From a749c905299019bdb830a4582b99aea5226fd1d7 Mon Sep 17 00:00:00 2001
From: Cooldude2606
Date: Sun, 25 Aug 2019 00:50:42 +0100
Subject: [PATCH] Prototype Done with docs
---
docs/addons/Advanced-Start.html | 2 +-
docs/addons/Chat-Popups.html | 2 +-
docs/addons/Chat-Reply.html | 2 +-
docs/addons/Compilatron.html | 2 +-
docs/addons/Damage-Popups.html | 2 +-
docs/addons/Death-Logger.html | 2 +-
docs/addons/Discord-Alerts.html | 2 +-
docs/addons/Player-Colours.html | 2 +-
docs/addons/Pollution-Grading.html | 2 +-
docs/addons/Scorched-Earth.html | 2 +-
docs/addons/Spawn-Area.html | 2 +-
docs/commands/Admin-Chat.html | 2 +-
docs/commands/Bonus.html | 2 +-
docs/commands/Cheat-Mode.html | 2 +-
docs/commands/Clear-Inventory.html | 2 +-
docs/commands/Debug.html | 2 +-
docs/commands/Find.html | 2 +-
docs/commands/Help.html | 2 +-
docs/commands/Home.html | 2 +-
docs/commands/Interface.html | 2 +-
docs/commands/Jail.html | 2 +-
docs/commands/Kill.html | 2 +-
docs/commands/Me.html | 2 +-
docs/commands/Rainbow.html | 2 +-
docs/commands/Repair.html | 2 +-
docs/commands/Reports.html | 2 +-
docs/commands/Roles.html | 2 +-
docs/commands/Spawn.html | 2 +-
docs/commands/Tag.html | 2 +-
docs/commands/Teleport.html | 2 +-
docs/commands/Warnings.html | 2 +-
docs/configs/Advanced-Start.html | 2 +-
docs/configs/Bonuses.html | 2 +-
docs/configs/Chat-Reply.html | 2 +-
docs/configs/Commands-Auth-Admin.html | 2 +-
docs/configs/Commands-Auth-Roles.html | 2 +-
.../Commands-Auth-Runtime-Disable.html | 2 +-
docs/configs/Commands-Parse-Roles.html | 2 +-
docs/configs/Commands-Parse.html | 2 +-
docs/configs/Compilatron.html | 2 +-
docs/configs/Death-Logger.html | 2 +-
docs/configs/Discord-Alerts.html | 2 +-
docs/configs/File-Loader.html | 2 +-
docs/configs/Permission-Groups.html | 2 +-
docs/configs/Player-List.html | 2 +-
docs/configs/Pollution-Grading.html | 2 +-
docs/configs/Popup-Messages.html | 2 +-
docs/configs/Preset-Player-Colours.html | 2 +-
docs/configs/Repair.html | 2 +-
docs/configs/Rockets.html | 2 +-
docs/configs/Roles.html | 2 +-
docs/configs/Science.html | 2 +-
docs/configs/Scorched-Earth.html | 2 +-
docs/configs/Spawn-Area.html | 2 +-
docs/configs/Tasks.html | 2 +-
docs/configs/Warnings.html | 2 +-
docs/configs/Warps.html | 2 +-
docs/control/Jail.html | 2 +-
docs/control/Production.html | 2 +-
docs/control/Reports.html | 2 +-
docs/control/Rockets.html | 2 +-
docs/control/Tasks.html | 2 +-
docs/control/Warnings.html | 2 +-
docs/control/Warps.html | 2 +-
docs/core/Commands.html | 2 +-
docs/core/Common-Library.html | 2 +-
docs/core/Gui.html | 11216 ++--------------
docs/core/Permissions-Groups.html | 2 +-
docs/core/Roles.html | 2 +-
docs/core/Store.html | 104 +-
docs/core/Sudo.html | 2 +-
docs/guis/Player-List.html | 2 +-
docs/guis/Rocket-Info.html | 2 +-
docs/guis/Science-Info.html | 2 +-
docs/guis/Task-List.html | 2 +-
docs/guis/Warps-List.html | 2 +-
docs/index.html | 8 +-
docs/modules/Gui.html | 569 +-
docs/modules/control.html | 2 +-
docs/modules/expcore.gui.html | 415 +-
.../utils.alien_evolution_progress.html | 2 +-
docs/modules/utils.core.html | 2 +-
docs/modules/utils.debug.html | 2 +-
docs/modules/utils.dump_env.html | 2 +-
docs/modules/utils.event.html | 2 +-
docs/modules/utils.event_core.html | 2 +-
docs/modules/utils.math.html | 2 +-
docs/modules/utils.recipe_locker.html | 2 +-
docs/modules/utils.state_machine.html | 2 +-
docs/modules/utils.table.html | 2 +-
docs/modules/utils.task.html | 2 +-
docs/modules/utils.timestamp.html | 2 +-
docs/topics/license.html | 2 +-
docs/topics/readme.md.html | 2 +-
expcore/gui.lua | 5 +-
expcore/gui/core.lua | 17 +
expcore/gui/prototype.lua | 557 +-
expcore/store.lua | 71 +-
98 files changed, 1890 insertions(+), 11250 deletions(-)
diff --git a/docs/addons/Advanced-Start.html b/docs/addons/Advanced-Start.html
index b51f20a5..f1689524 100644
--- a/docs/addons/Advanced-Start.html
+++ b/docs/addons/Advanced-Start.html
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diff --git a/docs/addons/Chat-Popups.html b/docs/addons/Chat-Popups.html
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diff --git a/docs/addons/Chat-Reply.html b/docs/addons/Chat-Reply.html
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diff --git a/docs/addons/Compilatron.html b/docs/addons/Compilatron.html
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diff --git a/docs/addons/Damage-Popups.html b/docs/addons/Damage-Popups.html
index 99fe3f44..d0a30aa0 100644
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diff --git a/docs/addons/Death-Logger.html b/docs/addons/Death-Logger.html
index 590c7e4b..1eefd356 100644
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diff --git a/docs/addons/Discord-Alerts.html b/docs/addons/Discord-Alerts.html
index 3e22e16a..42c5fbd8 100644
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diff --git a/docs/addons/Player-Colours.html b/docs/addons/Player-Colours.html
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diff --git a/docs/addons/Pollution-Grading.html b/docs/addons/Pollution-Grading.html
index ed128319..9cca3b35 100644
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diff --git a/docs/addons/Scorched-Earth.html b/docs/addons/Scorched-Earth.html
index 16ca5e5a..7024e35e 100644
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diff --git a/docs/addons/Spawn-Area.html b/docs/addons/Spawn-Area.html
index d708d75a..8b23f8b4 100644
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diff --git a/docs/commands/Admin-Chat.html b/docs/commands/Admin-Chat.html
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diff --git a/docs/commands/Bonus.html b/docs/commands/Bonus.html
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diff --git a/docs/commands/Cheat-Mode.html b/docs/commands/Cheat-Mode.html
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diff --git a/docs/commands/Clear-Inventory.html b/docs/commands/Clear-Inventory.html
index c280d9eb..2632583e 100644
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diff --git a/docs/commands/Debug.html b/docs/commands/Debug.html
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diff --git a/docs/commands/Find.html b/docs/commands/Find.html
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diff --git a/docs/commands/Help.html b/docs/commands/Help.html
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diff --git a/docs/commands/Interface.html b/docs/commands/Interface.html
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diff --git a/docs/commands/Jail.html b/docs/commands/Jail.html
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diff --git a/docs/commands/Kill.html b/docs/commands/Kill.html
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diff --git a/docs/commands/Rainbow.html b/docs/commands/Rainbow.html
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- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/configs/Scorched-Earth.html b/docs/configs/Scorched-Earth.html
index 9de50ddf..7b59c252 100644
