Merge pull request #18 from Danielv123/dev

MP desync issues fixed, prerealease 1
This commit is contained in:
Daniel authored and GitHub committed 2016-10-01 23:35:36 +02:00
commit 4f8ad5eec6
11 files changed
+236 -77

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+1 -1
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@@ -96,7 +96,7 @@ setInterval(function() {
// send our RCON command with whatever we got
client.exec("/c remote.call('clusterio', 'importMany', '" + sadas + "')");
}
}, 10000)
}, 3000)
/*
fs.watch(config.factorioDirectory + "/script-output/orders.txt", "utf8", function(eventType, filename) {
+96 -28
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@@ -9,23 +9,40 @@ function OnBuiltEntity(event)
local entity = event.created_entity
--only add entities that are not ghosts
if entity.type ~= "entity-ghost" then
if entity.name == INPUT_CHEST_NAME then
global.inputChests = global.inputChests or {}
--add the chests to a lists if these chests so they can be interated over
global.inputChests[HashPosition(entity.position)] = entity
elseif entity.name == OUTPUT_CHEST_NAME then
global.outputChests = global.outputChests or {}
--add the chests to a lists if these chests so they can be interated over
global.outputChests[HashPosition(entity.position)] = entity
elseif entity.name == INPUT_TANK_NAME then
global.inputTanks = global.inputTanks or {}
--add the chests to a lists if these chests so they can be interated over
global.inputTanks[HashPosition(entity.position)] = entity
elseif entity.name == OUTPUT_TANK_NAME then
global.outputTanks = global.outputTanks or {}
--add the chests to a lists if these chests so they can be interated over
global.outputTanks[HashPosition(entity.position)] = entity
end
AddEntity(entity)
end
end
function AddAllEntitiesOfName(name)
for k, surface in pairs(game.surfaces) do
AddEntities(surface.find_entities_filtered({["name"] = name}))
end
end
function AddEntities(entities)
for k, entity in pairs(entities) do
AddEntity(entity)
end
end
function AddEntity(entity)
if entity.name == INPUT_CHEST_NAME then
global.inputChests = global.inputChests or {}
--add the chests to a lists if these chests so they can be interated over
global.inputChests[HashPosition(entity.position)] = entity
elseif entity.name == OUTPUT_CHEST_NAME then
global.outputChests = global.outputChests or {}
--add the chests to a lists if these chests so they can be interated over
global.outputChests[HashPosition(entity.position)] = entity
elseif entity.name == INPUT_TANK_NAME then
global.inputTanks = global.inputTanks or {}
--add the chests to a lists if these chests so they can be interated over
global.inputTanks[HashPosition(entity.position)] = entity
elseif entity.name == OUTPUT_TANK_NAME then
global.outputTanks = global.outputTanks or {}
--add the chests to a lists if these chests so they can be interated over
global.outputTanks[HashPosition(entity.position)] = entity
entity.active = false
end
end
@@ -67,9 +84,8 @@ script.on_event(defines.events.on_preplayer_mined_item, function(event)
end)
script.on_event(defines.events.on_tick, function(event)
global.inputChests = global.inputChests or {}
global.outputChests = global.outputChests or {}
global.inputTanks = global.inputTanks or {}
@@ -79,6 +95,13 @@ script.on_event(defines.events.on_tick, function(event)
local todo = game.tick % UPATE_RATE
local onlinePlayers = GetOnlinePlayerCount()
if global.previousPlayerCount == nil or global.previousPlayerCount ~= onlinePlayers then
Reset()
end
global.previousPlayerCount = onlinePlayers
if todo == 0 then
HandleInputChests()
elseif todo == 1 then
@@ -94,6 +117,33 @@ script.on_event(defines.events.on_tick, function(event)
end
end)
function GetOnlinePlayerCount()
local onlinePlayers = 0
for k, player in pairs(game.players) do
if player.connected then
onlinePlayers = onlinePlayers + 1
end
end
return onlinePlayers
end
function Reset()
global.outputList = {}
global.inputList = {}
global.itemStorage = {}
global.inputChests = {}
global.outputChests = {}
global.inputTanks = {}
global.outputTanks = {}
AddAllEntitiesOfName(INPUT_CHEST_NAME)
AddAllEntitiesOfName(OUTPUT_CHEST_NAME)
AddAllEntitiesOfName(INPUT_TANK_NAME)
AddAllEntitiesOfName(OUTPUT_TANK_NAME)
game.print("reset")
end
function HandleInputChests()
for k, v in pairs(global.inputChests) do
if v.valid then
@@ -114,9 +164,7 @@ function HandleInputTanks()
if v.valid then
--get the content of the chest
local fluid = v.fluidbox[1]
if fluid ~= nil and
fluid.type == "crude-oil" and
math.floor(fluid.amount) > 0 then
if fluid ~= nil and math.floor(fluid.amount) > 0 then
AddItemToInputList(fluid.type, math.floor(fluid.amount))
fluid.amount = fluid.amount - math.floor(fluid.amount)
end
@@ -165,12 +213,23 @@ end
function HandleOutputTanks()
