Merge pull request #1 from TheAIBot/master

Fits perfectly, thank you so much!
This commit is contained in:
Daniel authored and GitHub committed 2016-08-13 11:28:15 +02:00
commit a25d3be98d
18 files changed
+223 -1096

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+11
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@@ -0,0 +1,11 @@
--the chest that a player put things in
INPUT_CHEST_NAME = "put-chest"
INPUT_CHEST_PICTURE_PATH = nil
INPUT_CHEST_ICON_PATH = nil
INPUT_CHEST_FILE = "intput-items.txt"
--the chest that the player get things from
OUTPUT_CHEST_NAME = "get-chest"
OUTPUT_CHEST_PICTURE_PATH = nil
OUTPUT_CHEST_ICON_PATH = nil
OUTPUT_CHEST_FILE = "output-items.txt"
+121 -215
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@@ -1,236 +1,142 @@
script.on_init(function()
if global.timer == nil then
global.timer = 0
end
if global.guitimer == nil then
global.guitimer = 0
end
global.spentItems = {}
global.items = {}
global.items["iron-plate"] = 100
end)
-- GUI functions
--[[
/c game.player.gui.left.clusterio.destroy()
game.player.gui.left.add{type="frame", name="clusterio", caption="Clusterio"}
game.player.gui.left.clusterio.add{type="label", name="clusterioInputLabel", caption="Iron plates: "}
game.player.gui.left.clusterio.add{type="textfield", name="clusterioInput"}
game.player.gui.left.clusterio.add{type="button", name="clusterioButtonSave", caption="Save"}
game.player.gui.left.clusterio.style.maximal_height=10
]]--
global.items = {}
-- request items
script.on_event(defines.events.on_tick, function(event)
if global.guitimer > 1800 then
global.guitimer = 0
-- request spentItems * 2 - items left
for k, v in pairs(spentItems) do
_print(k, v, " | ", (v * 2) - items[k])
game.write_file("order.txt", k .. " " .. (v * 2) - items[k] .. "\n", true)
global.spentItems[k] = 0
end
else
global.guitimer = global.guitimer + 1
end
end)
remote.add_interface("clusterio", {
hello = function() game.player.print("Hi!") end,
import = function(name, value)
_print(name)
_print(value)
if(type(name) == "string" and type(tonumber(value)) == "number") then
if(global.items == nil) then global.items = {} end
global.items[name] = tonumber(value);
require("config")
function HashPosition(position)
return 40000 * (position.y) + position.x
end
function OnBuiltEntity(event)
local entity = event.created_entity
--only add entities that are not ghosts
if entity.type ~= "entity-ghost" then
if entity.name == INPUT_CHEST_NAME then
--if the table hasn't been initialized then do it
global.inputChests = global.inputChests or {}
--add the chests to a lists if these chests so they can be interated over
global.inputChests[HashPosition(entity.position)] = entity
elseif entity.name == OUTPUT_CHEST_NAME then
--if the table hasn't been initialized then do it
global.outputChests = global.outputChests or {}
--add the chests to a lists if these chests so they can be interated over
global.outputChests[HashPosition(entity.position)] = entity
end
end
})
script.on_load(function()
if global.timer == nil then
global.timer = 0
end
function OnKilledEntity(event)
local entity = event.entity
if entity.type ~= "entity-ghost" then
--remove the entities from the tables as they are dead
if entity.name == INPUT_CHEST_NAME then
global.inputChests[HashPosition(entity.position)] = nil
elseif entity.name == OUTPUT_CHEST_NAME then
global.outputChests[HashPosition(entity.position)] = nil
end
end
if global.guitimer == nil then
global.guitimer = 0
end
if global.spentItems == nil then
global.spentItems = {}
end
global.items = {}
end)
script.on_event(defines.events.on_tick, function(event)
if global.timer > 9 then
global.timer = 0
voidChests()
else
global.timer = global.timer + 1
end
end)
end
--[[ Thing Creation Events ]]--
script.on_event(defines.events.on_built_entity, function(event)
if event.created_entity.name == "c-inv_voidChest" then
if global.voidChests == nil then global.voidChests = {} end
table.insert(global.voidChests, event.created_entity)
end
OnBuiltEntity(event)
end)
script.on_event(defines.events.on_robot_built_entity, function(event)
OnBuiltEntity(event)
end)
function voidChests()
if global.voidChests ~= nil then
for i = 1, #global.voidChests do
if global.voidChests[i].valid then
local chest = global.voidChests[i].get_inventory(1)
if global.voidChests[i].get_inventory(defines.inventory.chest).get_contents() ~= nil then
for k,v in pairs(global.voidChests[i].get_inventory(defines.inventory.chest).get_contents()) do
-- WTF, string conectation in lua is done with .. instead of +?