--- a/docs/configs/Scorched-Earth.html
+++ b/docs/configs/Scorched-Earth.html
@@ -388,7 +388,7 @@
generated by LDoc
- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/configs/Spawn-Area.html b/docs/configs/Spawn-Area.html
index d72010dc..22399910 100644
--- a/docs/configs/Spawn-Area.html
+++ b/docs/configs/Spawn-Area.html
@@ -744,7 +744,7 @@
generated by LDoc
- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/configs/Tasks.html b/docs/configs/Tasks.html
index 50107b1f..d4eabb34 100644
--- a/docs/configs/Tasks.html
+++ b/docs/configs/Tasks.html
@@ -384,7 +384,7 @@
generated by LDoc
- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/configs/Warnings.html b/docs/configs/Warnings.html
index d02fb163..fdf89564 100644
--- a/docs/configs/Warnings.html
+++ b/docs/configs/Warnings.html
@@ -355,7 +355,7 @@
generated by LDoc
- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/configs/Warps.html b/docs/configs/Warps.html
index 76a67c3e..8fb76e39 100644
--- a/docs/configs/Warps.html
+++ b/docs/configs/Warps.html
@@ -684,7 +684,7 @@
generated by LDoc
- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/control/Jail.html b/docs/control/Jail.html
index 8bf0dabd..6280d0cf 100644
--- a/docs/control/Jail.html
+++ b/docs/control/Jail.html
@@ -1208,7 +1208,7 @@
generated by LDoc
- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/control/Production.html b/docs/control/Production.html
index 48c4e2d0..5d253abf 100644
--- a/docs/control/Production.html
+++ b/docs/control/Production.html
@@ -1329,7 +1329,7 @@
generated by LDoc
- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/control/Reports.html b/docs/control/Reports.html
index ec69b942..d8056fbf 100644
--- a/docs/control/Reports.html
+++ b/docs/control/Reports.html
@@ -1110,7 +1110,7 @@
generated by LDoc
- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/control/Rockets.html b/docs/control/Rockets.html
index cc03876e..6a64ec4b 100644
--- a/docs/control/Rockets.html
+++ b/docs/control/Rockets.html
@@ -984,7 +984,7 @@
generated by LDoc
- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/control/Tasks.html b/docs/control/Tasks.html
index c4ff0bac..e0504c47 100644
--- a/docs/control/Tasks.html
+++ b/docs/control/Tasks.html
@@ -1039,7 +1039,7 @@
generated by LDoc
- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/control/Warnings.html b/docs/control/Warnings.html
index 09e669fd..b981575f 100644
--- a/docs/control/Warnings.html
+++ b/docs/control/Warnings.html
@@ -1465,7 +1465,7 @@
generated by LDoc
- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/control/Warps.html b/docs/control/Warps.html
index 1edc8de5..0abafcc4 100644
--- a/docs/control/Warps.html
+++ b/docs/control/Warps.html
@@ -1413,7 +1413,7 @@
generated by LDoc
- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/core/Commands.html b/docs/core/Commands.html
index 652d0f97..1fdcc0fb 100644
--- a/docs/core/Commands.html
+++ b/docs/core/Commands.html
@@ -1972,7 +1972,7 @@
generated by LDoc
- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/core/Common-Library.html b/docs/core/Common-Library.html
index f5b36e19..79f75a57 100644
--- a/docs/core/Common-Library.html
+++ b/docs/core/Common-Library.html
@@ -2480,7 +2480,7 @@
generated by LDoc
- Last updated 2019-08-23 21:40:48 UTC
+ Last updated 2019-08-25 00:50:15 UTC
diff --git a/docs/core/Gui.html b/docs/core/Gui.html
index 7377280e..b0e22e17 100644
--- a/docs/core/Gui.html
+++ b/docs/core/Gui.html
@@ -41,22 +41,9 @@
Sections
@@ -216,22 +203,9 @@
Jump to Section
@@ -251,11 +225,7 @@
Gui core
- Core Module - Gui
- - This file is used to require all the different elements of the gui module
- - each module has an outline here but for more details see their separate files in ./gui
- - please read the files for more documentation that cant be shown here
- - please note there is a rework planned but not started
+ Core Module - Gui
@@ -270,845 +240,105 @@
-
+
- | expcore.gui.core |
+ Prototype:clone(concept_name) |
+ Used to copy all the settings from one concept to another and removing links to the orginal |
- | expcore.gui.instances |
+ Prototype:new_event(event_name[, factorio_event][, event_condition]) |
+ Adds a new event trigger to the concept which can be linked to a factorio event |
- | expcore.gui.elements.buttons |
+ Prototype:on_custom_event(handler) |
+ Adds a custom event handler, replace with the name of the event |
- | expcore.gui.elements.checkbox |
+ Prototype:raise_event(event_name[, event={}][, from_factorio=false]) |
+ Raises a custom event, folowing keys included automaticlly: concept, event name, game tick, player from player_index, element if valid |
- | expcore.gui.elements.dropdown |
+ Prototype:new_property(property_name, default[, setter_callback]) |
+ Adds a new property to the concept, such as caption, tooltip, or some custom property you want to control |
- | expcore.gui.elements.slider |
+ Prototype:set_custom_property(value) |
+ Sets a new value for a property, triggers setter method if provided, replace with property name |
- | expcore.gui.elements.text |
+ Prototype:define_draw(draw_callback) |
+ Used to define how the concept is turned into an ingame element or "instance" as we may refer to them |
- | expcore.gui.elements.elem-button |
-
-
- | expcore.gui.elements.progress-bar |
-
-
- | expcore.gui.concepts.toolbar |
-
-
- | expcore.gui.concepts.left |
-
-
- | expcore.gui.concepts.center |
-
-
- | expcore.gui.concepts.popups |
+ Prototype:draw(parent_element) |
+ Calls all the draw functions in order to create this concept in game; will also store and sync the instance if stores are used |
-
+
- | expcore.gui.core |
+ Prototype:define_instance_store([category_callback]) |
+ Adds an instance store to the concept; when a new instance is made it is stored so you can access it later |
- | expcore.gui.prototype |
+ Prototype.get_instances([category]) |
+ Gets all insatnces in a category, category may be nil to return all |
- | expcore.gui.concepts.toolbar |
+ Prototype.add_instance(element[, category]) |
+ Adds an instance to this concept, used automatically during concept:draw |
- | utils.game |
-
-
- | CenterFrames.get_flow(player) |
- Gets the center flow for a player |
-
-
- | CenterFrames.clear_flow(player) |
- Clears the center flow for a player |
-
-
- | CenterFrames.draw_frame(player, name) |
- Draws the center frame for a player, if already open then will do nothing |
-
-
- | CenterFrames.redraw_frame(player, name) |
- Draws the center frame for a player, if already open then will destroy it and redraw |
-
-
- | CenterFrames.toggle_frame(player, name[, state]) |
- Toggles if the frame is currently open or not, will open if closed and close if open |
-
-
- | CenterFrames.new_frame(permission_name) |
- Creates a new center frame define |
-
-
- | CenterFrames._prototype:set_auto_focus([state=true]) |
- Sets the frame to be the current active gui when opened and closes all other frames |
-
-
- | CenterFrames._prototype:draw_frame(player) |
