Shout displays instance name now

This commit is contained in:
Valansch committed 2018-05-01 12:22:19 +02:00
1 parent 1184e64467
commit 1fede26564
1 file changed
+31 -10
+31 -10
View File
@@ -3,24 +3,45 @@ module.exports = class remoteCommands {
this.messageInterface = messageInterface;
this.config = mergedConfig;
this.socket = extras.socket;
this.instances = {};
this.socket.emit("registerChatReciever");
this.socket.on("gameChat", data => {
if(data.instanceID && data.instanceID != this.config.unique.toString()){
if(data.data.includes("[CHAT]") && data.data.toLowerCase().includes("!shout")){
let message = data.data.trim().split(" ");
message.shift();
message.shift();
message.shift();
let chatMessage = "["+data.instanceID+"]"+ message.join(" ");
chatMessage = chatMessage.replace(/[^a-zA-Z0-9]+/g, " ");
this.messageInterface("/silent-command game.print('"+chatMessage.replace("!shout ","")+"')");
if(data.data.includes("[CHAT]") && (data.data.toLowerCase().includes("/shout") || data.data.toLowerCase().includes("!shout"))){
let words = data.data.trim().split(" ");
words.shift();
words.shift();
words.shift();
let message = words.join(" ").replace(/[";]/g, " ").replace(/[']/g,"").replace("/shout ", "").replace("!shout", "");
let instance = this.instances[data.instanceID];
if (!instance) {
let me = this; //to pass 'this' down to the callback
require('needle').get(this.config.masterIP + '/api/slaves', function (err, response) {
if(err || response.statusCode != 200) {
console.log("Unable to get JSON master/api/slaves, master might be unaccessible");
} else if (response && response.body) {
if(Buffer.isBuffer(response.body)) {console.log(response.body.toString("utf-8")); throw new Error();}
try {
for (let index in response.body)
me.instances[index] = response.body[index]["instanceName"];
} catch (e){
console.log(e);
return null;
}
instance = me.instances[data.instanceID]
if (!instance)
instance = data.instanceID; //somehow the master doesn't know the instance
me.messageInterface("/silent-command game.print('[" + instance + "] " + message +"')");
}
});
} else {
this.messageInterface("/silent-command game.print('[" + instance + "] " + message + "')");
}
}
}
});
}
factorioOutput(data){
// console.log("GOT CHAT!"+data)
this.socket.emit("gameChat", {
instanceID: this.config.unique.toString(),
data,