game.write_file("output.txt", k .. " " .. v .. "\n", true)
end
end
global.voidChests[i].clear_items_inside()
else
table.remove(global.voidChests, i)
break
end
end
end
end
-- spawn belts
local belts
local spawn_item = "iron-ore"
local chest_detection_rate = 50
remote.add_interface("spawnbelt", {
setitem = function(item)
global.spawn_item = item;
spawn_item = global.spawn_item;
end
})
script.on_load(function(event)
if global.belts ~= nil then
belts = global.belts;
script.on_event(defines.events.on_tick, tick_belts);
end
if global.spawn_item ~= nil then
spawn_item = global.spawn_item;
end
--[[ Thing Killing Events ]]--
script.on_event(defines.events.on_entity_died, function(event)
OnKilledEntity(event)
end)
script.on_event(defines.events.on_robot_pre_mined, function(event)
OnKilledEntity(event)
end)
script.on_event(defines.events.on_preplayer_mined_item, function(event)
OnKilledEntity(event)
end)
script.on_event(defines.events.on_built_entity, function(event)
if event.created_entity.name == "spawn-belt"
or event.created_entity.name == "void-belt" then
initalize_globals();
new_belt = {};
new_belt["entity"] = event.created_entity;
new_belt["item"] = spawn_item;
new_belt["chest"] = nil;
table.insert(belts, new_belt)
end
script.on_event(defines.events.on_tick, function(event)
global.inputChests = global.inputChests or {}
global.outputChests = global.outputChests or {}
HandleInputChests()
HandleOutputChests()
end)
function _print(...)
local args = { n = select("#", ...); ... };
local string = "";
for i, player in pairs(game.players) do
for i = 1, args.n do
string = string .. serpent.block(args[i]) .. "\t";
end
player.print(string);
end
end
function initalize_globals()
if global.belts == nil then
global.belts = {};
global.pumps = {};
belts = global.belts;
pumps = global.pumps;
script.on_event(defines.events.on_tick, tick_belts)
end
end
function destroy_globals()
if #global.belts == 0 then
belts = nil;
pumps = nil;
global.pumps = nil;
global.pumps = nil;
script.on_event(defines.events.on_tick, nil);
end
end
function tick_belts(tick)
for k, belt in ipairs(belts) do
if belt.entity.valid ~= true then
table.remove(belts, k)
destroy_globals();
else
if belt.entity.name == "spawn-belt" then
-- On a lower interval rate, look for chests behind the belt to copy item type
if tick.tick % chest_detection_rate == 0 then
x = belt.entity.position.x;
y = belt.entity.position.y;
if belt.entity.direction == 0 then
y = y + 1;
elseif belt.entity.direction == 2 then
x = x - 1;
elseif belt.entity.direction == 4 then
y = y - 1;
elseif belt.entity.direction == 6 then
x = x + 1;
end
chests = belt.entity.surface.find_entities_filtered({area = {{x,y},{x,y}}, type="container"});
if #chests > 0 then
inventory = chests[1].get_inventory(defines.inventory.chest);
if inventory ~= nil
and inventory.valid == true
and inventory.is_empty() == false
and inventory[1].valid == true
and inventory[1].valid_for_read == true then
belt.item = inventory[1].name;
function HandleInputChests()
local linesToWriteToFile = {}
for k, v in pairs(global.inputChests) do
if v.valid then
--get the content of the chest
local items = v.get_inventory(defines.inventory.chest).get_contents()
--write everything to the file
for itemName, itemCount in pairs(items) do
linesToWriteToFile[#linesToWriteToFile + 1] = itemName..", "..itemCount.."\n"
end
end
-- clear the inventory
v.get_inventory(defines.inventory.chest).clear()
end
-- Fill the belt with selected item
line1 = belt.entity.get_transport_line(1);
if line1.can_insert_at_back() then
if(global.items ~= nil and global.spentItems ~= nil) then
if(global.items[belt.item] ~= nil and global.spentItems[belt.item] ~= nil) then
if(global.items[belt.item] > 1) then
global.items[belt.item] = global.items[belt.item] - 1;
global.spentItems[belt.item] = global.spentItems[belt.item] + 1;
line1.insert_at_back({name = belt.item});
end
if #linesToWriteToFile > 0 then
--only write to file once as i/o is slow
--it's much faster to concatenate all the lines with table.concat
--instead of doing it with the .. operator
game.write_file(INPUT_CHEST_FILE, table.concat(linesToWriteToFile), true)
end
end
function HandleOutputChests()
local linesToWriteToFile = {}
local simpleItemStack = {}
for k, v in pairs(global.outputChests) do
if v.valid and not v.to_be_deconstructed(v.force) then
--get the inventory here once for faster execution
local chestInventory = v.get_inventory(defines.inventory.chest)
for i = 1, 10 do
