diff --git a/modules/gui/warp-list.lua b/modules/gui/warp-list.lua index 408d1f8c..9eb95125 100644 --- a/modules/gui/warp-list.lua +++ b/modules/gui/warp-list.lua @@ -764,8 +764,8 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing), function() end -- Check if the force has any warps - local closest_warp - local closest_distance = MAX_INT32_POS + local closest_warp = nil + local closest_distance = nil if #warp_ids > 0 then local surface = player.surface local pos = player.position @@ -806,9 +806,10 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing), function() -- Change the enabled state of the add warp button local frame = Gui.get_left_element(player, warp_list_container) local add_warp_element = frame.container.header.alignment[add_new_warp.name] - local old_closest_warp_name = add_warp_element.tooltip[2] or closest_warp.name + local old_closest_warp_name = add_warp_element.tooltip[2] or closest_warp and closest_warp.name local was_able_to_make_warp = add_warp_element.enabled - local can_make_warp = closest_distance and closest_distance > mr2 or false + local can_make_warp = closest_distance and closest_distance > mr2 or true + log(tostring(can_make_warp) .. " " .. tostring(closest_distance) .. " " .. tostring(mr2) .. " " .. tostring(was_able_to_make_warp)) if can_make_warp and not was_able_to_make_warp then add_warp_element.enabled = true add_warp_element.tooltip = {'warp-list.add-tooltip'}