||
|
||||
--the tank that a player put things in
|
||||
INPUT_TANK_NAME = "put-tank"
|
||||
INPUT_TANK_PICTURE_PATH = nil
|
||||
INPUT_TANK_ICON_PATH = nil
|
||||
|
||||
--the tank that the player get things from
|
||||
OUTPUT_TANK_NAME = "get-tank"
|
||||
OUTPUT_TANK_PICTURE_PATH = nil
|
||||
OUTPUT_TANK_ICON_PATH = nil
|
||||
|
||||
MAX_RX_BUFFER_SIZE = 40 -- slightly more than one second
|
||||
RX_COMBINATOR_NAME = "get-combinator"
|
||||
TX_COMBINATOR_NAME = "put-combinator"
|
||||
INV_COMBINATOR_NAME = "inventory-combinator"
|
||||
|
||||
OUTPUT_FILE = "output.txt"
|
||||
ORDER_FILE = "orders.txt"
|
||||
TX_BUFFER_FILE = "txbuffer.txt"
|
||||
|
||||
|
||||
UPDATE_RATE = 60
|
||||
CIRCUIT_UPDATE_RATE = 5
|
||||
@@ -1,517 +0,0 @@
|
||||
require("config")
|
||||
local json = require("json")
|
||||
|
||||
function OnBuiltEntity(event)
|
||||
local entity = event.created_entity
|
||||
--only add entities that are not ghosts
|
||||
if entity.type ~= "entity-ghost" then
|
||||
AddEntity(entity)
|
||||
end
|
||||
end
|
||||
|
||||
function AddAllEntitiesOfName(name)
|
||||
for k, surface in pairs(game.surfaces) do
|
||||
AddEntities(surface.find_entities_filtered({["name"] = name}))
|
||||
end
|
||||
end
|
||||
|
||||
function AddEntities(entities)
|
||||
for k, entity in pairs(entities) do
|
||||
AddEntity(entity)
|
||||
end
|
||||
end
|
||||
|
||||
function AddEntity(entity)
|
||||
if entity.name == INPUT_CHEST_NAME then
|
||||
--add the chests to a lists if these chests so they can be interated over
|
||||
global.inputChests[entity.unit_number] = entity
|
||||
elseif entity.name == OUTPUT_CHEST_NAME then
|
||||
--add the chests to a lists if these chests so they can be interated over
|
||||
global.outputChests[entity.unit_number] = entity
|
||||
elseif entity.name == INPUT_TANK_NAME then
|
||||
--add the chests to a lists if these chests so they can be interated over
|
||||
global.inputTanks[entity.unit_number] = entity
|
||||
elseif entity.name == OUTPUT_TANK_NAME then
|
||||
--add the chests to a lists if these chests so they can be interated over
|
||||
global.outputTanks[entity.unit_number] = entity
|
||||
entity.active = false
|
||||
elseif entity.name == TX_COMBINATOR_NAME then
|
||||
global.txControls[entity.unit_number] = entity.get_or_create_control_behavior()
|
||||
elseif entity.name == RX_COMBINATOR_NAME then
|
||||
global.rxControls[entity.unit_number] = entity.get_or_create_control_behavior()
|
||||
entity.operable=false
|
||||
elseif entity.name == INV_COMBINATOR_NAME then
|
||||
global.invControls[entity.unit_number] = entity.get_or_create_control_behavior()
|
||||
entity.operable=false
|
||||
end
|
||||
end
|
||||
|
||||
function OnKilledEntity(event)
|
||||
local entity = event.entity
|
||||
if entity.type ~= "entity-ghost" then
|
||||
--remove the entities from the tables as they are dead
|
||||
if entity.name == INPUT_CHEST_NAME then
|
||||
global.inputChests[entity.unit_number] = nil
|
||||
elseif entity.name == OUTPUT_CHEST_NAME then
|
||||
global.outputChests[entity.unit_number] = nil
|
||||
elseif entity.name == INPUT_TANK_NAME then
|
||||
global.inputTanks[entity.unit_number] = nil
|
||||
elseif entity.name == OUTPUT_TANK_NAME then
|
||||
global.outputTanks[entity.unit_number] = nil
|
||||
elseif entity.name == TX_COMBINATOR_NAME then
|
||||
global.txControls[entity.unit_number] = nil
|
||||
elseif entity.name == RX_COMBINATOR_NAME then
|
||||
global.rxControls[entity.unit_number] = nil
|
||||
elseif entity.name == INV_COMBINATOR_NAME then
|
||||
global.invControls[entity.unit_number] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Thing Creation Events ]]--
|
||||
script.on_event(defines.events.on_built_entity, function(event)
|
||||
OnBuiltEntity(event)
|
||||
end)
|
||||
script.on_event(defines.events.on_robot_built_entity, function(event)
|
||||
OnBuiltEntity(event)
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--[[ Thing Killing Events ]]--
|
||||
script.on_event(defines.events.on_entity_died, function(event)
|
||||
OnKilledEntity(event)
|
||||
end)
|
||||
script.on_event(defines.events.on_robot_pre_mined, function(event)
|
||||
OnKilledEntity(event)
|
||||
end)
|
||||
script.on_event(defines.events.on_preplayer_mined_item, function(event)
|
||||
OnKilledEntity(event)
|
||||
end)
|
||||
|
||||
|
||||
script.on_init(function()
|
||||
Reset()
|
||||
end)
|
||||
|
||||
script.on_configuration_changed(function(data)
|
||||
if data.mod_changes and data.mod_changes["clusterio"] then
|
||||
Reset()
|
||||
end
|
||||
end)
|
||||
|
||||
script.on_event(defines.events.on_tick, function(event)
|
||||
-- TX Combinators must run every tick to catch single pulses
|
||||
HandleTXCombinators()
|
||||
|
||||
local todo = game.tick % UPDATE_RATE
|
||||
|
||||
local onlinePlayers = GetOnlinePlayerCount()
|
||||
|
||||
if global.previousPlayerCount == nil or global.previousPlayerCount ~= onlinePlayers then
|
||||
Reset()
|
||||
end
|
||||
global.previousPlayerCount = onlinePlayers
|
||||
|
||||
if todo == 0 then
|
||||
HandleInputChests()
|
||||
elseif todo == 1 then
|
||||
HandleInputTanks()
|
||||
elseif todo == 2 then
|
||||
HandleOutputChests()
|
||||
elseif todo == 3 then
|
||||
HandleOutputTanks()
|
||||
elseif todo == 4 then
|
||||
ExportInputList()
|
||||
elseif todo == 5 then
|
||||
ExportOutputList()
|
||||
end
|
||||
|
||||
local rxstate = game.tick % CIRCUIT_UPDATE_RATE
|
||||
-- RX Combinators are set and then cleared on sequential ticks to create pulses
|
||||
if rxstate == 0 then
|
||||
SetRXCombinators()
|
||||
elseif rxstate == 1 then
|
||||
ClearRXCombinators()
|
||||
end
|
||||
end)
|
||||
|
||||
function GetOnlinePlayerCount()
|
||||
local onlinePlayers = 0
|
||||
for k, player in pairs(game.players) do
|
||||
if player.connected then
|
||||
onlinePlayers = onlinePlayers + 1
|
||||
end
|
||||
end
|
||||
return onlinePlayers
|
||||
end
|
||||
|
||||
function Reset()
|
||||
global.outputList = {}
|
||||
global.inputList = {}
|
||||
global.itemStorage = {}
|
||||
|
||||
global.inputChests = {}
|
||||
global.outputChests = {}
|
||||
|
||||
global.inputTanks = {}
|
||||
global.outputTanks = {}
|
||||
|
||||
global.rxControls = {}
|
||||
global.txControls = {}
|
||||
global.invControls = {}
|
||||
|
||||
AddAllEntitiesOfName(INPUT_CHEST_NAME)
|
||||
AddAllEntitiesOfName(OUTPUT_CHEST_NAME)
|
||||
|
||||
AddAllEntitiesOfName(INPUT_TANK_NAME)
|
||||
AddAllEntitiesOfName(OUTPUT_TANK_NAME)
|
||||
|
||||
AddAllEntitiesOfName(RX_COMBINATOR_NAME)
|
||||
AddAllEntitiesOfName(TX_COMBINATOR_NAME)
|
||||
AddAllEntitiesOfName(INV_COMBINATOR_NAME)
|
||||
game.print("reset")
|
||||
end
|
||||
|
||||
function HandleInputChests()
|
||||
for k, v in pairs(global.inputChests) do
|
||||
if v.valid then
|
||||
--get the content of the chest
|
||||
local items = v.get_inventory(defines.inventory.chest).get_contents()
|
||||
