Use new chunk charting API

This commit is contained in:
Danielv123 committed 2025-08-10 00:28:48 +02:00
1 parent f7658e1118
commit 6cbd3229f6
1 file changed
+87 -163
+87 -163
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@@ -2,118 +2,67 @@ local clusterio_api = require("modules/clusterio/api")
minimap = {}
local function dump_mapview(position_a, position_b)
-- Only process on the server
-- Convert RGB565 to RGB888 values
local function rgb565_to_rgb888(rgb565_value)
local r = math.floor(bit32.rshift(rgb565_value, 11) * 255 / 31)
local g = math.floor(bit32.rshift(bit32.band(rgb565_value, 0x07E0), 5) * 255 / 63)
local b = math.floor(bit32.band(rgb565_value, 0x001F) * 255 / 31)
return r, g, b
end
-- Queue a chunk for update
local function queue_chunk_for_update(chunk_position)
if not storage.minimap or not storage.minimap.enabled then
return
end
local tiles = game.surfaces[1].find_tiles_filtered{area = {position_a, position_b}}
local map_data = {}
local CHUNK_SIZE = position_b[1] - position_a[1]
-- Fill map_data with black squares initially
for x = 1, CHUNK_SIZE * CHUNK_SIZE do
map_data[x] = string.format("%02x%02x%02x", 0, 0, 0)
end
-- Process each tile
for _, tile in pairs(tiles) do
local map_color = tile.prototype.map_color
local position = tile.position
local index = (position.x - position_a[1] + 1) + (position.y - position_a[2]) * CHUNK_SIZE
if index >= 1 and index <= #map_data then
map_data[index] = string.format("%02x%02x%02x", map_color.r, map_color.g, map_color.b)
-- If the chunk isn't already in the queue, add it
for _, queued_chunk in pairs(storage.minimap.chunk_update_queue) do
if queued_chunk.x == chunk_position.x and queued_chunk.y == chunk_position.y then
return
end
end
-- Send tile data to the plugin
clusterio_api.send_json("minimap:tile_data", {
type = "tiles",
position = position_a,
size = CHUNK_SIZE,
data = table.concat(map_data, ";"),
layer = "tiles_"
})
table.insert(storage.minimap.chunk_update_queue, chunk_position)
end
local function dump_entities(entities)
-- Only process on the server
if not storage.minimap or not storage.minimap.enabled then
return
end
local ignored_entities = {
["character"] = true,
["character-corpse"] = true,
["highlight-box"] = true,
["item-request-proxy"] = true,
["tile-ghost"] = true,
}
local map_data = {}
for _, entity in pairs(entities) do
if entity and entity.valid and not ignored_entities[entity.type] then
local position = entity.position
local map_color = entity.prototype.friendly_map_color or
entity.prototype.map_color or
entity.prototype.enemy_map_color or
{r = 255, g = 255, b = 255, a = 255}
-- Determine entity size for drawing
local size_x = math.max(1, math.ceil(math.abs(entity.bounding_box.right_bottom.x - entity.bounding_box.left_top.x)))
local size_y = math.max(1, math.ceil(math.abs(entity.bounding_box.right_bottom.y - entity.bounding_box.left_top.y)))
-- Add pixels for entity
for x = 0, size_x - 1 do
for y = 0, size_y - 1 do
local pixel_x = position.x + x - (size_x - 1) / 2
local pixel_y = position.y + y - (size_y - 1) / 2
table.insert(map_data, pixel_x)
table.insert(map_data, pixel_y)
if entity.type == "entity-ghost" then
-- Render ghosts as transparent purple
table.insert(map_data, string.format("%02x%02x%02x%02x", 168, 0, 168, 127))
else
table.insert(map_data, string.format("%02x%02x%02x%02x",
map_color.r or 255,
map_color.g or 255,
map_color.b or 255,
map_color.a or 255))
end
end
local function dump_chunk_chart(chunk_position)
local data = {}
local surfaces = game.surfaces
local forces = game.forces
for _, force in pairs(forces) do
for _, surface in pairs(surfaces) do
local chart_data = force.get_chunk_chart(surface, chunk_position)
if chart_data then
table.insert(data, {surface = surface.name, force = force.name, chart_data = chart_data})
end
end
end
if #map_data > 0 then
-- Send entity data to the plugin
clusterio_api.send_json("minimap:tile_data", {
type = "pixels",
data = table.concat(map_data, ";"),
layer = ""
})
end
-- Calculate world position from chunk position
local world_x = chunk_position.x * 32
local world_y = chunk_position.y * 32
-- Send tile data to the plugin
clusterio_api.send_json("minimap:tile_data", {
type = "chart",
position = {world_x, world_y},
size = 32,
data = data,
})
end
local function on_chunk_generated(event)
-- Event handlers
local function on_chunk_charted(event)
if not storage.minimap or not storage.minimap.enabled then
return
end
-- Process new entities in the generated chunk
local entities = event.surface.find_entities_filtered({area = event.area})
if #entities > 0 then
dump_entities(entities)
end
-- Convert area to chunk position
local chunk_x = math.floor(event.area.left_top.x / 32)
local chunk_y = math.floor(event.area.left_top.y / 32)
-- Process tiles in the generated chunk
local left_top = event.area.left_top
local right_bottom = event.area.right_bottom
dump_mapview({left_top.x, left_top.y}, {right_bottom.x, right_bottom.y})
queue_chunk_for_update({x = chunk_x, y = chunk_y})
end
