diff --git a/exp_legacy/module/modules/gui/bonus.lua b/exp_legacy/module/modules/gui/bonus.lua index e696009d..557ba5fb 100644 --- a/exp_legacy/module/modules/gui/bonus.lua +++ b/exp_legacy/module/modules/gui/bonus.lua @@ -62,6 +62,12 @@ local function apply_bonus(player) end end +local function max_bonus_pts_update(player) + local frame = Gui.get_left_element(player, bonus_container) + local disp = frame.container["bonus_st_2"].disp.table + disp["bonus_control_pts_a_count"].caption = config.pts.base * (Roles.get_player_highest_role(player).index - Roles.get_role_by_name(config.pts.role_name).index) +end + local function apply_periodic_bonus(player) if not Roles.player_allowed(player, "gui/bonus") then return @@ -360,11 +366,15 @@ Event.add(defines.events.on_player_created, function(event) end) Event.add(Roles.events.on_role_assigned, function(event) - apply_bonus(game.players[event.player_index]) + local player = game.players[event.player_index] + apply_bonus(player) + max_bonus_pts_update(player) end) Event.add(Roles.events.on_role_unassigned, function(event) - apply_bonus(game.players[event.player_index]) + local player = game.players[event.player_index] + apply_bonus(player) + max_bonus_pts_update(player) end) --- When a player respawns re-apply bonus