diff --git a/.gitignore b/.gitignore
index 9a140dc8..b23b7166 100644
--- a/.gitignore
+++ b/.gitignore
@@ -82,7 +82,4 @@ $RECYCLE.BIN/
*.msp
# Windows shortcuts
-*.lnk
-
-.vscode
-*luacheckrc
+*.lnk
\ No newline at end of file
diff --git a/.luacheckrc b/.luacheckrc
index c3e0c5cf..98d8fa3e 100644
--- a/.luacheckrc
+++ b/.luacheckrc
@@ -1,947 +1,1641 @@
--------------------------------------------------------------------------------
---[LICENSE]--
--------------------------------------------------------------------------------
--- .luacheckrc
--- This file is free and unencumbered software released into the public domain.
---
--- Anyone is free to copy, modify, publish, use, compile, sell, or
--- distribute this file, either in source code form or as a compiled
--- binary, for any purpose, commercial or non-commercial, and by any
--- means.
---
--- In jurisdictions that recognize copyright laws, the author or authors
--- of this file dedicate any and all copyright interest in the
--- software to the public domain. We make this dedication for the benefit
--- of the public at large and to the detriment of our heirs and
--- successors. We intend this dedication to be an overt act of
--- relinquishment in perpetuity of all present and future rights to this
--- software under copyright law.
---
--- THE FILE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
--- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
--- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
--- IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
--- OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
--- ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
--- OTHER DEALINGS IN THE SOFTWARE.
---
--- For more information, please refer to
--- ]]
+--[[----------------------------------------------------------------------------
+ LICENSE
+ .luacheckrc for Factorio Version 0.18.8, luacheck version 0.23.0
+ This file is free and unencumbered software released into the public domain.
--------------------------------------------------------------------------------
---[.luacheckrc]-- Current Factorio Version .16
--------------------------------------------------------------------------------
--- Set up the the standards for this file.
-files['.luacheckrc'] = {
- std = 'lua52c',
- globals = {'files', 'exclude_files', 'not_globals', 'stds', 'std', 'max_line_length', 'ignore', 'quiet', "max_cyclomatic_complexity", "codes"},
- max_line_length = false --turn of line length warnings for this file
-}
+ Anyone is free to copy, modify, publish, use, compile, sell, or
+ distribute this file, either in source code form or as a compiled
+ binary, for any purpose, commercial or non-commercial, and by any
+ means.
+
+ In jurisdictions that recognize copyright laws, the author or authors
+ of this file dedicate any and all copyright interest in the
+ software to the public domain. We make this dedication for the benefit
+ of the public at large and to the detriment of our heirs and
+ successors. We intend this dedication to be an overt act of
+ relinquishment in perpetuity of all present and future rights to this
+ software under copyright law.
+
+ THE FILE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ OTHER DEALINGS IN THE SOFTWARE.
+
+ For more information, please refer to
+------------------------------------------------------------------------------]]
+local LINE_LENGTH = false
--------------------------------------------------------------------------------
---[Set Defaults]--
--------------------------------------------------------------------------------
-local LINE_LENGTH = false -- It is 2017 limits on length are a waste
local IGNORE = {'21./%w+_$', '21./^_%w+$', '213/[ijk]', '213/index', '213/key'}
-local NOT_GLOBALS = {'coroutine', 'io', 'socket', 'dofile', 'loadfile'} -- These globals are not available to the factorio API
-local STD_CONTROL = 'lua52c+factorio+factorio_control+stdlib+factorio_defines'
-local STD_DATA = 'lua52c+factorio+factorio_data+stdlib+stdlib_data+factorio_defines'
+-- These globals are not available to the factorio API
+local NOT_GLOBALS = {'coroutine', 'io', 'socket', 'dofile', 'loadfile'}
--- In a perfect world these would be STD_DATA and STD_CONTROL (mostly)
-local STD_BASE_DATA = 'lua52c+factorio+factorio_data+factorio_defines+factorio_base_data'
-local STD_BASE_CONTROL = 'lua52c+factorio+factorio_control+factorio_defines+factorio_base_control'
+local STD_CONTROL = 'lua52+factorio+factorio_control+stdlib+factorio_defines'
+local STD_DATA = 'lua52+factorio+factorio_data+stdlib+stdlib_data+factorio_defines'
--------------------------------------------------------------------------------
---[Assume Factorio Control stage as default]--
--------------------------------------------------------------------------------
-std = STD_CONTROL
-max_line_length = LINE_LENGTH
+-- For Base and Core Mods
+local STD_BASE_DATA = 'lua52+factorio+factorio_data+factorio_defines+factorio_base_data'
+local STD_BASE_CONTROL = 'lua52+factorio+factorio_control+factorio_defines+factorio_base_control'
-not_globals = NOT_GLOBALS
-ignore = IGNORE
-quiet = 1 -- pass -q option
-max_cyclomatic_complexity = 75
-codes = true
-
---List of files and directories to exclude
-exclude_files = {
- --Ignore special folders
- '**/.*/*', --Ignore if path starts with .
- '**/mod/stdlib/', --Ignore from symlinked
- '**/vendor/',
-
- --Ignore development mods
- '**/combat-tester/',
- '**/test-maker/',
- '**/trailer/',
-}
-
--------------------------------------------------------------------------------
---[Mod Prototypes]--
--------------------------------------------------------------------------------
---Set default prototype files
-files['**/data.lua'].std = STD_DATA
-files['**/data-updates.lua'].std = STD_DATA
-files['**/data-final-fixes.lua'].std = STD_DATA
-files['**/settings.lua'].std = STD_DATA
-files['**/settings-updates.lua'].std = STD_DATA
-files['**/settings-final-fixes.lua'].std = STD_DATA
-files['**/prototypes/'].std = STD_DATA
-files['**/settings/'].std = STD_DATA
-
--------------------------------------------------------------------------------
---[Base]--
--------------------------------------------------------------------------------
---Find and replace ignores *.cfg, migrations, *.txt, control.lua, *.json, trailer, scenarios, campaigns, *.glsl
-
-local base_scenarios = {
- std = STD_BASE_CONTROL .. '+factorio_base_scenarios+factorio_base_story',
- --Ignore these, Klonan is on his own!
- --ignore = {'212/event', '111', '112', '113', '211', '212', '213', '311', '411', '412', '421', '422', '423', '431', '432', '512'}
- ignore = {'...'}
-}
-files['**/base/scenarios/'] = base_scenarios
-files['**/base/tutorials/'] = base_scenarios
-files['**/base/campaigns/'] = base_scenarios
-files['**/wip-scenario/'] = base_scenarios
-
-files['**/base/migrations/'] = {std = STD_BASE_CONTROL}
-
-files['**/core/lualib/'] = {std = STD_BASE_CONTROL}
-files['**/core/lualib/util.lua'] = {globals = {'util', 'table'}, ignore = {'432/object'}}
-files['**/core/lualib/silo-script.lua'] = {globals = {'silo_script'}, ignore = {'4../player'}}
-files['**/core/lualib/production-score.lua'] = {globals = {'production_score', 'get_price_recursive'}, ignore = {'4../player'}}
-files['**/core/lualib/story*'] = {std = '+factorio_base_story', ignore = {'42./k', '42./filter'}}
-files['**/core/lualib/mod-gui.lua'] = {globals = {'mod_gui'}}
-files['**/core/lualib/camera.lua'] = {globals = {'camera'}}
-files['**/core/lualib/builder.lua'] = {globals = {'Builder', 'builder', 'action', 'down', 'right'}}
-
-files['**/core/lualib/bonus-gui-ordering/'] = {std = STD_BASE_DATA}
-files['**/core/lualib/dataloader.lua'] = {globals = {'data'}}
-files['**/core/lualib/circuit-connector-*'] = {std = STD_BASE_DATA..'+factorio_circuit_connector_generated'}
-files['**/core/lualib/bonus-gui-ordering.lua'] = {globals = {'bonus_gui_ordering'}}
-
-files['**/base/prototypes/'] = {std = STD_BASE_DATA}
-files['**/core/prototypes/'] = {std = STD_BASE_DATA}
-files['**/core/prototypes/noise-programs.lua'] = {ignore = {'212/x', '212/y', '212/tile', '212/map'}}
-
--------------------------------------------------------------------------------
---[Set STDLIB project modules]--
--------------------------------------------------------------------------------
-local stdlib_control = {
- std = 'lua52c+factorio+factorio_control+stdlib+factorio_defines',
+do -- Assume Factorio Control Stage as Default
+ std = STD_CONTROL
+ --cache = true
+ not_globals = NOT_GLOBALS
+ ignore = IGNORE
+ quiet = 1 -- pass -q option
+ max_cyclomatic_complexity = false
+ codes = true
max_line_length = LINE_LENGTH
-}
+ max_code_line_length = LINE_LENGTH
+ max_string_line_length = LINE_LENGTH
+ max_comment_line_length = LINE_LENGTH
-local stdlib_data = {
- std = 'lua52c+factorio+factorio_data+stdlib+factorio_defines',
- max_line_length = LINE_LENGTH
-}
+ --List of files and directories to exclude
+ exclude_files = {
+ --Ignore special folders
+ '**/.trash/',
+ '**/.history/',
+ '**/stdlib/vendor/',
--- Assume control stage for stdlib
-files['**/stdlib/'] = stdlib_control
+ --Ignore development mods
+ '**/combat-tester/',
+ '**/test-maker/',
+ '**/trailer/',
-files['**/stdlib/utils/math.lua'].std = 'lua52c'
-files['**/stdlib/utils/string.lua'].std = 'lua52c'
-files['**/stdlib/utils/table.lua'].std = 'lua52c'
-files['**/stdlib/utils/iterator.lua'].std = 'lua52c'
-files['**/stdlib/utils/is.lua'].std = 'lua52c'
+ --Ignore love Includes
+ '**/love/includes/'
+ }
+end
--- STDLIB data files
-files['**/stdlib/data/'] = stdlib_data
-files['**/creative'].ignore = {'...'}
+do -- Set default prototype files
+ files['**/data.lua'].std = STD_DATA
+ files['**/data-updates.lua'].std = STD_DATA
+ files['**/data-final-fixes.lua'].std = STD_DATA
+ files['**/settings.lua'].std = STD_DATA
+ files['**/settings-updates.lua'].std = STD_DATA
+ files['**/settings-final-fixes.lua'].std = STD_DATA
+ files['**/prototypes/'].std = STD_DATA
+ files['**/settings/'].std = STD_DATA
+end
--- STDLIB Busted Spec
-files['**/spec/**'] = {
- globals = {'serpent', 'log', 'SLOG', 'RESET'},
- std = 'lua52c+busted+factorio_defines+factorio_control+stdlib'
-}
+do -- Base and Core mod files
+ local base_scenarios = {
+ std = STD_BASE_CONTROL .. '+factorio_base_scenarios+factorio_base_story',
+ --ignore = {'212/event', '111', '112', '113', '211', '212', '213', '311', '411', '412', '421', '422', '423', '431', '432', '512'}
+ ignore = {'...'}
+ }
+ files['**/base/scenarios/'] = base_scenarios
+ files['**/base/tutorials/'] = base_scenarios
+ files['**/base/campaigns/'] = base_scenarios
+ files['**/wip-scenario/'] = base_scenarios
+ files['**/base/migrations/'] = {std = STD_BASE_CONTROL}
--------------------------------------------------------------------------------
---[STDS FACTORIO]--
--------------------------------------------------------------------------------
-stds.factorio = {
- --Set the read only variables
- read_globals = {
- -- @log@: Gives writing access to Factorio's logger instance.
