mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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* Fix bugs in core and add default args to Gui defs * Refactor production Gui * Refactor landfill blueprint button * Fix more bugs in core * Consistent naming of new guis * Refactor module inserter gui * Refactor surveillance gui * Add shorthand for data from arguments * Make element names consistent * Add types * Change how table rows work * Refactor player stats gui * Refactor quick actions gui * Refactor research milestones gui * Refactor player bonus gui * Refactor science production gui * Refactor autofill gui * Cleanup use of aligned flow * Rename "Gui.element" to "Gui.define" * Rename Gui types * Rename property_from_arg * Add guide for making guis * Add full reference document * Add condensed reference * Apply style guide to refactored guis * Bug fixes
333 lines
11 KiB
Lua
333 lines
11 KiB
Lua
--- @class Gui
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local Gui = require("modules/exp_gui")
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--- @class Gui.elements
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local Elements = {}
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Gui.elements = Elements
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--- @class Gui.elements.aligned_flow.opts
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--- @field horizontal_align ("left" | "center" | "right")?
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--- @field vertical_align ("top" | "center" | "bottom")?
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--- A flow which aligns its content as specified
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--- @class Gui.elements.aligned_flow: ExpElement
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--- @overload fun(parent: LuaGuiElement, opts: Gui.elements.aligned_flow.opts?): LuaGuiElement
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Elements.aligned_flow = Gui.define("aligned_flow")
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:draw{
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type = "flow",
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name = Gui.from_argument("name"),
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}
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:style(function(def, element, parent, opts)
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opts = opts or {} --- @cast opts Gui.elements.aligned_flow.opts
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local vertical_align = opts.vertical_align or "center"
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local horizontal_align = opts.horizontal_align or "right"
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return {
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padding = { 1, 2 },
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vertical_align = vertical_align,
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horizontal_align = horizontal_align,
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vertically_stretchable = vertical_align ~= "center",
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horizontally_stretchable = horizontal_align ~= "center",
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}
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end) --[[ @as any ]]
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--- A solid horizontal white bar element
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--- @class Gui.elements.bar: ExpElement
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--- @overload fun(parent: LuaGuiElement, width: number?): LuaGuiElement
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Elements.bar = Gui.define("bar")
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:draw{
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type = "progressbar",
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value = 1,
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}
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:style(function(def, element, parent, width)
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--- @cast width number?
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local style = element.style
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style.color = { r = 255, g = 255, b = 255 }
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style.height = 4
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if width then
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style.width = width
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else
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style.horizontally_stretchable = true
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end
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end) --[[ @as any ]]
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--- A label which is centered
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--- @class Gui.elements.centered_label: ExpElement
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--- @overload fun(parent: LuaGuiElement, width: number, caption: LocalisedString, tooltip: LocalisedString?): LuaGuiElement
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Elements.centered_label = Gui.define("centered_label")
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:draw{
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type = "label",
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caption = Gui.from_argument(2),
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tooltip = Gui.from_argument(3),
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}
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:style{
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horizontal_align = "center",
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single_line = false,
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width = Gui.from_argument(1),
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} --[[ @as any ]]
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--- A label which has two white bars on either side of it
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--- @class Gui.elements.title_label: ExpElement
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--- @overload fun(parent: LuaGuiElement, width: number, caption: LocalisedString, tooltip: LocalisedString?): LuaGuiElement
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Elements.title_label = Gui.define("title_label")
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:draw(function(def, parent, width, caption, tooltip)
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--- @cast width number
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--- @cast caption LocalisedString
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--- @cast tooltip LocalisedString?
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local flow = parent.add{
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type = "flow"
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}
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flow.style.vertical_align = "center"
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Elements.bar(flow, width)
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local label = flow.add{
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type = "label",
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style = "frame_title",
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caption = caption,
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tooltip = tooltip,
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}
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Elements.bar(flow)
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return label
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end) --[[ @as any ]]
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--- A fixed size vertical scroll pane
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--- @class Gui.elements.scroll_pane: ExpElement
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--- @overload fun(parent: LuaGuiElement, maximal_height: number, name: string?): LuaGuiElement
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Elements.scroll_pane = Gui.define("scroll_pane")
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:draw{
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type = "scroll-pane",
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name = Gui.from_argument(2),
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direction = "vertical",
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horizontal_scroll_policy = "never",
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vertical_scroll_policy = "auto",
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style = "scroll_pane_under_subheader",
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}
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:style{
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padding = { 1, 3 },
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maximal_height = Gui.from_argument(1),
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horizontally_stretchable = true,
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} --[[ @as any ]]
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--- A fixed size vertical scroll pane containing a table
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--- @class Gui.elements.scroll_table: ExpElement
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--- @overload fun(parent: LuaGuiElement, maximal_height: number, column_count: number, scroll_name: string?): LuaGuiElement
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Elements.scroll_table = Gui.define("scroll_table")
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:draw(function(def, parent, maximal_height, column_count, scroll_name)
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--- @cast maximal_height number
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--- @cast column_count number
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--- @cast scroll_name string?
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local scroll_pane = Elements.scroll_pane(parent, maximal_height, scroll_name)
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return scroll_pane.add{
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type = "table",
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name = "table",
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column_count = column_count,
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}
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end)
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:style{
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padding = { 3, 2 },
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cell_padding = 1,
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vertical_align = "center",
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horizontally_stretchable = true,
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} --[[ @as any ]]
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--- A container frame
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--- @class Gui.elements.container: ExpElement
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--- @overload fun(parent: LuaGuiElement, minimal_width: number?, name: string?): LuaGuiElement
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Elements.container = Gui.define("container")
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:draw(function(def, parent, minimal_width, name)
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--- @cast minimal_width number?
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--- @cast name string?
