Revert "Merge pull request #11 from TheAIBot/master"

This reverts commit 3252eefcfc.
This commit is contained in:
Daniel authored and Danielv123 committed 2016-08-23 21:45:08 +02:00
1 parent 3252eefcfc
commit a12d818cdb
3 files changed
+22 -133

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+19 -53
View File
@@ -8,39 +8,23 @@ function OnBuiltEntity(event)
local entity = event.created_entity
--only add entities that are not ghosts
if entity.type ~= "entity-ghost" then
end
end
function AddAllEntitiesOfName(name)
for k, surface in pairs(game.surfaces) do
AddEntities(surface.find_entities_filtered({["name"] = name}))
end
end
function AddEntities(entities)
for k, entity in pairs(entities) do
AddEntity(entity)
end
end
function AddEntity(entity)
if entity.name == INPUT_CHEST_NAME then
global.inputChests = global.inputChests or {}
--add the chests to a lists if these chests so they can be interated over
global.inputChests[HashPosition(entity.position)] = entity
elseif entity.name == OUTPUT_CHEST_NAME then
global.outputChests = global.outputChests or {}
--add the chests to a lists if these chests so they can be interated over
global.outputChests[HashPosition(entity.position)] = entity
elseif entity.name == INPUT_TANK_NAME then
global.inputTanks = global.inputTanks or {}
--add the chests to a lists if these chests so they can be interated over
global.inputTanks[HashPosition(entity.position)] = entity
elseif entity.name == OUTPUT_TANK_NAME then
global.outputTanks = global.outputTanks or {}
--add the chests to a lists if these chests so they can be interated over
global.outputTanks[HashPosition(entity.position)] = entity
if entity.name == INPUT_CHEST_NAME then
global.inputChests = global.inputChests or {}
--add the chests to a lists if these chests so they can be interated over
global.inputChests[HashPosition(entity.position)] = entity
elseif entity.name == OUTPUT_CHEST_NAME then
global.outputChests = global.outputChests or {}
--add the chests to a lists if these chests so they can be interated over
global.outputChests[HashPosition(entity.position)] = entity
elseif entity.name == INPUT_TANK_NAME then
global.inputTanks = global.inputTanks or {}
--add the chests to a lists if these chests so they can be interated over
global.inputTanks[HashPosition(entity.position)] = entity
elseif entity.name == OUTPUT_TANK_NAME then
global.outputTanks = global.outputTanks or {}
--add the chests to a lists if these chests so they can be interated over
global.outputTanks[HashPosition(entity.position)] = entity
end
end
end
@@ -82,8 +66,9 @@ script.on_event(defines.events.on_preplayer_mined_item, function(event)
end)
script.on_event(defines.events.on_tick, function(event)
global.inputChests = global.inputChests or {}
global.outputChests = global.outputChests or {}
global.inputTanks = global.inputTanks or {}
@@ -93,23 +78,6 @@ script.on_event(defines.events.on_tick, function(event)
local todo = game.tick % UPATE_RATE
if global.previousPlayerCount == nil or global.previousPlayerCount ~= #game.players then
global.outputList = {}
global.inputList = {}
global.itemStorage = {}
global.inputChests = {}
global.outputChests = {}
global.inputTanks = {}
global.outputTanks = {}
AddAllEntitiesOfName(INPUT_CHEST_NAME)
AddAllEntitiesOfName(OUTPUT_CHEST_NAME)
AddAllEntitiesOfName(INPUT_TANK_NAME)
AddAllEntitiesOfName(OUTPUT_TANK_NAME)
print("reset")
end
if todo == 0 then
HandleInputChests()
elseif todo == 1 then
@@ -123,8 +91,6 @@ script.on_event(defines.events.on_tick, function(event)
elseif todo == 5 then
ExportOutputList()
end
global.previousPlayerCount = global.previousPlayerCount or #game.players
end)
function HandleInputChests()
+3 -80
View File
@@ -20,7 +20,7 @@ function MakeLogisticEntity(entity, name, pictureFilename, pictureTablePath, ico
entity.icon = iconPath or entity.icon
-- add the entity to a technology so it can be unlocked
--local wasAddedToTech = AddEntityToTech("construction-robotics", name)
local wasAddedToTech = AddEntityToTech("construction-robotics", name)
data:extend(
{
@@ -34,7 +34,7 @@ function MakeLogisticEntity(entity, name, pictureFilename, pictureTablePath, ico
--shouldn't be enabled to begin with.
