Merge pull request #246 from Hornwitser/port-1.2.2-fixes

Port 1.2.2 fixes
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Hornwitser authored and GitHub committed 2019-10-13 17:57:26 +02:00
commit 3202e2d150
5 files changed
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+23 -1
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@@ -16,7 +16,6 @@ Version 2.0.0
### Breaking Changes
- Node.js versions below 10 are no longer supported.
- lib/authenticate no longer requires config to be passed to it. Breaks
playerManager.
- The masterIP and masterPort config entries has been merged into masterURL.
@@ -28,6 +27,29 @@ Version 2.0.0
.ejs. Breaks playerManager.
Version 1.2.2
-------------
- Fixed possible crash with modded technologies named the same as a built-in
Object prototype property in researchSync.
- Fixed progress of a current infinite tech carrying over to the next one
when researching it and another node completes it in researchSync.
- Fixed progress of a previous infinite tech from another node being applied
to the current one in researchSync.
- Fixed crash in researchSync when modded technologies are present only on some
nodes.
- Fixed install failing due to bcrypt version less than 3 not being supported
on node v10.
- Reordered install instructions to avoid problem with npm creating files owned
by root in the home directory.
- Swapped curl out with wget in the install instructions as the latter comes
pre-installed on Ubuntu.
### Breaking Changes
- Node.js versions below 10 are no longer supported.
Version 1.2.1
-------------
+23 -12
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@@ -13,11 +13,13 @@ Discord for development/support/play: https://discord.gg/5XuDkje
This is the development branch for factorioClusterio 2.0 which is currently undergoing heavy
restructuring and refactoring. Expect plugins and existing installations to frequently break when
using this branch. If you don't want to be an alpha tester for 2.0 please use the stable
[1.2.x branch](https://github.com/clusterio/factorioClusterio/tree/1.2.x) or
[1.2.x branch][1.2.x] or
[latest stable release](https://github.com/clusterio/factorioClusterio/releases/latest).
Installation instructions below are for stable release - if you need a development version -
just drop `-b 1.2.x` from clone command and `--only=production` from the `npm install` command.
Installation instructions below are for the unstable master branch. Go to the page for
the [1.2.x branch][1.2.x] for instructions on how to install the stable version.
[1.2.x]: https://github.com/clusterio/factorioClusterio/tree/1.2.x
### Ways to support me/the project:
@@ -95,23 +97,28 @@ Clusterio can also do a few other neat things, such as giving you access to epoc
## Ubuntu setup
**Warning**: These instructions are for the unstable master version and is not
recommended for use, see [the 1.2.x branch][1.2.x] for how to install the stable version.
NodeJS does not support EOL ubuntu releases. Make sure you are on the most recent LTS release or newer.
Master and all slaves:
sudo curl -sL https://deb.nodesource.com/setup_10.x | sudo -E bash -
sudo apt install -y nodejs python-dev git wget curl tar build-essential
sudo npm install pm2 -g
git clone -b 1.2.x https://github.com/clusterio/factorioClusterio.git
wget -qO - https://deb.nodesource.com/setup_10.x | sudo -E bash -
sudo apt install -y nodejs python-dev git build-essential
git clone -b master https://github.com/clusterio/factorioClusterio.git
cd factorioClusterio
curl -o factorio.tar.gz -L https://www.factorio.com/get-download/latest/headless/linux64
wget -O factorio.tar.gz https://www.factorio.com/get-download/latest/headless/linux64
tar -xf factorio.tar.gz
npm install --only=production
cp config.json.dist config.json
node ./lib/npmPostinstall.js
downloads and installs nodejs, git and clusterio. To specify a version, change "latest" in the link to a version number like 0.14.21.
downloads and installs nodejs, pm2, git and clusterio. To specify a version, change "latest" in the link to a version number like 0.14.21.
Optional step (if you want to use pm2):
sudo npm install pm2 -g
Now you need to edit the `config.json` file. If you skip this step nothing will work.
Pretty much all the blank fields should be filled in, except on the master where a few can be omitted.
@@ -124,11 +131,12 @@ Pretty much all the blank fields should be filled in, except on the master where
**Master**
node master.js
Or with pm2 (it's recommened to run it without pm2 first):
pm2 start master.js --name master
OR
node master.js
**Server Host**
@@ -160,6 +168,9 @@ The -v flag is used to specify the instance directory. Your instances (save file
## Windows setup
**Warning**: These instructions are for the unstable master version and is not
recommended for use, see [the 1.2.x branch][1.2.x] for how to install the stable version.
