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Merge pull request #661 from Hornwitser/windows-rework
Rework Factorio server stop logic
This commit is contained in:
7 files changed
+268
-145
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@@ -48,6 +48,8 @@ Many thanks to the following for contributing to this release:
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- Fixed numeric admin name breaking login [#536](https://github.com/clusterio/clusterio/issues/536)
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- Added factorio.executable_path option which allows overriding the default path to the Factorio executable run.
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- Added instance version display [#573](https://github.com/clusterio/clusterio/pull/573)
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- Added `factorio.shutdown_timeout` config to set the time the host will wait for a Factorio server to shut down befor killing it.
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- Changed shutdown logic to prefer sending a /quit command via RCON instead of using diverging logic on Windows and Linux.
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### Breaking Changes
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@@ -153,7 +153,9 @@ export default class Instance extends lib.Link {
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this._configFieldChanged = (field: string, curr: unknown, prev: unknown) => {
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let hook = () => lib.invokeHook(this.plugins, "onInstanceConfigFieldChanged", field, curr, prev);
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if (field === "factorio.settings") {
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if (field === "factorio.shutdown_timeout") {
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this.server.shutdownTimeoutMs = curr as number * 1000;
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} else if (field === "factorio.settings") {
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this.updateFactorioSettings(curr as any, prev as any).finally(hook);
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} else if (field === "factorio.enable_whitelist") {
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this.updateFactorioWhitelist(curr as any).finally(hook);
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@@ -178,6 +180,7 @@ export default class Instance extends lib.Link {
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verboseLogging: this.config.get("factorio.verbose_logging"),
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stripPaths: this.config.get("factorio.strip_paths"),
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maxConcurrentCommands: this.config.get("factorio.max_concurrent_commands"),
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shutdownTimeoutMs: this.config.get("factorio.shutdown_timeout") * 1000,
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};
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this.server = new FactorioServer(
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+136
-88
@@ -351,20 +351,37 @@ const outputHeuristics: Heuristic[] = [
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},
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},
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// Message indicating the server is shutting down
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// Last messages before the server hangs during shutdown waiting for console input on Windows.
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{
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filter: {
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type: "generic",
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message: /^Quitting: /,
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message: "Quitting: multiplayer error.",
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},
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action: function(parsed) {
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this.emit("_quitting");
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// On windows the Factorio server will wait for input on the console input buffer
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// when an error occurs. Since we can't send input there we terminate the server
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// before shutting down. Since we can't send input there we terminate the server
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// process when this happens.
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if (process.platform === "win32" && parsed.message === "Quitting: multiplayer error.") {
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if (process.platform === "win32") {
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this._server!.kill();
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// Notify that the server is being killed after the last message
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// is logged so that it doesn't look like it was killed unnecessarily.
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process.nextTick(() => {
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this._logger.info("Killing Factorio process to avoid it hanging forever.");
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});
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}
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},
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},
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{
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filter: {
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type: "log",
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message: /^updateTick\(\d+\) changing state from\(Disconnected\) to\(Closed\)$/,
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},
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action: function() {
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if (process.platform === "win32") {
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this._server!.kill();
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process.nextTick(() => {
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this._logger.info("Killing Factorio process to avoid it hanging forever.");
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});
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}
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},
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},
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@@ -428,8 +445,11 @@ export interface FactorioServerOptions {
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* connection.