- "log",
- -- @serpent@: Lua serializer and pretty printer. (https://github.com/pkulchenko/serpent)
- "serpent",
- -- @table_size@: Returns the number of elements inside an LUA table
- "table_size",
- util = {
- fields = {
- "by_pixel", "distance", "findfirstentity", "positiontostr", "formattime", "moveposition", "oppositedirection",
- "ismoduleavailable", "multiplystripes", "format_number", "increment", "color", "conditional_return",
- "add_shift", "merge", "premul_color", "encode", "decode",
- table = {
- fields = {
- "compare", "deepcopy"
+ files['**/core/lualib/'] = {std = STD_BASE_CONTROL}
+ files['**/core/lualib/util.lua'] = {globals = {'util', 'table'}, ignore = {'432/object'}}
+ files['**/core/lualib/silo-script.lua'] = {globals = {'silo_script'}, ignore = {'4../player'}}
+ files['**/core/lualib/production-score.lua'] = {globals = {'production_score', 'get_price_recursive'}, ignore = {'4../player'}}
+ files['**/core/lualib/story*'] = {std = '+factorio_base_story', ignore = {'42./k', '42./filter'}}
+ files['**/core/lualib/mod-gui.lua'] = {globals = {'mod_gui'}}
+ files['**/core/lualib/camera.lua'] = {globals = {'camera'}}
+ files['**/core/lualib/builder.lua'] = {globals = {'Builder', 'builder', 'action', 'down', 'right'}}
+
+ files['**/core/lualib/bonus-gui-ordering/'] = {std = STD_BASE_DATA}
+ files['**/core/lualib/dataloader.lua'] = {globals = {'data'}}
+ files['**/core/lualib/circuit-connector-*'] = {std = STD_BASE_DATA..'+factorio_circuit_connector_generated'}
+ files['**/core/lualib/bonus-gui-ordering.lua'] = {globals = {'bonus_gui_ordering'}}
+
+ files['**/base/prototypes/'] = {std = STD_BASE_DATA}
+ files['**/core/prototypes/'] = {std = STD_BASE_DATA}
+ files['**/core/prototypes/noise-programs.lua'] = {ignore = {'212/x', '212/y', '212/tile', '212/map'}}
+end
+
+do -- Stdlib Files
+ local stdlib_control = {
+ std = 'lua52+factorio+factorio_control+stdlib+factorio_defines',
+ max_line_length = LINE_LENGTH
+ }
+
+ local stdlib_data = {
+ std = 'lua52+factorio+factorio_data+stdlib+factorio_defines',
+ max_line_length = LINE_LENGTH
+ }
+
+ -- Assume control stage for stdlib
+ files['**/stdlib/'] = stdlib_control
+
+ -- Assume generic lua for stdlib utils
+ files['**/stdlib/utils/**'].std = 'lua52+stdlib'
+
+ -- STDLIB data stage files
+ files['**/stdlib/data/'] = stdlib_data
+
+ -- STDLIB Busted Spec
+ files['**/spec/**'] = {
+ globals = {'serpent', 'log', 'package.remove_stdlib'},
+ std = 'lua52c+busted+factorio_defines+factorio_control+stdlib'
+ }
+
+ -- Love
+ files['**/love/'].std = 'luajit+love+love_extra+stdlib+stdlib_data'
+end
+
+do -- Factorio STDs--
+ stds.factorio = {
+ --Set the read only variables
+ read_globals = {
+ -- @log@: Gives writing access to Factorio's logger instance.
+ "log",
+ -- @serpent@: Lua serializer and pretty printer. (https://github.com/pkulchenko/serpent).
+ "serpent",
+ -- @table_size@: Returns the number of elements inside an LUA table.
+ "table_size",
+ -- @lldebugger@: Provided by lua local debugger vscode extension.
+ lldebugger = {
+ fields = {'requestBreak'},
+ other_fields = true,
+ read_only = false,
+ },
+ -- @__DebugAdapter@: Provided by Factorio Mod Debug vscode extension.
+ __DebugAdapter = {
+ fields = {'print', 'stepIgnoreAll', 'stepIgnore', 'breakpoint'},
+ other_fields = true,
+ read_only = false
+ },
+ util = {
+ fields = {
+ "by_pixel", "distance", "findfirstentity", "positiontostr", "formattime", "moveposition", "oppositedirection",
+ "ismoduleavailable", "multiplystripes", "format_number", "increment", "color", "conditional_return",
+ "add_shift", "merge", "premul_color", "encode", "decode", "insert_safe",
+ table = {
+ fields = {
+ "compare", "deepcopy"
+ },
},
},
},
- },
- table = {
- fields = {
- "compare", "deepcopy"
+ table = {
+ fields = {
+ "compare", "deepcopy"
+ },
},
},
- },
-}
+ }
-stds.factorio_control = {
- read_globals = {
+ stds.factorio_control = {
+ read_globals = {
- -- @commands@:
- commands = {
- fields = {
- "add_command", "commands", "game_commands", "remove_command",
+ -- @commands@:
+ commands = {
+ fields = {
+ "add_command", "commands", "game_commands", "remove_command"
+ },
},
- },
- -- @settings@:
- settings = {
- fields = {
- "get_player_settings",
- startup = {read_only = false, other_fields = true},
- global = {read_only = false, other_fields = true},
- player = {read_only = false, other_fields = true},
+ -- @settings@:
+ settings = {
+ fields = {
+ "get_player_settings",
+ startup = {other_fields = true},
+ global = {other_fields = true},
+ player = {other_fields = true},
+ get = {read_only = false}, -- stdlib added
+ get_startup = {read_only = false} -- stdlib added
+ },
},
- },
- -- @script@: Provides an interface for registering event handlers.
- -- (http://lua-api.factorio.com/latest/LuaBootstrap.html)
- script = {
- fields = {
- "on_event", "on_nth_tick", "on_configuration_changed", "on_init", "on_load", "generate_event_name",
- "raise_event", "get_event_handler", "mod_name", "get_event_order"
+ -- @script@: Provides an interface for registering event handlers.
+ -- (http://lua-api.factorio.com/latest/LuaBootstrap.html)
+ script = {
+ fields = {
+ "on_event", "on_nth_tick", "on_configuration_changed", "on_init", "on_load", "generate_event_name",
+ "raise_event", "get_event_handler", "mod_name", "get_event_order",
+ "is_game_in_debug_mode", "object_name", "set_event_filter", "get_event_filter",
+ active_mods = {read_only = true, other_fields = true},
+ },
+ other_fields = false,
},
- },
- -- @remote@: Allows inter-mod communication by providing a repository of interfaces that is shared by all mods.
- -- (http://lua-api.factorio.com/latest/LuaRemote.html)
- remote = {
- fields = {
- "add_interface", "remove_interface", "call", "interfaces"
+ -- @remote@: Allows inter-mod communication by providing a repository of interfaces that is shared by all mods.
+ -- (http://lua-api.factorio.com/latest/LuaRemote.html)
+ remote = {
+ fields = {
+ interfaces = {read_only = false, other_fields = true},
+ "add_interface", "remove_interface", "call"
+ },
+ read_only = true,
+ other_fields = false,
},
- },
- -- @game@: Main object through which most of the API is accessed.
- -- It is, however, not available inside handlers registered with @script.on_load@.
- -- (http://lua-api.factorio.com/latest/LuaGameScript.html)
- game ={
- other_fields = true,
- read_only = false,
- fields = {
- "set_game_state", "get_entity_by_tag", "show_message_dialog", "disable_tips_and_tricks", "is_demo", "reload_script",
- "save_atlas", "check_consistency", "regenerate_entity", "take_screenshot", "write_file", "remove_path",
- "remove_offline_players", "force_crc", "merge_forces", "player", "server_save", "delete_surface", "disable_replay",
- "direction_to_string", "print", "tick", "finished", "difficulty",
- speed = {
- --rw
- read_only = false,
- },
- player = {
- --luaPlayer
- --The player typing at the console, nil in all other cases
- read_only = false,
- other_fields = true,
- },
- players = {
- --array of luaPlayer
- read_only = false,
- other_fields = true,
- },
- connected_players = {
- --array of luaPlayer
- read_only = false,
- other_fields = true,
- },
- surfaces = {
- --array of luaSurface
- read_only = false,
- other_fields = true,
- },
- create_surface = {
- --luaSurface
- read_only = false,
- other_fields = true,
- },
- forces = {
- --array of luaForce
- read_only = false,
- other_fields = true,
- },
- create_force = {
- --luaForce
- read_only = false,
- other_fields = true,
- },
- entity_prototypes = {
- --string dictionary - > luaEntityPrototype
- read_only = true,
- other_fields = true
- },
- item_prototypes = {
- --string dictionary - > luaItemPrototype
- read_only = true,
- other_fields = true
- },
- fluid_prototypes = {
- --string dictionary - > luaFluidPrototype
- read_only = true,
- other_fields = true
- },
- tile_prototypes = {
- --string dictionary - > luaTilePrototype
- read_only = true,
- other_fields = true
- },
- equipment_prototypes = {
- --string dictionary - > luaEquipmentPrototype
- read_only = true,
- other_fields = true
- },
- recipe_prototypes = {
- --string dictionary - > luaRecipePrototype
- read_only = true,
- other_fields = true
- },
- technology_prototypes = {
- --string dictionary - > luaTechnologyPrototype
- read_only = true,
- other_fields = true
- },
- damage_prototypes = {
- --string dictionary - > luaDamagePrototype
- read_only = true,
- other_fields = true
- },
- virtual_signal_prototypes = {
- --string dictionary - > luaVirtualSignalPrototype
- read_only = true,
- other_fields = true
- },
- equipment_grid_prototypes = {
- --string dictionary - > luaEquipmentGridPrototype
- read_only = true,
- other_fields = true
- },
- decorative_prototypes = {
- --string dictionary -> LuaDecorativePrototype
- read_only = true,
- other_fields = true
- },
- map_settings = {
- --custom -> mapsettings
- read_only = false,
- other_fields = true
- },
- active_mods = {
- --string dictionary -> string version
- read_only = true,
- other_fields = true
- },
- permissions = {
- read_only = true,
- other_fields = true
- },
- backer_names = {
- read_only = true,
- other_fields = true
+ rcon = {
+ fields = {'print'}
+ },
+
+ rendering = {
+ other_fields = false,
+ read_only = true,
+ fields = {
+ 'draw_animation',
+ 'draw_line',
+ 'draw_text',
+ 'draw_circle',
+ 'draw_rectangle',
+ 'draw_arc',
+ 'draw_polygon',
+ 'draw_sprite',
+ 'draw_light',
+ 'destroy',
+ 'is_font_valid',
+ 'is_valid',
+ 'get_all_ids',
+ 'clear',
+ 'get_type',
+ 'get_surface',
+ 'get_time_to_live',
+ 'set_time_to_live',
+ 'get_forces',
+ 'set_forces',
+ 'get_players',
+ 'set_players',
+ 'get_color',
+ 'set_color',
+ 'get_width',
+ 'set_width',
+ 'get_from',
+ 'set_from',
+ 'get_to',
+ 'set_to',
+ 'get_gap_amount',
+ 'set_gap_amount',
+ 'get_gap_length',
+ 'set_gap_length',
+ 'get_target',
+ 'set_target',
+ 'get_orientation',
+ 'set_orientation',
+ 'get_scale',
+ 'set_scale',
+ 'get_text',
+ 'set_text',
+ 'get_font',
+ 'set_font',
+ 'get_alignment',
+ 'set_alignment',
+ 'get_scale_with_zoom',
+ 'set_scale_with_zoom',
+ 'get_filled',
+ 'set_filled',
+ 'get_radius',
+ 'set_radius',
+ 'get_left_top',
+ 'set_left_top',
+ 'get_right_bottom',
+ 'set_right_bottom',
+ 'get_max_radius',
+ 'set_max_radius',
+ 'get_min_radius',
+ 'set_min_radius',
+ 'get_start_angle',
+ 'set_start_angle',
+ 'get_angle',
+ 'set_angle',
+ 'get_vertices',
+ 'set_vertices',
+ 'get_sprite',
+ 'set_sprite',
+ 'get_x_scale',
+ 'set_x_scale',
+ 'get_y_scale',
+ 'set_y_scale',
+ 'get_render_layer',
+ 'set_render_layer',
+ 'get_orientation_target',
+ 'set_orientation_target',
+ 'get_oriented_offset',
+ 'set_oriented_offset',
+ 'get_intensity',
+ 'set_intensity',
+ 'get_minimum_darkness',
+ 'set_minimum_darkness'
}
},
- },
- },
- globals = {
- -- @global@: The global dictionary, useful for storing data persistent across a save-load cycle.
- -- Writing access is given to the mod-id field (for mod-wise saved data).
- -- (http://lua-api.factorio.com/latest/Global.html)
- "global",
+ -- @game@: Main object through which most of the API is accessed.
+ -- It is, however, not available inside handlers registered with @script.on_load@.
+ -- (http://lua-api.factorio.com/latest/LuaGameScript.html)
+ game ={
+ other_fields = false,
+ read_only = false,
+ fields = {
+ 'auto_save',
+ 'ban_player',
+ 'check_consistency',
+ 'check_prototype_translations',
+ 'count_pipe_groups',
+ 'create_force',
+ 'create_profiler',
+ 'create_random_generator',
+ 'create_surface',
+ 'decode_string',
+ 'delete_surface',
+ 'direction_to_string',
+ 'disable_replay',
+ 'disable_tips_and_tricks',
+ 'disable_tutorial_triggers',
+ 'encode_string',
+ 'evaluate_expression',
+ 'force_crc',
+ 'get_active_entities_count',
+ 'get_entity_by_tag',
+ 'get_filtered_achievement_prototypes',
+ 'get_filtered_decorative_prototypes',
+ 'get_filtered_entity_prototypes',
+ 'get_filtered_equipment_prototypes',
+ 'get_filtered_fluid_prototypes',
+ 'get_filtered_item_prototypes',
+ 'get_filtered_mod_setting_prototypes',
+ 'get_filtered_recipe_prototypes',
+ 'get_filtered_technology_prototypes',
+ 'get_filtered_tile_prototypes',
+ 'get_map_exchange_string',
+ 'get_player',
+ 'get_surface',
+ 'get_train_stops',
+ 'help',
+ 'is_demo',
+ 'is_multiplayer',
+ 'is_valid_sound_path',
+ 'is_valid_sprite_path',
+ 'json_to_table',
+ 'kick_player',
+ 'log_recipe_locale',
+ 'merge_forces',
+ 'mute_player',
+ 'parse_map_exchange_string',
+ 'play_sound',
+ 'print',
+ 'print_stack_size',
+ 'purge_player',
+ 'regenerate_entity',
+ 'reload_mods',
+ 'reload_script',
+ 'remove_offline_players',
+ 'remove_path',
+ 'reset_time_played',
+ 'save_atlas',
+ 'server_save',
+ 'set_game_state',
+ 'set_wait_for_screenshots_to_finish',
+ 'show_message_dialog',
+ 'table_to_json',
+ 'take_screenshot',
+ 'take_technology_screenshot',
+ 'unban_player',
+ 'unmute_player',
+ 'write_file',
- -- @MOD@: Keep it organized, use this variable for anything that "NEEDS" to be global for some reason.