--write everything to the file
|
||||
for itemName, itemCount in pairs(items) do
|
||||
AddItemToInputList(itemName, itemCount)
|
||||
end
|
||||
-- clear the inventory
|
||||
v.get_inventory(defines.inventory.chest).clear()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function HandleInputTanks()
|
||||
for k, v in pairs(global.inputTanks) do
|
||||
if v.valid then
|
||||
--get the content of the chest
|
||||
local fluid = v.fluidbox[1]
|
||||
if fluid ~= nil and math.floor(fluid.amount) > 0 then
|
||||
AddItemToInputList(fluid.type, math.floor(fluid.amount))
|
||||
fluid.amount = fluid.amount - math.floor(fluid.amount)
|
||||
end
|
||||
v.fluidbox[1] = fluid
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function HandleOutputChests()
|
||||
local simpleItemStack = {}
|
||||
for k, v in pairs(global.outputChests) do
|
||||
if v.valid and not v.to_be_deconstructed(v.force) then
|
||||
--get the inventory here once for faster execution
|
||||
local chestInventory = v.get_inventory(defines.inventory.chest)
|
||||
for i = 1, 10 do
|
||||
--the item the chest wants
|
||||
local requestItem = v.get_request_slot(i)
|
||||
if requestItem ~= nil then
|
||||
local itemsInChest = chestInventory.get_item_count(requestItem.name)
|
||||
--if there isn't enough items in the chest
|
||||
if itemsInChest < requestItem.count then
|
||||
local additionalItemRequiredCount = requestItem.count - itemsInChest
|
||||
local itemCountAllowedToInsert = RequestItemsFromStorage(requestItem.name, additionalItemRequiredCount)
|
||||
if itemCountAllowedToInsert > 0 then
|
||||
simpleItemStack.name = requestItem.name
|
||||
simpleItemStack.count = itemCountAllowedToInsert
|
||||
--insert the missing items
|
||||
local insertedItemsCount = chestInventory.insert(simpleItemStack)
|
||||
local itemsNotInsertedCount = itemCountAllowedToInsert - insertedItemsCount
|
||||
|
||||
if itemsNotInsertedCount > 0 then
|
||||
GiveItemsToStorage(requestItem.name, itemsNotInsertedCount)
|
||||
end
|
||||
else
|
||||
local missingItems = additionalItemRequiredCount - itemCountAllowedToInsert
|
||||
AddItemToOutputList(requestItem.name, missingItems)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function HandleOutputTanks()
|
||||
local MAX_FLUID_AMOUNT = 1000
|
||||
for k,v in pairs(global.outputTanks) do
|
||||
--.recipe.products[1].name
|
||||
if v.recipe ~= nil then
|
||||
local fluidName = v.recipe.products[1].name
|
||||
|
||||
--either get the fluid or reset it to the requested fluid
|
||||
local fluid = v.fluidbox[1] or {type = fluidName, amount = 0}
|
||||
if fluid.type ~= fluidName then
|
||||
fluid = {type = fluidName, amount = 0}
|
||||
end
|
||||
|
||||
--if any fluid is missing then request the fluid
|
||||
--from store and give either what it's missing or
|
||||
--the rest of the liquid in the system
|
||||
local missingFluid = math.max(math.ceil(MAX_FLUID_AMOUNT - fluid.amount), 0)
|
||||
if missingFluid > 0 then
|
||||
local fluidToInsert = RequestItemsFromStorage(fluidName, missingFluid)
|
||||
if fluidToInsert > 0 then
|
||||
fluid.amount = fluid.amount + fluidToInsert
|
||||
else
|
||||
local fluidToRequestAmount = missingFluid - fluidToInsert
|
||||
AddItemToOutputList(fluid.type, fluidToRequestAmount)
|
||||
end
|
||||
end
|
||||
|
||||
v.fluidbox[1] = fluid
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function AddItemToInputList(itemName, itemCount)
|
||||
global.inputList[itemName] = (global.inputList[itemName] or 0) + itemCount
|
||||
end
|
||||
|
||||
function AddItemToOutputList(itemName, itemCount)
|
||||
global.outputList[itemName] = (global.outputList[itemName] or 0) + itemCount
|
||||
end
|
||||
|
||||
|
||||
|
||||
function ExportInputList()
|
||||
local exportStrings = {}
|
||||
for k,v in pairs(global.inputList) do
|
||||
exportStrings[#exportStrings + 1] = k.." "..v.."\n"
|
||||
end
|
||||
global.inputList = {}
|
||||
if #exportStrings > 0 then
|
||||
|
||||
--only write to file once as i/o is slow
|
||||
--it's much faster to concatenate all the lines with table.concat
|
||||
--instead of doing it with the .. operator
|
||||
game.write_file(OUTPUT_FILE, table.concat(exportStrings), true, global.write_file_player or 0)
|
||||
end
|
||||
end
|
||||
|
||||
function ExportOutputList()
|
||||
local exportStrings = {}
|
||||
for k,v in pairs(global.outputList) do
|
||||
exportStrings[#exportStrings + 1] = k.." "..v.."\n"
|
||||
end
|
||||
global.outputList = {}
|
||||
if #exportStrings > 0 then
|
||||
|
||||
--only write to file once as i/o is slow
|
||||
--it's much faster to concatenate all the lines with table.concat
|
||||
--instead of doing it with the .. operator
|
||||
game.write_file(ORDER_FILE, table.concat(exportStrings), true, global.write_file_player or 0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function RequestItemsFromStorage(itemName, itemCount)
|
||||
--if result is nil then there is no items in storage
|
||||
--which means that no items can be given
|
||||
if global.itemStorage[itemName] == nil then
|
||||
return 0
|
||||
end
|
||||
--if the number of items in storage is lower than the number of items
|
||||
--requested then take the number of items there are left otherwise take the requested amount
|
||||
local itemsTakenFromStorage = math.min(global.itemStorage[itemName], itemCount)
|
||||
global.itemStorage[itemName] = global.itemStorage[itemName] - itemsTakenFromStorage
|
||||
|
||||
return itemsTakenFromStorage
|
||||
end
|
||||
|
||||
function GiveItemsToStorage(itemName, itemCount)
|
||||
--if this is called for the first time for an item then the result
|
||||
--is nil. if that's the case then set the result to 0 so it can
|
||||
--be used in arithmetic operations
|
||||
global.itemStorage[itemName] = global.itemStorage[itemName] or 0
|
||||
global.itemStorage[itemName] = global.itemStorage[itemName] + itemCount
|
||||
end
|
||||
|
||||
|
||||
|
||||
function AddFrameToRXBuffer(frame)
|
||||
-- Add a frame to the buffer. return remaining space in buffer
|
||||
local validsignals = {
|
||||
["virtual"] = game.virtual_signal_prototypes,
|
||||
["fluid"] = game.fluid_prototypes,
|
||||
["item"] = game.item_prototypes
|
||||
}
|
||||
|
||||
global.rxBuffer = global.rxBuffer or {}
|
||||
|
||||
-- if buffer is full, drop frame
|
||||
if #global.rxBuffer >= MAX_RX_BUFFER_SIZE then return 0 end
|
||||
|
||||
-- frame = {{count=42,name="signal-grey",type="virtual"},{...},...}
|
||||
local signals = {}
|
||||
local index = 1
|
||||
|
||||
for _,signal in pairs(frame) do
|
||||
if validsignals[signal.type] and validsignals[signal.type][signal.name] then
|
||||
signals[index] =
|
||||
{
|
||||
index=index,
|
||||
count=signal.count,
|
||||
signal={ name=signal.name, type=signal.type }
|
||||
}
|
||||
index = index + 1
|
||||
--TODO: break if too many?
|
||||
--TODO: error token on mismatched signals? maybe mismatch1-n signals?
