Use same parsing utilities on backend and frontend

This commit is contained in:
Danielv123 committed 2025-08-10 00:28:48 +02:00
1 parent 626188dd16
commit 0d294479b3
6 files changed
+446 -207

No files matched your search

+40 -152
View File
@@ -3,6 +3,7 @@ import { BaseControllerPlugin } from "@clusterio/controller";
import {
TileDataEvent,
GetInstanceBoundsRequest,
GetRawTileRequest,
ChartData,
} from "./messages";
import * as fs from "fs-extra";
@@ -10,6 +11,12 @@ import * as path from "path";
import * as zlib from "zlib";
import { promisify } from "util";
import sharp from "sharp";
import {
renderChunkToPixels,
extractChunkFromTile,
renderTileToPixels,
pixelsToRGBA
} from "./tile-utils";
const CHUNK_SIZE = 32;
const inflateAsync = promisify(zlib.inflate);
@@ -37,6 +44,7 @@ export class ControllerPlugin extends BaseControllerPlugin {
this.controller.handle(TileDataEvent, this.handleTileDataEvent.bind(this));
this.controller.handle(GetInstanceBoundsRequest, this.handleGetInstanceBoundsRequest.bind(this));
this.controller.handle(GetRawTileRequest, this.handleGetRawTileRequest.bind(this));
// Set up HTTP routes for serving tiles
this.setupTileRoutes();
@@ -46,40 +54,7 @@ export class ControllerPlugin extends BaseControllerPlugin {
}, 5000);
}
// Convert RGB565 to RGB888 values using Factorio's exact method
private rgb565ToRgb888(rgb565Value: number): [number, number, number] {
// This matches ByteColor(uint16_t rgb5) constructor in Factorio source
const r = ((rgb565Value >> 11) & 0x1F) << 3; // 5 bits -> 8 bits
const g = ((rgb565Value >> 5) & 0x3F) << 2; // 6 bits -> 8 bits
const b = (rgb565Value & 0x1F) << 3; // 5 bits -> 8 bits
return [r, g, b];
}
// Render chunk data to get RGB565 pixel array for comparison
private async renderChunkToPixels(chunkData: Buffer): Promise<Uint16Array> {
try {
const decompressed = await inflateAsync(chunkData);
const pixels = new Uint16Array(32 * 32);
// Ensure we don't read beyond available data
const maxPixels = Math.min(decompressed.length / 2, 32 * 32);
for (let i = 0; i < maxPixels; i++) {
pixels[i] = decompressed.readUInt16LE(i * 2);
}
// Fill remaining pixels with black (0) if we have less data than expected
for (let i = maxPixels; i < 32 * 32; i++) {
pixels[i] = 0;
}
return pixels;
} catch (decompressError) {
this.logger.error(`Failed to decompress chunk data: ${decompressError}`);
// Return black pixels on error
return new Uint16Array(32 * 32);
}
}
// Compare two pixel arrays and return changes
private comparePixels(oldPixels: Uint16Array, newPixels: Uint16Array, chunkX: number, chunkY: number): PixelChange[] {
@@ -207,19 +182,11 @@ export class ControllerPlugin extends BaseControllerPlugin {
async renderTile(tileData: Buffer): Promise<Buffer> {
// Use renderTileToPixels to get the current state, then convert to image
const currentPixels = await this.renderTileToPixels(tileData);
const currentPixels = await renderTileToPixels(tileData);
// Convert RGB565 pixel data to RGBA buffer for Sharp
const raw = Buffer.alloc(256 * 256 * 4);
for (let i = 0; i < 256 * 256; i++) {
const rgb565Value = currentPixels[i];
const [r, g, b] = this.rgb565ToRgb888(rgb565Value);
const bufferIndex = i * 4;
raw[bufferIndex] = r;
raw[bufferIndex + 1] = g;
raw[bufferIndex + 2] = b;
raw[bufferIndex + 3] = 255; // Alpha
}
// Convert RGB565 pixel data to RGBA buffer for Sharp
const rgbaData = pixelsToRGBA(currentPixels);
const raw = Buffer.from(rgbaData);
// Create and return the image directly
return sharp(raw, {
@@ -332,7 +299,7 @@ export class ControllerPlugin extends BaseControllerPlugin {
// Render the current state of the entire tile if we have existing data
let currentTilePixels: Uint16Array | null = null;
if (existingTile.length > 0) {
currentTilePixels = await this.renderTileToPixels(existingTile);