- "MOD"
- },
-}
+ achievement_prototypes = {read_only = true, other_fields = true},
+ active_mods = {read_only = true, other_fields = true},
+ ammo_category_prototypes = {read_only = true, other_fields = true},
+ autoplace_control_prototypes = {read_only = true, other_fields = true},
+ backer_names = {read_only = true, other_fields = true},
+ connected_players = {read_only = true, other_fields = true},
+ custom_input_prototypes = {read_only = true, other_fields = true},
+ damage_prototypes = {read_only = true, other_fields = true},
+ decorative_prototypes = {read_only = true, other_fields = true},
+ default_map_gen_settings = {read_only = true, other_fields = true},
+ difficulty = {read_only = true, other_fields = true},
+ difficulty_settings = {read_only = true, other_fields = true},
+ entity_prototypes = {read_only = true, other_fields = true},
+ equipment_category_prototypes = {read_only = true, other_fields = true},
+ equipment_grid_prototypes = {read_only = true, other_fields = true},
+ equipment_prototypes = {read_only = true, other_fields = true},
+ finished = {read_only = true, other_fields = true},
+ fluid_prototypes = {read_only = true, other_fields = true},
+ forces = {read_only = true, other_fields = true},
+ fuel_category_prototypes = {read_only = true, other_fields = true},
+ item_group_prototypes = {read_only = true, other_fields = true},
+ item_prototypes = {read_only = true, other_fields = true},
+ item_subgroup_prototypes = {read_only = true, other_fields = true},
+ map_settings = {read_only = true, other_fields = true},
+ mod_setting_prototypes = {read_only = true, other_fields = true},
+ module_category_prototypes = {read_only = true, other_fields = true},
+ named_noise_expressions = {read_only = true, other_fields = true},
+ noise_layer_prototypes = {read_only = true, other_fields = true},
+ object_name = {read_only = true, other_fields = true},
+ particle_prototypes = {read_only = true, other_fields = true},
+ permissions = {read_only = true, other_fields = true},
+ player = {read_only = true, other_fields = true},
+ players = {read_only = true, other_fields = true},
+ pollution_statistics = {read_only = true, other_fields = true},
+ recipe_category_prototypes = {read_only = true, other_fields = true},
+ recipe_prototypes = {read_only = true, other_fields = true},
+ resource_category_prototypes = {read_only = true, other_fields = true},
+ shortcut_prototypes = {read_only = true, other_fields = true},
+ styles = {read_only = true, other_fields = true},
+ surfaces = {read_only = true, other_fields = true},
+ technology_prototypes = {read_only = true, other_fields = true},
+ tick = {read_only = true, other_fields = true},
+ ticks_played = {read_only = true, other_fields = true},
+ tile_prototypes = {read_only = true, other_fields = true},
+ trivial_smoke_prototypes = {read_only = true, other_fields = true},
+ virtual_signal_prototypes = {read_only = true, other_fields = true},
-stds.factorio_data = {
-
- read_globals = {
- data = {
- fields = {
- raw = {
- other_fields = true,
- read_only = false
+ autosave_enabled = {read_only = false, other_fields = false},
+ draw_resource_selection = {read_only = false, other_fields = false},
+ enemy_has_vision_on_land_mines = {read_only = false, other_fields = false},
+ speed = {read_only = false, other_fields = false},
+ tick_paused = {read_only = false, other_fields = false},
+ ticks_to_run = {read_only = false, other_fields = false}
},
- "extend", "is_demo"
},
},
- settings = {
- fields = {
- "startup", "global", "player",
+ globals = {
+ -- @global@: The global dictionary, useful for storing data persistent across a save-load cycle.
+ -- Writing access is given to the mod-id field (for mod-wise saved data).
+ -- (http://lua-api.factorio.com/latest/Global.html)
+ "global",
+
+ -- @MOD@: Keep it organized, use this variable for anything that "NEEDS" to be global for some reason.
+ "MOD"
+ },
+ }
+
+ stds.factorio_data = {
+
+ read_globals = {
+ data = {
+ fields = {
+ raw = {
+ other_fields = true,
+ read_only = false
+ },
+ "extend", "is_demo"
+ },
},
- },
- --Popular mods
- angelsmods = {
- other_fields = true
- },
+ settings = {
+ fields = {
+ "startup", "global", "player", "get", "get_startup"
+ },
+ },
+
+ mods = {
+ other_fields = true
+ },
+
+ -- Popular mods that think they need globals!
+ angelsmods = {
+ other_fields = true
+ },
+
+ -- Popular mods that think they need globals!
+ bobmods = {
+ other_fields = true
+ },
- bobmods = {
- other_fields = true
- },
- mods = {
- other_fields = true
}
}
-}
+end
--------------------------------------------------------------------------------
---[Factorio Data]--------------------------------------------------------------
--------------------------------------------------------------------------------
-stds.factorio_base_control = {
- read_globals = {"silo_script", "mod_gui", "camera"}
-}
-
-stds.factorio_base_scenarios = {
- globals = {
- "check_automate_science_packs_advice", "check_research_hints", "check_supplies", "manage_attacks", "all_dead",
- "on_win", "difficulty_number", "init_attack_data", "handle_attacks", "count_items_in_container", "progress", "scanned",
- "check_light", "check_machine_gun", "level", "story_table",
-
- "tightspot_prices", "tightspot_make_offer", "tightspot_init", "tightspot_get_required_balance",
- "tightspot_init_level", "tightspot_init_spending_frame", "tightspot_init_progress_frame", "tightspot_update_progress", "tightspot_update_spending",
- "tightspot_get_missing_to_win", "tightspot_sell_back", "tightspot_start_level", "tightspot_show_level_description", "tightspot_update_speed_label",
- "map_ignore", "tightspot_check_level", "land_price",
-
- "transport_belt_madness_init", "transport_belt_madness_init_level", "transport_belt_madness_create_chests", "transport_belt_madness_fill_chests",
- "transport_belt_madness_start_level", "map_ignore", "map_clear", "map_load", "map_save", "transport_belt_madness_show_level_description",
- "transport_belt_madness_check_level", "transport_belt_madness_next_level", "transport_belt_madness_clear_level", "transport_belt_madness_contains_next_level",
-
- "restricted", "check_built_items", "result", "disable_combat_technologies", "apply_character_modifiers", "apply_combat_modifiers", "apply_balance",
- "load_config", "starting_area_constant", "create_next_surface", "end_round", "prepare_next_round", "silo_died","choose_joining_gui",
- "destroy_joining_guis", "create_random_join_gui", "create_auto_assign_gui", "create_pick_join_gui", "create_config_gui", "make_config_table", "default",
- "make_team_gui", "make_team_gui_config", "add_team_button_press", "trash_team_button_press", "remove_team_from_team_table", "add_team_to_team_table",
- "set_teams_from_gui", "on_team_button_press", "make_color_dropdown", "create_balance_option", "create_disable_frame", "disable_frame", "parse_disabled_items",
- "set_balance_settings", "config_confirm", "parse_config_from_gui", "get_color", "roll_starting_area", "delete_roll_surfaces", "auto_assign",
- "destroy_config_for_all", "prepare_map", "set_evolution_factor", "update_players_on_team_count", "random_join", "init_player_gui",
- "destroy_player_gui", "objective_button_press", "admin_button_press", "admin_frame_button_press", "diplomacy_button_press", "update_diplomacy_frame",
- "diplomacy_frame_button_press", "team_changed_diplomacy", "diplomacy_check_press", "get_stance", "give_inventory", "setup_teams", "disable_items_for_all",
- "set_random_team", "set_diplomacy", "create_spawn_positions", "set_spawn_position", "set_team_together_spawns", "chart_starting_area_for_force_spawns",
- "check_starting_area_chunks_are_generated", "check_player_color", "check_round_start", "clear_starting_area_enemies", "check_no_rush_end", "check_no_rush_players",
- "finish_setup", "chart_area_for_force", "setup_start_area_copy", "update_copy_progress", "update_progress_bar", "copy_paste_starting_area_tiles",
- "copy_paste_starting_area_entities", "create_silo_for_force", "setup_research", "on_chunk_generated", "get_distance_to_nearest_spawn",
- "create_wall_for_force", "fpn", "give_items", "create_item_frame", "create_technologies_frame", "create_cheat_frame", "create_day_frame",
- "time_modifier", "points_per_second_start", "points_per_second_level_subtract", "levels", "update_info", "get_time_left", "update_time_left",
- "on_joined", "make_frame", "update_frame", "update_table", "calculate_task_item_multiplayer", "setup_config", "select_from_probability_table",
- "select_inventory", "select_equipment", "select_challange_type", "save_round_statistics", "start_challenge", "create_teams", "set_areas",
- "decide_player_team", "set_teams", "refresh_leaderboard", "set_player", "generate_technology_list", "generate_research_task","setup_unlocks",
- "check_technology_progress", "generate_production_task", "generate_shopping_list_task", "set_gui_flow_table", "create_visibility_button",
- "check_item_lists", "update_task_gui", "check_end_of_round", "end_round_gui_update", "try_to_check_victory", "update_gui", "check_start_round",
- "check_start_set_areas", "check_start_setting_entities", "check_set_areas", "check_clear_areas", "check_chests", "check_chests_shopping_list",
- "check_chests_production", "check_input_chests", "fill_input_chests", "check_victory", "shopping_task_finished", "calculate_force_points",
- "update_research_task_table", "update_production_task_table", "update_shopping_list_task_table", "create_joined_game_gui", "pre_ending_round",
- "player_ending_prompt", "update_end_timer", "update_begin_timer", "team_finished", "save_points_list", "give_force_players_points",
- "update_winners_list", "set_spectator", "set_character", "give_starting_inventory", "give_equipment", "shuffle_table", "format_time",
- "spairs", "fill_leaderboard", "create_grid", "simple_entities", "save_map_data", "clear_map", "create_tiles", "recreate_entities",
- "map_sets", "give_points", "init_forces", "init_globals", "init_unit_settings", "check_next_wave", "next_wave", "calculate_wave_power",
- "wave_end", "make_next_spawn_tick", "check_spawn_units", "get_wave_units", "spawn_units", "randomize_ore", "set_command", "command_straglers",
- "unit_config", "make_next_wave_tick", "time_to_next_wave", "time_to_wave_end", "rocket_died", "unit_died", "get_bounty_price", "setup_waypoints",
- "insert_items", "give_starting_equipment", "give_spawn_equipment", "next_round_button_visible", "gui_init", "create_wave_frame", "create_money_frame",
- "create_upgrade_gui", "update_upgrade_listing", "upgrade_research", "get_upgrades", "get_money", "update_connected_players", "update_round_number",
- "set_research", "set_recipes", "check_deconstruction", "check_blueprint_placement", "loop_entities", "experiment_items",
- "setup", "story_gui_click", "clear_surface", "add_run_trains_button", "puzzle_condition", "basic_signals",
- "loop_trains", "Y_offset", "ghosts_1", "ghosts_2", "required_path", "through_wall_path", "count", "check_built_real_rail",
- "current_ghosts_count", "other", "rails", "set_rails", "straight_section", "late_entities", "entities", "stop",