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*/
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maxConcurrentCommands?: number
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/** Timeout in ms to wait for a response to a shutdown command. */
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hangTimeoutMs?: number,
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/**
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* Timeout in ms to wait after a shutdown is requested before killing the
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* process. Defaults to 0 meaning no timeout
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*/
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shutdownTimeoutMs?: number,
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}
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/**
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@@ -466,8 +486,8 @@ export class FactorioServer extends events.EventEmitter {
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enableAuthserverBans: boolean;
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/** Enable verbose logging */
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verboseLogging: boolean;
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/** Timeout in ms to wait for a response to a shutdown command */
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hangTimeoutMs = 5000;
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_shutdownTimeoutMs = 0;
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_stopTimeoutId?: ReturnType<typeof setTimeout>;
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_factorioDir: string;
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_writeDir: string;
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@@ -523,8 +543,9 @@ export class FactorioServer extends events.EventEmitter {
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this.verboseLogging = options.verboseLogging || false;
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/** Maximum number of RCON commands transmitted in parallel on the RCON connection */
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this.maxConcurrentCommands = options.maxConcurrentCommands || 5;
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/** Timeout in ms to wait for a response to a shutdown command */
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this.hangTimeoutMs = options.hangTimeoutMs ?? 5000;
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if (options.shutdownTimeoutMs !== undefined) {
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this.shutdownTimeoutMs = options.shutdownTimeoutMs;
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}
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if (options.stripPaths) {
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let charSet = new Set(path.resolve(this.writePath("temp")));
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@@ -666,10 +687,6 @@ export class FactorioServer extends events.EventEmitter {
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}
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async _startRcon() {
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if (this._state === "stopping") {
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return;
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}
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if (this._rconClient !== null) {
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throw Error("RCON client is already started");
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}
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@@ -683,16 +700,39 @@ export class FactorioServer extends events.EventEmitter {
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};
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this._rconClient = new Rcon(config);
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this._rconClient.on("error", () => { /* Ignore */ });
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this._rconClient.on("authenticated", () => { this._rconReady = true; this.emit("rcon-ready"); });
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this._rconClient.on("error", () => {
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// Errors before being authenticated might not emit end
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this._rconClient = null;
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if (!this._rconReady) {
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this._rconReady = true;
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this.emit("rcon-ready");
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}
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});
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this._rconClient.on("authenticated", () => {
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this._rconReady = true;
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this.emit("rcon-ready");
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});
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this._rconClient.on("end", () => {
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this._rconClient = null;
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if (!this._rconReady) {
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this._rconReady = true;
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this.emit("rcon-ready");
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}
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});
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// XXX: Workaround to suppress bogus event listener warning
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if (this._rconClient.emitter instanceof events.EventEmitter) {
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this._rconClient.emitter.setMaxListeners(this.maxConcurrentCommands + 5);
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}
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await this._rconClient.connect();
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try {
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await this._rconClient.connect();
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} catch (err: any) {
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this._logger.error(`Failed to start RCON connection:\n${err?.stack ?? err?.message ?? err}`);
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this._rconClient = null;
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if (!this._rconReady) {
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this._rconReady = true;
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this.emit("rcon-ready");
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}
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}
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}
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/** Maximum number of RCON commands transmitted in parallel on the RCON connection */
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@@ -764,6 +804,7 @@ export class FactorioServer extends events.EventEmitter {
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this._rconReady = false;
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this._gameReady = false;
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this._unexpected = [];
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this._killed = false;
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this._runningAutosave = null;
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}
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@@ -798,6 +839,9 @@ export class FactorioServer extends events.EventEmitter {
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`\n- ${this._unexpected.join("\n- ")}`
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));
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}
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} else { // if state === "stopping"
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this._clearStopTimeout();
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}
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if (this._rconClient) {
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@@ -1005,6 +1049,44 @@ export class FactorioServer extends events.EventEmitter {
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return response;
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}
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/**
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* Timeout in ms to wait after a shutdown is requested before killing the
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* process. Defaults to 0 meaning no timeout
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*/
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get shutdownTimeoutMs() {
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return this._shutdownTimeoutMs;
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}
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set shutdownTimeoutMs(newTimeoutMs: number) {
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this._shutdownTimeoutMs = newTimeoutMs;
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if (this._state === "stopping") {
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this._clearStopTimeout();
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this._setStopTimeout();
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}
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}
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_setStopTimeout() {
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if (this._shutdownTimeoutMs !== 0) {
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this._stopTimeoutId = setTimeout(
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this.onStopTimeout.bind(this),
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this.shutdownTimeoutMs
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);
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}
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}
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_clearStopTimeout() {
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clearTimeout(this._stopTimeoutId);
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this._stopTimeoutId = undefined;
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}
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onStopTimeout() {
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this._logger.error("Factorio appears to have hanged, killing process");
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if (this._rconClient) {
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this._rconClient.end().catch(() => {});
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}
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this._server!.kill("SIGKILL");
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}
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/**
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* Stop the server
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*
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@@ -1013,88 +1095,54 @@ export class FactorioServer extends events.EventEmitter {
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*/
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async stop() {
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this._check(["running"]);
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let hanged = true;
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let stopped = false;
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function setAlive() { hanged = false; }
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let timeoutId = setTimeout(() => {
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if (hanged) {
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this._logger.error("Factorio appears to have hanged, sending SIGKILL");
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if (this._rconClient) {
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this._rconClient.end().catch(() => {});
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}
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this._server!.kill("SIGKILL");
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}
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}, this.hangTimeoutMs);
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// It's possible the server decides to exit on its own, in which
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// case the stop operation has to be cancelled.