--the item the chest wants
local requestItem = v.get_request_slot(i)
if requestItem ~= nil then
local itemsInChest = chestInventory.get_item_count(requestItem.name)
--if there isn't enough items in the chest
if itemsInChest < requestItem.count then
simpleItemStack.name = requestItem.name
simpleItemStack.count = requestItem.count - itemsInChest
--insert the missing items
local insertedItemsCount = chestInventory.insert(simpleItemStack)
--write how many items was inserted
linesToWriteToFile[#linesToWriteToFile + 1] = simpleItemStack.name..", "..insertedItemsCount.."\n"
end
else
global.items[belt.item] = 0
global.spentItems[belt.item] = 0
end
end
end
line2 = belt.entity.get_transport_line(2);
if line2.can_insert_at_back() then
if(global.items ~= nil) then
if(global.items[belt.item] ~= nil) then
if(global.items[belt.item] > 1) then
global.items[belt.item] = global.items[belt.item] - 1;
global.spentItems[belt.item] = global.spentItems[belt.item] + 1;
line2.insert_at_back({name = belt.item});
end
else
global.items[belt.item] = 0
end
end
end
elseif belt.entity.name == "void-belt" then
belt.entity.get_transport_line(1).clear();
belt.entity.get_transport_line(2).clear();
end
end
end
if #linesToWriteToFile > 0 then
--only write to file once as i/o is slow
--it's much faster to concatenate all the lines with table.concat
--instead of doing it with the .. operator
game.write_file(OUTPUT_CHEST_FILE, table.concat(linesToWriteToFile), true)
end
end
+87 -8
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@@ -1,8 +1,87 @@
require("prototypes.groups")
require("prototypes.items")
require("prototypes.recipes")
require("prototypes.entitys")
-- spawn belt
require("prototypes.item")
require("prototypes.recipe")
require("prototypes.entity")
require("util")
require("config")
function MakeLogisticEntity(entity, name, picturePath, iconPath)
entity.name = name
entity.minable.result = name
--if no picture is defined then use the default one
entity.picture.filename = picturePath or entity.picture.filename
--if no icon is defined then use the default one
entity.icon = iconPath or entity.icon
-- add the entity to a technology so it can be unlocked
local wasAddedToTech = AddEntityToTech("construction-robotics", name)
data:extend(
{
-- add the entity
entity,
-- add the recipe for the entity
{
type = "recipe",
name = name,
--if the recipe was succesfully attached to the tech then the recipe
--shouldn't be enabled to begin with.
--but if the recipe isn't attached to a tech then it should
--be enabled to begin with because otherwise the player can never use the item ingame
enabled = not wasAddedToTech,
ingredients =
{
{"steel-chest", 1},
{"electronic-circuit", 3},
{"advanced-circuit", 1}
},
result = name,
requester_paste_multiplier = 4
},
{
type = "item",
name = name,
icon = entity.icon,
flags = {"goes-to-quickbar"},
subgroup = "storage",
order = "a[items]-b["..name.."]",
place_result = name,
stack_size = 50
}
})
end
--adds a recipe to a tech and returns true or if that fails returns false
function AddEntityToTech(techName, name)
--can't add the recipe to the tech if it doesn't exist
if data.raw["technology"][techName] ~= nil then
local effects = data.raw["technology"][techName].effects
--if another mod removed the effects or made it nil then make a new table to put the recipe in
effects = effects or {}
--insert the recipe as an unlock when the research is done
effects[#effects + 1] = {
type = "unlock-recipe",
recipe = name
}
--if a new table for the effects is made then the effects has to be attached to the
-- tech again because the table won't otherwise be owned by the tech
data.raw["technology"][techName].effects = effects
return true
end
return false
end
MakeLogisticEntity(table.deepcopy(data.raw["logistic-container"]["logistic-chest-requester"]), OUTPUT_CHEST_NAME, OUTPUT_CHEST_PICTURE_PATH, OUTPUT_CHEST_ICON_PATH)
MakeLogisticEntity(table.deepcopy(data.raw["container"]["iron-chest"]), INPUT_CHEST_NAME, INPUT_CHEST_PICTURE_PATH, INPUT_CHEST_ICON_PATH)
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-336
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@@ -1,336 +0,0 @@
local inspect ={
_VERSION = 'inspect.lua 3.1.0',
_URL = 'http://github.com/kikito/inspect.lua',
_DESCRIPTION = 'human-readable representations of tables',
_LICENSE = [[
MIT LICENSE
Copyright (c) 2013 Enrique García Cota
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
}
local tostring = tostring