- "get_spawn_coordinate",
-
- --tutorials
- "intermission", "create_entities_on_tick", "on_player_created", "required_count", "non_player_entities", "clear_rails",
- "chest", "damage", "furnace", "init_prototypes", "build_infi_table", "junk", "update_player_tags", "time_left", "team_production",
- "create_task_frame", "create_visibilty_buttons", "update_leaderboard", "in_in_area"
+do -- Factorio Base/Core STDs--
+ stds.factorio_base_control = {
+ read_globals = {"silo_script", "mod_gui", "camera"}
}
-}
-stds.factorio_base_data = {
- globals = {
- --Style
- "make_cursor_box", "make_full_cursor_box",
- "default_container_padding", "default_orange_color", "default_light_orange_color", "warning_red_color",
- "achievement_green_color", "achievement_tan_color", "orangebuttongraphcialset", "bluebuttongraphcialset",
- "bonus_gui_ordering", "trivial_smoke", "technology_slot_base_width", "technology_slot_base_height", "default_frame_font_vertical_compensation",
+ stds.factorio_base_scenarios = {
+ globals = {
+ "check_automate_science_packs_advice", "check_research_hints", "check_supplies", "manage_attacks", "all_dead",
+ "on_win", "difficulty_number", "init_attack_data", "handle_attacks", "count_items_in_container", "progress", "scanned",
+ "check_light", "check_machine_gun", "level", "story_table",
- --Belts
- "transport_belt_connector_frame_sprites", "transport_belt_circuit_wire_connection_point", "transport_belt_circuit_wire_max_distance",
- "transport_belt_circuit_connector_sprites", "ending_patch_prototype", "basic_belt_horizontal", "basic_belt_vertical",
- "basic_belt_ending_top", "basic_belt_ending_bottom", "basic_belt_ending_side", "basic_belt_starting_top", "basic_belt_starting_bottom",
- "basic_belt_starting_side", "fast_belt_horizontal", "fast_belt_vertical", "fast_belt_ending_top", "fast_belt_ending_bottom",
- "fast_belt_ending_side", "fast_belt_starting_top", "fast_belt_starting_bottom", "fast_belt_starting_side", "express_belt_horizontal",
- "express_belt_vertical", "express_belt_ending_top", "express_belt_ending_bottom", "express_belt_ending_side", "express_belt_starting_top",
- "express_belt_starting_bottom", "express_belt_starting_side",
+ "tightspot_prices", "tightspot_make_offer", "tightspot_init", "tightspot_get_required_balance",
+ "tightspot_init_level", "tightspot_init_spending_frame", "tightspot_init_progress_frame", "tightspot_update_progress", "tightspot_update_spending",
+ "tightspot_get_missing_to_win", "tightspot_sell_back", "tightspot_start_level", "tightspot_show_level_description", "tightspot_update_speed_label",
+ "map_ignore", "tightspot_check_level", "land_price",
- --Circuit Connectors
- "circuit_connector_definitions", "default_circuit_wire_max_distance", "inserter_circuit_wire_max_distance",
- "universal_connector_template", "belt_connector_template", "belt_frame_connector_template", "inserter_connector_template",
+ "transport_belt_madness_init", "transport_belt_madness_init_level", "transport_belt_madness_create_chests", "transport_belt_madness_fill_chests",
+ "transport_belt_madness_start_level", "map_ignore", "map_clear", "map_load", "map_save", "transport_belt_madness_show_level_description",
+ "transport_belt_madness_check_level", "transport_belt_madness_next_level", "transport_belt_madness_clear_level", "transport_belt_madness_contains_next_level",
- --Inserter Circuit Connectors
- "inserter_circuit_wire_max_distance", "inserter_default_stack_control_input_signal",
+ "restricted", "check_built_items", "result", "disable_combat_technologies", "apply_character_modifiers", "apply_combat_modifiers", "apply_balance",
+ "load_config", "starting_area_constant", "create_next_surface", "end_round", "prepare_next_round", "silo_died","choose_joining_gui",
+ "destroy_joining_guis", "create_random_join_gui", "create_auto_assign_gui", "create_pick_join_gui", "create_config_gui", "make_config_table", "default",
+ "make_team_gui", "make_team_gui_config", "add_team_button_press", "trash_team_button_press", "remove_team_from_team_table", "add_team_to_team_table",
+ "set_teams_from_gui", "on_team_button_press", "make_color_dropdown", "create_balance_option", "create_disable_frame", "disable_frame", "parse_disabled_items",
+ "set_balance_settings", "config_confirm", "parse_config_from_gui", "get_color", "roll_starting_area", "delete_roll_surfaces", "auto_assign",
+ "destroy_config_for_all", "prepare_map", "set_evolution_factor", "update_players_on_team_count", "random_join", "init_player_gui",
+ "destroy_player_gui", "objective_button_press", "admin_button_press", "admin_frame_button_press", "diplomacy_button_press", "update_diplomacy_frame",
+ "diplomacy_frame_button_press", "team_changed_diplomacy", "diplomacy_check_press", "get_stance", "give_inventory", "setup_teams", "disable_items_for_all",
+ "set_random_team", "set_diplomacy", "create_spawn_positions", "set_spawn_position", "set_team_together_spawns", "chart_starting_area_for_force_spawns",
+ "check_starting_area_chunks_are_generated", "check_player_color", "check_round_start", "clear_starting_area_enemies", "check_no_rush_end", "check_no_rush_players",
+ "finish_setup", "chart_area_for_force", "setup_start_area_copy", "update_copy_progress", "update_progress_bar", "copy_paste_starting_area_tiles",
+ "copy_paste_starting_area_entities", "create_silo_for_force", "setup_research", "on_chunk_generated", "get_distance_to_nearest_spawn",
+ "create_wall_for_force", "fpn", "give_items", "create_item_frame", "create_technologies_frame", "create_cheat_frame", "create_day_frame",
+ "time_modifier", "points_per_second_start", "points_per_second_level_subtract", "levels", "update_info", "get_time_left", "update_time_left",
+ "on_joined", "make_frame", "update_frame", "update_table", "calculate_task_item_multiplayer", "setup_config", "select_from_probability_table",
+ "select_inventory", "select_equipment", "select_challange_type", "save_round_statistics", "start_challenge", "create_teams", "set_areas",
+ "decide_player_team", "set_teams", "refresh_leaderboard", "set_player", "generate_technology_list", "generate_research_task","setup_unlocks",
+ "check_technology_progress", "generate_production_task", "generate_shopping_list_task", "set_gui_flow_table", "create_visibility_button",
+ "check_item_lists", "update_task_gui", "check_end_of_round", "end_round_gui_update", "try_to_check_victory", "update_gui", "check_start_round",
+ "check_start_set_areas", "check_start_setting_entities", "check_set_areas", "check_clear_areas", "check_chests", "check_chests_shopping_list",
+ "check_chests_production", "check_input_chests", "fill_input_chests", "check_victory", "shopping_task_finished", "calculate_force_points",
+ "update_research_task_table", "update_production_task_table", "update_shopping_list_task_table", "create_joined_game_gui", "pre_ending_round",
+ "player_ending_prompt", "update_end_timer", "update_begin_timer", "team_finished", "save_points_list", "give_force_players_points",
+ "update_winners_list", "set_spectator", "set_character", "give_starting_inventory", "give_equipment", "shuffle_table", "format_time",
+ "spairs", "fill_leaderboard", "create_grid", "simple_entities", "save_map_data", "clear_map", "create_tiles", "recreate_entities",
+ "map_sets", "give_points", "init_forces", "init_globals", "init_unit_settings", "check_next_wave", "next_wave", "calculate_wave_power",
+ "wave_end", "make_next_spawn_tick", "check_spawn_units", "get_wave_units", "spawn_units", "randomize_ore", "set_command", "command_straglers",
+ "unit_config", "make_next_wave_tick", "time_to_next_wave", "time_to_wave_end", "rocket_died", "unit_died", "get_bounty_price", "setup_waypoints",
+ "insert_items", "give_starting_equipment", "give_spawn_equipment", "next_round_button_visible", "gui_init", "create_wave_frame", "create_money_frame",
+ "create_upgrade_gui", "update_upgrade_listing", "upgrade_research", "get_upgrades", "get_money", "update_connected_players", "update_round_number",
+ "set_research", "set_recipes", "check_deconstruction", "check_blueprint_placement", "loop_entities", "experiment_items",
+ "setup", "story_gui_click", "clear_surface", "add_run_trains_button", "puzzle_condition", "basic_signals",
+ "loop_trains", "Y_offset", "ghosts_1", "ghosts_2", "required_path", "through_wall_path", "count", "check_built_real_rail",
+ "current_ghosts_count", "other", "rails", "set_rails", "straight_section", "late_entities", "entities", "stop",
+ "get_spawn_coordinate",
- --Sounds/beams
- "make_heavy_gunshot_sounds", "make_light_gunshot_sounds", "make_laser_sounds",
-
- --Gun/Laser
- "gun_turret_extension", "gun_turret_extension_shadow", "gun_turret_extension_mask", "gun_turret_attack",
- "laser_turret_extension", "laser_turret_extension_shadow", "laser_turret_extension_mask",
-
- --Pipes
- "pipecoverspictures", "pipepictures", "assembler2pipepictures", "assembler3pipepictures", "make_heat_pipe_pictures",
-
- --Combinators
- "generate_arithmetic_combinator", "generate_decider_combinator", "generate_constant_combinator",
-
- --Rail
- "destroyed_rail_pictures", "rail_pictures", "rail_pictures_internal", "standard_train_wheels", "drive_over_tie",
- "rolling_stock_back_light", "rolling_stock_stand_by_light",
-
- --Enemies
- "make_enemy_autoplace", "make_enemy_spawner_autoplace", "make_enemy_worm_autoplace",
- "make_spitter_attack_animation", "make_spitter_run_animation", "make_spitter_dying_animation",
- "make_spitter_attack_parameters", "make_spitter_roars", "make_spitter_dying_sounds",
- "make_spawner_idle_animation", "make_spawner_die_animation",
- "make_biter_run_animation", "make_biter_attack_animation", "make_biter_die_animation",
- "make_biter_roars", "make_biter_dying_sounds", "make_biter_calls",
- "make_worm_roars", "make_worm_dying_sounds", "make_worm_folded_animation", "make_worm_preparing_animation",
- "make_worm_prepared_animation", "make_worm_attack_animation", "make_worm_die_animation",
-
- --Other
- "tile_variations_template", "make_water_autoplace_settings",
- "make_unit_melee_ammo_type", "make_trivial_smoke", "make_4way_animation_from_spritesheet", "flying_robot_sounds",
- "productivitymodulelimitation", "crash_trigger", "capsule_smoke", "make_beam", "playeranimations",
- "make_blood_tint", "make_shadow_tint",
-
- --tiles
- "water_transition_template", "make_water_transition_template", "water_autoplace_settings", "water_tile_type_names",
- "patch_for_inner_corner_of_transition_between_transition",
+ --tutorials
+ "intermission", "create_entities_on_tick", "on_player_created", "required_count", "non_player_entities", "clear_rails",
+ "chest", "damage", "furnace", "init_prototypes", "build_infi_table", "junk", "update_player_tags", "time_left", "team_production",
+ "create_task_frame", "create_visibilty_buttons", "update_leaderboard", "in_in_area"
+ }
}
-}
-stds.factorio_base_story = {
- globals = {
- "story_init_helpers", "story_update_table", "story_init", "story_update", "story_on_tick", "story_add_update",
- "story_remove_update", "story_jump_to", "story_elapsed", "story_elapsed_check", "story_show_message_dialog",