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local container = parent.add{
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type = "frame",
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name = name,
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}
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container.style.padding = 2
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return container.add{
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type = "frame",
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name = "frame",
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direction = "vertical",
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style = "inside_shallow_frame_packed",
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}
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end)
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:style{
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vertically_stretchable = false,
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horizontally_stretchable = false,
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minimal_width = Gui.from_argument(1),
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} --[[ @as any ]]
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--- Get the root element of a container
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--- @param container LuaGuiElement
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--- @return LuaGuiElement
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function Elements.container.get_root_element(container)
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return container.parent
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end
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--- A frame within a container
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--- @class Gui.elements.subframe_base: ExpElement
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--- @overload fun(parent: LuaGuiElement, style: string, name: string?): LuaGuiElement
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Elements.subframe_base = Gui.define("container_subframe")
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:draw{
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type = "frame",
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name = Gui.from_argument(2),
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style = Gui.from_argument(1),
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}
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:style{
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height = 0,
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minimal_height = 36,
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padding = { 3, 6, 0, 6 },
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use_header_filler = false,
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horizontally_stretchable = true,
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} --[[ @as any ]]
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--- @class Gui.elements.header.opts
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--- @field name string?
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--- @field caption LocalisedString?
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--- @field tooltip LocalisedString?
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--- A header frame within a container
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--- @class Gui.elements.header: ExpElement
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--- @field label LuaGuiElement
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--- @overload fun(parent: LuaGuiElement, opts: Gui.elements.header.opts?): LuaGuiElement
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Elements.header = Gui.define("container_header")
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:draw(function(def, parent, opts)
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opts = opts or {} --- @cast opts Gui.elements.header.opts
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local subframe = Elements.subframe_base(parent, "subheader_frame", opts.name)
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if opts.caption then
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subframe.add{
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type = "label",
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name = "label",
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caption = opts.caption,
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tooltip = opts.tooltip,
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style = "frame_title",
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}
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end
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subframe.add{ type = "empty-widget" }.style.horizontally_stretchable = true
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return subframe
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end) --[[ @as any ]]
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--- @class Gui.elements.footer.opts
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--- @field name string?
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--- @field caption LocalisedString?
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--- @field tooltip LocalisedString?
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--- A footer frame within a container
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--- @class Gui.elements.footer: ExpElement
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--- @field label LuaGuiElement
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--- @overload fun(parent: LuaGuiElement, opts: Gui.elements.footer.opts?): LuaGuiElement
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Elements.footer = Gui.define("container_footer")
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:draw(function(def, parent, opts)
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opts = opts or {} --- @cast opts Gui.elements.footer.opts
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local subframe = Elements.subframe_base(parent, "subfooter_frame", opts.name)
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if opts.caption then
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subframe.add{
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type = "label",
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name = "label",
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caption = opts.caption,
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tooltip = opts.tooltip,
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style = "frame_title",
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}
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end
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subframe.add{ type = "empty-widget" }.style.horizontally_stretchable = true
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return subframe
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end) --[[ @as any ]]
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--- A button used to destroy its target when clicked, intended for screen frames
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--- @class Gui.elements.screen_frame_close: ExpElement
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--- @field data table<LuaGuiElement, LuaGuiElement>
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--- @overload fun(parent: LuaGuiElement, target: LuaGuiElement): LuaGuiElement
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Elements.screen_frame_close = Gui.define("screen_frame_close")
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:draw{
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type = "sprite-button",
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style = "frame_action_button",
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sprite = "utility/close",
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}
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:element_data(
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Gui.from_argument(1)
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)
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:on_click(function(def, player, element, event)
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--- @cast def Gui.elements.screen_frame_close
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Gui.destroy_if_valid(def.data[element])
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end) --[[ @as any ]]
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--- A draggable frame with close button and button flow
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--- @class Gui.elements.screen_frame: ExpElement
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--- @field data table<LuaGuiElement, LuaGuiElement?>
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--- @overload fun(parent: LuaGuiElement, caption: LocalisedString?, button_flow: boolean?): LuaGuiElement
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Elements.screen_frame = Gui.define("screen_frame")
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:draw(function(def, parent, caption, button_flow)
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local container = parent.add{
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type = "frame",
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direction = "vertical",
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}
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container.style.padding = 2
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local header = container.add{
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type = "flow",
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}
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if caption then
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local label = header.add{
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type = "label",
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caption = caption,
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style = "frame_title"
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}
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label.style.top_margin = -3
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label.style.bottom_padding = 3
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end
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local filler = header.add{
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type = "empty-widget",
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style = "draggable_space_header",
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}
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filler.drag_target = container
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local filler_style = filler.style
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filler_style.horizontally_stretchable = true
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filler_style.vertically_stretchable = true
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filler_style.left_margin = caption and 4 or 0
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filler_style.natural_height = 24
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filler_style.height = 24
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if button_flow then
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local _button_flow = header.add{ type = "flow" }
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def.data[container] = _button_flow
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_button_flow.style.padding = 0
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end
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Elements.screen_frame_close(header, container)
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return container.add{
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type = "frame",
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direction = "vertical",
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style = "inside_shallow_frame_packed",
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}
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end) --[[ @as any ]]
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--- Get the button flow for a screen frame
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--- @param screen_frame LuaGuiElement
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--- @return LuaGuiElement
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function Elements.screen_frame.get_button_flow(screen_frame)
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return assert(Elements.screen_frame.data[screen_frame.parent], "Screen frame has no button flow")
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end
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--- Get the root element of a screen frame
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--- @param screen_frame LuaGuiElement
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--- @return LuaGuiElement
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function Elements.screen_frame.get_root_element(screen_frame)
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return screen_frame.parent
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end
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return Elements
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