local Buttons = require './buttons' local Gui = require './core' local Roles = require 'expre.roles' local Event = require 'utils.event' local Game = require 'utils.game' local Toolbar = { buttons = {} } function Toolbar.new_button(name) name = name or #Toolbar.buttons+1 local button = Buttons.new_button('toolbar/'..name) button:set_authenticator(Roles.player_allowed) return button end function Toolbar.add_button(button) table.insert(Toolbar.buttons,button) Gui.allow_player_to_toggle_top_element_visibility(button.name) Gui.on_player_show_top(button.name,function(event) if not button.authenticator(player,button.clean_name or button.name) then event.element.visible = false end end) if not button.authenticator then button:set_authenticator(function() return true end) end end function Toolbar.draw(player) for _,button in pairs(Toolbar.buttons) do local self_button = button:draw_to(player.gui.top) if button.authenticator(player,button.clean_name or button.name) then self_button.visible = true else self_button.visible = false end end end Event.add(defines.events.on_player_created,function(event) local player = Game.get_player_by_index(event.player_index) Toolbar.draw(player) end) Event.add(Roles.player_role_assigned,function(event) local player = Game.get_player_by_index(event.player_index) Toolbar.draw(player) end) Event.add(Roles.player_role_unassigned,function(event) local player = Game.get_player_by_index(event.player_index) Toolbar.draw(player) end) return Toolbar