- "set_goal", "player_set_goal", "on_player_joined", "flash_goal", "set_info", "player_set_info", "export_entities",
- "list", "recreate_entities", "entity_to_connect", "limit_camera", "find_gui_recursive", "enable_entity_export",
- "add_button", "on_gui_click", "set_continue_button_style", "add_message_log", "story_add_message_log",
- "player_add_message_log", "message_log_frame", "message_log_scrollpane", "message_log_close_button",
- "message_log_table", "toggle_message_log_button", "toggle_objective_button", "message_log_init",
- "add_gui_recursive", "add_toggle_message_log_button", "add_toggle_objective_button", "mod_gui",
- "flash_message_log_button", "flash_message_log_on_tick", "story_gui_click", "story_points_by_name", "story_branches",
- "player", "surface", "deconstruct_on_tick", "recreate_entities_on_tick", "flying_congrats", "story_table"
+ stds.factorio_base_data = {
+ globals = {
+ --Style
+ "make_cursor_box", "make_full_cursor_box",
+ "default_container_padding", "default_orange_color", "default_light_orange_color", "warning_red_color",
+ "achievement_green_color", "achievement_tan_color", "orangebuttongraphcialset", "bluebuttongraphcialset",
+ "bonus_gui_ordering", "trivial_smoke", "technology_slot_base_width", "technology_slot_base_height", "default_frame_font_vertical_compensation",
+
+ --Belts
+ "transport_belt_connector_frame_sprites", "transport_belt_circuit_wire_connection_point", "transport_belt_circuit_wire_max_distance",
+ "transport_belt_circuit_connector_sprites", "ending_patch_prototype", "basic_belt_horizontal", "basic_belt_vertical",
+ "basic_belt_ending_top", "basic_belt_ending_bottom", "basic_belt_ending_side", "basic_belt_starting_top", "basic_belt_starting_bottom",
+ "basic_belt_starting_side", "fast_belt_horizontal", "fast_belt_vertical", "fast_belt_ending_top", "fast_belt_ending_bottom",
+ "fast_belt_ending_side", "fast_belt_starting_top", "fast_belt_starting_bottom", "fast_belt_starting_side", "express_belt_horizontal",
+ "express_belt_vertical", "express_belt_ending_top", "express_belt_ending_bottom", "express_belt_ending_side", "express_belt_starting_top",
+ "express_belt_starting_bottom", "express_belt_starting_side",
+
+ --Circuit Connectors
+ "circuit_connector_definitions", "default_circuit_wire_max_distance", "inserter_circuit_wire_max_distance",
+ "universal_connector_template", "belt_connector_template", "belt_frame_connector_template", "inserter_connector_template",
+
+ --Inserter Circuit Connectors
+ "inserter_circuit_wire_max_distance", "inserter_default_stack_control_input_signal",
+
+ --Sounds/beams
+ "make_heavy_gunshot_sounds", "make_light_gunshot_sounds", "make_laser_sounds",
+
+ --Gun/Laser
+ "gun_turret_extension", "gun_turret_extension_shadow", "gun_turret_extension_mask", "gun_turret_attack",
+ "laser_turret_extension", "laser_turret_extension_shadow", "laser_turret_extension_mask",
+
+ --Pipes
+ "pipecoverspictures", "pipepictures", "assembler2pipepictures", "assembler3pipepictures", "make_heat_pipe_pictures",
+
+ --Combinators
+ "generate_arithmetic_combinator", "generate_decider_combinator", "generate_constant_combinator",
+
+ --Rail
+ "destroyed_rail_pictures", "rail_pictures", "rail_pictures_internal", "standard_train_wheels", "drive_over_tie",
+ "rolling_stock_back_light", "rolling_stock_stand_by_light",
+
+ --Enemies
+ "make_enemy_autoplace", "make_enemy_spawner_autoplace", "make_enemy_worm_autoplace",
+ "make_spitter_attack_animation", "make_spitter_run_animation", "make_spitter_dying_animation",
+ "make_spitter_attack_parameters", "make_spitter_roars", "make_spitter_dying_sounds",
+ "make_spawner_idle_animation", "make_spawner_die_animation",
+ "make_biter_run_animation", "make_biter_attack_animation", "make_biter_die_animation",
+ "make_biter_roars", "make_biter_dying_sounds", "make_biter_calls",
+ "make_worm_roars", "make_worm_dying_sounds", "make_worm_folded_animation", "make_worm_preparing_animation",
+ "make_worm_prepared_animation", "make_worm_attack_animation", "make_worm_die_animation",
+
+ --Other
+ "tile_variations_template", "make_water_autoplace_settings",
+ "make_unit_melee_ammo_type", "make_trivial_smoke", "make_4way_animation_from_spritesheet", "flying_robot_sounds",
+ "productivitymodulelimitation", "crash_trigger", "capsule_smoke", "make_beam", "playeranimations",
+ "make_blood_tint", "make_shadow_tint",
+
+ --tiles
+ "water_transition_template", "make_water_transition_template", "water_autoplace_settings", "water_tile_type_names",
+ "patch_for_inner_corner_of_transition_between_transition",
+ }
}
-}
-stds.factorio_circuit_connector_generated = {
- globals = {
- 'default_circuit_wire_max_distance', 'circuit_connector_definitions', 'universal_connector_template',
- 'belt_connector_template', 'belt_frame_connector_template', 'inserter_connector_template', 'inserter_connector_template',
- 'inserter_circuit_wire_max_distance', 'inserter_default_stack_control_input_signal', 'transport_belt_connector_frame_sprites',
- 'transport_belt_circuit_wire_max_distance',
+ stds.factorio_base_story = {
+ globals = {
+ "story_init_helpers", "story_update_table", "story_init", "story_update", "story_on_tick", "story_add_update",
+ "story_remove_update", "story_jump_to", "story_elapsed", "story_elapsed_check", "story_show_message_dialog",
+ "set_goal", "player_set_goal", "on_player_joined", "flash_goal", "set_info", "player_set_info", "export_entities",
+ "list", "recreate_entities", "entity_to_connect", "limit_camera", "find_gui_recursive", "enable_entity_export",
+ "add_button", "on_gui_click", "set_continue_button_style", "add_message_log", "story_add_message_log",
+ "player_add_message_log", "message_log_frame", "message_log_scrollpane", "message_log_close_button",
+ "message_log_table", "toggle_message_log_button", "toggle_objective_button", "message_log_init",
+ "add_gui_recursive", "add_toggle_message_log_button", "add_toggle_objective_button", "mod_gui",
+ "flash_message_log_button", "flash_message_log_on_tick", "story_gui_click", "story_points_by_name", "story_branches",
+ "player", "surface", "deconstruct_on_tick", "recreate_entities_on_tick", "flying_congrats", "story_table"
+ }
}
-}
---(( STDLIB ))--
-stds.stdlib = {
- read_globals = {
- table = {
- fields = {
- "map", "avg", "count_keys", "sum", "max", "remove", "insert", "invert", "first", "sort", "compare", "maxn", "any", "array_to_dictionary",
- "each", "flatten", "keys", "filter", "remove_keys", "flexcopy", "find", "fullcopy", "values", "pack", "deepcopy", "concat", "clear", "min",
- "is_empty", "merge", "size", "dictionary_merge", "unpack", "last"
+ stds.factorio_circuit_connector_generated = {
+ globals = {
+ 'default_circuit_wire_max_distance', 'circuit_connector_definitions', 'universal_connector_template',
+ 'belt_connector_template', 'belt_frame_connector_template', 'inserter_connector_template', 'inserter_connector_template',
+ 'inserter_circuit_wire_max_distance', 'inserter_default_stack_control_input_signal', 'transport_belt_connector_frame_sprites',
+ 'transport_belt_circuit_wire_max_distance',
+ }
+ }
+end
+
+do -- STDLIB STDs--
+ stds.stdlib = {
+ read_globals = {},
+ globals = {
+ 'STDLIB',
+ 'prequire',
+ 'rawtostring',
+ 'traceback',
+ 'data_traceback',
+ 'inspect',
+ 'serpent',
+ 'inline_if',
+ 'install',
+ 'log',
+ 'concat',
+ 'GAME',
+ 'AREA',
+ 'POSITION',
+ 'TILE',
+ 'SURFACE',
+ 'CHUNK',
+ 'COLOR',
+ 'ENTITY',
+ 'INVENTORY',
+ 'RESOURCE',
+ 'CONFIG',
+ 'LOGGER',
+ 'QUEUE',
+ 'EVENT',
+ 'GUI',
+ 'PLAYER',
+ 'FORCE',
+ 'MATH',
+ 'STRING',
+ 'TABLE'
+ }
+ }
+
+ stds.stdlib_control = {}
+
+ stds.stdlib_data = {
+ globals = {
+ 'DATA',
+ 'RECIPE',
+ 'ITEM',
+ 'FLUID',
+ 'ENTITY',
+ 'TECHNOLOGY',
+ 'CATEGORY'
+ }
+ }
+end
+
+do -- Love STDs
+ stds.love_extra = {
+ read_globals = {
+ love = {
+ fields = {
+ arg = {
+ fields = {
+ 'parseGameArguments',
+ 'parseOption',
+ 'getLow',
+ 'optionIndices',
+ 'options'
+ }
+ }
+ }
},
+ 'coroutine',
+ 'io',
+ 'socket',
+ 'dofile',
+ 'loadfile'
},
- string = {
- fields = {
- "is_space", "is_empty", "match", "title", "upper", "gmatch", "trim", "split", "len", "ordinal_suffix", "dump", "shorten", "reverse",
- "ends_with", "byte", "starts_with", "join", "is_alpha", "lower", "is_upper", "is_digit", "is_alnum", "rjust", "center", "ljust", "format",
- "char", "is_lower", "contains", "gsub", "find", "rep", "sub"
- },
- },
- math = {
- fields = {
- "asin", "max", "modf", "midrange_mean", "pow", "ldexp", "maxuint16", "fmod", "round_to", "randomseed", "huge", "harmonic_mean", "tan",
- "maxint32", "quadratic_mean", "pi", "energetic_mean", "minint8", "frexp", "generalized_mean", "rad", "sin", "sinh", "min", "geometric_mean",
- "atan", "avg", "cosh", "maxint8", "arithmetic_mean", "exp", "sum", "round", "maxuint64", "minint64", "ceil", "maxint64", "atan2", "floor_to",
- "floor", "log", "maxint16", "minint16", "tanh", "acos", "deg", "cos", "log10", "maxuint8", "abs", "weighted_mean", "random", "maxuint32",
- "sqrt", "minint32"
+ globals = {
+ love = {
+ fields = {
+ 'handlers'
+ }
}
- },
- },
- globals = {
- "prequire", "rawtostring", "traceback", "inspect", "serpent", "inline_if",
- "GAME", "AREA", "POSITION", "TILE", "SURFACE", "CHUNK", "COLOR", "ENTITY", "INVENTORY", "RESOURCE", "CONFIG", "LOGGER", "QUEUE",
- "EVENT", "GUI", "PLAYER", "FORCE",
- "_STDLIB_NO_DEFINES_COLOR", "_STDLIB_NO_DEFINES_TIME", "_STDLIB_NO_STRING", "_STDLIB_NO_TABLE", "_STDLIB_NO_MATH"
- }
-}
-
-stds.stdlib_control = {
-}
-
-stds.stdlib_data = {
- globals = {
- 'DATA', 'RECIPE', 'ITEM', 'FLUID', 'ENTITY', 'TECHNOLOGY', 'CATEGORY'
- }
-} --))
-
---(( FACTORIO DEFINES ))--
-stds.factorio_defines = {
- globals = {"creative_mode_defines"},
- read_globals = {
- defines = {
- fields = {
- events = {
- fields = {
- "on_tick", "on_gui_click", "on_gui_text_changed", "on_gui_checked_state_changed", "on_entity_died", "on_entity_damaged", "on_picked_up_item",
- "on_built_entity", "on_sector_scanned", "on_player_mined_item", "on_put_item", "on_rocket_launched", "on_pre_player_mined_item", "on_chunk_generated",
- "on_player_crafted_item", "on_robot_built_entity", "on_robot_pre_mined", "on_robot_mined", "on_research_started", "on_research_finished",
- "on_player_rotated_entity", "on_marked_for_deconstruction", "on_canceled_deconstruction", "on_trigger_created_entity", "on_train_changed_state",
- "on_player_created", "on_resource_depleted", "on_player_driving_changed_state", "on_force_created", "on_forces_merging", "on_player_cursor_stack_changed",
- "on_pre_entity_settings_pasted", "on_entity_settings_pasted", "on_player_main_inventory_changed", "on_player_quickbar_inventory_changed",
- "on_player_tool_inventory_changed", "on_player_armor_inventory_changed", "on_player_ammo_inventory_changed", "on_player_gun_inventory_changed",
- "on_player_placed_equipment", "on_player_removed_equipment", "on_pre_player_died", "on_player_died", "on_player_respawned", "on_player_joined_game",
- "on_player_left_game", "on_player_built_tile", "on_player_mined_tile", "on_robot_built_tile", "on_robot_mined_tile", "on_player_selected_area",
- "on_player_alt_selected_area", "on_player_changed_surface", "on_selected_entity_changed", "on_market_item_purchased", "on_player_dropped_item",
