From 47e900f7352751cbeb56299db9bcc5007161e260 Mon Sep 17 00:00:00 2001 From: PHIDIAS Date: Sun, 29 Dec 2024 23:29:44 +0900 Subject: [PATCH] . --- exp_legacy/module/config/vlayer.lua | 66 ++++++++++++++--------------- 1 file changed, 33 insertions(+), 33 deletions(-) diff --git a/exp_legacy/module/config/vlayer.lua b/exp_legacy/module/config/vlayer.lua index 32bfc605..3f455ed0 100644 --- a/exp_legacy/module/config/vlayer.lua +++ b/exp_legacy/module/config/vlayer.lua @@ -20,90 +20,90 @@ return { dusk = 0.25, evening = 0.45, morning = 0.55, - dawn = 0.75 + dawn = 0.75, }, interface_limit = { --- @setting interface_limit Sets the limit for the number of vlayer interfaces that can be created energy = 1, -- >1 allows for disconnected power networks to receive power circuit = 20, -- No caveats storage_input = 30, -- No caveats - storage_output = 1 -- >0 allows for item teleportation (allowed_items only) + storage_output = 1, -- >0 allows for item teleportation (allowed_items only) }, allowed_items = { --- @setting allowed_items List of all items allowed in vlayer storage and their properties --[[ Allowed properties: - starting_value = 0: The amount of the item placed into the vlayer on game start, ignores area requirements - required_area = 0: When greater than 0 the items properties are not applied unless their is sufficient surplus surface area - production = 0: The energy production of the item in MW, used for solar panels - discharge = 0: The energy discharge of the item in MW, used for accumulators - capacity = 0: The energy capacity of the item in MJ, used for accumulators - surface_area = 0: The surface area provided by the item, used for landfill + starting_value : The amount of the item placed into the vlayer on game start, ignores area requirements + required_area : When greater than 0 the items properties are not applied unless their is sufficient surplus surface area + production : The energy production of the item in MW, used for solar panels + discharge : The energy discharge of the item in MW, used for accumulators + capacity : The energy capacity of the item in MJ, used for accumulators + surface_area : The surface area provided by the item, used for landfill ]] ["solar-panel"] = { starting_value = 0, required_area = 9, - production = 0.06 -- MW + production = 0.06, -- MW }, ["accumulator"] = { starting_value = 0, required_area = 4, discharge = 0.3, -- MW - capacity = 5 -- MJ + capacity = 5, -- MJ }, ["landfill"] = { starting_value = 0, required_area = 0, - surface_area = 8 -- Tiles + surface_area = 8, -- Tiles }, ["wood"] = { starting_value = 0, required_area = 0, surface_area = 0, fuel_value = 2, -- MJ - power = true -- turn all wood to power to reduce trash + power = true, -- turn all wood to power to reduce trash }, ["coal"] = { starting_value = 0, required_area = 0, surface_area = 0, fuel_value = 4, -- MJ - power = true -- turn all coal to power to reduce trash + power = true, -- turn all coal to power to reduce trash }, ["solid-fuel"] = { starting_value = 0, required_area = 0, surface_area = 0, fuel_value = 12, -- MJ - power = true -- turn all solid fuel to power to reduce trash + power = true, -- turn all solid fuel to power to reduce trash }, ["rocket-fuel"] = { starting_value = 0, required_area = 0, surface_area = 0, fuel_value = 100, -- MJ - power = true -- turn all rocket fuel to power to reduce trash + power = true, -- turn all rocket fuel to power to reduce trash } --[[ ["iron-ore"] = { starting_value = 0, required_area = 0, - surface_area = 0 + surface_area = 0, }, ["copper-ore"] = { starting_value = 0, required_area = 0, - surface_area = 0 + surface_area = 0, }, ["stone"] = { starting_value = 0, required_area = 0, - surface_area = 0 + surface_area = 0, }, ["uranium-ore"] = { starting_value = 0, required_area = 0, - surface_area = 0 + surface_area = 0, }, ]] }, @@ -112,72 +112,72 @@ return { ["solar-panel-2"] = { starting_value = 0, base_game_equivalent = "solar-panel", - multiplier = 4 + multiplier = 4, }, ["solar-panel-3"] = { starting_value = 0, base_game_equivalent = "solar-panel", - multiplier = 16 + multiplier = 16, }, ["solar-panel-4"] = { starting_value = 0, base_game_equivalent = "solar-panel", - multiplier = 64 + multiplier = 64, }, ["solar-panel-5"] = { starting_value = 0, base_game_equivalent = "solar-panel", - multiplier = 256 + multiplier = 256, }, ["solar-panel-6"] = { starting_value = 0, base_game_equivalent = "solar-panel", - multiplier = 1024 + multiplier = 1024, }, ["solar-panel-7"] = { starting_value = 0, base_game_equivalent = "solar-panel", - multiplier = 4096 + multiplier = 4096, }, ["solar-panel-8"] = { starting_value = 0, base_game_equivalent = "solar-panel", - multiplier = 16384 + multiplier = 16384, }, ["accumulator-2"] = { starting_value = 0, base_game_equivalent = "accumulator", - multiplier = 4 + multiplier = 4, }, ["accumulator-3"] = { starting_value = 0, base_game_equivalent = "accumulator", - multiplier = 16 + multiplier = 16, }, ["accumulator-4"] = { starting_value = 0, base_game_equivalent = "accumulator", - multiplier = 64 + multiplier = 64, }, ["accumulator-5"] = { starting_value = 0, base_game_equivalent = "accumulator", - multiplier = 256 + multiplier = 256, }, ["accumulator-6"] = { starting_value = 0, base_game_equivalent = "accumulator", - multiplier = 1024 + multiplier = 1024, }, ["accumulator-7"] = { starting_value = 0, base_game_equivalent = "accumulator", - multiplier = 4096 + multiplier = 4096, }, ["accumulator-8"] = { starting_value = 0, base_game_equivalent = "accumulator", - multiplier = 16384 + multiplier = 16384, }, } }