## Spawn-Area config

Used to config the spawn generation settings yes there is alot here i know just ignore the long tables at the end (they were generated with a command)

### Settings

spawn_area
deconstruction_radius
deconstruction_tile
pattern_radius
turrets
enabled
ammo_type
refill_time
offset
locations
afk_belts
enabled
belt_type
protected
offset
locations
water
enabled
water_tile
offset
locations
entities
enabled
protected
operable
offset
locations
enabled
pattern_tile
offset
locations

### Settings

# spawn_area

  Settings relating to the whole spawn area

# deconstruction_radius

  All entities within this radius will be removed

# deconstruction_tile

  Tile to be placed in the deconstruction radius, use nil for map gen

# pattern_radius

  All water within this radius will be land filled

# turrets

  Settings relating to adding turrets to spawn

# enabled

  Whether turrets will be added to spawn

# ammo_type

  The ammo type that will be used during refills

# refill_time

  The time in ticks between each refill of the turrets, only change if having lag issues

# offset

  The position offset to apply to turrets

# locations

  The locations of all turrets, this list can change during runtime

# afk_belts

  Settings relating to adding afk belts to spawn

# enabled

  Whether afk belts will be added to spawn

# belt_type

  The belt to be used as afk belts

# protected

  Whether belts will be protected from player interaction

# offset

  The position offset to apply to afk belts

# locations

  The locations to spawn afk belts at, given as the top left position

# water

  Settings relating to adding water to spawn

# enabled

  Whether water tiles will be added to spawn

# water_tile

  The tile to be used as the water tile

# offset

  The position offset to apply to water tiles

# locations

  The location of the water tiles {x,y} Each is a 3x3 with the closest tile to 0,0 removed

# entities

  Settings relating to adding entities to spawn

# enabled

  Whether entities will be added to spawn

# protected

  Whether entities will be protected from player interaction

# operable

  Whether entities can be opened by players, must be true if chests are used

# offset

  The position offset to apply to entities

# locations

  The location and names of entities {name,x,y}

# enabled

  Whether pattern tiles will be added to spawn

# pattern_tile

  The tile to be used for the pattern

# offset

  The position offset to apply to pattern tiles

# locations

  The location of the pattern tiles {x,y}