Clusterio is built up of multiple parts. Here is a quick guide:
Master = master.js
+8 -3
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@@ -631,9 +631,14 @@ async function startClient() {
// make sure we have the master access token (can't write to master without it since clusterio 2.0)
if(!config.masterAuthToken || typeof config.masterAuthToken !== "string"){
console.error("ERROR invalid config!");
console.error("Master server now needs an access token for write operations. As clusterio slaves depends \
upon this, please add your token to config.json in the field named masterAuthToken. \
You can retrieve your auth token from the master in secret-api-token.txt after running it once.");
console.error(
"Master server now needs an access token for write operations. As clusterio\n"+
"slaves depends upon this, please add your token to config.json in the field\n"+
"named masterAuthToken. You can retrieve your auth token from the master in\n"+
"secret-api-token.txt after running it once."
);
process.exitCode = 1;
return;
}
// messageInterface Management
+12 -5
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@@ -11,15 +11,22 @@ local function updateTech()
end
end
if game.forces['player'].technologies['{tech_name}'] then
local force = game.forces['player']
local tech = force.technologies['{tech_name}']
if tech then
if 1 == {tech_infinite} then
if (game.forces['player'].technologies['{tech_name}'].level ~= level) then
game.forces['player'].technologies['{tech_name}'].level = {tech_level}
if (tech.level ~= level) then
tech.level = {tech_level}
if tech == force.current_research then
force.research_progress = {tech_progress}
else
force.set_saved_technology_progress(tech.name, {tech_progress});
end
updateTech()
end
else
if not game.forces['player'].technologies['{tech_name}'].researched then
game.forces['player'].technologies['{tech_name}'].researched = true
if not tech.researched then
tech.researched = true
updateTech()
end
end
+86 -60
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@@ -144,21 +144,24 @@ class ResearchSync {
})
}
clear_contribution_to_researched_techs() {
// if between updates tech was researched
if (!this.prev_research)
return
for (let [name, research] of Object.entries(this.research)) {
let researched
if (research.infinite)
researched = this.prev_research[name].level < research.level
else
researched = this.prev_research[name].researched < research.researched
clear_contribution_to_researched_techs() {
for (let [name, tech] of Object.entries(this.research)) {
if (!Object.hasOwnProperty.call(this.prev_research, name)) {
continue;
}
if (researched)
research.contribution = 0
}
}
let researched;
if (tech.infinite) {
researched = this.prev_research[name].level < tech.level;
} else {
researched = this.prev_research[name].researched < tech.researched;
}
if (researched) {
tech.contribution = 0;
}
}
}
get_cluster_techs(slavesData) {
let cluster_techs = {}
@@ -168,7 +171,7 @@ class ResearchSync {
if (isNaN(node_tech.researched) || isNaN(node_tech.level) || isNaN(node_tech.infinite))
continue
if (cluster_techs[name]) {
if (Object.hasOwnProperty.call(cluster_techs, name)) {
if (cluster_techs[name].infinite === 1 && cluster_techs[name].level < node_tech.level) {
cluster_techs[name].level = node_tech.level
} else if (node_tech.researched > cluster_techs[name].researched) {
@@ -183,65 +186,85 @@ class ResearchSync {
}
recount_cluster_research_progress(slaves_data, cluster_researches) {
for (let [name, research] of Object.entries(cluster_researches))
research.progress = this.research[name].contribution
for (let [name, tech] of Object.entries(cluster_researches)) {
if (Object.hasOwnProperty.call(this.research, name)) {
tech.progress = this.research[name].contribution
} else {
tech.progress = 0;
}
}
for (let slave_data of slaves_data) {
for (let [name, research] of Object.entries(slave_data.meta.research)) {
if (!cluster_researches[name])
continue
if (isNaN(cluster_researches[name].progress)
|| isNaN(research.contribution)
|| isNaN(research.level)
|| isNaN(cluster_researches[name].level))
continue
if (cluster_researches[name].level === research.level)
cluster_researches[name].progress += research.contribution
for (let [name, tech] of Object.entries(slave_data.meta.research)) {
if (!Object.hasOwnProperty.call(cluster_researches, name)) {
continue;
}
if (
isNaN(cluster_researches[name].progress)
|| isNaN(tech.contribution)
|| isNaN(tech.level)
|| isNaN(cluster_researches[name].level)
) {