currentTilePixels = await renderTileToPixels(existingTile);
}
// Process new chunks and determine what to append
@@ -355,12 +322,12 @@ export class ControllerPlugin extends BaseControllerPlugin {
hasChanges = true;
} else {
// Existing chunk - compare current tile state with new chunk data
const newPixels = await this.renderChunkToPixels(newChunkData);
const newPixels = await renderChunkToPixels(newChunkData);
let oldPixels: Uint16Array;
if (currentTilePixels) {
// Extract current chunk area from the rendered tile
oldPixels = this.extractChunkFromTile(currentTilePixels, chunkX, chunkY);
oldPixels = extractChunkFromTile(currentTilePixels, chunkX, chunkY);
} else {
// Fallback to black pixels if tile couldn't be rendered
oldPixels = new Uint16Array(32 * 32);
@@ -386,112 +353,9 @@ export class ControllerPlugin extends BaseControllerPlugin {
return Buffer.concat([existingTile, ...appendBuffers]);
}
// Render tile data to pixels
private async renderTileToPixels(tileData: Buffer): Promise<Uint16Array> {
const currentPixels = new Uint16Array(256 * 256); // 256x256 tile
let offset = 0;
while (offset < tileData.length) {
if (offset + 1 > tileData.length) {
break;
}
const type = tileData.readUInt8(offset);
offset += 1;
if (type === 1) { // Chunk
if (offset + 7 > tileData.length) {
break;
}
const tick = tileData.readUInt32BE(offset);
offset += 4;
const chunkCoordsByte = tileData.readUInt8(offset);
offset += 1;
const length = tileData.readUInt16BE(offset);
offset += 2;
if (offset + length > tileData.length) {
break;
}
const chunkX = chunkCoordsByte >> 4;
const chunkY = chunkCoordsByte & 0x0F;
const chunkData = tileData.slice(offset, offset + length);
try {
const chunkPixels = await this.renderChunkToPixels(chunkData);
// Update current pixel state
for (let y = 0; y < 32; y++) {
for (let x = 0; x < 32; x++) {
const chunkIndex = y * 32 + x;
const tileX = chunkX * 32 + x;
const tileY = chunkY * 32 + y;
const tileIndex = tileY * 256 + tileX;
currentPixels[tileIndex] = chunkPixels[chunkIndex];
}
}
} catch (decompressError) {
this.logger.error(`Failed to decompress chunk data: ${decompressError}`);
}
offset += length;
} else if (type === 2) { // Pixels
if (offset + 6 > tileData.length) {
break;
}
const tick = tileData.readUInt32BE(offset);
offset += 4;
const pixelCount = tileData.readUInt16BE(offset);
offset += 2;
const expectedDataLength = pixelCount * 6;
if (offset + expectedDataLength > tileData.length) {
break;
}
// Apply pixel changes to current state
for (let i = 0; i < pixelCount; i++) {
const pixelOffset = offset + i * 6;
const x = tileData.readUInt8(pixelOffset);
const y = tileData.readUInt8(pixelOffset + 1);
const newColor = tileData.readUInt16BE(pixelOffset + 2);
// oldColor at pixelOffset + 4 is not needed for rendering
// Update current pixel state
if (x < 256 && y < 256) {
const tileIndex = y * 256 + x;
currentPixels[tileIndex] = newColor;
}
}
offset += expectedDataLength;
} else {
break;
}
}
return currentPixels;
}
// Extract a 32x32 chunk area from a 256x256 tile
private extractChunkFromTile(tilePixels: Uint16Array, chunkX: number, chunkY: number): Uint16Array {
const chunkPixels = new Uint16Array(32 * 32);
for (let y = 0; y < 32; y++) {
for (let x = 0; x < 32; x++) {
const tileX = chunkX * 32 + x;
const tileY = chunkY * 32 + y;
const tileIndex = tileY * 256 + tileX;
const chunkIndex = y * 32 + x;
chunkPixels[chunkIndex] = tilePixels[tileIndex];
}
}
return chunkPixels;
}
async handleTileDataEvent(event: TileDataEvent) {
try {
@@ -547,4 +411,28 @@ export class ControllerPlugin extends BaseControllerPlugin {
return { instances };
}
}
async handleGetRawTileRequest(request: GetRawTileRequest) {
const { instance_id, surface, force, tile_x, tile_y, tick } = request;
const tileName = `${instance_id}_${surface}_${force}_${tile_x}_${tile_y}.bin`;