- Draws this frame to the player, if already open does nothing (will call on_draw to draw to the frame) |
-
-
- | CenterFrames._prototype:redraw_frame(player) |
- Draws this frame to the player, if already open it will remove it and redraw it (will call on_draw to draw to the frame) |
-
-
- | CenterFrames._prototype:toggle_frame(player) |
- Toggles if the frame is open, if open it will close it and if closed it will open it |
-
-
- | CenterFrames._prototype:event_handler([action=update]) |
- Creates an event handler that will trigger one of its functions, use with Event.add |
+ Prototype.update_instances([category], update_callback) |
+ Applies an update function to all instances, simialr use to what table.forEach would be |
-
+
- | expcore.gui.core |
+ Prototype:define_data_store([category_callback]) |
+ Adds a data store to this concept which allows you to store synced/percistent data between instances |
- | expcore.gui.prototype |
+ Prototype.get_data([category]) |
+ Gets the data that is stored for this category |
- | expcore.gui.concepts.toolbar |
+ Prototype.set_data([category], value) |
+ Sets the data that is stored for this category |
- | expcore.gui.elements.buttons |
+ Prototype.clear_data([category]) |
+ Clears the data that is stored for this category |
- | mod-gui |
+ Prototype.update_data([category], update_callback) |
+ Updates the data that is stored for this category |
- | utils.game |
+ Prototype:define_combined_store([category_callback], get_callback, set_callback) |
+ Used to add a both instance and data stores which are linked together, new instances are synced to current value, changing one instances changes them all |
- | utils.event |
+ Prototype.set_instance_from_store(the) |
+ Will set the state of an instance based on the value in the store |
- | LeftFrames.get_flow(player) |
- Gets the left frame flow for a player |
-
-
- | LeftFrames.get_frame(name, player) |
- Gets one frame from the left flow by its name |
-
-
- | LeftFrames.get_open(player) |
- Gets all open frames for a player, if non are open it will remove the close all button |
-
-
- | LeftFrames.toggle_frame(name, player[, state]) |
- Toggles the visibility of a left frame, or sets its visibility state |
-
-
- | LeftFrames.new_frame(permission_name) |
- Creates a new left frame define |
-
-
- | LeftFrames._prototype:set_open_by_default([state=true]) |
- Sets if the frame is visible when a player joins, can also be a function to return a boolean |
-
-
- | LeftFrames._prototype:set_direction(direction) |
- Sets the direction of the frame, either vertical or horizontal |
-
-
- | LeftFrames._prototype:_internal_draw(player) |
- Creates the gui for the first time, used internally |
-
-
- | LeftFrames._prototype:get_frame(player) |
- Gets the frame for this define from the left frame flow |
-
-
- | LeftFrames._prototype:is_open(player) |
- Returns if the player currently has this define visible |
-
-
- | LeftFrames._prototype:toggle(player) |
- Toggles the visibility of the left frame |
-
-
- | LeftFrames._prototype:update(player) |
- Updates the contents of the left frame, first tries update callback, other wise will clear and redraw |
-
-
- | LeftFrames._prototype:update_all([update_offline=false]) |
- Updates the frame for all players, see update |
-
-
- | LeftFrames._prototype:redraw(player) |
- Redraws the frame by calling on_draw, will always clear the frame |
-
-
- | LeftFrames._prototype:redraw_all([update_offline=false]) |
- Redraws the frame for all players, see redraw |
-
-
- | LeftFrames._prototype:event_handler([action=update]) |
- Creates an event handler that will trigger one of its functions, use with Event.add |
-
-
-
-
-
-
-
-
-
-
- | expcore.gui.core |
-
-
- | expcore.gui.prototype |
-
-
- | utils.game |
-
-
- | utils.event |
-
-
- | expcore.gui.elements.progress-bar |
-
-
- | expcore.gui.elements.buttons |
-
-
- | mod-gui |
-
-
- | resources.color_presets |
-
-
- | utils.global |
-
-
- | PopupFrames.get_flow(player) |
- Gets the left flow that contains the popup frames |
-
-
- | PopupFrames.open(define_name, player[, open_time], ...) |
- Opens a popup for the player, can give the amount of time it is open as well as params for the draw function |
-
-
- | PopupFrames.close_progress |
- Progress bar which when depleted will close the popup frame |
-
-
- | PopupFrames.close_button |
- A button which can be used to close the gui before the timer runs out |
-
-
- | PopupFrames.new_popup([name]) |
- Creates a new popup frame define |
-
-
- | PopupFrames._prototype:set_default_open_time(amount) |
- Sets the default open time for the popup, will be used if non is provided with open |
-
-
- | PopupFrames._prototype:open(player[, open_time], ...) |
- Opens this define for a player, can be given open time and any other params for the draw function |
-
-
-
-
-
-
-
-
-
-
- | expcore.gui.core |
-
-
- | expcore.gui.elements.buttons |
-
-
- | expcore.roles |
-
-
- | utils.event |
-
-
- | utils.game |
-
-
- | mod-gui |
-
-
- | Toolbar.new_button([name]) |
- Adds a new button to the toolbar |
-
-
- | Toolbar.add_button(button) |
- Adds an existing buttton to the toolbar |
-
-
- | Toolbar.update(player) |
- Updates the player's toolbar with an new buttons or expected change in auth return |
-
-
-
-
-
-
-
-
-
-
- | utils.gui |
-
-
- | utils.game |
-
-
- | new_define(prototype[, debug_name]) |
- Used to create new element defines from a class prototype, please use the own given by the class |
-
-
- | get_define(name[, internal]) |
- Gets an element define give the uid, debug name or a copy of the element define |
-
-
- | categorize_by_player(element) |
- A categorize function to be used with add_store, each player has their own value |
-
-
- | categorize_by_force(element) |
- A categorize function to be used with add_store, each force has its own value |
-
-
- | categorize_by_surface(element) |
- A categorize function to be used with add_store, each surface has its own value |
-
-
- | draw(name, element) |
- Draws a copy of the element define to the parent element, see draw_to |
-
-
- | toggle_enabled(element) |
- Will toggle the enabled state of an element |
-
-
- | toggle_visible(element) |
- Will toggle the visiblity of an element |
-
-
- | set_padding(element[, up=0][, down=0][, left=0][, right=0]) |
- Sets the padding for a gui element |
-
-
- | set_padding_style(style[, up=0][, down=0][, left=0][, right=0]) |
- Sets the padding for a gui style |
-
-
- | create_alignment(element[, name][, horizontal_align='right'][, vertical_align='center']) |
- Allows the creation of an alignment flow to place elements into |
-
-
- | destroy_if_valid(element) |
- Destroies an element but tests for it being present and valid first |
-
-
- | create_scroll_table(element, table_size, maximal_height[, name='scroll']) |
- Creates a scroll area with a table inside, table can be any size |
-
-
- | create_header(element, caption[, tooltip][, right_align][, name='header']) |