|
||||
end
|
||||
end
|
||||
|
||||
if index > 1 then table.insert(global.rxBuffer,signals) end
|
||||
|
||||
return MAX_RX_BUFFER_SIZE - #global.rxBuffer
|
||||
end
|
||||
|
||||
function HandleTXCombinators()
|
||||
-- Check all TX Combinators, and if condition satisfied, add frame to transmit buffer
|
||||
|
||||
-- frame = {{count=42,name="signal-grey",type="virtual"},{...},...}
|
||||
local signals = {["item"]={},["virtual"]={},["fluid"]={}}
|
||||
for i,txControl in pairs(global.txControls) do
|
||||
if txControl.valid then
|
||||
local frame = txControl.signals_last_tick
|
||||
if frame then
|
||||
for _,signal in pairs(frame) do
|
||||
signals[signal.signal.type][signal.signal.name]=
|
||||
(signals[signal.signal.type][signal.signal.name] or 0) + signal.count
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local frame = {}
|
||||
for type,arr in pairs(signals) do
|
||||
for name,count in pairs(arr) do
|
||||
table.insert(frame,{count=count,name=name,type=type})
|
||||
end
|
||||
end
|
||||
|
||||
if #frame > 0 then
|
||||
if global.worldID then
|
||||
table.insert(frame,1,{count=global.worldID,name="signal-srcid",type="virtual"})
|
||||
end
|
||||
table.insert(frame,{count=game.tick,name="signal-srctick",type="virtual"})
|
||||
game.write_file(TX_BUFFER_FILE, json:encode(frame).."\n", true, global.write_file_player or 0)
|
||||
|
||||
-- Loopback for testing
|
||||
--AddFrameToRXBuffer(frame)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function SetRXCombinators()
|
||||
-- if the RX buffer is not empty, get a frame from it and output on all RX Combinators
|
||||
if global.rxBuffer and #global.rxBuffer > 0 then
|
||||
local frame = table.remove(global.rxBuffer)
|
||||
for i,rxControl in pairs(global.rxControls) do
|
||||
if rxControl.valid then
|
||||
rxControl.parameters={parameters=frame}
|
||||
rxControl.enabled=true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ClearRXCombinators()
|
||||
-- Clear all RX Combinators.
|
||||
-- This makes them emit pulses, which are easier to
|
||||
-- detect than slowly changing continusous signals.
|
||||
for i,rxControl in pairs(global.rxControls) do
|
||||
if rxControl.valid then
|
||||
rxControl.enabled=false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function UpdateInvCombinators()
|
||||
-- Update all inventory Combinators
|
||||
-- Prepare a frame from the last inventory report, plus any virtuals
|
||||
local invframe = {}
|
||||
if global.worldID then
|
||||
table.insert(invframe,{count=global.worldID,index=#invframe+1,signal={name="signal-localid",type="virtual"}})
|
||||
end
|
||||
|
||||
local items = game.item_prototypes
|
||||
local fluids = game.fluid_prototypes
|
||||
if global.invdata then
|
||||
for name,count in pairs(global.invdata) do
|
||||
if name == "signal-unixtime" then
|
||||
invframe[#invframe+1] = {count=count,index=#invframe+1,signal={name=name,type="virtual"}}
|
||||
elseif fluids[name] then
|
||||
invframe[#invframe+1] = {count=count,index=#invframe+1,signal={name=name,type="fluid"}}
|
||||
elseif items[name] then
|
||||
invframe[#invframe+1] = {count=count,index=#invframe+1,signal={name=name,type="item"}}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i,invControl in pairs(global.invControls) do
|
||||
if invControl.valid then
|
||||
invControl.parameters={parameters=invframe}
|
||||
invControl.enabled=true
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--[[ Remote Thing ]]--
|
||||
remote.add_interface("clusterio",
|
||||
{
|
||||
import = function(itemName, itemCount)
|
||||
GiveItemsToStorage(itemName, itemCount)
|
||||
end,
|
||||
importMany = function(jsonString)
|
||||
local items = json:decode(jsonString)
|
||||
for k, item in pairs(items) do
|
||||
for itemName, itemCount in pairs(item) do
|
||||
GiveItemsToStorage(itemName, itemCount)
|
||||
end
|
||||
end
|
||||
end,
|
||||
printStorage = function()
|
||||
local items = ""
|
||||
for itemName, itemCount in pairs(global.itemStorage) do
|
||||
items = items.."\n"..itemName..": "..tostring(itemCount)
|
||||
end
|
||||
game.print(items)
|
||||
end,
|
||||
reset = Reset,
|
||||
receiveFrame = function(jsonframe)
|
||||
local frame = json:decode(jsonframe)
|
||||
-- frame = {tick=123456,frame={{count=42,name="signal-grey",type="virtual"},{...},...}}
|
||||
return AddFrameToRXBuffer(frame)
|
||||
end,
|
||||
receiveMany = function(jsonframes)
|
||||
local frames = json:decode(jsonframes)
|
||||
local buffer
|
||||
for _,frame in pairs(frames) do
|
||||
buffer = AddFrameToRXBuffer(frame)
|
||||
if buffer==0 then return 0 end
|
||||
end
|
||||
return buffer
|
||||
end,
|
||||
setFilePlayer = function(i)
|
||||
global.write_file_player = i
|
||||
end,
|
||||
receiveInventory = function(jsoninvdata)
|
||||
local invdata = json:decode(jsoninvdata)
|
||||
-- invdata = {["iron-plates"]=1234,["copper-plates"]=5678,...}
|
||||
global.invdata = invdata
|
||||
UpdateInvCombinators()
|
||||
end,
|
||||
setWorldID = function(newid)
|
||||
global.worldID = newid
|
||||
UpdateInvCombinators()
|
||||
end
|
||||
})
|
||||
@@ -1,279 +0,0 @@
|
||||
require("util")
|
||||
require("config")
|
||||
|
||||
function ChangePictureFilename(entity, path, newFilename)
|
||||
if newFilename ~= nil then
|
||||
local filenamePath = entity[path[1]]
|
||||
for i = 2, #path do
|
||||
filenamePath = filenamePath[path[i]]
|
||||
end
|
||||
filenamePath.filename = newFilename
|
||||
end
|
||||
end
|
||||
|
||||
function MakeLogisticEntity(entity, name, pictureFilename, pictureTablePath, iconPath)
|
||||
entity.name = name
|
||||
entity.minable.result = name
|
||||
--if no picture is defined then use the default one
|
||||
ChangePictureFilename(entity, pictureTablePath, pictureFilename)
|
||||
--if no icon is defined then use the default one
|
||||
entity.icon = iconPath or entity.icon
|
||||
|
||||
-- add the entity to a technology so it can be unlocked
|
||||
--local wasAddedToTech = AddEntityToTech("construction-robotics", name)
|
||||
|
||||
data:extend(
|
||||
{
|
||||
-- add the entity
|
||||
entity,
|
||||
-- add the recipe for the entity
|
||||
{
|
||||
type = "recipe",
|
||||
name = name,
|
||||
--if the recipe was succesfully attached to the tech then the recipe
|
||||
--shouldn't be enabled to begin with.
|
||||
--but if the recipe isn't attached to a tech then it should
|
||||
--be enabled to begin with because otherwise the player can never use the item ingame
|
||||
enabled = true,
|
||||
ingredients =
|
||||
{
|
||||
{"steel-chest", 1},
|
||||
{"electronic-circuit", 3},
|
||||
{"advanced-circuit", 1}
|
||||
},
|
||||
result = name,
|
||||
requester_paste_multiplier = 4
|
||||
},
|
||||
{
|
||||
type = "item",
|
||||
name = name,
|
||||
icon = entity.icon,
|
||||
flags = {"goes-to-quickbar"},
|
||||
subgroup = "storage",
|
||||
order = "a[items]-b["..name.."]",
|
||||
place_result = name,
|
||||
stack_size = 50
|
||||
}
|
||||
})
|
||||
return entity
|
||||
end
|
||||
|
||||
--adds a recipe to a tech and returns true or if that fails returns false
|
||||
function AddEntityToTech(techName, name)
|
||||
--can't add the recipe to the tech if it doesn't exist
|
||||
if data.raw["technology"][techName] ~= nil then
|
||||
local effects = data.raw["technology"][techName].effects
|
||||
--if another mod removed the effects or made it nil then make a new table to put the recipe in
|
||||
effects = effects or {}
|
||||
--insert the recipe as an unlock when the research is done
|
||||
effects[#effects + 1] = {
|
||||
type = "unlock-recipe",
|
||||
recipe = name
|
||||
}
|
||||
--if a new table for the effects is made then the effects has to be attached to the
|
||||
-- tech again because the table won't otherwise be owned by the tech