const tilePath = path.join(this.tilesPath, tileName);
if (!await fs.pathExists(tilePath)) {
return { tile_data: null, tick: tick || 0 };
}
try {
const tileData = await fs.readFile(tilePath);
const base64Data = tileData.toString('base64');
return {
tile_data: base64Data
};
} catch (err) {
this.logger.error(`Error reading tile file: ${err}`);
return { tile_data: null };
}
}
}
+2
View File
@@ -3,6 +3,7 @@ import * as lib from "@clusterio/lib";
import {
TileDataEvent,
GetInstanceBoundsRequest,
GetRawTileRequest,
} from "./messages";
// Define permissions
@@ -24,6 +25,7 @@ export const plugin: lib.PluginDeclaration = {
messages: [
TileDataEvent,
GetInstanceBoundsRequest,
GetRawTileRequest,
],
routes: ["/minimap"],
};
+42
View File
@@ -91,4 +91,46 @@ export class GetInstanceBoundsRequest {
}),
})),
}));
}
export class GetRawTileRequest {
declare ["constructor"]: typeof GetRawTileRequest;
static type = "request" as const;
static src = "control" as const;
static dst = "controller" as const;
static plugin = "minimap" as const;
static permission = "minimap.view";
constructor(
public instance_id: number,
public surface: string,
public force: string,
public tile_x: number,
public tile_y: number,
public tick?: number, // Optional tick for timelapse support
) {}
static jsonSchema = Type.Object({
"instance_id": Type.Number(),
"surface": Type.String(),
"force": Type.String(),
"tile_x": Type.Number(),
"tile_y": Type.Number(),
"tick": Type.Optional(Type.Number()),
});
static fromJSON(json: Static<typeof GetRawTileRequest.jsonSchema>) {
return new this(
json.instance_id,
json.surface,
json.force,
json.tile_x,
json.tile_y,
json.tick
);
}
static Response = lib.plainJson(Type.Object({
"tile_data": Type.Union([Type.String(), Type.Null()]), // Base64 encoded tile file or null if not found
}));
}
+312
View File
@@ -0,0 +1,312 @@
import * as zlib from "zlib";
// Environment detection
const isNode = typeof Buffer !== 'undefined' && typeof process !== 'undefined' && process.versions?.node;
// Cross-platform type for binary data
type BinaryData = Buffer | Uint8Array;
// Cross-platform helper functions for reading integers
function readUInt8(data: BinaryData, offset: number): number {
if (isNode && data instanceof Buffer) {
return data.readUInt8(offset);
}
return (data as Uint8Array)[offset];
}
function readUInt16LE(data: BinaryData, offset: number): number {
if (isNode && data instanceof Buffer) {
return data.readUInt16LE(offset);
}
const bytes = data as Uint8Array;
return bytes[offset] | (bytes[offset + 1] << 8);
}
function readUInt16BE(data: BinaryData, offset: number): number {
if (isNode && data instanceof Buffer) {
return data.readUInt16BE(offset);
}
const bytes = data as Uint8Array;
return (bytes[offset] << 8) | bytes[offset + 1];
}
function readUInt32BE(data: BinaryData, offset: number): number {
if (isNode && data instanceof Buffer) {
return data.readUInt32BE(offset);
}
const bytes = data as Uint8Array;
return (bytes[offset] << 24) | (bytes[offset + 1] << 16) | (bytes[offset + 2] << 8) | bytes[offset + 3];
}
function sliceData(data: BinaryData, start: number, end: number): BinaryData {
return data.slice(start, end);
}
// Cross-platform decompression
async function inflateData(data: BinaryData): Promise<Buffer | Uint8Array> {
if (isNode) {
// Node.js environment - use promisified inflate
const { promisify } = await import("util");
const inflateAsync = promisify(zlib.inflate);
return inflateAsync(data as Buffer);
} else {
// Browser environment - use sync version (it's actually async-friendly due to polyfill)
const buffer = data instanceof Buffer ? data : Buffer.from(data);
return zlib.inflateSync(buffer);
}
}
/**
* Convert RGB565 to RGB888 values using Factorio's exact method
*/
export function rgb565ToRgb888(rgb565Value: number): [number, number, number] {