- Creates a header section with a label and button area |
-
-
-
-
-
-
-
-
-
-
- | mod-gui |
-
-
- | expcore.gui.core |
-
-
- | expcore.gui.prototype |
-
-
- | Button.new_button([name]) |
- Creates a new button element define |
-
-
- | Button._prototype:set_sprites(sprite[, hovered_sprite][, clicked_sprite]) |
- Adds sprites to a button making it a sprite button |
-
-
- | Button._prototype:set_click_filter(filter[, ...]) |
- Adds a click / mouse button filter to the button |
-
-
- | Button._prototype:set_key_filter(filter[, ...]) |
- Adds a control key filter to the button |
-
-
-
-
-
-
-
-
-
-
- | expcore.gui.core |
-
-
- | expcore.gui.prototype |
-
-
- | expcore.store |
-
-
- | utils.game |
-
-
- | Checkbox.new_checkbox([name]) |
- Creates a new checkbox element define |
-
-
- | Checkbox.new_radiobutton([name]) |
- Creates a new radiobutton element define, has all functions checkbox has |
-
-
- | Checkbox._prototype_radiobutton:add_as_option(option_set, option_name) |
- Adds this radiobutton to be an option in the given option set (only one can be true at a time) |
-
-
- | Checkbox._prototype_radiobutton:get_store(category, internal) |
- Gets the stored value of the radiobutton or the option set if present |
-
-
- | Checkbox._prototype_radiobutton:set_store(category, value, internal) |
- Sets the stored value of the radiobutton or the option set if present |
-
-
- | Checkbox.new_option_set(name, callback, categorize) |
- Registers a new option set that can be linked to radiobuttons (only one can be true at a time) |
-
-
- | Checkbox.draw_option_set(name, element) |
- Draws all radiobuttons that are part of an option set at once (Gui.draw will not work) |
-
-
- | Checkbox.reset_radiobuttons(element[, exclude][, recursive=false]) |
- Sets all radiobutton in a element to false (unless excluded) and can act recursively |
-
-
-
-
-
-
-
-
-
-
- | expcore.gui.core |
-
-
- | expcore.gui.prototype |
-
-
- | utils.game |
-
-
- | Dropdown.new_dropdown([name]) |
- Creates a new dropdown element define |
-
-
- | Dropdown.new_list_box([name]) |
- Creates a new list box element define |
-
-
- | Dropdown._prototype:new_static_options(options[, ...], the) |
- Adds new static options to the dropdown which will trigger the general callback |
-
-
- | Dropdown._prototype:new_dynamic_options(callback) |
- Adds a callback which should return a table of values to be added as options for the dropdown (appended after static options) |
-
-
- | Dropdown._prototype:add_option_callback(option, callback) |
- Adds a case specific callback which will only run when that option is selected (general case still triggered) |
-
-
- | Dropdown.select_value(element, value) |
- Selects the option from a dropdown or list box given the value rather than key |
-
-
- | Dropdown.get_selected_value(element) |
- Returns the currently selected value rather than index |
-
-
-
-
-
-
-
-
-
-
- | expcore.gui.core |
-
-
- | expcore.gui.prototype |
-
-
- | utils.game |
-
-
- | ElemButton.new_elem_button([name]) |
- Creates a new elem button element define |
-
-
- | ElemButton._prototype.set_type |
- Sets the type of the elem button, the type is required so this must be called at least once |
-
-
- | ElemButton._prototype:set_default(value) |
- Sets the default value for the elem button, this may be a function or a string |
-
-
-
-
-
-
-
-
-
-
- | expcore.gui.core |
-
-
- | expcore.gui.prototype |
-
-
- | utils.global |
-
-
- | utils.game |
-
-
- | ProgressBar.set_maximum(element, amount) |
- Sets the maximum value that represents the end value of the progress bar |
-
-
- | ProgressBar.increment(element[, amount=1]) |
- Increases the value of the progressbar, if a define is given all of its instances have incremented |
-
-
- | ProgressBar.decrement(element[, amount=1]) |
- Decreases the value of the progressbar, if a define is given all of its instances have decremented |
-
-
- | ProgressBar.new_progressbar([name]) |
- Creates a new progressbar element define |
-
-
- | ProgressBar._prototype:set_default_maximum(amount) |
- Sets the maximum value that represents the end value of the progress bar |
-
-
- | ProgressBar._prototype:use_count_down([state=true]) |
- Will set the progress bar to start at 1 and trigger when it hits 0 |
-
-
- | ProgressBar._prototype:increment([amount=1][, category]) |
- Increases the value of the progressbar |
-
-
- | ProgressBar._prototype:increment_filtered([amount=1], filter) |
- Increases the value of the progressbar, if the filter condition is met, does not work with store |
-
-
- | ProgressBar._prototype:decrement([amount=1][, category]) |
- Decreases the value of the progressbar |
-
-
- | ProgressBar._prototype:decrement_filtered([amount=1], filter) |
- Decreases the value of the progressbar, if the filter condition is met, does not work with store |
-
-
- | ProgressBar._prototype:add_element(element[, maximum]) |
- Adds an element into the list of instances that will are waiting to complete, does not work with store
- note use store if you want persistent data, this only stores the elements not the values which they have |
-
-
- | ProgressBar._prototype:reset_element(element) |
- Resets an element, or its store, to be back at the start, either 1 or 0 |
-
-
- | ProgressBar._prototype:event_counter([filter]) |
- Event handler factory that counts up by 1 every time the event triggers, can filter which elements have incremented |
-
-
- | ProgressBar._prototype:event_countdown([filter]) |
- Event handler factory that counts down by 1 every time the event triggers, can filter which elements have decremented |
-
-
-
-
-
-
-
-
-
-
- | expcore.gui.core |
-
-
- | expcore.gui.prototype |
-
-
- | expcore.gui.instances |
-
-
- | utils.game |
-
-
- | Slider.new_slider([name]) |
- Creates a new slider element define |
-
-
- | Slider._prototype:set_range([min][, max]) |
- Sets the range of a slider, if not used will use default values for a slider |
-
-
- | Slider._prototype:draw_label(element) |
- Draws a new label and links its value to the value of this slider, if no store then it will only show one value per player |
-
-
- | Slider._prototype:enable_auto_draw_label([state=true]) |
- Enables auto draw of the label, the label will share the same parent element as the slider |
-
-
-
-
-
-
-
-
-
-
- | expcore.gui.core |
-
-
- | expcore.gui.prototype |
-
-
- | utils.game |
-
-
- | Text.new_text_field([name]) |
- Creates a new text field element define |
-
-
- | Text.new_text_box([name]) |
- Creates a new text box element define |
-
-
- | Text._prototype_box:set_selectable([state=true]) |
- Sets the text box to be selectable |
-
-
- | Text._prototype_box:set_word_wrap([state=true]) |
- Sets the text box to have word wrap |
-
-
- | Text._prototype_box:set_read_only([state=true]) |
- Sets the text box to be read only |
-
-
-
-
-
-
-
-
-
-
- | utils.global |
-
-
- | Instances.has_categories(name) |
- Returns if a instance group has a categorise function; must be registered |