inspect.KEY = setmetatable({}, {__tostring = function() return 'inspect.KEY' end})
inspect.METATABLE = setmetatable({}, {__tostring = function() return 'inspect.METATABLE' end})
-- Apostrophizes the string if it has quotes, but not aphostrophes
-- Otherwise, it returns a regular quoted string
local function smartQuote(str)
if str:match('"') and not str:match("'") then
return "'" .. str .. "'"
end
return '"' .. str:gsub('"', '\\"') .. '"'
end
-- \a => '\\a', \0 => '\\0', 31 => '\31'
local shortControlCharEscapes = {
["\a"] = "\\a", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n",
["\r"] = "\\r", ["\t"] = "\\t", ["\v"] = "\\v"
}
local longControlCharEscapes = {} -- \a => nil, \0 => \000, 31 => \031
for i=0, 31 do
local ch = string.char(i)
if not shortControlCharEscapes[ch] then
shortControlCharEscapes[ch] = "\\"..i
longControlCharEscapes[ch] = string.format("\\%03d", i)
end
end
local function escape(str)
return (str:gsub("\\", "\\\\")
:gsub("(%c)%f[0-9]", longControlCharEscapes)
:gsub("%c", shortControlCharEscapes))
end
local function isIdentifier(str)
return type(str) == 'string' and str:match( "^[_%a][_%a%d]*$" )
end
local function isSequenceKey(k, sequenceLength)
return type(k) == 'number'
and 1 <= k
and k <= sequenceLength
and math.floor(k) == k
end
local defaultTypeOrders = {
['number'] = 1, ['boolean'] = 2, ['string'] = 3, ['table'] = 4,
['function'] = 5, ['userdata'] = 6, ['thread'] = 7
}
local function sortKeys(a, b)
local ta, tb = type(a), type(b)
-- strings and numbers are sorted numerically/alphabetically
if ta == tb and (ta == 'string' or ta == 'number') then return a < b end
local dta, dtb = defaultTypeOrders[ta], defaultTypeOrders[tb]
-- Two default types are compared according to the defaultTypeOrders table
if dta and dtb then return defaultTypeOrders[ta] < defaultTypeOrders[tb]
elseif dta then return true -- default types before custom ones
elseif dtb then return false -- custom types after default ones
end
-- custom types are sorted out alphabetically
return ta < tb
end
-- For implementation reasons, the behavior of rawlen & # is "undefined" when
-- tables aren't pure sequences. So we implement our own # operator.
local function getSequenceLength(t)
local len = 1
local v = rawget(t,len)
while v ~= nil do
len = len + 1
v = rawget(t,len)
end
return len - 1
end
local function getNonSequentialKeys(t)
local keys = {}
local sequenceLength = getSequenceLength(t)
for k,_ in pairs(t) do
if not isSequenceKey(k, sequenceLength) then table.insert(keys, k) end
end
table.sort(keys, sortKeys)
return keys, sequenceLength
end
local function getToStringResultSafely(t, mt)
local __tostring = type(mt) == 'table' and rawget(mt, '__tostring')
local str, ok
if type(__tostring) == 'function' then
ok, str = pcall(__tostring, t)
str = ok and str or 'error: ' .. tostring(str)
end
if type(str) == 'string' and #str > 0 then return str end
end
local function countTableAppearances(t, tableAppearances)
tableAppearances = tableAppearances or {}
if type(t) == 'table' then
if not tableAppearances[t] then
tableAppearances[t] = 1
for k,v in pairs(t) do
countTableAppearances(k, tableAppearances)
countTableAppearances(v, tableAppearances)
end
countTableAppearances(getmetatable(t), tableAppearances)
else
tableAppearances[t] = tableAppearances[t] + 1
end
end
return tableAppearances
end
local copySequence = function(s)
local copy, len = {}, #s
for i=1, len do copy[i] = s[i] end
return copy, len
end
local function makePath(path, ...)
local keys = {...}
local newPath, len = copySequence(path)
for i=1, #keys do
newPath[len + i] = keys[i]
end
return newPath
end
local function processRecursive(process, item, path, visited)
if item == nil then return nil end
if visited[item] then return visited[item] end
local processed = process(item, path)
if type(processed) == 'table' then
local processedCopy = {}
visited[item] = processedCopy
local processedKey
for k,v in pairs(processed) do
processedKey = processRecursive(process, k, makePath(path, k, inspect.KEY), visited)
if processedKey ~= nil then
processedCopy[processedKey] = processRecursive(process, v, makePath(path, processedKey), visited)
end
end
local mt = processRecursive(process, getmetatable(processed), makePath(path, inspect.METATABLE), visited)
setmetatable(processedCopy, mt)
processed = processedCopy
end
return processed
end
-------------------------------------------------------------------
local Inspector = {}
local Inspector_mt = {__index = Inspector}
function Inspector:puts(...)