// This matches ByteColor(uint16_t rgb5) constructor in Factorio source
const r = ((rgb565Value >> 11) & 0x1F) << 3; // 5 bits -> 8 bits
const g = ((rgb565Value >> 5) & 0x3F) << 2; // 6 bits -> 8 bits
const b = (rgb565Value & 0x1F) << 3; // 5 bits -> 8 bits
return [r, g, b];
}
/**
* Render chunk data to get RGB565 pixel array
*/
export async function renderChunkToPixels(chunkData: BinaryData): Promise<Uint16Array> {
try {
const decompressed = await inflateData(chunkData);
const pixels = new Uint16Array(32 * 32);
// Ensure we don't read beyond available data
const maxPixels = Math.min(decompressed.length / 2, 32 * 32);
for (let i = 0; i < maxPixels; i++) {
pixels[i] = readUInt16LE(decompressed, i * 2);
}
// Fill remaining pixels with black (0) if we have less data than expected
for (let i = maxPixels; i < 32 * 32; i++) {
pixels[i] = 0;
}
return pixels;
} catch (decompressError) {
console.error(`Failed to decompress chunk data: ${decompressError}`);
// Return black pixels on error
return new Uint16Array(32 * 32);
}
}
/**
* Extract a 32x32 chunk area from a 256x256 tile
*/
export function extractChunkFromTile(tilePixels: Uint16Array, chunkX: number, chunkY: number): Uint16Array {
const chunkPixels = new Uint16Array(32 * 32);
for (let y = 0; y < 32; y++) {
for (let x = 0; x < 32; x++) {
const tileX = chunkX * 32 + x;
const tileY = chunkY * 32 + y;
const tileIndex = tileY * 256 + tileX;
const chunkIndex = y * 32 + x;
chunkPixels[chunkIndex] = tilePixels[tileIndex];
}
}
return chunkPixels;
}
/**
* Render tile data to RGB565 pixel array (256x256)
* Supports rendering up to a specific tick for timelapse functionality
*/
export async function renderTileToPixels(tileData: BinaryData, maxTick?: number): Promise<Uint16Array> {
const currentPixels = new Uint16Array(256 * 256); // 256x256 tile
let offset = 0;
while (offset < tileData.length) {
if (offset + 1 > tileData.length) {
break;
}
const type = readUInt8(tileData, offset);
offset += 1;
if (type === 1) { // Chunk
if (offset + 7 > tileData.length) {
break;
}
const tick = readUInt32BE(tileData, offset) * 60; // Convert back to actual tick
offset += 4;
// Skip this chunk if it's beyond our target tick
if (maxTick !== undefined && tick > maxTick) {
const chunkCoordsByte = readUInt8(tileData, offset);
offset += 1;
const length = readUInt16BE(tileData, offset);
offset += 2;
offset += length; // Skip chunk data
continue;
}
const chunkCoordsByte = readUInt8(tileData, offset);
offset += 1;
const length = readUInt16BE(tileData, offset);
offset += 2;
if (offset + length > tileData.length) {
break;
}
const chunkX = chunkCoordsByte >> 4;
const chunkY = chunkCoordsByte & 0x0F;
const chunkData = sliceData(tileData, offset, offset + length);
try {
const chunkPixels = await renderChunkToPixels(chunkData);
// Update current pixel state
for (let y = 0; y < 32; y++) {
for (let x = 0; x < 32; x++) {
const chunkIndex = y * 32 + x;
const tileX = chunkX * 32 + x;
const tileY = chunkY * 32 + y;
const tileIndex = tileY * 256 + tileX;
currentPixels[tileIndex] = chunkPixels[chunkIndex];
}
}
} catch (decompressError) {
console.error(`Failed to decompress chunk data: ${decompressError}`);
}
offset += length;
} else if (type === 2) { // Pixels
if (offset + 6 > tileData.length) {
break;
}
const tick = readUInt32BE(tileData, offset) * 60; // Convert back to actual tick
offset += 4;
const pixelCount = readUInt16BE(tileData, offset);
offset += 2;
const expectedDataLength = pixelCount * 6;
if (offset + expectedDataLength > tileData.length) {
break;
}
// Skip this pixel changeset if it's beyond our target tick
if (maxTick !== undefined && tick > maxTick) {
offset += expectedDataLength;
continue;
}
// Apply pixel changes to current state
for (let i = 0; i < pixelCount; i++) {
const pixelOffset = offset + i * 6;