local MAX_FLUID_AMOUNT = 1000
for k,v in pairs(global.outputTanks) do
local fluid = v.fluidbox[1] or {type = "crude-oil", amount = 0}
if fluid.type == "crude-oil" then
--.recipe.products[1].name
if v.recipe ~= nil then
local fluidName = v.recipe.products[1].name
local missingFluid = math.ceil(MAX_FLUID_AMOUNT - fluid.amount)
--either get the fluid or reset it to the requested fluid
local fluid = v.fluidbox[1] or {type = fluidName, amount = 0}
if fluid.type ~= fluidName then
fluid = {type = fluidName, amount = 0}
end
--if any fluid is missing then request the fluid
--from store and give either what it's missing or
--the rest of the liquid in the system
local missingFluid = math.max(math.ceil(MAX_FLUID_AMOUNT - fluid.amount), 0)
if missingFluid > 0 then
local fluidToInsert = RequestItemsFromStorage("crude-oil", missingFluid)
local fluidToInsert = RequestItemsFromStorage(fluidName, missingFluid)
if fluidToInsert > 0 then
fluid.amount = fluid.amount + fluidToInsert
else
@@ -178,8 +237,9 @@ function HandleOutputTanks()
AddItemToOutputList(fluid.type, fluidToRequestAmount)
end
end
v.fluidbox[1] = fluid
end
v.fluidbox[1] = fluid
end
end
@@ -264,7 +324,15 @@ remote.add_interface("clusterio",
GiveItemsToStorage(itemName, itemCount)
end
end
end
end,
printStorage = function()
local items = ""
for itemName, itemCount in pairs(global.itemStorage) do
items = items.."\n"..itemName..": "..tostring(itemCount)
end
game.print(items)
end,
reset = Reset
})
+70 -3
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@@ -20,7 +20,7 @@ function MakeLogisticEntity(entity, name, pictureFilename, pictureTablePath, ico
entity.icon = iconPath or entity.icon
-- add the entity to a technology so it can be unlocked
local wasAddedToTech = AddEntityToTech("construction-robotics", name)
--local wasAddedToTech = AddEntityToTech("construction-robotics", name)
data:extend(
{
@@ -34,7 +34,7 @@ function MakeLogisticEntity(entity, name, pictureFilename, pictureTablePath, ico
--shouldn't be enabled to begin with.
--but if the recipe isn't attached to a tech then it should
--be enabled to begin with because otherwise the player can never use the item ingame
enabled = not wasAddedToTech,
enabled = true,
ingredients =
{
{"steel-chest", 1},
@@ -55,6 +55,7 @@ function MakeLogisticEntity(entity, name, pictureFilename, pictureTablePath, ico
stack_size = 50
}
})
return entity
end
--adds a recipe to a tech and returns true or if that fails returns false
@@ -83,7 +84,6 @@ MakeLogisticEntity(table.deepcopy(data.raw["logistic-container"]["logistic-chest
MakeLogisticEntity(table.deepcopy(data.raw["container"]["iron-chest"]), INPUT_CHEST_NAME, INPUT_CHEST_PICTURE_PATH, { "picture" }, INPUT_CHEST_ICON_PATH)
--make tanks
MakeLogisticEntity(table.deepcopy(data.raw["storage-tank"]["storage-tank"]), OUTPUT_TANK_NAME, OUTPUT_TANK_PICTURE_PATH, { "pictures", "picture", "sheet" }, OUTPUT_TANK_ICON_PATH)
MakeLogisticEntity(table.deepcopy(data.raw["storage-tank"]["storage-tank"]), INPUT_TANK_NAME, INPUT_TANK_PICTURE_PATH, { "pictures", "picture", "sheet" }, INPUT_TANK_ICON_PATH)
@@ -92,6 +92,73 @@ MakeLogisticEntity(table.deepcopy(data.raw["storage-tank"]["storage-tank"]), IN
--------------------------------------------------------
--[[This section is purely to create the output tank]]--
--------------------------------------------------------
local CRAFING_FLUID_CATEGORY_NAME = "crafting-fluids"
data:extend(
{
{
type = "recipe-category",
name = CRAFING_FLUID_CATEGORY_NAME
}
})
local fluidCreator = MakeLogisticEntity(table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"]), OUTPUT_TANK_NAME, OUTPUT_TANK_PICTURE_PATH, { "animation" }, OUTPUT_TANK_ICON_PATH)
fluidCreator.fluid_boxes =
{
{
production_type = "output",
pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 250,
base_level = 1,
pipe_connections =
{
{
type="output", position = {0, 2}
}
}
},
off_when_no_fluid_recipe = false
}
fluidCreator.crafting_categories = {CRAFING_FLUID_CATEGORY_NAME}
fluidCreator.energy_usage = "1kW"
fluidCreator.ingredient_count = 1
fluidCreator.module_specification.module_slots = 0
for k,v in pairs(data.raw.fluid) do
data:extend(
{
{
type = "recipe",
name = v.name,
icon = v.icon,
category = CRAFING_FLUID_CATEGORY_NAME,
energy_required = 1,
subgroup = "barrel",
order = "b[fill-crude-oil-barrel]",
enabled = true,
ingredients = {},
results=
{
{type="fluid", name=v.name, amount=-1}
}
}
})
end
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+1 -1
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@@ -6,6 +6,6 @@
"date": "19-08-2016",
"author": "Danielv123 & Keyboardhack",
"dependencies": ["base >= 0.13"],
"factorio_version": "0.13",
"factorio_version": "0.14",
"description": "Adds 2 chests to transfer items between saves and servers over the internet."