|
||||
data.raw["technology"][techName].effects = effects
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--make chests
|
||||
MakeLogisticEntity(table.deepcopy(data.raw["logistic-container"]["logistic-chest-requester"]), OUTPUT_CHEST_NAME, OUTPUT_CHEST_PICTURE_PATH, { "picture" }, OUTPUT_CHEST_ICON_PATH)
|
||||
MakeLogisticEntity(table.deepcopy(data.raw["container"]["iron-chest"]), INPUT_CHEST_NAME, INPUT_CHEST_PICTURE_PATH, { "picture" }, INPUT_CHEST_ICON_PATH)
|
||||
|
||||
--make tanks
|
||||
MakeLogisticEntity(table.deepcopy(data.raw["storage-tank"]["storage-tank"]), INPUT_TANK_NAME, INPUT_TANK_PICTURE_PATH, { "pictures", "picture", "sheet" }, INPUT_TANK_ICON_PATH)
|
||||
|
||||
--------------------------------------------------------
|
||||
--[[This section is purely to create the output tank]]--
|
||||
--------------------------------------------------------
|
||||
|
||||
local CRAFING_FLUID_CATEGORY_NAME = "crafting-fluids"
|
||||
|
||||
data:extend(
|
||||
{
|
||||
{
|
||||
type = "recipe-category",
|
||||
name = CRAFING_FLUID_CATEGORY_NAME
|
||||
}
|
||||
})
|
||||
|
||||
local fluidCreator = MakeLogisticEntity(table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"]), OUTPUT_TANK_NAME, OUTPUT_TANK_PICTURE_PATH, { "animation" }, OUTPUT_TANK_ICON_PATH)
|
||||
fluidCreator.fluid_boxes =
|
||||
{
|
||||
{
|
||||
production_type = "output",
|
||||
pipe_picture = assembler3pipepictures(),
|
||||
pipe_covers = pipecoverspictures(),
|
||||
base_area = 250,
|
||||
base_level = 1,
|
||||
pipe_connections =
|
||||
{
|
||||
{
|
||||
type="output", position = {0, 2}
|
||||
}
|
||||
}
|
||||
},
|
||||
off_when_no_fluid_recipe = false
|
||||
}
|
||||
fluidCreator.crafting_categories = {CRAFING_FLUID_CATEGORY_NAME}
|
||||
fluidCreator.energy_usage = "1kW"
|
||||
fluidCreator.ingredient_count = 1
|
||||
fluidCreator.module_specification.module_slots = 0
|
||||
|
||||
for k,v in pairs(data.raw.fluid) do
|
||||
data:extend(
|
||||
{
|
||||
{
|
||||
type = "recipe",
|
||||
name = ("get-"..v.name),
|
||||
icon = v.icon,
|
||||
category = CRAFING_FLUID_CATEGORY_NAME,
|
||||
--localised_name = {v.name},
|
||||
energy_required = 1,
|
||||
subgroup = "barrel",
|
||||
order = "b[fill-crude-oil-barrel]",
|
||||
enabled = true,
|
||||
ingredients = {},
|
||||
results=
|
||||
{
|
||||
{type="fluid", name=v.name, amount=-1}
|
||||
}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- Virtual signals
|
||||
data:extend{
|
||||
{
|
||||
type = "item-subgroup",
|
||||
name = "virtual-signal-clusterio",
|
||||
group = "signals",
|
||||
order = "e"
|
||||
},
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "signal-srctick",
|
||||
icon = "__base__/graphics/icons/signal/signal_grey.png",
|
||||
subgroup = "virtual-signal-clusterio",
|
||||
order = "e[clusterio]-[1srctick]"
|
||||
},
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "signal-srcid",
|
||||
icon = "__base__/graphics/icons/signal/signal_grey.png",
|
||||
subgroup = "virtual-signal-clusterio",
|
||||
order = "e[clusterio]-[2srcid]"
|
||||
},
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "signal-localid",
|
||||
icon = "__base__/graphics/icons/signal/signal_grey.png",
|
||||
subgroup = "virtual-signal-clusterio",
|
||||
order = "e[clusterio]-[3localid]"
|
||||
},
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "signal-unixtime",
|
||||
icon = "__base__/graphics/icons/signal/signal_grey.png",
|
||||
subgroup = "virtual-signal-clusterio",
|
||||
order = "e[clusterio]-[4unixtime]"
|
||||
},
|
||||
}
|
||||
|
||||
-- TX Combinator
|
||||
local tx = table.deepcopy(data.raw["decider-combinator"]["decider-combinator"])
|
||||
tx.name = TX_COMBINATOR_NAME
|
||||
tx.minable.result = TX_COMBINATOR_NAME
|
||||
data:extend{
|
||||
tx,
|
||||
{
|
||||
type = "item",
|
||||
name = TX_COMBINATOR_NAME,
|
||||
icon = tx.icon,
|
||||
flags = {"goes-to-quickbar"},
|
||||
subgroup = "storage",
|
||||
place_result=TX_COMBINATOR_NAME,
|
||||
order = "a[items]-b["..TX_COMBINATOR_NAME.."]",
|
||||
stack_size = 50,
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = TX_COMBINATOR_NAME,
|
||||
enabled = true, -- TODO do this on a tech somewhere
|
||||
ingredients =
|
||||
{
|
||||
{"decider-combinator", 1},
|
||||
{"electronic-circuit", 3},
|
||||
{"advanced-circuit", 1}
|
||||
},
|
||||
result = TX_COMBINATOR_NAME,
|
||||
requester_paste_multiplier = 1
|
||||
},
|
||||
}
|
||||
|
||||
-- RX Combinator
|
||||
local rx = table.deepcopy(data.raw["constant-combinator"]["constant-combinator"])
|
||||
rx.name = RX_COMBINATOR_NAME
|
||||
rx.minable.result = RX_COMBINATOR_NAME
|
||||
rx.item_slot_count = 100
|
||||
data:extend{
|
||||
rx,
|
||||
{
|
||||
type = "item",
|
||||
name = RX_COMBINATOR_NAME,
|
||||
icon = rx.icon,
|
||||
flags = {"goes-to-quickbar"},
|
||||
subgroup = "storage",
|
||||
place_result=RX_COMBINATOR_NAME,
|
||||
order = "a[items]-b["..RX_COMBINATOR_NAME.."]",
|
||||
stack_size = 50,
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = RX_COMBINATOR_NAME,
|
||||
enabled = true, -- TODO do this on a tech somewhere
|
||||
ingredients =
|
||||
{
|
||||
{"constant-combinator", 1},
|
||||
{"electronic-circuit", 3},
|
||||
{"advanced-circuit", 1}
|
||||
},
|
||||
result = RX_COMBINATOR_NAME,
|
||||
requester_paste_multiplier = 1
|
||||
},
|
||||
}
|
||||
-- Inventory Combinator
|
||||
local inv = table.deepcopy(data.raw["constant-combinator"]["constant-combinator"])
|
||||
inv.name = INV_COMBINATOR_NAME
|
||||
inv.minable.result = INV_COMBINATOR_NAME
|
||||
inv.item_slot_count = 100
|
||||
data:extend{
|
||||
inv,
|
||||
{
|
||||
type = "item",
|
||||
name = INV_COMBINATOR_NAME,
|
||||
icon = inv.icon,
|
||||
flags = {"goes-to-quickbar"},
|
||||
subgroup = "storage",
|
||||
place_result=INV_COMBINATOR_NAME,
|
||||
order = "a[items]-b["..INV_COMBINATOR_NAME.."]",
|
||||
stack_size = 50,
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = INV_COMBINATOR_NAME,
|
||||
enabled = true, -- TODO do this on a tech somewhere
|
||||
ingredients =
|
||||
{
|
||||
{"constant-combinator", 1},
|
||||
{"electronic-circuit", 3},
|
||||
{"advanced-circuit", 1}
|
||||
},
|
||||
result = INV_COMBINATOR_NAME,
|
||||
requester_paste_multiplier = 1
|
||||
},
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 227 B |
@@ -1,11 +0,0 @@
|
||||
|
||||
{
|
||||
"name": "clusterio",
|
||||
"title": "Clusterio",
|
||||
"version": "0.0.3",
|
||||
"date": "19-08-2016",
|
||||
"author": "Danielv123 & Keyboardhack & justarandomgeek",
|
||||
"dependencies": ["base >= 0.13"],
|
||||
"factorio_version": "0.14",
|
||||
"description": "Adds 2 chests to transfer items between saves and servers over the internet."
|
||||
}
|
||||
@@ -1,851 +0,0 @@
|
||||
-- Simple JSON encoding and decoding in pure Lua.
|
||||
--
|
||||
-- Copyright 2010-2016 Jeffrey Friedl
|
||||
-- http://regex.info/blog/
|
||||
-- Latest version: http://regex.info/blog/lua/json
|
||||
--
|
||||
-- This code is released under a Creative Commons CC-BY "Attribution" License:
|
||||
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
|
||||
--
|
||||
-- It can be used for any purpose so long as the copyright notice above,
|
||||
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
|
||||
-- maintained. Enjoy.
|
||||
--
|
||||
local VERSION = 20160728.17 -- version history at end of file
|
||||
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20160728.17 ]-"
|
||||
|
||||
--
|
||||
-- The 'AUTHOR_NOTE' variable exists so that information about the source
|
||||
-- of the package is maintained even in compiled versions. It's also
|
||||
-- included in OBJDEF below mostly to quiet warnings about unused variables.