continue;
}
if (cluster_researches[name].level === tech.level) {
cluster_researches[name].progress += tech.contribution;
}
}
}
for (let [name, research] of Object.entries(cluster_researches)) {
if (research.progress > 1) {
research.progress = null
research.researched = 1
for (let [name, tech] of Object.entries(cluster_researches)) {
if (Object.hasOwnProperty.call(this.research, name) && tech.progress > 1) {
tech.progress = null
tech.researched = 1
this.research[name].contribution = 0
research.contribution = 0
if (this.research[name].level >= research.level)
research.level = this.research[name].level + 1
tech.contribution = 0
if (this.research[name].level >= tech.level)
tech.level = this.research[name].level + 1
}
}
}
filter_researched_techs(cluster_researches) {
let local_researches = this.research
let result = {};
for (let key in local_researches) {
if (!cluster_researches[key])
continue
if (isNaN(cluster_researches[key].researched) || isNaN(cluster_researches[key].level))
for (let [name, tech] of Object.entries(this.research)) {
if (!Object.hasOwnProperty.call(cluster_researches, name)) {
continue;
}
if (isNaN(cluster_researches[name].researched) || isNaN(cluster_researches[name].level))
continue
let researched
if (local_researches[key].infinite)
researched = local_researches[key].level < cluster_researches[key].level
else
researched = local_researches[key].researched < cluster_researches[key].researched
if (tech.infinite) {
researched = tech.level < cluster_researches[name].level;
} else {
researched = tech.researched < cluster_researches[name].researched;
}
if (researched)
result[key] = cluster_researches[key]
result[name] = cluster_researches[name]
}
return result;
}
filter_updated_techs(cluster_techs, to_research) {
let local_techs = this.research
let result = {}
for (let name in local_techs) {
if (name in to_research || !cluster_techs[name])
continue
for (let [name, tech] of Object.entries(this.research)) {
if (Object.hasOwnProperty.call(to_research, name) || !Object.hasOwnProperty.call(cluster_techs, name)) {
continue;
}
if (isNaN(cluster_techs[name].progress))
continue
if (local_techs[name].progress < cluster_techs[name].progress)
// Do not update progress for infinite techs with a local level that's higher.
if (tech.infinite && tech.level > cluster_techs[name].level) {
continue;
}
if (tech.progress < cluster_techs[name].progress)
result[name] = cluster_techs[name]
}
return result
@@ -249,8 +272,9 @@ class ResearchSync {
research_technologies(to_research) {
for (let name of Object.keys(to_research))
if (!this.research[name])
delete to_research[name]
if (!Object.hasOwnProperty.call(this.research, name)) {
delete to_research[name];
}
const notify = Object.keys(to_research).length === 1
for (let [name, tech] of Object.entries(to_research)) {
@@ -258,9 +282,9 @@ class ResearchSync {
this.research[name].progress = null
let command = this.functions.enableResearch;
command = command.replace(/{tech_name}/g, name);
command = command.replace(/{tech_researched}/g, tech.researched);
command = command.replace(/{tech_level}/g, tech.level);
command = command.replace(/{tech_infinite}/g, tech.infinite);
command = command.replace(/{tech_progress}/g, tech.progress)
command = command.replace(/{notify}/g, notify);
this.messageInterface(command);
let log_message = tech.infinite
@@ -274,8 +298,9 @@ class ResearchSync {
update_technologies_progress(to_update) {
for (let [name, tech] of Object.entries(to_update)) {
if (!this.research[name])
continue
if (!Object.hasOwnProperty.call(this.research, name)) {
continue;
}
let progress = this.research[name].progress
if (progress === null)
progress = 'nil'
@@ -292,11 +317,10 @@ class ResearchSync {
}
print_own_contribution() {
if (!this.prev_research)
return
for (let [name, tech] of Object.entries(this.research)) {
if (!this.prev_research[name])
continue
if (!Object.hasOwnProperty.call(this.prev_research, name)) {
continue;
}
let diff = this.research[name].contribution - this.prev_research[name].contribution
if (Math.abs(diff) > Number.EPSILON * 1000)
this.log(`Own research ${name}: ${this.research[name].progress} += ${diff}`)
@@ -321,8 +345,10 @@ class ResearchSync {
if (isNaN(level) || isNaN(researched))
return
this.prev_research[name] = this.research[name]
if (!this.prev_research[name]) {
if (Object.hasOwnProperty.call(this.research, name)) {
this.prev_research[name] = this.research[name];
} else {
this.prev_research[name] = {
researched: null,
level: null,