- "on_biter_base_built", "on_player_changed_force", "on_entity_renamed", "on_gui_selection_state_changed", "on_runtime_mod_setting_changed",
- "on_difficulty_settings_changed", "on_surface_created", "on_surface_deleted", "on_pre_surface_deleted", "on_player_mined_entity", "on_robot_mined_entity",
- "on_train_created", "on_gui_elem_changed", "on_player_setup_blueprint", "on_player_deconstructed_area", "on_player_configured_blueprint", "on_console_chat",
- "on_console_command", "on_player_removed", "on_player_used_capsule", "script_raised_built", "script_raised_destroy", "script_raised_revive",
- "on_player_promoted", "on_player_demoted", "on_combat_robot_expired", "on_player_changed_position", "on_mod_item_opened", "on_gui_opened",
- "on_gui_closed", "on_gui_value_changed", "on_player_muted", "on_player_unmuted", "on_player_cheat_mode_enabled", "on_player_cheat_mode_disabled",
- "on_character_corpse_expired", "on_pre_ghost_deconstructed", "on_player_pipette", "on_player_display_resolution_changed", "on_player_display_scale_changed",
- "on_pre_player_crafted_item", "on_player_cancelled_crafting", "on_chunk_charted", "on_technology_effects_reset", "on_land_mine_armed", "on_forces_merged",
- "on_player_trash_inventory_changed", "on_pre_player_left_game"
- },
- },
- alert_type = {
- fields = {
- "custom", "entity_destroyed", "entity_under_attack", "no_material_for_construction",
- "no_storage", "not_enough_construction_robots", "not_enough_repair_packs", "turret_fire",
- },
- },
- chain_signal_state = {
- fields = {
- "all_open", "none", "none_open", "partially_open",
- },
- },
- chunk_generated_status = {
- fields = {
- "basic_tiles", "corrected_tiles", "custom_tiles", "entities", "nothing", "tiles",
- },
- },
- circuit_condition_index = {
- fields = {
- "arithmetic_combinator", "constant_combinator", "decider_combinator", "inserter_circuit",
- "inserter_logistic", "lamp", "offshore_pump", "pump",
- },
- },
- circuit_connector_id = {
- fields = {
- "accumulator", "combinator_input", "combinator_output", "constant_combinator", "container",
- "electric_pole", "inserter", "lamp", "offshore_pump", "programmable_speaker", "pump",
- "rail_signal", "roboport", "storage_tank", "wall",
- },
- },
- command = {
- fields = {
- "attack", "attack_area", "build_base", "compound", "go_to_location", "group", "wander",
- },
- },
- compound_command = {
- fields = {
- "logical_and", "logical_or", "return_last",
- },
- },
- control_behavior = {
- fields = {
- inserter = {
- fields = {
- circuit_mode_of_operation = {
- fields = {
- "enable_disable", "none", "read_hand_contents", "set_filters", "set_stack_size",
- },
- },
- hand_read_mode = {
- fields = {
- "hold", "pulse",
- }
- },
- },
- },
- lamp = {
- fields = {
- circuit_mode_of_operation = {
- fields = {
- "use_colors",
- }
- },
- },
- },
- logistic_container = {
- fields = {
- circuit_mode_of_operation = {
- fields = {
- "send_contents", "set_requests",
- }
- },
- },
- },
- mining_drill = {
- fields = {
- resource_read_mode = {
- fields = {
- "entire_patch", "this_miner",
- }
- },
- },
- },
- roboport = {
- fields = {
- circuit_mode_of_operation = {
- fields = {
- "read_logistics", "read_robot_stats",
- }
- },
- },
- },
- train_stop = {
- fields = {
- circuit_mode_of_operation = {
- fields = {
- "enable_disable", "read_from_train", "send_to_train",
- }
- },
- },
- },
- type = {
- fields = {
- "accumulator", "arithmetic_combinator", "constant_combinator", "container",
- "decider_combinator", "generic_on_off", "inserter", "lamp", "logistic_container",
- "rail_signal", "roboport", "storage_tank", "train_stop", "transport_belt",
- },
- },
- },
- },
- controllers = {
- fields = {
- "character", "ghost", "god",
- },
- },
- deconstruction_item = {
- fields = {
- entity_filter_mode = {
- fields = {
- "blacklist", "whitelist",
- },
- },
- tile_filter_mode = {
- fields = {
- "always", "never", "normal", "only",
- }
- },
- },
- },
- difficulty = {
- fields = {
- "easy", "hard", "normal",
- },
- },
- difficulty_settings = {
- fields = {
- recipe_difficulty = {
- fields = {
- "expensive", "normal",
- },
- },
- technology_difficulty = {
- fields = {
- "expensive", "normal",
- }
- },
- },
- },
- direction = {
- fields = {
- "east", "north", "northeast", "northwest", "south", "southeast", "southwest", "west",
- },
- },
- distraction = {
- fields = {
- "by_anything", "by_damage", "by_enemy", "none",
- },
- },
- group_state = {
- fields = {
- "attacking_distraction", "attacking_target", "finished", "gathering", "moving",
- },
- },
- gui_type = {
- fields = {
- "achievement", "blueprint_library", "bonus", "controller", "entity", "equipment", "item",
- "kills", "logistic", "none", "other_player", "permissions", "production", "research",
- "trains", "tutorials", "custom",
- },
- },
- input_action = {
- fields = {
- "add_permission_group", "alt_select_area", "alt_select_blueprint_entities", "begin_mining",
- "begin_mining_terrain", "build_item", "build_rail", "build_terrain", "cancel_craft",
- "cancel_deconstruct", "cancel_new_blueprint", "cancel_research", "change_active_item_group_for_crafting",
- "change_active_item_group_for_filters", "change_active_quick_bar", "change_arithmetic_combinator_parameters",
- "change_blueprint_book_record_label", "change_decider_combinator_parameters", "change_item_label",
- "change_picking_state", "change_programmable_speaker_alert_parameters", "change_programmable_speaker_circuit_parameters",
- "change_programmable_speaker_parameters", "change_riding_state", "change_shooting_state",
- "change_single_blueprint_record_label", "change_train_stop_station", "change_train_wait_condition",
- "change_train_wait_condition_data", "clean_cursor_stack", "clear_blueprint", "clear_selected_blueprint",
- "clear_selected_deconstruction_item", "connect_rolling_stock", "copy_entity_settings", "craft",
- "craft_blueprint_record", "create_blueprint_like", "cursor_split", "cursor_transfer", "custom_input",
- "cycle_blueprint_book_backwards", "cycle_blueprint_book_forwards", "deconstruct", "delete_blueprint_record",
- "delete_custom_tag", "delete_permission_group", "disconnect_rolling_stock", "drop_blueprint_record",
- "drop_item", "drop_to_blueprint_book", "edit_custom_tag", "edit_permission_group", "edit_train_schedule",
- "export_blueprint", "fast_entity_split", "fast_entity_transfer", "grab_blueprint_record", "gui_checked_state_changed",
- "gui_click", "gui_elem_selected", "gui_selection_state_changed", "gui_text_changed", "import_blueprint",
- "import_blueprint_string", "inventory_split", "inventory_transfer", "launch_rocket", "market_offer",
- "mod_settings_changed", "open_achievements_gui", "open_blueprint_library_gui", "open_blueprint_record",
- "open_bonus_gui", "open_character_gui", "open_equipment", "open_gui", "open_item", "open_kills_gui",
- "open_logistic_gui", "open_production_gui", "open_technology_gui", "open_train_gui", "open_train_station_gui",
- "open_trains_gui", "open_tutorials_gui", "paste_entity_settings", "place_equipment", "remove_cables",
- "reset_assembling_machine", "reverse_rotate_entity", "rotate_entity", "select_area", "select_blueprint_entities",
- "select_entity_slot", "select_gun", "select_item", "select_tile_slot", "set_auto_launch_rocket", "set_autosort_inventory",
- "set_behavior_mode", "set_blueprint_icon", "set_circuit_condition", "set_circuit_mode_of_operation",
- "set_deconstruction_item_tile_selection_mode", "set_deconstruction_item_trees_only", "set_entity_color",
- "set_entity_energy_property", "set_filter", "set_inserter_max_stack_size", "set_inventory_bar", "set_logistic_filter_item",
- "set_logistic_filter_signal", "set_logistic_trash_filter_item", "set_research_finished_stops_game", "set_signal",
- "set_single_blueprint_record_icon", "set_train_stopped", "set_use_item_groups", "setup_assembling_machine",
- "setup_blueprint", "setup_single_blueprint_record", "shortcut_quick_bar_transfer", "smart_pipette", "stack_split",
- "stack_transfer", "start_repair", "start_research", "start_walking", "switch_connect_to_logistic_network",
- "switch_constant_combinator_state", "switch_power_switch_state", "switch_to_rename_stop_gui", "take_equipment",
- "toggle_connect_center_back_tank", "toggle_connect_front_center_tank", "toggle_deconstruction_item_entity_filter_mode",
- "toggle_deconstruction_item_tile_filter_mode", "toggle_driving", "toggle_enable_vehicle_logistics_while_moving",
- "toggle_entity_on_off_state", "toggle_show_entity_info", "use_ability", "use_item", "wire_dragging", "write_to_console",
- },
- },
- inventory = {
- fields = {
- "assembling_machine_input", "assembling_machine_modules", "assembling_machine_output", "beacon_modules",
- "burnt_result", "car_ammo", "car_trunk", "cargo_wagon", "chest", "fuel", "furnace_modules",
- "furnace_result", "furnace_source", "god_main", "god_quickbar", "item_main", "lab_input", "lab_modules",
- "mining_drill_modules", "player_ammo", "player_armor", "player_guns", "player_main", "player_quickbar",
- "player_tools", "player_trash", "player_vehicle", "roboport_material", "roboport_robot", "rocket_silo_result",
- "rocket_silo_rocket", "turret_ammo", "rocket", "character_corpse"
- },
- },
- logistic_member_index = {
- fields = {
- "character_provider", "character_requester", "character_storage", "generic_on_off_behavior", "logistic_container", "vehicle_storage",
- },
- },
- logistic_mode = {
- fields = {
- "active_provider", "none", "passive_provider", "requester", "storage", "buffer"
- },
- },
- mouse_button_type = {
- fields = {
- "left", "middle", "none", "right",
- },
- },
- rail_connection_direction = {
- fields = {
- "left", "none", "right", "straight",
- },
- },
- rail_direction = {
- fields = {
- "back", "front",
- },
- },
- riding = {
- fields = {
- acceleration = {
- fields = {
- "accelerating", "braking", "nothing", "reversing",
- },
- },
- direction = {
- fields = {
- "left", "right", "straight",
- }
- },
- },
- },
- shooting = {
- fields = {
- "not_shooting", "shooting_enemies", "shooting_selected",
- },
- },
- signal_state = {
- fields = {
- "closed", "open", "reserved", "reserved_by_circuit_network",
- },
- },
- train_state = {
- fields = {
- "arrive_signal", "arrive_station", "manual_control", "manual_control_stop", "no_path", "no_schedule",
- "on_the_path", "path_lost", "stop_for_auto_control", "wait_signal", "wait_station",
- },
- },
- transport_line = {
- fields = {
- "left_line", "left_split_line", "left_underground_line", "right_line", "right_split_line", "right_underground_line",
- "secondary_left_line", "secondary_left_split_line", "secondary_right_line", "secondary_right_split_line",
- },
- },
- wire_type = {
- fields = {
- "copper", "green", "red",
- }
- },
- -- Deprecated
- colors = {
- other_fields = true,
- },
- -- Deprecated
- anticolors = {
- other_fields = true,
- },
- -- Deprecated
- lightcolors = {
- other_fields = true,
- },
- color = {
- other_fields = true,
- },
- anticolor = {
- other_fields = true,
- },
- lightcolor = {
- other_fields = true,
- },
- time = {
- fields = {