|
||||
--
|
||||
local OBJDEF = {
|
||||
VERSION = VERSION,
|
||||
AUTHOR_NOTE = AUTHOR_NOTE,
|
||||
}
|
||||
|
||||
local default_pretty_indent = " "
|
||||
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
|
||||
|
||||
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
|
||||
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
|
||||
|
||||
function OBJDEF:newArray(tbl)
|
||||
return setmetatable(tbl or {}, isArray)
|
||||
end
|
||||
|
||||
function OBJDEF:newObject(tbl)
|
||||
return setmetatable(tbl or {}, isObject)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
local function getnum(op)
|
||||
return type(op) == 'number' and op or op.N
|
||||
end
|
||||
|
||||
local isNumber = {
|
||||
__index = isNumber,
|
||||
|
||||
__tostring = function(T) return T.S end,
|
||||
__unm = function(op) return getnum(op) end,
|
||||
|
||||
__concat = function(op1, op2) return tostring(op1) .. tostring(op2) end,
|
||||
__add = function(op1, op2) return getnum(op1) + getnum(op2) end,
|
||||
__sub = function(op1, op2) return getnum(op1) - getnum(op2) end,
|
||||
__mul = function(op1, op2) return getnum(op1) * getnum(op2) end,
|
||||
__div = function(op1, op2) return getnum(op1) / getnum(op2) end,
|
||||
__mod = function(op1, op2) return getnum(op1) % getnum(op2) end,
|
||||
__pow = function(op1, op2) return getnum(op1) ^ getnum(op2) end,
|
||||
__lt = function(op1, op2) return getnum(op1) < getnum(op2) end,
|
||||
__eq = function(op1, op2) return getnum(op1) == getnum(op2) end,
|
||||
__le = function(op1, op2) return getnum(op1) <= getnum(op2) end,
|
||||
}
|
||||
|
||||
function OBJDEF:asNumber(item)
|
||||
|
||||
if getmetatable(item) == isNumber then
|
||||
-- it's already a JSON number object.
|
||||
return item
|
||||
elseif type(item) == 'table' and type(item.S) == 'string' and type(item.N) == 'number' then
|
||||
-- it's a number-object table that lost its metatable, so give it one
|
||||
return setmetatable(item, isNumber)
|
||||
else
|
||||
-- the normal situation... given a number or a string representation of a number....
|
||||
local holder = {
|
||||
S = tostring(item), -- S is the representation of the number as a string, which remains precise
|
||||
N = tonumber(item), -- N is the number as a Lua number.
|
||||
}
|
||||
return setmetatable(holder, isNumber)
|
||||
end
|
||||
end
|
||||
|
||||
local function unicode_codepoint_as_utf8(codepoint)
|
||||
--
|
||||
-- codepoint is a number
|
||||
--
|
||||
if codepoint <= 127 then
|
||||
return string.char(codepoint)
|
||||
|
||||
elseif codepoint <= 2047 then
|
||||
--
|
||||
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
|
||||
--
|
||||
local highpart = math.floor(codepoint / 0x40)
|
||||
local lowpart = codepoint - (0x40 * highpart)
|
||||
return string.char(0xC0 + highpart,
|
||||
0x80 + lowpart)
|
||||
|
||||
elseif codepoint <= 65535 then
|
||||
--
|
||||
-- 1110yyyy 10yyyyxx 10xxxxxx
|
||||
--
|
||||
local highpart = math.floor(codepoint / 0x1000)
|
||||
local remainder = codepoint - 0x1000 * highpart
|
||||
local midpart = math.floor(remainder / 0x40)
|
||||
local lowpart = remainder - 0x40 * midpart
|
||||
|
||||
highpart = 0xE0 + highpart
|
||||
midpart = 0x80 + midpart
|
||||
lowpart = 0x80 + lowpart
|
||||
|
||||
--
|
||||
-- Check for an invalid character (thanks Andy R. at Adobe).
|
||||
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
|
||||
--
|
||||
if ( highpart == 0xE0 and midpart < 0xA0 ) or
|
||||
( highpart == 0xED and midpart > 0x9F ) or
|
||||
( highpart == 0xF0 and midpart < 0x90 ) or
|
||||
( highpart == 0xF4 and midpart > 0x8F )
|
||||
then
|
||||
return "?"
|
||||
else
|
||||
return string.char(highpart,
|
||||
midpart,
|
||||
lowpart)
|
||||
end
|
||||
|
||||
else
|
||||
--
|
||||
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
|
||||
--
|
||||
local highpart = math.floor(codepoint / 0x40000)
|
||||
local remainder = codepoint - 0x40000 * highpart
|
||||
local midA = math.floor(remainder / 0x1000)
|
||||
remainder = remainder - 0x1000 * midA
|
||||
local midB = math.floor(remainder / 0x40)
|
||||
local lowpart = remainder - 0x40 * midB
|
||||
|
||||
return string.char(0xF0 + highpart,
|
||||
0x80 + midA,
|
||||
0x80 + midB,
|
||||
0x80 + lowpart)
|
||||
end
|
||||
end
|
||||
|
||||
function OBJDEF:onDecodeError(message, text, location, etc)
|
||||
if text then
|
||||
if location then
|
||||
message = string.format("%s at char %d of: %s", message, location, text)
|
||||
else
|
||||
message = string.format("%s: %s", message, text)
|
||||
end
|
||||
end
|
||||
|
||||
if etc ~= nil then
|
||||
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
|
||||
end
|
||||
|
||||
if self.assert then
|
||||
self.assert(false, message)
|
||||
else
|
||||
assert(false, message)
|
||||
end
|
||||
end
|
||||
|
||||
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
|
||||
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
|
||||
|
||||
function OBJDEF:onEncodeError(message, etc)
|
||||
if etc ~= nil then
|
||||
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
|
||||
end
|
||||
|
||||
if self.assert then
|
||||
self.assert(false, message)
|
||||
else
|
||||
assert(false, message)
|
||||
end
|
||||
end
|
||||
|
||||
local function grok_number(self, text, start, options)
|
||||
--
|
||||
-- Grab the integer part
|
||||
--
|
||||
local integer_part = text:match('^-?[1-9]%d*', start)
|
||||
or text:match("^-?0", start)
|
||||
|
||||
if not integer_part then
|
||||
self:onDecodeError("expected number", text, start, options.etc)
|
||||
end
|
||||
|
||||
local i = start + integer_part:len()
|
||||
|
||||
--
|
||||
-- Grab an optional decimal part
|
||||
--
|
||||
local decimal_part = text:match('^%.%d+', i) or ""
|
||||
|
||||
i = i + decimal_part:len()
|
||||
|
||||
--
|
||||
-- Grab an optional exponential part
|
||||
--
|
||||
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
|
||||
|
||||
i = i + exponent_part:len()
|
||||
|
||||
local full_number_text = integer_part .. decimal_part .. exponent_part
|
||||
|
||||
if options.decodeNumbersAsObjects then
|
||||
return OBJDEF:asNumber(full_number_text), i
|
||||
end
|
||||
|
||||
--
|
||||
-- If we're told to stringify under certain conditions, so do.
|
||||
-- We punt a bit when there's an exponent by just stringifying no matter what.
|
||||
-- I suppose we should really look to see whether the exponent is actually big enough one
|
||||
-- way or the other to trip stringification, but I'll be lazy about it until someone asks.
|
||||
--
|
||||
if (options.decodeIntegerStringificationLength
|
||||
and
|
||||
(integer_part:len() >= options.decodeIntegerStringificationLength or exponent_part:len() > 0))
|
||||
|
||||
or
|
||||
|
||||
(options.decodeDecimalStringificationLength
|
||||
and
|
||||
(decimal_part:len() >= options.decodeDecimalStringificationLength or exponent_part:len() > 0))
|
||||
then
|
||||
return full_number_text, i -- this returns the exact string representation seen in the original JSON
|
||||
end
|
||||
|
||||
|
||||
|
||||
local as_number = tonumber(full_number_text)
|
||||
|
||||
if not as_number then
|
||||
self:onDecodeError("bad number", text, start, options.etc)
|
||||
end
|
||||
|
||||
return as_number, i
|
||||
end
|
||||
|
||||
|
||||
local function grok_string(self, text, start, options)
|
||||
|
||||
if text:sub(start,start) ~= '"' then
|
||||
self:onDecodeError("expected string's opening quote", text, start, options.etc)
|
||||
end
|
||||
|
||||
local i = start + 1 -- +1 to bypass the initial quote
|
||||
local text_len = text:len()
|
||||
local VALUE = ""
|
||||
while i <= text_len do
|
||||
local c = text:sub(i,i)
|
||||
if c == '"' then
|
||||
return VALUE, i + 1
|
||||
end
|
||||
if c ~= '\\' then
|
||||
VALUE = VALUE .. c
|
||||
i = i + 1
|
||||
elseif text:match('^\\b', i) then
|
||||
VALUE = VALUE .. "\b"
|
||||
i = i + 2
|
||||
elseif text:match('^\\f', i) then
|
||||
VALUE = VALUE .. "\f"
|
||||
i = i + 2
|
||||
elseif text:match('^\\n', i) then
|
||||
VALUE = VALUE .. "\n"
|
||||
i = i + 2
|
||||
elseif text:match('^\\r', i) then
|
||||
VALUE = VALUE .. "\r"
|
||||
i = i + 2
|
||||
elseif text:match('^\\t', i) then
|
||||
VALUE = VALUE .. "\t"
|
||||
i = i + 2
|
||||
else
|
||||
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
|
||||
if hex then
|
||||
i = i + 6 -- bypass what we just read
|
||||
|
||||
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
|
||||
-- followed by another in a specific range, it'll be a two-code surrogate pair.