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this._server!.once("exit", () => {
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stopped = true;
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clearTimeout(timeoutId);
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});
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this._state = "stopping";
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// On Windows we need to save the map as there's no graceful shutdown.
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if (this._rconClient && process.platform === "win32") {
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// Not using events.once here as that will reject on error.
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let saved = new Promise(resolve => this.once("_saved", resolve));
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this.on("_saving", setAlive);
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try {
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await this.sendRcon("/server-save");
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await saved;
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// It's possible the server doesn't stop if it's stuck in an infinite
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// loop or overloaded, kill it if the shutdown takes too long.
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this._setStopTimeout();
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} catch (err) {
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// Ignore
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}
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clearTimeout(timeoutId);
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this.off("_saving", setAlive);
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}
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if (this._rconClient) {
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// If RCON is not yet fully connected that operation needs to
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// complete before the RCON connection can be closed cleanly.
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if (!this._rconReady) {
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await events.once(this, "rcon-ready");
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}
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await this._rconClient.end();
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// If RCON is not yet fully connected that operation needs to
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// complete before the RCON connection can be used
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if (!this._rconReady) {
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// Not using events.once here to avoid throwing on error events.
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await new Promise(resolve => this.once("rcon-ready", resolve));
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}
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// The Factorio server may have decided to get ahead of us and
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// stop by itself before we had the chance to signal it.
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if (stopped) {
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if (this._state !== "stopping") {
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return;
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}
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// On linux this sends SIGTERM to the process. On windows this
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// will terminate the process with no cleanup. You can send your
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// complaint for the lack of graceful shutdown to the Factorio
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// developers. Rcon does not recognize /quit, stdin is not
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// recognized, and there's no "send CTRL+C to process" on Windows.
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this._server!.kill();
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const waitForExit = events.once(this._server!, "exit");
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waitForExit.catch(() => {}); // Prevent unhandled promise rejection
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// There appears to be an race condition where sending SIGTERM
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// immediatly before the RCON interface comes online causes the
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// Factorio server to hang. It's also possible the server doesn't
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// stop if it's stuck with an infinite lua code loop. In either
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// case there's no recovering from it.
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if (process.platform !== "win32") {
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this.on("_quitting", setAlive);
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await events.once(this._server!, "exit");
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clearTimeout(timeoutId);
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this.off("_quitting", setAlive);
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// On windows the process is terminated immediately, but to keep
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// ordering wait until after the exit event here.
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// Stop the server
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if (this._rconClient) {
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// Use RCON by default to stop the the server as it's available on
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// all platforms and simplifies the code.
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try {
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await this.sendRcon("/quit");
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} catch (err: any) {
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// Ignore RCON connection being closed while sending the quit command.
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if (err.message !== "Connection closed") {
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throw err;
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}
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}
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} else {
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await events.once(this._server!, "exit");
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// No rcon connection is available, fallback to signal. On linux
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// this sends SIGTERM to the process. On windows this
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// will terminate the process without saving. You can send your
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// complaint for the lack of graceful shutdown options to the
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// Factorio developers. I haven't found any way to make stdin work
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// and there's no "send CTRL+C to process" API on Windows.
