From f5a62350fbd578ab0642f8f239ae1e5890aeb121 Mon Sep 17 00:00:00 2001 From: Cooldude2606 Date: Sat, 16 Sep 2017 20:52:57 +0100 Subject: [PATCH] Fixed big bug --- control.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/control.lua b/control.lua index ee2ea252..9a0dfb0b 100644 --- a/control.lua +++ b/control.lua @@ -34,7 +34,7 @@ Event.register(defines.events.on_tick, function(event) if (game.tick/(3600*game.speed)) % 15 == 0 then local online_players = #game.connected_players for i,player in pairs(game.connected_players) do - script.raise_event(,{tick=game.tick,player=player,player_loop_index=i,players_online=online_players}) + script.raise_event(Event.gui_update,{tick=game.tick,player=player,player_loop_index=i,players_online=online_players}) end elseif (game.tick/(3600*game.speed))+(15/2) % 15 == 0 then for i,player in pairs(game.connected_players) do