}
-31
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@@ -1,31 +0,0 @@
@echo off
@cls
@set /p host="Enter host (default: "127.0.0.1"): "
@if "%host%"=="" set host=127.0.0.1
@set /p port="Enter port (default: 25575): "
@if "%port%"=="" set port=25575
@set /p passwd="Enter password: "
@if "%passwd%"=="" set passwd=
set name=connect_%host%-%port%
@set /p name="Enter shortcut name (default: "%name%.bat"): "
@if "%name%"=="" set name=connect_%host%-%port%
set command=@mcrcon.exe -t -H %host% -P %port% -p %passwd%
@echo %command% >> %name%.bat
@echo.
@echo Command: "%command%"
@echo.
@echo Shortcut "%name%.bat" created!
@echo.
@set "host="
@set "port="
@set "passwd="
@pause
-10
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@@ -2,14 +2,4 @@ cd "Factorio_0.13.17"
@RD /S /Q "temp"
cd "bin/x64/"
start factorio.exe --start-server testmap.zip --rcon-port 12345 --rcon-password 123 --server-settings server-settings.json
cd ..
cd ..
cd ..
::start cmd /C node client.js
::start cmd /C node master.js
::cd "Factorio 0.13.9 - Copy/bin/x64"
::@start factorio.exe
pause
+7
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@@ -93,6 +93,13 @@ app.get("/inventory", function(req, res) {
res.send(docs);
});
});
// endpoint for getting the chartjs library
app.get("/chart.js", function(req, res) {
res.header("Access-Control-Allow-Origin", "*");
res.header("Access-Control-Allow-Headers", "Origin, X-Requested-With, Content-Type, Accept");
// Check it and send it
res.end(fs.readFileSync("node_modules/chartjs/chart.js"));
});
var server = app.listen(config.masterPort || 8080, function () {
console.log("Listening on port %s...", server.address().port);
+9 -1
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@@ -1,7 +1,8 @@
<doctype HTML>
<!doctype HTML>
<head>
<title>Clusterio</title>
<link rel="stylesheet" type="text/css" href="style.css">
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/0.2.0/Chart.min.js" type="text/javascript"></script>
<script src="main.js"></script>
</head>
@@ -25,6 +26,13 @@
<h2>Storage</h2>
<div id="contents">
</div>
<canvas id="contentGraph" width="200" height="200"></canvas>
</div>
<div id="production">
<h2>Production</h2>
<div id="legend">
</div>
</div>
</div>
</body>
+46 -2
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@@ -1,10 +1,25 @@
contents = {
"iron-plate":100,
"copper-plate":7312,
}
function djb2(str){
var hash = 5381;
for (var i = 0; i < str.length; i++) {
hash = ((hash << 5) + hash) + str.charCodeAt(i); /* hash * 33 + c */
}
return hash;
}
function hashColor(str) {
var hash = djb2(str);
var r = (hash & 0xFF0000) >> 16;
var g = (hash & 0x00FF00) >> 8;
var b = hash & 0x0000FF;
return "#" + ("0" + r.toString(16)).substr(-2) + ("0" + g.toString(16)).substr(-2) + ("0" + b.toString(16)).substr(-2);
}
function drawcontents(data) {
keys = Object.keys(data);
result = "<table>";
@@ -14,14 +29,43 @@ function drawcontents(data) {
result = result + "</table>"
document.getElementById("contents").innerHTML = result;
}
setInterval(function() {
var xmlhttp = new XMLHttpRequest();
xmlhttp.onreadystatechange = function() {
if(xmlhttp.readyState == 4 && xmlhttp.status == 200) {
data = JSON.parse(xmlhttp.responseText);
drawcontents(data);
// render our piechart with up to date information
piedata = [];
for(i=0;i<data.length;i++) {
piedata[piedata.length] = {
value: Number(data[i].count),
color: hashColor(data[i].name),
label: data[i].name,
}
}
PieChart.Pie(piedata, {
animation: false,
legend: {
display: true,
labels: {
fontColor: 'rgb(255, 99, 132)'
}
},
hover: {
mode: "label",
}
});
}
}
xmlhttp.open("GET", "inventory", true);
xmlhttp.send();
}, 500)
}, 500)
// create chart of items in master storage
// setTimeout is used to put this processing in the back of the queue, after the HTML canvas is done
setTimeout(function(){
ctx = document.querySelector("#contentGraph").getContext('2d');
PieChart = new Chart(ctx);
},10)
+6
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@@ -16,9 +16,15 @@
#body {
margin-left:200px;
}
#contents {
width:300px;
}
#contents table {
border: 1px solid black;
}
#contentGraph {
float:left;
}
.button-black {
width:100%;
height:40px;