local args = {...}
local buffer = self.buffer
local len = #buffer
for i=1, #args do
len = len + 1
buffer[len] = args[i]
end
end
function Inspector:down(f)
self.level = self.level + 1
f()
self.level = self.level - 1
end
function Inspector:tabify()
self:puts(self.newline, string.rep(self.indent, self.level))
end
function Inspector:alreadyVisited(v)
return self.ids[v] ~= nil
end
function Inspector:getId(v)
local id = self.ids[v]
if not id then
local tv = type(v)
id = (self.maxIds[tv] or 0) + 1
self.maxIds[tv] = id
self.ids[v] = id
end
return tostring(id)
end
function Inspector:putKey(k)
if isIdentifier(k) then return self:puts(k) end
self:puts("[")
self:putValue(k)
self:puts("]")
end
function Inspector:putTable(t)
if t == inspect.KEY or t == inspect.METATABLE then
self:puts(tostring(t))
elseif self:alreadyVisited(t) then
self:puts('<table ', self:getId(t), '>')
elseif self.level >= self.depth then
self:puts('{...}')
else
if self.tableAppearances[t] > 1 then self:puts('<', self:getId(t), '>') end
local nonSequentialKeys, sequenceLength = getNonSequentialKeys(t)
local mt = getmetatable(t)
local toStringResult = getToStringResultSafely(t, mt)
self:puts('{')
self:down(function()
if toStringResult then
self:puts(' -- ', escape(toStringResult))
if sequenceLength >= 1 then self:tabify() end
end
local count = 0
for i=1, sequenceLength do
if count > 0 then self:puts(',') end
self:puts(' ')
self:putValue(t[i])
count = count + 1
end
for _,k in ipairs(nonSequentialKeys) do
if count > 0 then self:puts(',') end
self:tabify()
self:putKey(k)
self:puts(' = ')
self:putValue(t[k])
count = count + 1
end
if mt then
if count > 0 then self:puts(',') end
self:tabify()
self:puts('<metatable> = ')
self:putValue(mt)
end
end)
if #nonSequentialKeys > 0 or mt then -- result is multi-lined. Justify closing }
self:tabify()
elseif sequenceLength > 0 then -- array tables have one extra space before closing }
self:puts(' ')
end
self:puts('}')
end
end
function Inspector:putValue(v)
local tv = type(v)
if tv == 'string' then
self:puts(smartQuote(escape(v)))
elseif tv == 'number' or tv == 'boolean' or tv == 'nil' then
self:puts(tostring(v))
elseif tv == 'table' then
self:putTable(v)
else
self:puts('<',tv,' ',self:getId(v),'>')
end
end
-------------------------------------------------------------------
function inspect.inspect(root, options)
options = options or {}
local depth = options.depth or math.huge
local newline = options.newline or '\n'
local indent = options.indent or ' '
local process = options.process
if process then
root = processRecursive(process, root, {}, {})
end
local inspector = setmetatable({
depth = depth,
level = 0,
buffer = {},
ids = {},
maxIds = {},
newline = newline,
indent = indent,
tableAppearances = countTableAppearances(root)
}, Inspector_mt)
inspector:putValue(root)
return table.concat(inspector.buffer)
end
setmetatable(inspect, { __call = function(_, ...) return inspect.inspect(...) end })
return inspect
+4 -18
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@@ -1,22 +1,8 @@
[entity-name]
c-inv_creativeChest=Creative Chest
c-inv_creativeTank=Creative Tank
c-inv_voidChest=Void Chest
c-inv_voidTank=Void Tank
put-chest=Put chest
get-chest=Get chest
[item-name]
c-inv_creativeChest=Creative Chest
c-inv_creativeTank=Creative Tank
c-inv_voidChest=Void Chest
c-inv_voidTank=Void Tank
[item-description]
c-inv_creativeChest=A chest that refill itselfe
c-inv_creativeTank=A everfull Tank
c-inv_voidChest=There is a black hole inside
c-inv_voidTank=A bottomless pit
[fluid-name]
[fluid-description]
put-chest=Put chest
get-chest=Get chest
-4
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[recipe-name]
[recipe-description]
-98
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require ("transport-belt-stuff")
data:extend({
{
type = "transport-belt",
name = "spawn-belt",
icon = "__c-inv__/graphics/icons/spawn-belt.png",
flags = {"placeable-neutral", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.3, result = "spawn-belt"},
max_health = 50,
corpse = "small-remnants",
collision_box = {{-0.4, -0.4}, {0.4, 0.4}},
selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
working_sound =
{