-
-
- | Instances.is_registered(name) |
- Returns if the given name is a registered instance group |
-
-
- | Instances.register(name[, categorise]) |
- Registers the name of an instance group to allow for storing element instances |
-
-
- | Instances.add_element(name, element) |
- Adds an element to the instance group under the correct category; must be registered |
-
-
- | Instances.get_elements_raw(name[, category]) |
- Gets all element instances without first removing any invalid ones; used internally and must be registered |
-
-
- | Instances.get_valid_elements(name[, category][, callback]) |
- Gets all valid element instances and has the option of running a callback on those that are valid |
-
-
- | Instances.unregistered_add_element(name, category, element) |
- A version of add_element that does not require the group to be registered |
-
-
- | Instances.unregistered_get_elements(name, category[, callback]) |
- A version of get_elements that does not require the group to be registered |
-
-
-
-
-
-
-
-
-
-
- | utils.game |
-
-
- | expcore.store |
-
-
- | expcore.gui.instances |
-
-
- | Constructor.event(event_name) |
- Creates a new function to add functions to an event handler |
-
-
- | Constructor.extend(new_prototype) |
- Extents a prototype with the base functions of all gui prototypes, no metatables |
-
-
- | Constructor.store(sync, callback) |
- Creates a new function which adds a store to a gui define |
-
-
- | Constructor.setter(value_type, key[, second_key]) |
- Creates a setter function that checks the type when a value is set |
-
-
- | Prototype:uid() |
- Gets the uid for the element define |
-
-
- | Prototype.debug_name |
- Sets a debug alias for the define |
-
-
- | Prototype.set_caption |
- Sets the caption for the element define |
-
-
- | Prototype.set_tooltip |
- Sets the tooltip for the element define |
-
-
- | Prototype.set_pre_authenticator |
- Sets an authenticator that blocks the draw function if check fails |
-
-
- | Prototype.set_post_authenticator |
- Sets an authenticator that disables the element if check fails |
-
-
- | Prototype.on_draw |
- Registers a callback to the on_draw event |
-
-
- | Prototype.on_style_update |
- Registers a callback to the on_style_update event |
-
-
- | Prototype:set_style(style[, callback]) |
- Sets the style for the element define |
-
-
- | Prototype:set_embedded_flow(state) |
- Sets the element to be drawn inside a nameless flow, can be given a name using a function |
-
-
- | Prototype:raise_event(event_name, ...) |
- Raises a custom event for this define, any number of params can be given |
-
-
- | Prototype:draw_to(element) |
- The main function for defines, when called will draw an instance of this define to the given element
- what is drawn is based on the data in draw_data which is set using other functions |
-
-
- | Prototype:get_store(category) |
- Gets the value in this elements store, category needed if categorize function used |
-
-
- | Prototype:set_store(category, value) |
- Sets the value in this elements store, category needed if categorize function used |
-
-
- | Prototype:clear_store([category]) |
- Sets the value in this elements store to nil, category needed if categorize function used |
-
-
-
-
-
-
-
-
-
-
- | expcore.gui |
-
-
- | expcore.common |
-
-
- | resources.color_presets |
-
-
- | utils.event |
-
-
- | expcore.store |
+ Prototype.set_store_from_instance(the) |
+ Will set the value in the store and update the other instances based on the instance given |
@@ -1117,447 +347,19 @@
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- -
-
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- -
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-
-
-
Gets the center flow for a player
+
Used to copy all the settings from one concept to another and removing links to the orginal
@@ -1571,136 +373,13 @@
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to get the flow for
-
-
-
-
-
-
-
-
-
-
Returns:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Clears the center flow for a player
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to clear the flow for
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Draws the center frame for a player, if already open then will do nothing
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player that will have the frame drawn
-
-
-
-
-
-
-
- -
-
- name
+ concept_name
:
(string)
- the name of the hui that will drawn
+ the name of the new concept; must be unique
@@ -1713,8 +392,8 @@
Returns:
-
- (LuaGuiElement)
- the new frame that was made
+ (GuiConcept)
+ the base for building a custom gui
@@ -1724,8023 +403,24 @@
+ Usage:
+
+local custom_button =
+Gui.get_concept('Button'):clone('CustomButton')
-
-
-
Draws the center frame for a player, if already open then will destroy it and redraw
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player that will have the frame drawn
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the name of the hui that will drawn
-
-
-
-
-
-
-
-
-
-
Returns:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Toggles if the frame is currently open or not, will open if closed and close if open
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player that will have the frame toggled
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the name of the hui that will be toggled
-
-
-
-
-
-
-
- -
-
- state
-
- :
-
- (boolean)
-
- when set will force a state for the frame
-
- (optional)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (boolean)
- if the frame if no open or closed
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creates a new center frame define
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- permission_name
-
- :
-
- (string)
-
- the name that can be used with the permission system
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (table)
- the new center frame define
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Sets the frame to be the current active gui when opened and closes all other frames
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- state
-
- :
-
- (boolean)
-
- when true will auto close other frames and set this frame as player.opened
-
- (default: true)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Draws this frame to the player, if already open does nothing (will call on_draw to draw to the frame)
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to draw the frame for
-
-
-
-
-
-
-
-
-
-
Returns:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Draws this frame to the player, if already open it will remove it and redraw it (will call on_draw to draw to the frame)
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to draw the frame for
-
-
-
-
-
-
-
-
-
-
Returns:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Toggles if the frame is open, if open it will close it and if closed it will open it
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to draw the frame for