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if (process.platform === "win32") {
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this._logger.warn("No RCON connection, falling back to killing the server.");
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}
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this._server!.kill();
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}
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await waitForExit;
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}
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/**
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@@ -262,6 +262,7 @@ export interface InstanceConfigFields {
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"factorio.version": string;
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"factorio.executable_path": string | null;
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"factorio.shutdown_timeout": number;
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"factorio.game_port": number | null;
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"factorio.host_assigned_game_port": number | null;
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"factorio.rcon_port": number | null;
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@@ -320,6 +321,14 @@ export class InstanceConfig extends classes.Config<InstanceConfigFields> {
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type: "string",
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optional: true,
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},
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"factorio.shutdown_timeout": {
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description:
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"Timeout in seconds to wait after requesting the server to stop before killing " +
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"the process. Set to 0 to disable.",
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type: "number",
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initialValue: 300,
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optional: true,
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},
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"factorio.game_port": {
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description: "UDP port to run game on, uses a port in host.factorio_port_range if null",
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restartRequired: true,
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+12
-11
@@ -211,27 +211,28 @@ describe("host/server", function() {
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describe(".stop()", function() {
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it("should handle server quitting on its own during stop", async function() {
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if (process.platform === "win32") {
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this.skip();
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}
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server.hangTimeoutMs = 20;
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server.shutdownTimeoutMs = 20;
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server._server = new events.EventEmitter();
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server._server.kill = () => true;
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server._state = "running";
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server._rconReady = true;
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server._rconReady = false;
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server._rconClient = {
|
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async sendRcon() { },
|
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async end() {
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server._rconClient = null;
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process.nextTick(() => {
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server.emit("_quitting");
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server._server.emit("exit");
|
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});
|
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},
|
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};
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server._watchExit();
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await server.stop();
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await wait(21); // Wait until after hang timeout
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const stop = server.stop();
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stop.catch(() => {});
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process.nextTick(() => {
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server.emit("rcon-ready");
|
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server._server.emit("exit");
|
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});
|
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|
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await stop;
|
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await wait(21); // Wait until after shutdown timeout
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -13,7 +13,7 @@ const { wait } = lib;
|
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const testStrings = require("../lib/factorio/test_strings");
|
||||
const {
|
||||
TestControl, TestControlConnector, url, controlToken, slowTest,
|
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get, exec, execCtl, sendRcon, getControl, spawn, instancesDir,
|
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exec, execCtl, sendRcon, getControl, spawn, instancesDir, factorioDir,
|
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} = require("./index");
|
||||
|
||||
|
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@@ -41,15 +41,29 @@ async function startAltHost() {
|
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await execCtl(`host create-config --id 5 --name alt-host --generate-token --output ${config}`);
|
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await exec(`node ../../packages/host --config ${config} config set host.tls_ca ../../test/file/tls/cert.pem`);
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await exec(`node ../../packages/host --config ${config} config set host.instances_directory alt-instances`);
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await exec(`node ../../packages/host --config ${config} config set host.factorio_directory ../../factorio`);
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const dir = path.isAbsolute(factorioDir) ? factorioDir : path.join("..", "..", factorioDir);
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await exec(`node ../../packages/host --config ${config} config set host.factorio_directory ${dir}`);
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await exec(`node ../../packages/host --config ${config} config set host.mods_directory alt-mods`);
|
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return await spawnAltHost(config);
|
||||
}
|
||||
|
||||
async function stopAltHost(hostProcess) {
|
||||
if (hostProcess && hostProcess.exitCode === null) {
|
||||
hostProcess.kill("SIGINT");
|
||||
await events.once(hostProcess, "exit");
|
||||
const waitForExit = lib.timeout(
|
||||
events.once(hostProcess, "exit"),
|
||||
10e3,
|
||||
"timeout"
|
||||
).catch(() => {});
|
||||
try {
|
||||
await execCtl("host stop 5");
|
||||
} catch (err) {
|
||||
// Some tests cause the host to stop
|
||||
}
|
||||
if (await waitForExit === "timeout" && hostProcess.exitCode === null) {
|
||||
// eslint-disable-next-line no-console
|
||||
console.warn("Stopping alt-host failed. Killing.");
|
||||
hostProcess.kill("SIGINT");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,12 +162,6 @@ describe("Integration of Clusterio", function() {
|
||||
describe("clusteriohost", function() {
|
||||
describe("hostUpdateEventHandler()", function() {
|
||||
it("should trigger when a new host is added", async function() {
|
||||
// On windows there's currently no way to automate graceful shutdown of the host
|
||||
// process as CTRL+C is some weird terminal thing and SIGINT isn't a thing.