sound =
{
filename = "__base__/sound/express-transport-belt.ogg",
volume = 0.4
},
max_sounds_per_type = 3
},
animation_speed_coefficient = 32,
animations =
{
filename = "__c-inv__/graphics/entity/spawn-belt/spawn-belt.png",
priority = "extra-high",
width = 40,
height = 40,
frame_count = 32,
direction_count = 12
},
fast_replaceable_group = "transport-belt",
speed = 0.15375,
-- specified in transport-belt-stuff.lua
belt_horizontal = spawn_belt_horizontal,
belt_vertical = spawn_belt_vertical,
ending_top = spawn_belt_ending_top,
ending_bottom = spawn_belt_ending_bottom,
ending_side = spawn_belt_ending_side,
starting_top = spawn_belt_starting_top,
starting_bottom = spawn_belt_starting_bottom,
starting_side = spawn_belt_starting_side,
ending_patch = ending_patch_prototype,
ending_patch = ending_patch_prototype,
connector_frame_sprites = transport_belt_connector_frame_sprites,
circuit_connector_sprites = transport_belt_circuit_connector_sprites,
circuit_wire_connection_point = transport_belt_circuit_wire_connection_point,
circuit_wire_max_distance = transport_belt_circuit_wire_max_distance
},
{
type = "transport-belt",
name = "void-belt",
icon = "__c-inv__/graphics/icons/void-belt.png",
flags = {"placeable-neutral", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.3, result = "void-belt"},
max_health = 50,
corpse = "small-remnants",
collision_box = {{-0.4, -0.4}, {0.4, 0.4}},
selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
working_sound =
{
sound =
{
filename = "__base__/sound/express-transport-belt.ogg",
volume = 0.4
},
max_sounds_per_type = 3
},
animation_speed_coefficient = 32,
animations =
{
filename = "__c-inv__/graphics/entity/void-belt/void-belt.png",
priority = "extra-high",
width = 40,
height = 40,
frame_count = 32,
direction_count = 12
},
fast_replaceable_group = "transport-belt",
speed = 0.15375,
-- specified in transport-belt-stuff.lua
belt_horizontal = spawn_belt_horizontal,
belt_vertical = spawn_belt_vertical,
ending_top = spawn_belt_ending_top,
ending_bottom = spawn_belt_ending_bottom,
ending_side = spawn_belt_ending_side,
starting_top = spawn_belt_starting_top,
starting_bottom = spawn_belt_starting_bottom,
starting_side = spawn_belt_starting_side,
ending_patch = ending_patch_prototype,
ending_patch = ending_patch_prototype,
connector_frame_sprites = transport_belt_connector_frame_sprites,
circuit_connector_sprites = transport_belt_circuit_connector_sprites,
circuit_wire_connection_point = transport_belt_circuit_wire_connection_point,
circuit_wire_max_distance = transport_belt_circuit_wire_max_distance
},
})
-58
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data:extend(
{
{
type = "logistic-container",
name = "c-inv_creativeChest",
icon = "__base__/graphics/icons/logistic-chest-passive-provider.png",
flags = {"placeable-player", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "c-inv_creativeChest"},
max_health = 150,
corpse = "small-remnants",
collision_box = {{-0.35, -0.35}, {0.35, 0.35}},
selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
fast_replaceable_group = "container",
inventory_size = 48,
logistic_mode = "passive-provider",
open_sound = { filename = "__base__/sound/metallic-chest-open.ogg", volume=0.65 },
close_sound = { filename = "__base__/sound/metallic-chest-close.ogg", volume = 0.7 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
picture =
{
filename = "__base__/graphics/entity/logistic-chest/logistic-chest-passive-provider.png",
priority = "extra-high",
width = 38,
height = 32,
shift = {0.1, 0}
},
circuit_wire_max_distance = 7.5
},
{
type = "logistic-container",
name = "c-inv_voidChest",
icon = "__base__/graphics/icons/logistic-chest-requester.png",
flags = {"placeable-player", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "c-inv_voidChest"},
max_health = 150,
corpse = "small-remnants",
collision_box = {{-0.35, -0.35}, {0.35, 0.35}},
selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
fast_replaceable_group = "container",
inventory_size = 48,
logistic_mode = "requester",
open_sound = { filename = "__base__/sound/metallic-chest-open.ogg", volume=0.65 },
close_sound = { filename = "__base__/sound/metallic-chest-close.ogg", volume = 0.7 },