local function on_entity_built(event)
@@ -122,7 +71,11 @@ local function on_entity_built(event)
end
if event.created_entity and event.created_entity.valid then
dump_entities({event.created_entity})
local position = event.created_entity.position
local chunk_x = math.floor(position.x / 32)
local chunk_y = math.floor(position.y / 32)
queue_chunk_for_update({x = chunk_x, y = chunk_y})
end
end
@@ -131,18 +84,12 @@ local function on_entity_removed(event)
return
end
-- For removed entities, we send a transparent pixel to "erase" them
if event.entity and event.entity.position then
local position = event.entity.position
local map_data = {
position.x, position.y, "00000000" -- Transparent pixel
}
clusterio_api.send_json("minimap:tile_data", {
type = "pixels",
data = table.concat(map_data, ";"),
layer = ""
})
local chunk_x = math.floor(position.x / 32)
local chunk_y = math.floor(position.y / 32)
queue_chunk_for_update({x = chunk_x, y = chunk_y})
end
end
@@ -151,49 +98,21 @@ local function on_tile_changed(event)
return
end
-- Process changed tiles
local tiles = {}
-- Get unique chunks that were affected
local affected_chunks = {}
for _, tile in pairs(event.tiles) do
table.insert(tiles, tile.position)
end
if #tiles > 0 then
local map_data = {}
for _, position in pairs(tiles) do
local tile = game.surfaces[1].get_tile(position)
local map_color = tile.prototype.map_color
table.insert(map_data, position.x)
table.insert(map_data, position.y)
table.insert(map_data, string.format("%02x%02x%02x%02x",
map_color.r, map_color.g, map_color.b, 255))
end
clusterio_api.send_json("minimap:tile_data", {
type = "pixels",
data = table.concat(map_data, ";"),
layer = "tiles_"
})
end
end
local chunk_x = math.floor(tile.position.x / 32)
local chunk_y = math.floor(tile.position.y / 32)
local chunk_key = chunk_x .. "," .. chunk_y
local function on_nth_tick_update()
if not storage.minimap or not storage.minimap.enabled then
return
if not affected_chunks[chunk_key] then
affected_chunks[chunk_key] = {x = chunk_x, y = chunk_y}
end
end
-- Periodic update of entities (every ~5 seconds)
storage.minimap.update_timer = (storage.minimap.update_timer or 0) + 1
if storage.minimap.update_timer >= 300 then -- 5 seconds at 60 UPS
storage.minimap.update_timer = 0
-- Find all entities in a reasonable area around spawn
local entities = game.surfaces[1].find_entities_filtered({
area = {{-512, -512}, {512, 512}}
})
if #entities > 0 then
dump_entities(entities)
end
-- Update each affected chunk
for _, chunk_pos in pairs(affected_chunks) do
queue_chunk_for_update(chunk_pos)
end
end
@@ -202,34 +121,39 @@ local function init()
if not storage.minimap then
storage.minimap = {
enabled = true,
update_timer = 0
chunk_update_queue = {}
}
end
end
local function on_tick(event)
if not storage.minimap or not storage.minimap.enabled then
return
end
-- Process the chunk update queue
if #storage.minimap.chunk_update_queue > 0 then
local chunk_position = table.remove(storage.minimap.chunk_update_queue, 1)
dump_chunk_chart(chunk_position)
end
end
-- Export functions
minimap.dump_mapview = dump_mapview
minimap.dump_entities = dump_entities
minimap.init = init
minimap.dump_chunk_chart = dump_chunk_chart
-- Event handlers
script.on_event(defines.events.on_chunk_generated, on_chunk_generated)
script.on_event(defines.events.on_built_entity, on_entity_built)
script.on_event(defines.events.on_robot_built_entity, on_entity_built)
script.on_event(defines.events.on_entity_died, on_entity_removed)
script.on_event(defines.events.on_player_mined_entity, on_entity_removed)
script.on_event(defines.events.on_robot_mined_entity, on_entity_removed)
script.on_event(defines.events.on_player_built_tile, on_tile_changed)
script.on_event(defines.events.on_robot_built_tile, on_tile_changed)
script.on_event(defines.events.on_player_mined_tile, on_tile_changed)
script.on_event(defines.events.on_robot_mined_tile, on_tile_changed)
script.on_event(defines.events.script_raised_set_tiles, on_tile_changed)
-- Periodic updates
script.on_nth_tick(60, on_nth_tick_update) -- Every second
-- Initialize on load
minimap.events = {}
minimap.events[clusterio_api.events.on_server_startup] = init
minimap.events[defines.events.on_tick] = on_tick
minimap.events[defines.events.on_chunk_charted] = on_chunk_charted
minimap.events[defines.events.on_built_entity] = on_entity_built
minimap.events[defines.events.on_robot_built_entity] = on_entity_built
minimap.events[defines.events.on_entity_died] = on_entity_removed
minimap.events[defines.events.on_player_mined_entity] = on_entity_removed
minimap.events[defines.events.on_robot_mined_entity] = on_entity_removed
minimap.events[defines.events.on_player_built_tile] = on_tile_changed
minimap.events[defines.events.on_robot_built_tile] = on_tile_changed
minimap.events[defines.events.on_player_mined_tile] = on_tile_changed
minimap.events[defines.events.on_robot_mined_tile] = on_tile_changed
minimap.events[defines.events.script_raised_set_tiles] = on_tile_changed
return minimap