- "second", "minute", "hour", "day", "week", "month", "year",
- }
- },
- },
}
}
-} --))
+end
---[[
+do -- Factorio Defines STDs--
+ stds.factorio_defines = {
+ read_globals = {
+ defines = {
+ fields = {
+ alert_type = {
+ fields = {
+ 'entity_destroyed',
+ 'entity_under_attack',
+ 'not_enough_construction_robots',
+ 'no_material_for_construction',
+ 'not_enough_repair_packs',
+ 'turret_fire',
+ 'custom',
+ 'no_storage',
+ 'train_out_of_fuel',
+ 'fluid_mixing'
+ }
+ },
+ behavior_result = {
+ fields = {
+ 'in_progress',
+ 'fail',
+ 'success',
+ 'deleted'
+ }
+ },
+ build_check_type = {
+ fields = {
+ 'script',
+ 'manual',
+ 'ghost_place',
+ 'ghost_revive'
+ }
+ },
+ chain_signal_state = {
+ fields = {
+ 'all_open',
+ 'partially_open',
+ 'none_open'
+ }
+ },
+ chunk_generated_status = {
+ fields = {
+ 'nothing',
+ 'custom_tiles',
+ 'basic_tiles',
+ 'corrected_tiles',
+ 'tiles',
+ 'entities'
+ }
+ },
+ circuit_condition_index = {
+ fields = {
+ 'inserter_circuit',
+ 'inserter_logistic',
+ 'lamp',
+ 'arithmetic_combinator',
+ 'decider_combinator',
+ 'constant_combinator',
+ 'offshore_pump',
+ 'pump'
+ }
+ },
+ circuit_connector_id = {
+ fields = {
+ 'accumulator',
+ 'constant_combinator',
+ 'container',
+ 'programmable_speaker',
+ 'rail_signal',
+ 'rail_chain_signal',
+ 'roboport',
+ 'storage_tank',
+ 'wall',
+ 'electric_pole',
+ 'inserter',
+ 'lamp',
+ 'combinator_input',
+ 'combinator_output',
+ 'offshore_pump',
+ 'pump'
+ }
+ },
+ command = {
+ fields = {
+ 'attack',
+ 'go_to_location',
+ 'compound',
+ 'group',
+ 'attack_area',
+ 'wander',
+ 'flee',
+ 'stop',
+ 'build_base'
+ }
+ },
+ compound_command = {
+ fields = {
+ 'logical_and',
+ 'logical_or',
+ 'return_last'
+ }
+ },
+ control_behavior = {
+ fields = {
+ inserter = {
+ fields = {
+ circuit_mode_of_operation = {
+ fields = {
+ 'enable_disable',
+ 'set_filters',
+ 'read_hand_contents',
+ 'set_stack_size'
+ }
+ },
+ hand_read_mode = {
+ fields = {
+ 'hold',
+ 'pulse'
+ }
+ }
+ }
+ },
+ lamp = {
+ fields = {
+ circuit_mode_of_operation = {
+ fields = {
+ 'use_colors'
+ }
+ }
+ }
+ },
+ logistic_container = {
+ fields = {
+ circuit_mode_of_operation = {
+ fields = {
+ 'send_contents',
+ 'set_requests'
+ }
+ }
+ }
+ },
+ mining_drill = {
+ fields = {
+ resource_read_mode = {
+ fields = {
+ 'this_miner',
+ 'entire_patch'
+ }
+ }
+ }
+ },
+ roboport = {
+ fields = {
+ circuit_mode_of_operation = {
+ fields = {
+ 'read_logistics',
+ 'read_robot_stats'
+ }
+ }
+ }
+ },
+ train_stop = {
+ fields = {
+ circuit_mode_of_operation = {
+ fields = {
+ 'enable_disable',
+ 'send_to_train',
+ 'read_from_train',
+ 'read_stopped_train'
+ }
+ }
+ }
+ },
+ transport_belt = {
+ fields = {
+ content_read_mode = {
+ fields = {
+ 'pulse',
+ 'hold'
+ }
+ }
+ }
+ },
+ type = {
+ fields = {
+ 'container',
+ 'generic_on_off',
+ 'inserter',
+ 'lamp',
+ 'logistic_container',
+ 'roboport',
+ 'storage_tank',
+ 'train_stop',
+ 'decider_combinator',
+ 'arithmetic_combinator',
+ 'constant_combinator',
+ 'transport_belt',
+ 'accumulator',
+ 'rail_signal',
+ 'rail_chain_signal',
+ 'wall',
+ 'mining_drill',
+ 'programmable_speaker'
+ }
+ }
+ }
+ },
+ controllers = {
+ fields = {
+ 'ghost',
+ 'character',
+ 'god',
+ 'editor',
+ 'cutscene',
+ 'spectator'
+ }
+ },
+ deconstruction_item = {
+ fields = {
+ entity_filter_mode = {
+ fields = {
+ 'whitelist',
+ 'blacklist'
+ }
+ },
+ tile_filter_mode = {
+ fields = {
+ 'whitelist',
+ 'blacklist'
+ }
+ },
+ tile_selection_mode = {
+ fields = {
+ 'normal',
+ 'always',
+ 'never',
+ 'only'
+ }
+ }
+ }
+ },
+ difficulty = {
+ fields = {
+ 'easy',
+ 'normal',
+ 'hard'
+ }
+ },
+ difficulty_settings = {
+ fields = {
+ recipe_difficulty = {
+ fields = {
+ 'normal',
+ 'expensive'
+ }
+ },
+ technology_difficulty = {
+ fields = {
+ 'normal',
+ 'expensive'
+ }
+ }
+ }
+ },
+ direction = {
+ fields = {
+ 'north',
+ 'northeast',
+ 'east',
+ 'southeast',
+ 'south',
+ 'southwest',
+ 'west',
+ 'northwest'
+ }
+ },
+ distraction = {
+ fields = {
+ 'by_enemy',
+ 'by_anything',
+ 'by_damage'
+ }
+ },
+ entity_status = {
+ fields = {
+ 'working',
+ 'no_power',
+ 'no_fuel',
+ 'no_recipe',
+ 'no_input_fluid',
+ 'no_research_in_progress',
+ 'no_minable_resources',
+ 'low_input_fluid',
+ 'low_power',
+ 'disabled_by_control_behavior',
+ 'disabled_by_script',
+ 'fluid_ingredient_shortage',
+ 'fluid_production_overload',
+ 'item_ingredient_shortage',
+ 'item_production_overload',
+ 'marked_for_deconstruction',
+ 'missing_required_fluid',
+ 'missing_science_packs',
+ 'waiting_for_source_items',
+ 'waiting_for_space_in_destination',
+ 'waiting_to_launch_rocket'
+ }
+ },
+ events = {
+ fields = {
+ 'on_tick',
+ 'on_gui_click',
+ 'on_gui_confirmed',
+ 'on_gui_text_changed',
+ 'on_gui_checked_state_changed',
+ 'on_entity_died',
+ 'on_post_entity_died',
+ 'on_entity_damaged',
+ 'on_picked_up_item',
+ 'on_built_entity',
+ 'on_sector_scanned',
+ 'on_player_mined_item',
+ 'on_put_item',
+ 'on_rocket_launched',
+ 'on_pre_player_mined_item',
+ 'on_chunk_generated',
+ 'on_player_crafted_item',
+ 'on_robot_built_entity',
+ 'on_robot_pre_mined',
+ 'on_robot_mined',
+ 'on_research_started',
+ 'on_research_finished',
+ 'on_player_rotated_entity',
+ 'on_player_set_quickbar_slot',
+ 'on_marked_for_deconstruction',
+ 'on_cancelled_deconstruction',
+ 'on_trigger_created_entity',
+ 'on_trigger_fired_artillery',
+ 'on_train_changed_state',
+ 'on_player_created',
+ 'on_resource_depleted',
+ 'on_player_driving_changed_state',
+ 'on_force_created',
+ 'on_forces_merging',
+ 'on_player_cursor_stack_changed',
+ 'on_pre_entity_settings_pasted',
+ 'on_entity_settings_pasted',
+ 'on_player_main_inventory_changed',
+ 'on_player_armor_inventory_changed',
+ 'on_player_ammo_inventory_changed',
+ 'on_player_gun_inventory_changed',
+ 'on_player_placed_equipment',
+ 'on_player_removed_equipment',
+ 'on_pre_player_died',
+ 'on_player_died',
+ 'on_player_respawned',
+ 'on_player_joined_game',
+ 'on_player_left_game',
+ 'on_player_built_tile',
+ 'on_player_mined_tile',
+ 'on_robot_built_tile',
+ 'on_robot_mined_tile',
+ 'on_player_selected_area',
+ 'on_player_alt_selected_area',
+ 'on_player_changed_surface',
+ 'on_selected_entity_changed',
+ 'on_market_item_purchased',
+ 'on_player_dropped_item',
+ 'on_biter_base_built',
+ 'on_player_changed_force',
+ 'on_entity_renamed',
+ 'on_gui_selection_state_changed',
+ 'on_runtime_mod_setting_changed',
+ 'on_difficulty_settings_changed',
+ 'on_surface_created',
+ 'on_surface_deleted',
+ 'on_pre_surface_deleted',
+ 'on_player_mined_entity',
+ 'on_robot_mined_entity',
+ 'on_train_created',
+ 'on_gui_elem_changed',
+ 'on_player_setup_blueprint',
+ 'on_player_deconstructed_area',
+ 'on_player_configured_blueprint',
+ 'on_console_chat',
+ 'on_console_command',
+ 'on_player_removed',
+ 'on_pre_player_removed',
+ 'on_player_used_capsule',
+ 'script_raised_built',
+ 'script_raised_destroy',
+ 'script_raised_revive',
+ 'on_player_promoted',
+ 'on_player_demoted',
+ 'on_combat_robot_expired',
+ 'on_player_changed_position',
+ 'on_mod_item_opened',
+ 'on_gui_opened',
+ 'on_gui_closed',
+ 'on_gui_value_changed',
+ 'on_player_muted',
+ 'on_player_unmuted',
+ 'on_player_cheat_mode_enabled',
+ 'on_player_cheat_mode_disabled',
+ 'on_character_corpse_expired',
+ 'on_pre_ghost_deconstructed',
+ 'on_player_pipette',
+ 'on_player_display_resolution_changed',
+ 'on_player_display_scale_changed',
+ 'on_pre_player_crafted_item',
+ 'on_player_cancelled_crafting',
+ 'on_chunk_charted',
+ 'on_technology_effects_reset',
+ 'on_land_mine_armed',
+ 'on_forces_merged',
+ 'on_player_trash_inventory_changed',
+ 'on_pre_player_left_game',
+ 'on_pre_surface_cleared',
+ 'on_surface_cleared',
+ 'on_chunk_deleted',
+ 'on_pre_chunk_deleted',
+ 'on_train_schedule_changed',
+ 'on_player_banned',
+ 'on_player_kicked',
+ 'on_player_unbanned',
+ 'on_rocket_launch_ordered',
+ 'on_script_path_request_finished',
+ 'on_ai_command_completed',
+ 'on_marked_for_upgrade',
+ 'on_cancelled_upgrade',
+ 'on_player_toggled_map_editor',
+ 'on_entity_cloned',
+ 'on_area_cloned',
+ 'on_brush_cloned',
+ 'on_game_created_from_scenario',
+ 'on_surface_imported',
+ 'on_surface_renamed',
+ 'on_player_toggled_alt_mode',
+ 'on_player_repaired_entity',
+ 'on_player_fast_transferred',
+ 'on_pre_robot_exploded_cliff',
+ 'on_robot_exploded_cliff',
+ 'on_entity_spawned',
+ 'on_cutscene_waypoint_reached',
+ 'on_unit_group_created',
+ 'on_unit_added_to_group',
+ 'on_unit_removed_from_group',
+ 'on_unit_group_finished_gathering',
+ 'on_build_base_arrived',
+ 'on_chart_tag_added',
+ 'on_chart_tag_modified',
+ 'on_chart_tag_removed',
+ 'on_lua_shortcut',
+ 'on_gui_location_changed',
+ 'on_gui_selected_tab_changed',
+ 'on_gui_switch_state_changed',
+ 'on_force_cease_fire_changed',
+ 'on_force_friends_changed',
+ 'on_string_translated',
+ 'on_script_trigger_effect'
+ }
+ },
+ flow_precision_index = {
+ fields = {
+ 'one_second',
+ 'one_minute',
+ 'ten_minutes',
+ 'one_hour',
+ 'ten_hours',
+ 'fifty_hours',
+ 'two_hundred_fifty_hours',
+ 'one_thousand_hours'
+ }
+ },
+ group_state = {
+ fields = {
+ 'gathering',
+ 'moving',
+ 'attacking_distraction',
+ 'attacking_target',
+ 'finished',
+ 'pathfinding',
+ 'wander_in_group'
+ }
+ },
+ gui_type = {
+ fields = {
+ 'entity',
+ 'research',
+ 'controller',
+ 'production',
+ 'item',
+ 'bonus',
+ 'trains',
+ 'achievement',
+ 'blueprint_library',
+ 'equipment',
+ 'logistic',
+ 'other_player',
+ 'kills',
+ 'permissions',
+ 'tutorials',
+ 'custom',
+ 'server_management',
+ 'player_management',
+ 'tile'
+ }
+ },
+ input_action = {
+ fields = {
+ 'activate_copy',
+ 'activate_cut',
+ 'activate_paste',
+ 'add_permission_group',
+ 'add_train_station',
+ 'admin_action',
+ 'alt_select_area',
+ 'alt_select_blueprint_entities',
+ 'alternative_copy',
+ 'begin_mining',
+ 'begin_mining_terrain',
+ 'build_item',
+ 'build_rail',
+ 'build_terrain',
+ 'cancel_craft',
+ 'cancel_deconstruct',
+ 'cancel_new_blueprint',
+ 'cancel_research',
+ 'cancel_upgrade',
+ 'change_active_item_group_for_crafting',
+ 'change_active_item_group_for_filters',
+ 'change_active_quick_bar',
+ 'change_arithmetic_combinator_parameters',
+ 'change_blueprint_book_record_label',
+ 'change_decider_combinator_parameters',
+ 'change_item_label',
+ 'change_multiplayer_config',
+ 'change_picking_state',
+ 'change_programmable_speaker_alert_parameters',
+ 'change_programmable_speaker_circuit_parameters',
+ 'change_programmable_speaker_parameters',
+ 'change_riding_state',
+ 'change_shooting_state',
+ 'change_single_blueprint_record_label',
+ 'change_train_stop_station',
+ 'change_train_wait_condition',
+ 'change_train_wait_condition_data',
+ 'clean_cursor_stack',
+ 'clear_selected_blueprint',
+ 'clear_selected_deconstruction_item',
+ 'clear_selected_upgrade_item',
+ 'connect_rolling_stock',
+ 'copy',
+ 'copy_entity_settings',
+ 'craft',
+ 'create_blueprint_like',
+ 'cursor_split',
+ 'cursor_transfer',
+ 'custom_input',
+ 'cycle_blueprint_book_backwards',
+ 'cycle_blueprint_book_forwards',
+ 'deconstruct',
+ 'delete_blueprint_library',
+ 'delete_blueprint_record',
+ 'delete_custom_tag',
+ 'delete_permission_group',
+ 'destroy_opened_item',
+ 'disconnect_rolling_stock',
+ 'drag_train_schedule',