const x = readUInt8(tileData, pixelOffset);
const y = readUInt8(tileData, pixelOffset + 1);
const newColor = readUInt16BE(tileData, pixelOffset + 2);
// oldColor at pixelOffset + 4 is not needed for rendering
// Update current pixel state
if (x < 256 && y < 256) {
const tileIndex = y * 256 + x;
currentPixels[tileIndex] = newColor;
}
}
offset += expectedDataLength;
} else {
break;
}
}
return currentPixels;
}
/**
* Convert RGB565 pixel array to RGBA pixel data for canvas rendering
* Returns Uint8ClampedArray that can be used to create ImageData in browser
*/
export function pixelsToRGBA(pixels: Uint16Array): Uint8ClampedArray {
const imageData = new Uint8ClampedArray(256 * 256 * 4);
for (let i = 0; i < 256 * 256; i++) {
const rgb565Value = pixels[i];
const [r, g, b] = rgb565ToRgb888(rgb565Value);
const bufferIndex = i * 4;
imageData[bufferIndex] = r;
imageData[bufferIndex + 1] = g;
imageData[bufferIndex + 2] = b;
imageData[bufferIndex + 3] = 255; // Alpha
}
return imageData;
}
/**
* Convert RGB565 pixel array to ImageData for canvas rendering (browser only)
*/
export function pixelsToImageData(pixels: Uint16Array): any {
if (typeof (globalThis as any).ImageData === 'undefined') {
throw new Error('ImageData is not available in this environment. Use pixelsToRGBA() instead.');
}
const rgbaData = pixelsToRGBA(pixels);
return new (globalThis as any).ImageData(rgbaData, 256, 256);
}
/**
* Parse tile data and extract all available ticks for timelapse functionality
*/
export function extractAvailableTicks(tileData: BinaryData): number[] {
const ticks = new Set<number>();
let offset = 0;
while (offset < tileData.length) {
if (offset + 1 > tileData.length) {
break;
}
const type = readUInt8(tileData, offset);
offset += 1;
if (type === 1) { // Chunk
if (offset + 7 > tileData.length) {
break;
}
const tick = readUInt32BE(tileData, offset) * 60; // Convert back to actual tick
ticks.add(tick);
offset += 4;
const chunkCoordsByte = readUInt8(tileData, offset);
offset += 1;
const length = readUInt16BE(tileData, offset);
offset += 2;
offset += length; // Skip chunk data
} else if (type === 2) { // Pixels
if (offset + 6 > tileData.length) {
break;
}
const tick = readUInt32BE(tileData, offset) * 60; // Convert back to actual tick
ticks.add(tick);
offset += 4;
const pixelCount = readUInt16BE(tileData, offset);
offset += 2;
const expectedDataLength = pixelCount * 6;
if (offset + expectedDataLength > tileData.length) {
break;
}
offset += expectedDataLength;
} else {
break;
}
}
return Array.from(ticks).sort((a, b) => a - b);
}
+2 -1
View File
@@ -5,7 +5,8 @@
},
"include": [
"web/**/*",
"messages.ts"
"messages.ts",
"tile-utils.ts"
],
"exclude": [
"dist/**/*"
+48 -54
View File
@@ -1,8 +1,9 @@
import React, { useState, useEffect, useContext, useRef, useCallback } from "react";
import { Row, Col, Button, Card, Space, Select } from "antd";
import { ControlContext } from "@clusterio/web_ui";
import { GetInstanceBoundsRequest, TileDataEvent } from "../messages";
import { GetInstanceBoundsRequest, GetRawTileRequest, TileDataEvent } from "../messages";
import * as zlib from "zlib";
import { renderTileToPixels, pixelsToImageData, rgb565ToRgb888 } from "../tile-utils";
interface Instance {
instanceId: number;
@@ -30,14 +31,7 @@ const CHUNK_SIZE = 32; // 32x32 pixels per chunk
const TILE_SIZE = 256; // 256x256 pixels per tile (8x8 chunks)
const CHUNKS_PER_TILE = 8;
// Convert RGB565 to RGB888 values using Factorio's exact method
function rgb565ToRgb888(rgb565Value: number): [number, number, number] {
// This matches ByteColor(uint16_t rgb5) constructor in Factorio source
const r = ((rgb565Value >> 11) & 0x1F) << 3; // 5 bits -> 8 bits
const g = ((rgb565Value >> 5) & 0x3F) << 2; // 6 bits -> 8 bits
const b = (rgb565Value & 0x1F) << 3; // 5 bits -> 8 bits
return [r, g, b];
}