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (boolean)
- with the gui frame is now open
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creates an event handler that will trigger one of its functions, use with Event.add
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- action
-
- :
-
- (string)
-
- the action to take on this event
-
- (default: update)
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
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-
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-
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- -
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- -
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-
-
-
Gets the left frame flow for a player
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to get the flow of
-
-
-
-
-
-
-
-
-
-
Returns:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Gets one frame from the left flow by its name
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the name of the gui frame to get
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to get the frame of
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (LuaGuiElement)
- the frame in the left frame flow with that name
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Gets all open frames for a player, if non are open it will remove the close all button
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to get the flow of
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (table)
- contains all the open (and registered) frames for the player
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Toggles the visibility of a left frame, or sets its visibility state
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the name of the gui frame to toggle
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to get the frame of
-
-
-
-
-
-
-
- -
-
- state
-
- :
-
- (boolean)
-
- when given will be the state that the visibility is set to
-
- (optional)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (boolean)
- the new state of the visibility
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creates a new left frame define
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- permission_name
-
- :
-
- (string)
-
- the name that can be used with the permission system
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (table)
- the new left frame define
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Sets if the frame is visible when a player joins, can also be a function to return a boolean
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- state
-
- :
-
- (boolean or function)
-
- the default state of the visibility, can be a function
- state param - player LuaPlayer - the player that has joined the game
- state param - define_name string - the define name for the frame
- state return - boolean - false will hide the frame
-
- (default: true)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Sets the direction of the frame, either vertical or horizontal
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- direction
-
- :
-
- (string)
-
- the direction to have the elements be added to the frame
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creates the gui for the first time, used internally
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to draw the frame to
-
-
-
-
-
-
-
-
-
-
Returns:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Gets the frame for this define from the left frame flow
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to get the frame of
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (LuaGuiElement)
- the frame in the left frame flow for this define
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Returns if the player currently has this define visible
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to get the frame of
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (boolean)
- true if it is open/visible
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Toggles the visibility of the left frame
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to toggle the frame of
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (boolean)
- the new state of the visibility
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Updates the contents of the left frame, first tries update callback, other wise will clear and redraw
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to update the frame of
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Updates the frame for all players, see update
-
-
-
-
Parameters:
-
-
-
-
-
-
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- -
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- update_offline
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- :
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- (boolean)
-
- when true will update the frame for offline players
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- (default: false)
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Redraws the frame by calling on_draw, will always clear the frame
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-
Parameters:
-
-
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-
-
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- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to update the frame of
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Redraws the frame for all players, see redraw
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- update_offline
-
- :
-
- (boolean)
-
- when true will update the frame for offline players
-
- (default: false)
-
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-
Creates an event handler that will trigger one of its functions, use with Event.add
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-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- action
-
- :
-
- (string)
-
- the action to take on this event
-
- (default: update)
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- -
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- -
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-
Gets the left flow that contains the popup frames
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to get the flow for
-
-
-
-
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-
-
-
-
-
Returns:
-
- -
- (LuaGuiElement)
- the left flow that contains the popup frames
-
-
-
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-
-
Opens a popup for the player, can give the amount of time it is open as well as params for the draw function
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- define_name
-
- :
-
- (string)
-
- the name of the define that you want to open for the player
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to open the popup for
-
-
-
-
-
-
-
- -
-
- open_time
-
- :
-
- (number)
-
- the minimum number of ticks you want the popup open for, 0 means no limit, nil will take default
-
- (optional)
-
-
-
-
-
-
- -
-
- ...