+ 'drag_train_wait_condition',
+ 'drop_blueprint_record',
+ 'drop_item',
+ 'drop_to_blueprint_book',
+ 'edit_custom_tag',
+ 'edit_permission_group',
+ 'export_blueprint',
+ 'fast_entity_split',
+ 'fast_entity_transfer',
+ 'go_to_train_station',
+ 'grab_blueprint_record',
+ 'gui_checked_state_changed',
+ 'gui_click',
+ 'gui_confirmed',
+ 'gui_elem_changed',
+ 'gui_location_changed',
+ 'gui_selected_tab_changed',
+ 'gui_selection_state_changed',
+ 'gui_switch_state_changed',
+ 'gui_text_changed',
+ 'gui_value_changed',
+ 'import_blueprint',
+ 'import_blueprint_string',
+ 'import_permissions_string',
+ 'inventory_split',
+ 'inventory_transfer',
+ 'launch_rocket',
+ 'lua_shortcut',
+ 'map_editor_action',
+ 'market_offer',
+ 'mod_settings_changed',
+ 'open_achievements_gui',
+ 'open_blueprint_library_gui',
+ 'open_blueprint_record',
+ 'open_bonus_gui',
+ 'open_character_gui',
+ 'open_equipment',
+ 'open_gui',
+ 'open_item',
+ 'open_kills_gui',
+ 'open_logistic_gui',
+ 'open_mod_item',
+ 'open_production_gui',
+ 'open_technology_gui',
+ 'open_train_gui',
+ 'open_train_station_gui',
+ 'open_trains_gui',
+ 'open_tutorials_gui',
+ 'paste_entity_settings',
+ 'place_equipment',
+ 'quick_bar_pick_slot',
+ 'quick_bar_set_selected_page',
+ 'quick_bar_set_slot',
+ 'remove_cables',
+ 'remove_train_station',
+ 'reset_assembling_machine',
+ 'rotate_entity',
+ 'select_area',
+ 'select_blueprint_entities',
+ 'select_entity_slot',
+ 'select_item',
+ 'select_mapper_slot',
+ 'select_next_valid_gun',
+ 'select_tile_slot',
+ 'set_auto_launch_rocket',
+ 'set_autosort_inventory',
+ 'set_behavior_mode',
+ 'set_car_weapons_control',
+ 'set_circuit_condition',
+ 'set_circuit_mode_of_operation',
+ 'set_deconstruction_item_tile_selection_mode',
+ 'set_deconstruction_item_trees_and_rocks_only',
+ 'set_entity_color',
+ 'set_entity_energy_property',
+ 'set_filter',
+ 'set_heat_interface_mode',
+ 'set_heat_interface_temperature',
+ 'set_infinity_container_filter_item',
+ 'set_infinity_container_remove_unfiltered_items',
+ 'set_infinity_pipe_filter',
+ 'set_inserter_max_stack_size',
+ 'set_inventory_bar',
+ 'set_logistic_filter_item',
+ 'set_logistic_filter_signal',
+ 'set_logistic_trash_filter_item',
+ 'set_request_from_buffers',
+ 'set_research_finished_stops_game',
+ 'set_signal',
+ 'set_single_blueprint_record_icon',
+ 'set_splitter_priority',
+ 'set_train_stopped',
+ 'setup_assembling_machine',
+ 'setup_blueprint',
+ 'setup_single_blueprint_record',
+ 'smart_pipette',
+ 'stack_split',
+ 'stack_transfer',
+ 'start_repair',
+ 'start_research',
+ 'start_walking',
+ 'stop_building_by_moving',
+ 'switch_connect_to_logistic_network',
+ 'switch_constant_combinator_state',
+ 'switch_inserter_filter_mode_state',
+ 'switch_power_switch_state',
+ 'switch_to_rename_stop_gui',
+ 'take_equipment',
+ 'toggle_deconstruction_item_entity_filter_mode',
+ 'toggle_deconstruction_item_tile_filter_mode',
+ 'toggle_driving',
+ 'toggle_enable_vehicle_logistics_while_moving',
+ 'toggle_equipment_movement_bonus',
+ 'toggle_map_editor',
+ 'toggle_personal_roboport',
+ 'toggle_show_entity_info',
+ 'translate_string',
+ 'undo',
+ 'upgrade',
+ 'upgrade_opened_blueprint',
+ 'use_artillery_remote',
+ 'use_item',
+ 'wire_dragging',
+ 'write_to_console'
+ }
+ },
+ inventory = {
+ fields = {
+ 'fuel',
+ 'burnt_result',
+ 'chest',
+ 'furnace_source',
+ 'furnace_result',
+ 'furnace_modules',
+ 'character_main',
+ 'character_guns',
+ 'character_ammo',
+ 'character_armor',
+ 'character_vehicle',
+ 'character_trash',
+ 'god_main',
+ 'editor_main',
+ 'editor_guns',
+ 'editor_ammo',
+ 'editor_armor',
+ 'roboport_robot',
+ 'roboport_material',
+ 'robot_cargo',
+ 'robot_repair',
+ 'assembling_machine_input',
+ 'assembling_machine_output',
+ 'assembling_machine_modules',
+ 'lab_input',
+ 'lab_modules',
+ 'mining_drill_modules',
+ 'item_main',
+ 'rocket_silo_rocket',
+ 'rocket_silo_result',
+ 'rocket',
+ 'car_trunk',
+ 'car_ammo',
+ 'cargo_wagon',
+ 'turret_ammo',
+ 'beacon_modules',
+ 'character_corpse',
+ 'artillery_turret_ammo',
+ 'artillery_wagon_ammo'
+ }
+ },
+ logistic_member_index = {
+ fields = {
+ 'logistic_container',
+ 'vehicle_storage',
+ 'character_requester',
+ 'character_storage',
+ 'character_provider',
+ 'generic_on_off_behavior'
+ }
+ },
+ logistic_mode = {
+ fields = {
+ 'active_provider',
+ 'storage',
+ 'requester',
+ 'passive_provider',
+ 'buffer'
+ }
+ },
+ mouse_button_type = {
+ fields = {
+ 'left',
+ 'right',
+ 'middle'
+ }
+ },
+ rail_connection_direction = {
+ fields = {
+ 'left',
+ 'straight',
+ 'right'
+ }
+ },
+ rail_direction = {
+ fields = {
+ 'front',
+ 'back'
+ }
+ },
+ render_mode = {
+ fields = {
+ 'game',
+ 'chart',
+ 'chart_zoomed_in'
+ }
+ },
+ rich_text_setting = {
+ fields = {
+ 'enabled',
+ 'disabled',
+ 'highlight'
+ }
+ },
+ riding = {
+ fields = {
+ acceleration = {
+ fields = {
+ 'nothing',
+ 'accelerating',
+ 'braking',
+ 'reversing'
+ }
+ },
+ direction = {
+ fields = {
+ 'left',
+ 'straight',
+ 'right'
+ }
+ }
+ }
+ },
+ shooting = {
+ fields = {
+ 'not_shooting',
+ 'shooting_enemies',
+ 'shooting_selected'
+ }
+ },
+ signal_state = {
+ fields = {
+ 'open',
+ 'closed',
+ 'reserved',
+ 'reserved_by_circuit_network'
+ }
+ },
+ train_state = {
+ fields = {
+ 'on_the_path',
+ 'path_lost',
+ 'no_schedule',
+ 'no_path',
+ 'arrive_signal',
+ 'wait_signal',
+ 'arrive_station',
+ 'wait_station',
+ 'manual_control_stop',
+ 'manual_control'
+ }
+ },
+ transport_line = {
+ fields = {
+ 'left_line',
+ 'right_line',
+ 'left_underground_line',
+ 'right_underground_line',
+ 'secondary_left_line',
+ 'secondary_right_line',
+ 'left_split_line',
+ 'right_split_line',
+ 'secondary_left_split_line',
+ 'secondary_right_split_line'
+ }
+ },
+ wire_connection_id = {
+ fields = {
+ 'electric_pole',
+ 'power_switch_left',
+ 'power_switch_right'
+ }
+ },
+ wire_type = {
+ fields = {
+ 'red',
+ 'green',
+ 'copper'
+ }
+ },
+ -- Defines additional modules
+ color = {
+ other_fields = true
+ },
+ anticolor = {
+ other_fields = true
+ },
+ lightcolor = {
+ other_fields = true
+ },
+ time = {
+ fields = {
+ 'second',
+ 'minute',
+ 'hour',
+ 'day',
+ 'week',
+ 'month',
+ 'year'
+ }
+ }
+ }
+ }
+ }
+ }
+end
+
+--[[ Options
"ignore", "std", "globals", "unused_args", "self", "compat", "global", "unused", "redefined",
"unused_secondaries", "allow_defined", "allow_defined_top", "module",
"read_globals", "new_globals", "new_read_globals", "enable", "only", "not_globals",
@@ -949,54 +1643,55 @@ stds.factorio_defines = {
"max_cyclomatic_complexity"
--]]
--- Warnings list
--- 011 A syntax error.
--- 021 An invalid inline option.
--- 022 An unpaired inline push directive.
--- 023 An unpaired inline pop directive.
--- 111 Setting an undefined global variable.
--- 112 Mutating an undefined global variable.
--- 113 Accessing an undefined global variable.
--- 121 Setting a read-only global variable.
--- 122 Setting a read-only field of a global variable.
--- 131 Unused implicitly defined global variable.
--- 142 Setting an undefined field of a global variable.
--- 143 Accessing an undefined field of a global variable.
--- 211 Unused local variable.
--- 212 Unused argument.
--- 213 Unused loop variable.
--- 221 Local variable is accessed but never set.
--- 231 Local variable is set but never accessed.
--- 232 An argument is set but never accessed.
--- 233 Loop variable is set but never accessed.
--- 241 Local variable is mutated but never accessed.
--- 311 Value assigned to a local variable is unused.
--- 312 Value of an argument is unused.
--- 313 Value of a loop variable is unused.
--- 314 Value of a field in a table literal is unused.
--- 321 Accessing uninitialized local variable.
--- 331 Value assigned to a local variable is mutated but never accessed.
--- 341 Mutating uninitialized local variable.
--- 411 Redefining a local variable.
--- 412 Redefining an argument.
--- 413 Redefining a loop variable.
--- 421 Shadowing a local variable.
--- 422 Shadowing an argument.
--- 423 Shadowing a loop variable.
--- 431 Shadowing an upvalue.
--- 432 Shadowing an upvalue argument.
--- 433 Shadowing an upvalue loop variable.
--- 511 Unreachable code.
--- 512 Loop can be executed at most once.
--- 521 Unused label.
--- 531 Left-hand side of an assignment is too short.
--- 532 Left-hand side of an assignment is too long.
--- 541 An empty do end block.
--- 542 An empty if branch.
--- 551 An empty statement.
--- 611 A line consists of nothing but whitespace.
--- 612 A line contains trailing whitespace.
--- 613 Trailing whitespace in a string.
--- 614 Trailing whitespace in a comment.
--- 621 Inconsistent indentation (SPACE followed by TAB).
--- 631 Line is too long.
+--[[ Warnings list
+ -- 011 A syntax error.
+ -- 021 An invalid inline option.
+ -- 022 An unpaired inline push directive.
+ -- 023 An unpaired inline pop directive.
+ -- 111 Setting an undefined global variable.
+ -- 112 Mutating an undefined global variable.
+ -- 113 Accessing an undefined global variable.
+ -- 121 Setting a read-only global variable.
+ -- 122 Setting a read-only field of a global variable.
+ -- 131 Unused implicitly defined global variable.
+ -- 142 Setting an undefined field of a global variable.
+ -- 143 Accessing an undefined field of a global variable.
+ -- 211 Unused local variable.
+ -- 212 Unused argument.
+ -- 213 Unused loop variable.
+ -- 221 Local variable is accessed but never set.
+ -- 231 Local variable is set but never accessed.
+ -- 232 An argument is set but never accessed.
+ -- 233 Loop variable is set but never accessed.
+ -- 241 Local variable is mutated but never accessed.
+ -- 311 Value assigned to a local variable is unused.
+ -- 312 Value of an argument is unused.
+ -- 313 Value of a loop variable is unused.
+ -- 314 Value of a field in a table literal is unused.
+ -- 321 Accessing uninitialized local variable.
+ -- 331 Value assigned to a local variable is mutated but never accessed.
+ -- 341 Mutating uninitialized local variable.
+ -- 411 Redefining a local variable.
+ -- 412 Redefining an argument.
+ -- 413 Redefining a loop variable.
+ -- 421 Shadowing a local variable.
+ -- 422 Shadowing an argument.
+ -- 423 Shadowing a loop variable.
+ -- 431 Shadowing an upvalue.
+ -- 432 Shadowing an upvalue argument.
+ -- 433 Shadowing an upvalue loop variable.
+ -- 511 Unreachable code.
+ -- 512 Loop can be executed at most once.
+ -- 521 Unused label.
+ -- 531 Left-hand side of an assignment is too short.
+ -- 532 Left-hand side of an assignment is too long.
+ -- 541 An empty do end block.
+ -- 542 An empty if branch.
+ -- 551 An empty statement.
+ -- 611 A line consists of nothing but whitespace.
+ -- 612 A line contains trailing whitespace.
+ -- 613 Trailing whitespace in a string.
+ -- 614 Trailing whitespace in a comment.
+ -- 621 Inconsistent indentation (SPACE followed by TAB).
+ -- 631 Line is too long.
+--]]
diff --git a/Factorio-luacheckrc b/Factorio-luacheckrc
index 0c0518d1..53d12a83 160000
--- a/Factorio-luacheckrc
+++ b/Factorio-luacheckrc
@@ -1 +1 @@
-Subproject commit 0c0518d165b0fcee714f9e00b014afd7aba9fbee
+Subproject commit 53d12a834fe0657e4be17df67a93c51af4e3981e