picture =
{
filename = "__base__/graphics/entity/logistic-chest/logistic-chest-requester.png",
priority = "extra-high",
width = 38,
height = 32,
shift = {0.1, 0}
},
circuit_wire_max_distance = 7.5
},
}
)
-16
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data:extend({
{
type = "item-group",
name = "c-inv",
order = "c",
inventory_order = "c",
icon = "__base__/graphics/icons/steel-chest.png"
},
{
type = "item-subgroup",
name = "c-inv-storage",
group = "c-inv",
order = "a",
}
})
-22
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data:extend({
{
type = "item",
name = "spawn-belt",
icon = "__c-inv__/graphics/icons/spawn-belt.png",
flags = {"goes-to-quickbar"},
subgroup = "belt",
order = "a[express-transport-belt]-d[spawn-belt]",
place_result = "spawn-belt",
stack_size = 50
},
{
type = "item",
name = "void-belt",
icon = "__c-inv__/graphics/icons/void-belt.png",
flags = {"goes-to-quickbar"},
subgroup = "belt",
order = "c[spawn-belt]-d[void-belt]",
place_result = "void-belt",
stack_size = 50
}
})
-25
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--automatically generated file | fMT-Export (c)YT v0.03-215Jul17
data:extend({
{
type="item",
name="c-inv_creativeChest",
icon="__base__/graphics/icons/logistic-chest-passive-provider.png",
flags={"goes-to-main-inventory"},
group="c-inv", subgroup="c-inv-storage",
stack_size=100,
place_result="c-inv_creativeChest",
},
{
type="item",
name="c-inv_voidChest",
icon="__base__/graphics/icons/logistic-chest-requester.png",
flags={"goes-to-main-inventory"},
group="c-inv", subgroup="c-inv-storage",
stack_size=100,
place_result="c-inv_voidChest",
},
})
-20
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data:extend({
{
type = "recipe",
name = "spawn-belt",
enabled = true,
ingredients = {
{"iron-plate", 1}
},
result = "spawn-belt"
},
{
type = "recipe",
name = "void-belt",
enabled = true,
ingredients = {
{"iron-plate", 1}
},
result = "void-belt"
}
})
-26
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--automatically generated file | fMT-Export (c)YT v0.03-215Jul17
data:extend({
{
type = "recipe",
name = "c-inv_voidChest",
category = "crafting", --
enabled = "true",
energy_required = 1.00,
ingredients = {
{ type = "item", name = "alien-artifact" , amount = 1.0, },
{ type = "item", name = "coal" , amount = 1.0, },
{ type = "item", name = "copper-ore" , amount = 1.0, },
{ type = "item", name = "iron-ore" , amount = 1.0, },
{ type = "item", name = "stone" , amount = 1.0, },
{ type = "item", name = "wooden-chest" , amount = 1.0, },
},
results = {
{ type = "item", name = "c-inv_voidChest", amount = 1.0, },
},
icon = "__base__/graphics/icons/wooden-chest.png",
order = "0", group = "c-inv", subgroup = "",
},
})
@@ -1,250 +0,0 @@
spawn_belt_horizontal = {
filename = "__c-inv__/graphics/entity/spawn-belt/spawn-belt.png",
priority = "extra-high",
width = 40,
height = 40,
frame_count = 32
}
spawn_belt_vertical = {
filename = "__c-inv__/graphics/entity/spawn-belt/spawn-belt.png",
priority = "extra-high",
width = 40,
height = 40,
frame_count = 32,
y = 40,
}
spawn_belt_ending_top = {
filename = "__c-inv__/graphics/entity/spawn-belt/spawn-belt.png",
priority = "extra-high",
width = 40,
height = 40,
frame_count = 32,
y = 80
}
spawn_belt_ending_bottom = {
filename = "__c-inv__/graphics/entity/spawn-belt/spawn-belt.png",
priority = "extra-high",
width = 40,
height = 40,
frame_count = 32,
y = 120
}
spawn_belt_ending_side = {
filename = "__c-inv__/graphics/entity/spawn-belt/spawn-belt.png",
priority = "extra-high",
width = 40,
height = 40,
frame_count = 32,
y = 160
}
spawn_belt_starting_top = {
filename = "__c-inv__/graphics/entity/spawn-belt/spawn-belt.png",
priority = "extra-high",
width = 40,
height = 40,
frame_count = 32,
y = 200
}
spawn_belt_starting_bottom = {
filename = "__c-inv__/graphics/entity/spawn-belt/spawn-belt.png",
priority = "extra-high",
width = 40,
height = 40,
frame_count = 32,
y = 240
}
spawn_belt_starting_side = {
filename = "__c-inv__/graphics/entity/spawn-belt/spawn-belt.png",
priority = "extra-high",
width = 40,
height = 40,
frame_count = 32,
y = 280
}
transport_belt_connector_frame_sprites = {