-
- :
-
- (any)
-
- the other params that you want to pass to your on_draw event
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (LuaGuiElement)
- the frame that was drawn, the inner gui flow which contains the content
-
-
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Progress bar which when depleted will close the popup frame
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-
A button which can be used to close the gui before the timer runs out
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-
Creates a new popup frame define
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-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the optional debug name that can be added
-
- (optional)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (table)
- the new popup frame define
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-
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-
-
Sets the default open time for the popup, will be used if non is provided with open
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- amount
-
- :
-
- (number)
-
- the number of ticks, by default, the popup will be open for
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (table)
- the define to allow for chaining
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Opens this define for a player, can be given open time and any other params for the draw function
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to open the popup for
-
-
-
-
-
-
-
- -
-
- open_time
-
- :
-
- (number)
-
- the minimum number of ticks you want the popup open for, 0 means no limit, nil will take default
-
- (optional)
-
-
-
-
-
-
- -
-
- ...
-
- :
-
- (any)
-
- the other params that you want to pass to your on_draw event
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (LuaGuiElement)
- the frame that was drawn, the inner gui flow which contains the content
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
- -
-
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- -
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-
-
Adds a new button to the toolbar
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- when given allows an alias to the button for the permission system
-
- (optional)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (table)
- the button define
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Adds an existing buttton to the toolbar
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- button
-
- :
-
- (table)
-
- the button define for the button to be added
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Updates the player's toolbar with an new buttons or expected change in auth return
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- player
-
- :
-
- (LuaPlayer)
-
- the player to update the toolbar for
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -
-
-
-
- -
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
Used to create new element defines from a class prototype, please use the own given by the class
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- prototype
-
- :
-
- (table)
-
- the class prototype that will be used for the element define
-
-
-
-
-
-
-
- -
-
- debug_name
-
- :
-
- (string)
-
- the name that you want to see while debuging
-
- (optional)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (table)
- the new element define with all functions accessed via __index metamethod
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Gets an element define give the uid, debug name or a copy of the element define
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string or table)
-
- the uid, debug name or define for the element define to get
-
-
-
-
-
-
-
- -
-
- internal
-
- :
-
- (boolean)
-
- when true the error trace is one level higher (used internally)
-
- (optional)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (table)
- the element define that was found or an error
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
A categorize function to be used with add_store, each player has their own value
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- element
-
- :
-
- (LuaGuiElement)
-
- the element that will be converted to a string
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (string)
- the player's name who owns this element
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
A categorize function to be used with add_store, each force has its own value
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- element
-
- :
-
- (LuaGuiElement)
-
- the element that will be converted to a string
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (string)
- the player's force name who owns this element
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
A categorize function to be used with add_store, each surface has its own value
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- element
-
- :
-
- (LuaGuiElement)
-
- the element that will be converted to a string
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (string)
- the player's surface name who owns this element
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Draws a copy of the element define to the parent element, see draw_to
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string or table)
-
- the uid, debug name or define for the element define to draw
-
-
-
-
-
-
-
- -
-
- element
-
- :
-
- (LuaGuiEelement)
-
- the parent element that it the define will be drawn to
-
-
-
-
-
-
-
-
-
-
Returns:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Will toggle the enabled state of an element
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- element
-
- :
-
- (LuaGuiElement)
-
- the gui element to toggle
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (boolean)
- the new state that the element has
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Will toggle the visiblity of an element
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- element
-
- :
-
- (LuaGuiElement)
-
- the gui element to toggle
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (boolean)
- the new state that the element has
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Sets the padding for a gui element
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- element
-
- :
-
- (LuaGuiElement)
-
- the element to set the padding for
-
-
-
-
-
-
-
- -
-
- up
-
- :
-
- (number)
-
- the amount of padding on the top
-
- (default: 0)
-
-
-
-
-
-
- -
-
- down
-
- :
-
- (number)
-
- the amount of padding on the bottom
-
- (default: 0)
-
-
-
-
-
-
- -
-
- left
-
- :
-
- (number)
-
- the amount of padding on the left
-
- (default: 0)
-
-
-
-
-
-
- -
-
- right
-
- :
-
- (number)
-
- the amount of padding on the right
-
- (default: 0)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Sets the padding for a gui style
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- style
-
- :
-
- (LuaStyle)
-
- the element to set the padding for
-
-
-
-
-
-
-
- -
-
- up
-
- :
-
- (number)
-
- the amount of padding on the top
-
- (default: 0)
-
-
-
-
-
-
- -
-
- down
-
- :
-
- (number)
-
- the amount of padding on the bottom
-
- (default: 0)
-
-
-
-
-
-
- -
-
- left
-
- :
-
- (number)
-
- the amount of padding on the left
-
- (default: 0)
-
-
-
-
-
-
- -
-
- right
-
- :
-
- (number)
-
- the amount of padding on the right
-
- (default: 0)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Allows the creation of an alignment flow to place elements into
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- element
-
- :
-
- (LuaGuiElement)
-
- the element to add this alignment into
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the name to use for the alignment
-
- (optional)
-
-
-
-
-
-
- -
-
- horizontal_align
-
- :
-
- (string)
-
- the horizontal alignment of the elements in this flow
-
- (default: 'right')
-
-
-
-
-
-
- -
-
- vertical_align
-
- :
-
- (string)
-
- the vertical alignment of the elements in this flow
-
- (default: 'center')
-
-
-
-
-
-
-
-
-
Returns:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Destroies an element but tests for it being present and valid first
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- element
-
- :
-
- (LuaGuiElement)
-
- the element to be destroied
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (boolean)
- true if it was destoried
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creates a scroll area with a table inside, table can be any size
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- element
-
- :
-
- (LuaGuiElement)
-
- the element to add this scroll into
-
-
-
-
-
-
-
- -
-
- table_size
-
- :
-
- (number)
-
- the number of columns in the table
-
-
-
-
-
-
-
- -
-
- maximal_height
-
- :
-
- (number)
-
- the max hieght of the scroll
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the name of the scoll element
-
- (default: 'scroll')
-
-
-
-
-
-
-
-
-
Returns:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creates a header section with a label and button area
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- element
-
- :
-
- (LuaGuiElement)
-
- the element to add this header into
-
-
-
-
-
-
-
- -
-
- caption
-
- :
-
- (localeString)
-
- the caption that is used as the title
-
-
-
-
-
-
-
- -
-
- tooltip
-
- :
-
- (localeString)
-
- the tooltip that is shown on the caption
-
- (optional)
-
-
-
-
-
-
- -
-
- right_align
-
- :
-
- (boolean)
-
- when true will include the right align area
-
- (optional)
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the name of the header area
-
- (default: 'header')
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (LuaGuiElement)
- the header that was made, or the align area if that was created
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -
-
-
-
- -
-
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-
Creates a new button element define
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-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the optional debug name that can be added
-
- (optional)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (table)
- the new button element define
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Adds sprites to a button making it a sprite button
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- sprite
-
- :
-
- (SpritePath)
-
- the sprite path for the default sprite for the button
-
-
-
-
-
-
-
- -
-
- hovered_sprite
-
- :
-
- (SpritePath)
-
- the sprite path for the sprite when the player hovers over the button
-
- (optional)
-
-
-
-
-
-
- -
-
- clicked_sprite
-
- :
-
- (SpritePath)
-
- the sprite path for the sprite when the player clicks the button
-
- (optional)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (self)
- returns the button define to allow chaining
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Adds a click / mouse button filter to the button
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- filter
-
- :
-
- (table)
-
- ?string|table either a of mouse buttons or the first mouse button to filter, with a table true means allowed
-
-
-
-
-
-
-
- -
-
- ...