|
||||
local codepoint = tonumber(hex, 16)
|
||||
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
|
||||
-- it's a hi surrogate... see whether we have a following low
|
||||
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
|
||||
if lo_surrogate then
|
||||
i = i + 6 -- bypass the low surrogate we just read
|
||||
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
|
||||
else
|
||||
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
|
||||
end
|
||||
end
|
||||
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
|
||||
|
||||
else
|
||||
|
||||
-- just pass through what's escaped
|
||||
VALUE = VALUE .. text:match('^\\(.)', i)
|
||||
i = i + 2
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self:onDecodeError("unclosed string", text, start, options.etc)
|
||||
end
|
||||
|
||||
local function skip_whitespace(text, start)
|
||||
|
||||
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
|
||||
if match_end then
|
||||
return match_end + 1
|
||||
else
|
||||
return start
|
||||
end
|
||||
end
|
||||
|
||||
local grok_one -- assigned later
|
||||
|
||||
local function grok_object(self, text, start, options)
|
||||
|
||||
if text:sub(start,start) ~= '{' then
|
||||
self:onDecodeError("expected '{'", text, start, options.etc)
|
||||
end
|
||||
|
||||
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
|
||||
|
||||
local VALUE = self.strictTypes and self:newObject { } or { }
|
||||
|
||||
if text:sub(i,i) == '}' then
|
||||
return VALUE, i + 1
|
||||
end
|
||||
local text_len = text:len()
|
||||
while i <= text_len do
|
||||
local key, new_i = grok_string(self, text, i, options)
|
||||
|
||||
i = skip_whitespace(text, new_i)
|
||||
|
||||
if text:sub(i, i) ~= ':' then
|
||||
self:onDecodeError("expected colon", text, i, options.etc)
|
||||
end
|
||||
|
||||
i = skip_whitespace(text, i + 1)
|
||||
|
||||
local new_val, new_i = grok_one(self, text, i, options)
|
||||
|
||||
VALUE[key] = new_val
|
||||
|
||||
--
|
||||
-- Expect now either '}' to end things, or a ',' to allow us to continue.
|
||||
--
|
||||
i = skip_whitespace(text, new_i)
|
||||
|
||||
local c = text:sub(i,i)
|
||||
|
||||
if c == '}' then
|
||||
return VALUE, i + 1
|
||||
end
|
||||
|
||||
if text:sub(i, i) ~= ',' then
|
||||
self:onDecodeError("expected comma or '}'", text, i, options.etc)
|
||||
end
|
||||
|
||||
i = skip_whitespace(text, i + 1)
|
||||
end
|
||||
|
||||
self:onDecodeError("unclosed '{'", text, start, options.etc)
|
||||
end
|
||||
|
||||
local function grok_array(self, text, start, options)
|
||||
if text:sub(start,start) ~= '[' then
|
||||
self:onDecodeError("expected '['", text, start, options.etc)
|
||||
end
|
||||
|
||||
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
|
||||
local VALUE = self.strictTypes and self:newArray { } or { }
|
||||
if text:sub(i,i) == ']' then
|
||||
return VALUE, i + 1
|
||||
end
|
||||
|
||||
local VALUE_INDEX = 1
|
||||
|
||||
local text_len = text:len()
|
||||
while i <= text_len do
|
||||
local val, new_i = grok_one(self, text, i, options)
|
||||
|
||||
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
|
||||
VALUE[VALUE_INDEX] = val
|
||||
VALUE_INDEX = VALUE_INDEX + 1
|
||||
|
||||
i = skip_whitespace(text, new_i)
|
||||
|
||||
--
|
||||
-- Expect now either ']' to end things, or a ',' to allow us to continue.
|
||||
--
|
||||
local c = text:sub(i,i)
|
||||
if c == ']' then
|
||||
return VALUE, i + 1
|
||||
end
|
||||
if text:sub(i, i) ~= ',' then
|
||||
self:onDecodeError("expected comma or '['", text, i, options.etc)
|
||||
end
|
||||
i = skip_whitespace(text, i + 1)
|
||||
end
|
||||
self:onDecodeError("unclosed '['", text, start, options.etc)
|
||||
end
|
||||
|
||||
|
||||
grok_one = function(self, text, start, options)
|
||||
-- Skip any whitespace
|
||||
start = skip_whitespace(text, start)
|
||||
|
||||
if start > text:len() then
|
||||
self:onDecodeError("unexpected end of string", text, nil, options.etc)
|
||||
end
|
||||
|
||||
if text:find('^"', start) then
|
||||
return grok_string(self, text, start, options.etc)
|
||||
|
||||
elseif text:find('^[-0123456789 ]', start) then
|
||||
return grok_number(self, text, start, options)
|
||||
|
||||
elseif text:find('^%{', start) then
|
||||
return grok_object(self, text, start, options)
|
||||
|
||||
elseif text:find('^%[', start) then
|
||||
return grok_array(self, text, start, options)
|
||||
|
||||
elseif text:find('^true', start) then
|
||||
return true, start + 4
|
||||
|
||||
elseif text:find('^false', start) then
|
||||
return false, start + 5
|
||||
|
||||
elseif text:find('^null', start) then
|
||||
return nil, start + 4
|
||||
|
||||
else
|
||||
self:onDecodeError("can't parse JSON", text, start, options.etc)
|
||||
end
|
||||
end
|
||||
|
||||
function OBJDEF:decode(text, etc, options)
|
||||
--
|
||||
-- If the user didn't pass in a table of decode options, make an empty one.
|
||||
--
|
||||
if type(options) ~= 'table' then
|
||||
options = {}
|
||||
end
|
||||
|
||||
--
|
||||
-- If they passed in an 'etc' argument, stuff it into the options.
|
||||
-- (If not, any 'etc' field in the options they passed in remains to be used)
|
||||
--
|
||||
if etc ~= nil then
|
||||
options.etc = etc
|
||||
end
|
||||
|
||||
|
||||
if type(self) ~= 'table' or self.__index ~= OBJDEF then
|
||||
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, options.etc)
|
||||
end
|
||||
|
||||
if text == nil then
|
||||
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, options.etc)
|
||||
elseif type(text) ~= 'string' then
|
||||
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, options.etc)
|
||||
end
|
||||
|
||||
if text:match('^%s*$') then
|
||||
return nil
|
||||
end
|
||||
|
||||
if text:match('^%s*<') then
|
||||
-- Can't be JSON... we'll assume it's HTML
|
||||
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, options.etc)
|
||||
end
|
||||
|
||||
--
|
||||
-- Ensure that it's not UTF-32 or UTF-16.
|
||||
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
|
||||
-- but this package can't handle them.
|
||||
--
|
||||
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
|
||||
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, options.etc)
|
||||
end
|
||||
|
||||
--
|
||||
-- apply global options
|
||||
--
|
||||
if options.decodeNumbersAsObjects == nil then
|
||||
options.decodeNumbersAsObjects = self.decodeNumbersAsObjects
|
||||
end
|
||||
if options.decodeIntegerStringificationLength == nil then
|
||||
options.decodeIntegerStringificationLength = self.decodeIntegerStringificationLength
|
||||
end
|
||||
if options.decodeDecimalStringificationLength == nil then
|
||||
options.decodeDecimalStringificationLength = self.decodeDecimalStringificationLength
|
||||
end
|
||||
|
||||
local success, value = pcall(grok_one, self, text, 1, options)
|
||||
|
||||
if success then
|
||||
return value
|
||||
else
|
||||
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
|
||||
if self.assert then
|
||||
self.assert(false, value)
|
||||
else
|
||||
assert(false, value)
|
||||
end
|
||||
-- and if we're still here, return a nil and throw the error message on as a second arg
|
||||
return nil, value
|
||||
end
|
||||
end
|
||||
|
||||
local function backslash_replacement_function(c)
|
||||
if c == "\n" then
|
||||
return "\\n"
|
||||
elseif c == "\r" then
|
||||
return "\\r"
|
||||
elseif c == "\t" then
|
||||
return "\\t"
|
||||
elseif c == "\b" then
|
||||
return "\\b"
|
||||
elseif c == "\f" then
|
||||
return "\\f"
|
||||
elseif c == '"' then
|
||||
return '\\"'
|
||||
elseif c == '\\' then
|
||||
return '\\\\'
|
||||
else
|
||||
return string.format("\\u%04x", c:byte())
|
||||
end
|
||||
end
|
||||
|
||||
local chars_to_be_escaped_in_JSON_string
|
||||
= '['
|
||||
.. '"' -- class sub-pattern to match a double quote
|
||||
.. '%\\' -- class sub-pattern to match a backslash
|
||||
.. '%z' -- class sub-pattern to match a null
|
||||
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
|
||||
.. ']'
|
||||
|
||||
|
||||
local LINE_SEPARATOR_as_utf8 = unicode_codepoint_as_utf8(0x2028)
|
||||
local PARAGRAPH_SEPARATOR_as_utf8 = unicode_codepoint_as_utf8(0x2029)
|
||||
local function json_string_literal(value, options)
|
||||
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
|
||||
if options.stringsAreUtf8 then
|
||||
--
|
||||
-- This feels really ugly to just look into a string for the sequence of bytes that we know to be a particular utf8 character,
|
||||
-- but utf8 was designed purposefully to make this kind of thing possible. Still, feels dirty.