|
||||
if (process.platform === "win32") {
|
||||
this.skip();
|
||||
}
|
||||
|
||||
slowTest(this);
|
||||
getControl().hostUpdates = [];
|
||||
|
||||
@@ -189,12 +197,6 @@ describe("Integration of Clusterio", function() {
|
||||
});
|
||||
});
|
||||
it("should download mods from controller", async function() {
|
||||
// On windows there's currently no way to automate graceful shutdown of the host
|
||||
// process as CTRL+C is some weird terminal thing and SIGINT isn't a thing.
|
||||
if (process.platform === "win32") {
|
||||
this.skip();
|
||||
}
|
||||
|
||||
slowTest(this);
|
||||
await runWithAltHost(async () => {
|
||||
const clusterioLib = path.join("temp", "test", "alt-mods", "clusterio_lib_0.1.2.zip");
|
||||
@@ -206,12 +208,6 @@ describe("Integration of Clusterio", function() {
|
||||
});
|
||||
});
|
||||
it("should auto start instances with auto_start enabled", async function() {
|
||||
// On windows there's currently no way to automate graceful shutdown of the host
|
||||
// process as CTRL+C is some weird terminal thing and SIGINT isn't a thing.
|
||||
if (process.platform === "win32") {
|
||||
this.skip();
|
||||
}
|
||||
|
||||
slowTest(this);
|
||||
|
||||
let hostProcess;
|
||||
@@ -310,12 +306,6 @@ describe("Integration of Clusterio", function() {
|
||||
});
|
||||
describe("host revoke-token", async function() {
|
||||
it("should disconnect existing host", async function() {
|
||||
// On windows there's currently no way to automate graceful shutdown of the host
|
||||
// process as CTRL+C is some weird terminal thing and SIGINT isn't a thing.
|
||||
if (process.platform === "win32") {
|
||||
this.skip();
|
||||
}
|
||||
|
||||
slowTest(this);
|
||||
let sawDisconnected;
|
||||
await runWithAltHost(async () => {
|
||||
@@ -774,11 +764,6 @@ describe("Integration of Clusterio", function() {
|
||||
if (remote) {
|
||||
let hostProcess;
|
||||
before(async function() {
|
||||
// On windows there's currently no way to automate graceful shutdown of the host
|
||||
// process as CTRL+C is some weird terminal thing and SIGINT isn't a thing.
|
||||
if (process.platform === "win32") {
|
||||
this.skip();
|
||||
}
|
||||
slowTest(this);
|
||||
|
||||
hostProcess = await startAltHost();
|
||||
@@ -907,12 +892,8 @@ describe("Integration of Clusterio", function() {
|
||||
slowTest(this);
|
||||
let statusesToCheck = new Set([
|
||||
"unassigned", "stopped", "creating_save", "exporting_data",
|
||||
"starting", "running", "stopping", "deleted",
|
||||
"starting", "running", "stopping", "deleted", "unknown",
|
||||
]);
|
||||
// Windows does not see the unknown status because alt-host is not spawned.
