Merge branch 'master' into dev

This commit is contained in:
Danielv123 committed 2017-04-21 09:22:48 +02:00
commit 6449fef1e1
3 files changed
+29 -8

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+13 -5
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@@ -246,10 +246,11 @@ write-data=__PATH__executable__/../../../instances/" + instance + "\r\n\
client.connect();
}
});
/*
serverprocess.stdout.on('data', (chunk) => {
console.log('OUT: ' + chunk);
})*/
if(process.platform == "linux"){
console.log('Factorio: ' + chunk);
}
})
serverprocess.stderr.on('data', (chunk) => {
console.log('ERR: ' + chunk);
@@ -542,17 +543,24 @@ function instanceManagement() {
items[i][0] = items[i][0].replace("\u0000", "");
items[i][0] = items[i][0].replace(",", "");
if (preparedPackage[items[i][0]]) {
// if we have buffered some already, sum the new items
if (typeof Number(preparedPackage[items[i][0]].count) == "number" && typeof Number(items[i][1]) == "number") {
preparedPackage[items[i][0]] = {
"name": items[i][0],
"count": Number(preparedPackage[items[i][0]].count) + Number(items[i][1])
"count": Number(preparedPackage[items[i][0]].count) + Number(items[i][1]),
"instanceName":instance,
"instanceID":instanceconfig.unique,
};
// else just add em in without summing
} else if (typeof Number(items[i][1]) == "number") {
preparedPackage[items[i][0]] = {
"name": items[i][0],
"count": Number(items[i][1])
"count": Number(items[i][1]),
"instanceName":instance,
"instanceID":instanceconfig.unique,
};
}
// this condition will NEVER be triggered but we know how that goes
} else if (typeof Number(items[i][1]) == "number") {
preparedPackage[items[i][0]] = {
"name": items[i][0],
+9 -3
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@@ -142,15 +142,21 @@ app.post("/api/remove", function(req, res) {
res.header("Access-Control-Allow-Headers", "Origin, X-Requested-With, Content-Type, Accept");
// save items we get
var object = req.body;
if(!object.instanceName) {
object.instanceName = "unknown"
}
if(!object.instanceID) {
object.instanceID = "unknown"
}
db.items.findOne({name:object.name}, function (err, doc) {
// console.dir(doc);
if (err) {
console.log('failure');
console.log('failure count not find ' + object.name);
} else {
if (doc) {
// Update existing items if item name already exists
if(Number(doc.count) > Number(object.count)) {
console.log("removed: " + object.name + " " + object.count + " . " + doc.count);
console.log("removed: " + object.name + " " + object.count + " . " + doc.count + " and sent to " + object.instanceID + " | " + object.instanceName);
objectUpdate = {
"name": object.name,
"count": Number(doc.count) - Number(object.count),
@@ -160,7 +166,7 @@ app.post("/api/remove", function(req, res) {
// res.send("successier");
res.send(object);
} else {
console.log('failure');
console.log('failure out of ' + object.name + " | " + object.count + " from " + object.instanceID + " ("+object.instanceName+")");
}
} else {
console.log('failure ' + object.name);
+7
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@@ -99,6 +99,13 @@ var imagedata = {
["piercing-shotgun-shells"]: "Piercing-shotgun-shell",
["accumulator"]: "Basic-accumulator",
["beacon"]: "Basic-beacon",
["rail"]: "Straight-rail",
["piercing-rounds-magazine"]: "Piercing-bullet-magazine",
["grenade"]: "Basic-grenade",
["raw-fish"]: "Fish",
["water-barrel"]: "Barrel-empty",
["smart-train-stop"]: "Train-stop",
["put-combinator"]: "Decider-combinator",
}
// value:link pairs where you can add modded item icons that are missing