diff --git a/control.lua b/control.lua index dc406ef9..790de134 100644 --- a/control.lua +++ b/control.lua @@ -15,7 +15,7 @@ Event.soft_init = script.generate_event_name() local function init() if not global.soft_init then global.exp_core = {} script.raise_event(Event.soft_init,{tick=game.tick}) global.soft_init = true end end Event.register(defines.events.on_player_joined_game,init) Event.register(defines.events.on_tick,init) -Event.register(script.on_init,init) +Event.register(-1,init) --below 'game.tick/(3600*game.speed)) % 15 == 0' raises the gui_update event every 15 minutes - feel free to change the update time Event.gui_update = script.generate_event_name() Event.register(defines.events.on_tick, function(event)