|
||||
if (process.platform !== "win32") {
|
||||
statusesToCheck.add("unknown");
|
||||
}
|
||||
let statusesNotSeen = new Set(statusesToCheck);
|
||||
|
||||
for (let update of getControl().instanceUpdates) {
|
||||
|
||||
@@ -14,9 +14,25 @@ const { slowTest, factorioDir } = require("./index");
|
||||
describe("Integration of host/src/server", function() {
|
||||
describe("_getVersion()", function() {
|
||||
it("should get a version from factorio's changelog.txt", async function() {
|
||||
function checkVersion(version) {
|
||||
if (!/^\d+\.\d+\.\d+$/.test(version)) {
|
||||
assert.fail(`Detected version '${version}' does not followed the format x.y.z`);
|
||||
}
|
||||
}
|
||||
|
||||
let version = await _getVersion(path.join(factorioDir, "data", "changelog.txt"));
|
||||
if (!/^\d+\.\d+\.\d+$/.test(version)) {
|
||||
assert.fail(`Detected version '${version}' does not followed the format x.y.z`);
|
||||
if (version !== null) {
|
||||
checkVersion(version);
|
||||
} else {
|
||||
for (let entry of await fs.readdir(factorioDir, { withFileTypes: true })) {
|
||||
if (!entry.isDirectory()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
checkVersion(
|
||||
await _getVersion(path.join(factorioDir, entry.name, "data", "changelog.txt"))
|
||||
);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -93,7 +109,7 @@ describe("Integration of host/src/server", function() {
|
||||
let mapPath = server.writePath("saves", "test.zip");
|
||||
assert(!await fs.exists(mapPath), "save exist before test");
|
||||
|
||||
await server.create("test.zip");
|
||||
await server.create("test.zip", undefined, { width: 50, height: 50 });
|
||||
assert(await fs.exists(mapPath), "test did not create save");
|
||||
});
|
||||
});
|
||||
@@ -213,16 +229,79 @@ describe("Integration of host/src/server", function() {
|
||||
server.sendRcon("/c while true do end").catch(() => {});
|
||||
await new Promise((resolve) => setTimeout(resolve, 300));
|
||||
log(".stop() for hang detection");
|
||||
server.shutdownTimeoutMs = 2000;
|
||||
await server.stop();
|
||||
server.shutdownTimeoutMs = 0;
|
||||
});
|
||||
it("should not hang if RCON fails to connect while stopping", async function() {
|
||||
slowTest(this);
|
||||
|
||||
const origWaitForReady = server._waitForReady;
|
||||
server._waitForReady = () => {
|
||||
server._waitForReady = origWaitForReady;
|
||||
server.rconPort -= 1; // Mangle port so it fails to connect.
|
||||
return server._waitForReady();
|
||||
};
|
||||
try {
|
||||
await server.start("test.zip");
|
||||
if (server._rconReady) {
|
||||
assert.fail("Test failed, RCON managed to connect");
|
||||
}
|
||||
await server.stop();
|
||||
|
||||
} finally {
|
||||
if (server._state !== "init") {
|
||||
await server.kill();
|
||||
assert.fail("Server did not stop");
|
||||
}
|
||||
}
|
||||
});
|
||||
it("should not hang if RCON fails to connect before stopping", async function() {
|
||||
slowTest(this);
|
||||
|
||||
const origWaitForReady = server._waitForReady;
|
||||
server._waitForReady = () => {
|
||||
server._waitForReady = origWaitForReady;
|
||||
server.rconPassword = "wrong"; // Mangle password so it fails to authenticate.
|
||||
return server._waitForReady();
|
||||
};
|
||||
try {
|
||||
await server.start("test.zip");
|
||||
if (server._rconReady) {
|
||||
assert.fail("Test failed, RCON managed to connect");
|
||||
}
|
||||
await events.once(server, "rcon-ready");
|
||||
await server.stop();
|
||||
|
||||
} finally {
|
||||
if (server._state !== "init") {
|
||||
await server.kill();
|
||||
assert.fail("Server did not stop");
|
||||
}
|
||||
}
|
||||
});
|
||||
it("should work if RCON has dropped out", async function() {
|
||||
slowTest(this);
|
||||
|
||||
try {
|
||||
await server.start("test.zip");
|
||||
if (!server._rconReady) {
|
||||
await events.once(server, "rcon-ready");
|
||||
}
|
||||
await server._rconClient.end();
|
||||
await server.stop();
|
||||
|
||||
} finally {
|
||||
if (server._state !== "init") {
|
||||
await server.kill();
|
||||
assert.fail("Server did not stop");
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
describe(".start() termination detection", function() {
|
||||
it("should tell if Factorio got killed", async function() {
|
||||
// This does not work on Windows
|
||||
if (process.platform === "win32") {
|
||||
this.skip();
|
||||
}
|
||||
slowTest(this);
|
||||
log(".start() for kill detection");
|
||||
|
||||
|
||||
Reference in new issue
Block a user