|
||||
-- I'd rather decode the byte stream into a character stream, but it's not technically needed so
|
||||
-- not technically worth it.
|
||||
--
|
||||
newval = newval:gsub(LINE_SEPARATOR_as_utf8, '\\u2028'):gsub(PARAGRAPH_SEPARATOR_as_utf8,'\\u2029')
|
||||
end
|
||||
return '"' .. newval .. '"'
|
||||
end
|
||||
|
||||
local function object_or_array(self, T, etc)
|
||||
--
|
||||
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
|
||||
-- object. If there are only numbers, it's a JSON array.
|
||||
--
|
||||
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
|
||||
-- end result is deterministic.
|
||||
--
|
||||
local string_keys = { }
|
||||
local number_keys = { }
|
||||
local number_keys_must_be_strings = false
|
||||
local maximum_number_key
|
||||
|
||||
for key in pairs(T) do
|
||||
if type(key) == 'string' then
|
||||
table.insert(string_keys, key)
|
||||
elseif type(key) == 'number' then
|
||||
table.insert(number_keys, key)
|
||||
if key <= 0 or key >= math.huge then
|
||||
number_keys_must_be_strings = true
|
||||
elseif not maximum_number_key or key > maximum_number_key then
|
||||
maximum_number_key = key
|
||||
end
|
||||
else
|
||||
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
|
||||
end
|
||||
end
|
||||
|
||||
if #string_keys == 0 and not number_keys_must_be_strings then
|
||||
--
|
||||
-- An empty table, or a numeric-only array
|
||||
--
|
||||
if #number_keys > 0 then
|
||||
return nil, maximum_number_key -- an array
|
||||
elseif tostring(T) == "JSON array" then
|
||||
return nil
|
||||
elseif tostring(T) == "JSON object" then
|
||||
return { }
|
||||
else
|
||||
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(string_keys)
|
||||
|
||||
local map
|
||||
if #number_keys > 0 then
|
||||
--
|
||||
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
|
||||
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
|
||||
--
|
||||
|
||||
if self.noKeyConversion then
|
||||
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
|
||||
end
|
||||
|
||||
--
|
||||
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
|
||||
--
|
||||
map = { }
|
||||
for key, val in pairs(T) do
|
||||
map[key] = val
|
||||
end
|
||||
|
||||
table.sort(number_keys)
|
||||
|
||||
--
|
||||
-- Throw numeric keys in there as strings
|
||||
--
|
||||
for _, number_key in ipairs(number_keys) do
|
||||
local string_key = tostring(number_key)
|
||||
if map[string_key] == nil then
|
||||
table.insert(string_keys , string_key)
|
||||
map[string_key] = T[number_key]
|
||||
else
|
||||
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return string_keys, nil, map
|
||||
end
|
||||
|
||||
--
|
||||
-- Encode
|
||||
--
|
||||
-- 'options' is nil, or a table with possible keys:
|
||||
--
|
||||
-- pretty -- If true, return a pretty-printed version.
|
||||
--
|
||||
-- indent -- A string (usually of spaces) used to indent each nested level.
|
||||
--
|
||||
-- align_keys -- If true, align all the keys when formatting a table.
|
||||
--
|
||||
-- null -- If this exists with a string value, table elements with this value are output as JSON null.
|
||||
--
|
||||
-- stringsAreUtf8 -- If true, consider Lua strings not as a sequence of bytes, but as a sequence of UTF-8 characters.
|
||||
-- (Currently, the only practical effect of setting this option is that Unicode LINE and PARAGRAPH
|
||||
-- separators, if found in a string, are encoded with a JSON escape instead of as raw UTF-8.
|
||||
-- The JSON is valid either way, but encoding this way, apparently, allows the resulting JSON
|
||||
-- to also be valid Java.)
|
||||
--
|
||||
--
|
||||
local encode_value -- must predeclare because it calls itself
|
||||
function encode_value(self, value, parents, etc, options, indent, for_key)
|
||||
|
||||
--
|
||||
-- keys in a JSON object can never be null, so we don't even consider options.null when converting a key value
|
||||
--
|
||||
if value == nil or (not for_key and options and options.null and value == options.null) then
|
||||
return 'null'
|
||||
|
||||
elseif type(value) == 'string' then
|
||||
return json_string_literal(value, options)
|
||||
|
||||
elseif type(value) == 'number' then
|
||||
if value ~= value then
|
||||
--
|
||||
-- NaN (Not a Number).
|
||||
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
|
||||
--
|
||||
return "null"
|
||||
elseif value >= math.huge then
|
||||
--
|
||||
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
|
||||
-- really be a package option. Note: at least with some implementations, positive infinity
|
||||
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
|
||||
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
|
||||
-- case first.
|
||||
--
|
||||
return "1e+9999"
|
||||
elseif value <= -math.huge then
|
||||
--
|
||||
-- Negative infinity.
|
||||
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
|
||||
--
|
||||
return "-1e+9999"
|
||||
else
|
||||
return tostring(value)
|
||||
end
|
||||
|
||||
elseif type(value) == 'boolean' then
|
||||
return tostring(value)
|
||||
|
||||
elseif type(value) ~= 'table' then
|
||||
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
|
||||
|
||||
elseif getmetatable(value) == isNumber then
|
||||
return tostring(value)
|
||||
else
|
||||
--
|
||||
-- A table to be converted to either a JSON object or array.
|
||||
--
|
||||
local T = value
|
||||
|
||||
if type(options) ~= 'table' then
|
||||
options = {}
|
||||
end
|
||||
if type(indent) ~= 'string' then
|
||||
indent = ""
|
||||
end
|
||||
|
||||
if parents[T] then
|
||||
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
|
||||
else
|
||||
parents[T] = true
|
||||
end
|
||||
|
||||
local result_value
|
||||
|
||||
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
|
||||
if maximum_number_key then
|
||||
--
|
||||
-- An array...
|
||||
--
|
||||
local ITEMS = { }
|
||||
for i = 1, maximum_number_key do
|
||||
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
|
||||
end
|
||||
|
||||
if options.pretty then
|
||||
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
|
||||
else
|
||||
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
|
||||
end
|
||||
|
||||
elseif object_keys then
|
||||
--
|
||||
-- An object
|
||||
--
|
||||
local TT = map or T
|
||||
|
||||
if options.pretty then
|
||||
|
||||
local KEYS = { }
|
||||
local max_key_length = 0
|
||||
for _, key in ipairs(object_keys) do
|
||||
local encoded = encode_value(self, tostring(key), parents, etc, options, indent, true)
|
||||
if options.align_keys then
|
||||
max_key_length = math.max(max_key_length, #encoded)
|
||||
end
|
||||
table.insert(KEYS, encoded)
|
||||
end
|
||||
local key_indent = indent .. tostring(options.indent or "")
|
||||
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
|
||||
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
|
||||
|
||||
local COMBINED_PARTS = { }
|
||||
for i, key in ipairs(object_keys) do
|
||||
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
|
||||
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
|
||||
end
|
||||
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
|
||||
|
||||
else
|
||||
|
||||
local PARTS = { }
|
||||
for _, key in ipairs(object_keys) do
|
||||
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
|
||||
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent, true)
|
||||
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
|
||||
end
|
||||
result_value = "{" .. table.concat(PARTS, ",") .. "}"
|
||||
|
||||
end
|
||||
else
|
||||
--
|
||||
-- An empty array/object... we'll treat it as an array, though it should really be an option
|
||||
--
|
||||
result_value = "[]"
|
||||
end
|
||||
|
||||
parents[T] = false
|
||||
return result_value
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function OBJDEF:encode(value, etc, options)
|
||||
if type(self) ~= 'table' or self.__index ~= OBJDEF then
|
||||
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
|
||||
end
|
||||
|
||||
--
|
||||
-- If the user didn't pass in a table of decode options, make an empty one.