// Convert raw chart data to ImageData
async function chartDataToImageData(chartData: string): Promise<ImageData> {
@@ -337,7 +331,7 @@ export default function CanvasMinimapPage() {
}
};
// Load a tile from the server (512x512 pixels containing 16x16 chunks)
// Load a tile from the server using raw tile data
const loadTile = async (tileX: number, tileY: number): Promise<ImageData | null> => {
const tileKey = `${tileX},${tileY}`;
@@ -354,62 +348,62 @@ export default function CanvasMinimapPage() {
// Start loading the tile
const loadPromise = (async () => {
try {
// Load the entire tile from server
const response = await fetch(
`${window.location.origin}/api/minimap/tile/${selectedInstance}/${selectedSurface}/${selectedForce}/10/${tileX}/${tileY}.png`
);
// Load the raw tile data from server
const response = await control.send(new GetRawTileRequest(
selectedInstance!,
selectedSurface,
selectedForce,
tileX,
tileY
));
if (!response.ok) {
if (!response.tile_data) {
return null;
}
const blob = await response.blob();
const img = new Image();
// Decode base64 tile data
const binaryString = atob(response.tile_data);
const tileData = new Uint8Array(binaryString.length);
for (let i = 0; i < binaryString.length; i++) {
tileData[i] = binaryString.charCodeAt(i);
}
return new Promise<ImageData | null>((resolve) => {
img.onload = () => {
// Create a canvas to get the tile ImageData
const tempCanvas = document.createElement('canvas');
tempCanvas.width = TILE_SIZE;
tempCanvas.height = TILE_SIZE;
const tempCtx = tempCanvas.getContext('2d')!;
// Parse the tile data to get RGB565 pixels
const pixels = await renderTileToPixels(tileData);
// Convert to ImageData
const tileImageData = pixelsToImageData(pixels);
tempCtx.drawImage(img, 0, 0);
// Cache the tile
tileCache.current.set(tileKey, tileImageData);
// Get the full tile as ImageData
const tileImageData = tempCtx.getImageData(0, 0, TILE_SIZE, TILE_SIZE);
// Extract and cache all chunks from this tile
for (let cy = 0; cy < CHUNKS_PER_TILE; cy++) {
for (let cx = 0; cx < CHUNKS_PER_TILE; cx++) {
const actualChunkX = tileX * CHUNKS_PER_TILE + cx;
const actualChunkY = tileY * CHUNKS_PER_TILE + cy;
const actualChunkKey = `${actualChunkX},${actualChunkY}`;
// Cache the tile
tileCache.current.set(tileKey, tileImageData);
// Extract and cache all chunks from this tile
for (let cy = 0; cy < CHUNKS_PER_TILE; cy++) {
for (let cx = 0; cx < CHUNKS_PER_TILE; cx++) {
const actualChunkX = tileX * CHUNKS_PER_TILE + cx;
const actualChunkY = tileY * CHUNKS_PER_TILE + cy;
const actualChunkKey = `${actualChunkX},${actualChunkY}`;
const chunkImageData = tempCtx.getImageData(
cx * CHUNK_SIZE,
cy * CHUNK_SIZE,
CHUNK_SIZE,
CHUNK_SIZE
);
chunkCache.current.set(actualChunkKey, chunkImageData);
// Extract chunk area from the full tile ImageData
const chunkData = new Uint8ClampedArray(CHUNK_SIZE * CHUNK_SIZE * 4);
for (let y = 0; y < CHUNK_SIZE; y++) {
for (let x = 0; x < CHUNK_SIZE; x++) {
const tilePixelIndex = ((cy * CHUNK_SIZE + y) * TILE_SIZE + (cx * CHUNK_SIZE + x)) * 4;
const chunkPixelIndex = (y * CHUNK_SIZE + x) * 4;
chunkData[chunkPixelIndex] = tileImageData.data[tilePixelIndex]; // R
chunkData[chunkPixelIndex + 1] = tileImageData.data[tilePixelIndex + 1]; // G
chunkData[chunkPixelIndex + 2] = tileImageData.data[tilePixelIndex + 2]; // B
chunkData[chunkPixelIndex + 3] = tileImageData.data[tilePixelIndex + 3]; // A
}
}
resolve(tileImageData);
};
const chunkImageData = new ImageData(chunkData, CHUNK_SIZE, CHUNK_SIZE);
chunkCache.current.set(actualChunkKey, chunkImageData);
}
}
img.onerror = () => {
console.error(`Failed to load image for tile ${tileX},${tileY}`);
resolve(null);
};
img.src = URL.createObjectURL(blob);
});
return tileImageData;
} catch (err) {
console.error(`Failed to load tile ${tileX},${tileY}:`, err);
return null;