-
- :
-
- (table)
-
- when filter is not a you can add the mouse buttons one after each other
-
- (optional)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (self)
- returns the button define to allow chaining
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Adds a control key filter to the button
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- filter
-
- :
-
- (table)
-
- ?string|table either a of control keys or the first control keys to filter, with a table true means allowed
-
-
-
-
-
-
-
- -
-
- ...
-
- :
-
- (table)
-
- when filter is not a you can add the control keys one after each other
-
- (optional)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (self)
- returns the button define to allow chaining
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -
-
-
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- -
-
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-
-
-
-
-
Creates a new checkbox element define
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the optional debug name that can be added
-
- (optional)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (table)
- the new checkbox element define
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creates a new radiobutton element define, has all functions checkbox has
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the optional debug name that can be added
-
- (optional)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (table)
- the new button element define
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Adds this radiobutton to be an option in the given option set (only one can be true at a time)
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- option_set
-
- :
-
- (string)
-
- the name of the option set to add this element to
-
-
-
-
-
-
-
- -
-
- option_name
-
- :
-
- (string)
-
- the name of this option that will be used to identify it
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (self)
- the define to allow chaining
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Gets the stored value of the radiobutton or the option set if present
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- category
-
- :
-
- (string)
-
- [opt] the category to get such as player name or force name
-
-
-
-
-
-
-
- -
-
- internal
-
- :
-
- (boolean)
-
- used to prevent stackover flow
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (any)
- the value that is stored for this define
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Sets the stored value of the radiobutton or the option set if present
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- category
-
- :
-
- (string)
-
- [opt] the category to get such as player name or force name
-
-
-
-
-
-
-
- -
-
- value
-
- :
-
- (boolean)
-
- the value to set for this define, must be valid for its type ie for checkbox etc
-
-
-
-
-
-
-
- -
-
- internal
-
- :
-
- (boolean)
-
- used to prevent stackover flow
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (boolean)
- true if the value was set
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Registers a new option set that can be linked to radiobuttons (only one can be true at a time)
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the name of the option set, must be unique
-
-
-
-
-
-
-
- -
-
- callback
-
- :
-
- (function)
-
- the update callback when the value of the option set changes
- callback param - value string - the new selected option for this option set
- callback param - category string - the category that updated if categorize was used
-
-
-
-
-
-
-
- -
-
- categorize
-
- :
-
- (function)
-
- the function used to convert an element into a string
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (string)
- the name of this option set to be passed to add_as_option
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Draws all radiobuttons that are part of an option set at once (Gui.draw will not work)
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the name of the option set to draw the radiobuttons of
-
-
-
-
-
-
-
- -
-
- element
-
- :
-
- (LuaGuiElement)
-
- the parent element that the radiobuttons will be drawn to
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Sets all radiobutton in a element to false (unless excluded) and can act recursively
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- element
-
- :
-
- (LuaGuiElement)
-
- the root gui element to start setting radio buttons from
-
-
-
-
-
-
-
- -
-
- exclude
-
- :
-
- (table)
-
- ?string|table the name of the radiobutton to exclude or a of radiobuttons where true will set the state true
-
- (optional)
-
-
-
-
-
-
- -
-
- recursive
-
- :
-
- (number or boolean)
-
- if true will recur as much as possible, if a will recur that number of times
-
- (default: false)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (boolean)
- true if successful
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -
-
-
-
- -
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
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-
-
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-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creates a new dropdown element define
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the optional debug name that can be added
-
- (optional)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (table)
- the new dropdown element define
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creates a new list box element define
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- name
-
- :
-
- (string)
-
- the optional debug name that can be added
-
- (optional)
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (table)
- the new list box element define
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Adds new static options to the dropdown which will trigger the general callback
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- options
-
- :
-
- (table)
-
- ?string|table either a of option strings or the first option string, with a table values are the options
-
-
-
-
-
-
-
- -
-
- ...
-
- :
-
- (table)
-
- when options is not a you can add the options one after each other
-
- (optional)
-
-
-
-
-
-
- -
-
- the
-
- :
-
- (self)
-
- define to allow chaining
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Adds a callback which should return a table of values to be added as options for the dropdown (appended after static options)
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- callback
-
- :
-
- (function)
-
- the function that will run to get the options for the dropdown
- callback param - player LuaPlayer - the player that the element is being drawn to
- callback param - element LuaGuiElement - the element that is being drawn
- callback return - table - the values of this table will be appended to the static options of the dropdown
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (self)
- the define to allow chaining
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Adds a case specific callback which will only run when that option is selected (general case still triggered)
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- option
-
- :
-
- (string)
-
- the name of the option to trigger the callback on; if not already added then will be added as an option
-
-
-
-
-
-
-
- -
-
- callback
-
- :
-
- (function)
-
- the function that will be called when that option is selected
- callback param - player LuaPlayer - the player who owns the gui element
- callback param - element LuaGuiElement - the element which is being effected
- callback param - value string - the new option that has been selected
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (self)
- the define to allow chaining
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Selects the option from a dropdown or list box given the value rather than key
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
- element
-
- :
-
- (LuaGuiElement)
-
- the element that contains the option
-
-
-
-
-
-
-
- -
-
- value
-
- :
-
- (string)
-
- the option to select from the dropdown
-
-
-
-
-
-
-
-
-
-
Returns:
-
- -
- (number)
- the key where the value was
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Returns the currently selected value rather than index
-
-
-
-
Parameters:
-
-
-
-
-
-
-
- -
-
-