--but if the recipe isn't attached to a tech then it should
--be enabled to begin with because otherwise the player can never use the item ingame
enabled = true,
enabled = not wasAddedToTech,
ingredients =
{
{"steel-chest", 1},
@@ -55,7 +55,6 @@ function MakeLogisticEntity(entity, name, pictureFilename, pictureTablePath, ico
stack_size = 50
}
})
return entity
end
--adds a recipe to a tech and returns true or if that fails returns false
@@ -84,87 +83,11 @@ MakeLogisticEntity(table.deepcopy(data.raw["logistic-container"]["logistic-chest
MakeLogisticEntity(table.deepcopy(data.raw["container"]["iron-chest"]), INPUT_CHEST_NAME, INPUT_CHEST_PICTURE_PATH, { "picture" }, INPUT_CHEST_ICON_PATH)
--make tanks
--MakeLogisticEntity(table.deepcopy(data.raw["storage-tank"]["storage-tank"]), OUTPUT_TANK_NAME, OUTPUT_TANK_PICTURE_PATH, { "pictures", "picture", "sheet" }, OUTPUT_TANK_ICON_PATH)
MakeLogisticEntity(table.deepcopy(data.raw["storage-tank"]["storage-tank"]), OUTPUT_TANK_NAME, OUTPUT_TANK_PICTURE_PATH, { "pictures", "picture", "sheet" }, OUTPUT_TANK_ICON_PATH)
MakeLogisticEntity(table.deepcopy(data.raw["storage-tank"]["storage-tank"]), INPUT_TANK_NAME, INPUT_TANK_PICTURE_PATH, { "pictures", "picture", "sheet" }, INPUT_TANK_ICON_PATH)
data:extend(
{
{
type = "recipe-category",
name = "crafting-fluids"
}
})
local fluidCreator = MakeLogisticEntity(table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"]), OUTPUT_TANK_NAME, OUTPUT_TANK_PICTURE_PATH, { "animation" }, OUTPUT_TANK_ICON_PATH)
fluidCreator.fluid_boxes =
{
{
production_type = "output",
pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 250,
base_level = 1,
pipe_connections =
{
{
type="output", position = {0, 2}
},
{
type="output", position = {0, -2}
},
{
type="output", position = {2, 0}
},
{
type="output", position = {-2, 0}
},
}
},
off_when_no_fluid_recipe = false
}
fluidCreator.crafting_categories = {"crafting-fluids"}
--fluidCreator.energy_source = nil
fluidCreator.energy_usage = "1kW"
fluidCreator.ingredient_count = 1
fluidCreator.module_specification.module_slots = 0
for k,v in pairs(data.raw.fluid) do
data:extend(
{
{
type = "recipe",
name = v.name,
icon = v.icon,
category = "crafting-fluids",
energy_required = 1,
subgroup = "barrel",
order = "b[fill-crude-oil-barrel]",
enabled = true,
ingredients =
{
{type="item", name="none", amount=1}
},
results=
{
{type="fluid", name=v.name, amount=-1}
}
}
})
end
data:extend(
{
{
type = "item",
name = "none",
icon = "__clusterio__/graphics/icons/none.png",
flags = { "goes-to-quickbar" },
subgroup = "intermediate-product",
order = "c[other]-a[power-switch]",
stack_size= 1,
}
})
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