|
||||
--
|
||||
if type(options) ~= 'table' then
|
||||
options = {}
|
||||
end
|
||||
|
||||
return encode_value(self, value, {}, etc, options)
|
||||
end
|
||||
|
||||
function OBJDEF:encode_pretty(value, etc, options)
|
||||
if type(self) ~= 'table' or self.__index ~= OBJDEF then
|
||||
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
|
||||
end
|
||||
|
||||
--
|
||||
-- If the user didn't pass in a table of decode options, use the default pretty ones
|
||||
--
|
||||
if type(options) ~= 'table' then
|
||||
options = default_pretty_options
|
||||
end
|
||||
|
||||
return encode_value(self, value, {}, etc, options)
|
||||
end
|
||||
|
||||
function OBJDEF.__tostring()
|
||||
return "JSON encode/decode package"
|
||||
end
|
||||
|
||||
OBJDEF.__index = OBJDEF
|
||||
|
||||
function OBJDEF:new(args)
|
||||
local new = { }
|
||||
|
||||
if args then
|
||||
for key, val in pairs(args) do
|
||||
new[key] = val
|
||||
end
|
||||
end
|
||||
|
||||
return setmetatable(new, OBJDEF)
|
||||
end
|
||||
|
||||
return OBJDEF:new()
|
||||
@@ -1,22 +0,0 @@
|
||||
[entity-name]
|
||||
put-chest=Put chest
|
||||
get-chest=Get chest
|
||||
put-tank=Put tank
|
||||
get-tank=Get tank
|
||||
put-combinator=Transmit combinator
|
||||
get-combinator=Receive combinator
|
||||
inventory-combinator=Inventory combinator
|
||||
|
||||
[item-name]
|
||||
put-chest=Put chest
|
||||
get-chest=Get chest
|
||||
put-tank=Put tank
|
||||
get-tank=Get tank
|
||||
put-combinator=Transmit combinator
|
||||
get-combinator=Receive combinator
|
||||
inventory-combinator=Inventory combinator
|
||||
|
||||
[virtual-signal-name]
|
||||
signal-srctick=Source World Tick
|
||||
signal-srcid=Source World ID
|
||||
signal-localid=Local World ID
|
||||
@@ -2,6 +2,9 @@
|
||||
"__comment": "Where factorio folder. Should be in the same folder as this config file.",
|
||||
"factorioDirectory": "factorio",
|
||||
|
||||
"__comment": "IP players should connect to to join your servers, should be portforwarded and stuff",
|
||||
"publicIP": "192.168.10.1",
|
||||
|
||||
"__comment": "IP the master web server runs at, can be ignored on the master system",
|
||||
"masterIP": "localhost",
|
||||
"masterPort": 8080,
|
||||
|
||||
@@ -1,24 +1,30 @@
|
||||
// Library for create folder if it does not exist
|
||||
var mkdirp = require("mkdirp");
|
||||
// constants
|
||||
const masterModFolder = "./database/masterMods/"
|
||||
|
||||
// Library for create folder recursively if it does not exist
|
||||
const mkdirp = require("mkdirp");
|
||||
mkdirp.sync("./database");
|
||||
mkdirp.sync(masterModFolder);
|
||||
|
||||
const fs = require("fs")
|
||||
var nedb = require("nedb")
|
||||
var fs = require("fs");
|
||||
// require config.json
|
||||
var config = require('./config');
|
||||
|
||||
var express = require("express");
|
||||
// Required for express post requests
|
||||
var bodyParser = require("body-parser");
|
||||
var fileUpload = require('express-fileupload');
|
||||
var app = express();
|
||||
|
||||
app.use(bodyParser.json());
|
||||
app.use(bodyParser.urlencoded({ extended: true }));
|
||||
app.use(fileUpload());
|
||||
|
||||
// Set folder to serve static content from (the website)
|
||||
app.use(express.static('static'));
|
||||
// Set convenient paths to 3rd party libs like metroUI and jquery from their bower installs
|
||||
// Use this to make it nice an easy to change without touching the HTML in production
|
||||
app.use(express.static('bower_components/metro-dist'));
|
||||
app.use(express.static('bower_components/jquery/dist'));
|
||||
// mod downloads
|
||||
app.use(express.static(masterModFolder));
|
||||
|
||||
// set up database
|
||||
var Datastore = require('nedb');
|
||||
@@ -52,15 +58,54 @@ app.post("/getID", function(req,res) {
|
||||
// time us a unix timestamp we can use to check for how long the server has been unresponsive
|
||||
// we should save that somewhere and give appropriate response
|
||||
if(req.body){
|
||||
slaves[req.body.unique] = req.body
|
||||
console.log("Slave: " + req.body.mac + " : " + req.body.serverPort)
|
||||
slaves[req.body.unique] = req.body;
|
||||
console.log("Slave: " + req.body.mac + " : " + req.body.serverPort+" at " + req.body.publicIP);
|
||||
}
|
||||
});
|
||||
// mod management
|
||||
// should handle uploading and checking if mods are uploaded
|
||||
app.post("/checkMod", function(req,res) {
|
||||
let files = fs.readdirSync(masterModFolder)
|
||||
let found = false;
|
||||
files.forEach(file => {
|
||||
if(file == req.body.modName) {
|
||||
found = true;
|
||||
}
|
||||
});
|
||||
if(!found) {
|
||||
// we don't have mod, plz send
|
||||
res.send(req.body.modName)
|
||||
} else {
|
||||
res.send("found")
|
||||
}
|
||||
res.end()
|
||||
});
|
||||
app.post("/uploadMod", function(req,res) {
|
||||
if (!req.files) {
|
||||
res.send('No files were uploaded.');
|
||||
return;
|
||||
} else {
|
||||
console.log(req.files.file)
|
||||
req.files.file.mv('./database/masterMods/'+req.files.file.name, function(err) {
|
||||
if (err) {
|
||||
res.status(500).send(err);
|
||||
} else {
|
||||
res.send('File uploaded!');
|
||||
console.log("Uploaded mod: " + req.files.file.name)
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
// endpoint for getting information about all our slaves
|
||||
app.get("/slaves", function(req, res) {
|
||||
res.header("Access-Control-Allow-Origin", "*");
|
||||
res.header("Access-Control-Allow-Headers", "Origin, X-Requested-With, Content-Type, Accept");
|
||||
res.send(slaves)
|
||||
let copyOfSlaves = slaves
|
||||
// filter out the rcon password because thats kindof not a safe thing to share
|
||||
for(key in copyOfSlaves) {
|
||||
copyOfSlaves[key].rconPassword = "hidden";
|
||||
}
|
||||
res.send(copyOfSlaves)
|
||||
});
|
||||
|
||||
// endpoint to send items to
|
||||
@@ -71,7 +116,7 @@ app.post("/place", function(req, res) {
|
||||
// save items we get
|
||||
db.items.additem(req.body)
|
||||
// Attempt confirming
|
||||
res.send("success");
|
||||
res.end("success");
|
||||
});
|
||||
|
||||
// endpoint to remove items from DB when client orders items
|
||||
|
||||
+8
-2
@@ -5,7 +5,7 @@
|
||||
"main": "master.js",
|
||||
"scripts": {
|
||||
"test": "nodemon master.js",
|
||||
"start": "echo Run node client.js [instance] to start slaves && node master.js"
|
||||
"start": "echo Run node client.js start [instance] to start slaves && node master.js"
|
||||
},
|
||||
"keywords": [
|
||||
"factorio"
|
||||
@@ -17,12 +17,18 @@
|
||||
"canvasjs": "^1.8.1",
|
||||
"child_process": "^1.0.2",
|
||||
"express": "^4.14.0",
|
||||
"follow-redirects": "^1.2.1",
|
||||
"fs": "0.0.2",
|
||||
"fs-extra": "^1.0.0",
|
||||
"getmac": "^1.2.1",
|
||||
"hash-files": "^1.1.1",
|
||||
"mkdirp": "^0.5.1",
|
||||
"ncp": "^2.0.0",
|
||||
"nedb": "^1.8.0",
|
||||
"needle": "^1.1.0",
|
||||
"portfinder": "^1.0.9",
|
||||
"simple-rcon": "^0.3.1"
|
||||
"request": "^2.79.0",
|
||||
"simple-rcon": "^0.3.1",
|
||||
"sync-request": "^3.0.1"
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user