frame_main_h =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-main-h.png",
priority = "low",
width = 34,
height = 38,
shift = {0, -0.0625},
},
frame_main_ne =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-main-ne.png",
priority = "low",
width = 35,
height = 34,
shift = {-0.015625, 0},
},
frame_main_nw =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-main-nw.png",
priority = "low",
width = 34,
height = 34,
shift = {0, 0},
},
frame_main_se =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-main-se.png",
priority = "low",
width = 34,
height = 39,
shift = {0, -0.078125},
},
frame_main_sw =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-main-sw.png",
priority = "low",
width = 34,
height = 39,
shift = {0, -0.078125},
},
frame_main_v =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-main-v.png",
priority = "low",
width = 34,
height = 34,
shift = {0, 0},
},
frame_main_x =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-main-x.png",
priority = "low",
width = 34,
height = 34,
shift = {0, 0},
},
frame_shadow_h =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-shadow-h.png",
priority = "low",
width = 37,
height = 34,
shift = {0.078125, 0},
},
frame_shadow_ne =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-shadow-ne.png",
priority = "low",
width = 39,
height = 34,
shift = {0.109375, 0},
},
frame_shadow_nw =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-shadow-nw.png",
priority = "low",
width = 40,
height = 34,
shift = {0.09375, 0},
},
frame_shadow_se =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-shadow-se.png",
priority = "low",
width = 39,
height = 34,
shift = {0.109375, 0},
},
frame_shadow_sw =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-shadow-sw.png",
priority = "low",
width = 39,
height = 34,
shift = {0.109375, 0},
},
frame_shadow_v =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-shadow-v.png",
priority = "low",
width = 39,
height = 34,
shift = {0.109375, 0},
},
frame_shadow_x =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-shadow-x.png",
priority = "low",
width = 39,
height = 34,
shift = {0.109375, 0},
},
frame_main_scanner =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-main-scanner.png",
priority = "low",
blend_mode = "additive",
width = 10,
height = 31,
frame_count = 8,
shift = {0, 0.015625},
},
frame_main_scanner_movement_speed = 0.032258064516129,
frame_main_scanner_horizontal_start_shift = {-0.25, -0.125 + 1/32},
frame_main_scanner_horizontal_end_shift = {0.25, -0.125 + 1/32},
frame_main_scanner_horizontal_y_scale = 0.70,
frame_main_scanner_horizontal_rotation = 0,
frame_main_scanner_vertical_start_shift = {0, -0.3125},
frame_main_scanner_vertical_end_shift = {0, 0.1875} ,
frame_main_scanner_vertical_y_scale = 0.75,
frame_main_scanner_vertical_rotation = 0.25,
frame_main_scanner_cross_horizontal_start_shift = {-0.3125, -0.0625},
frame_main_scanner_cross_horizontal_end_shift = {0.3125, -0.0625} ,
frame_main_scanner_cross_horizontal_y_scale = 0.60,
frame_main_scanner_cross_horizontal_rotation = 0,
frame_main_scanner_cross_vertical_start_shift = {0, -0.3125},
frame_main_scanner_cross_vertical_end_shift = {0, 0.1875} ,
frame_main_scanner_cross_vertical_y_scale = 0.75,
frame_main_scanner_cross_vertical_rotation = 0.25,
frame_main_scanner_nw_ne =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-main-scanner-nw-ne.png",
priority = "low",
blend_mode = "additive",
line_length = 8,
width = 28,
height = 24,
frame_count = 32,
shift = {-0.03125, -0.0625},
},
frame_main_scanner_sw_se =
{
filename = "__base__/graphics/entity/transport-belt/connector/transport-belt-connector-frame-main-scanner-sw-se.png",
priority = "low",
blend_mode = "additive",
line_length = 8,
width = 29,
height = 28,
frame_count = 32,
shift = {0.015625, -0.09375},
},
}
transport_belt_circuit_wire_connection_point = {
shadow =
{
red = {0.703125, -0.296875},
green = {0.703125, -0.203125},
},
wire =
{
red = {0.4375, -0.59375},
green = {0.4375, -0.46875},
}
}
transport_belt_circuit_wire_max_distance = 7.5
transport_belt_circuit_connector_sprites = get_circuit_connector_sprites({0.1875, -0.5}, {0.3125, -0.34375}, 2)