Files
factorio-scenario-ExpCluster/modules/WornPaths/src/paths.lua
2018-10-12 19:23:02 +01:00

27 lines
1.1 KiB
Lua

return {
-- ['tile name'] = {health,convert to}
-- the greater health is the lower the chance it will be down graded, must be grater than 0
['refined-concrete']={70,'concrete'},
['refined-hazard-concrete-right']={70,'hazard-concrete-right'},
['refined-hazard-concrete-left']={70,'hazard-concrete-left'},
['concrete']={50,'stone-path'},
['hazard-concrete-right']={50,'stone-path'},
['hazard-concrete-left']={50,'stone-path'},
['stone-path']={40,'world-gen'}, -- world-gen just makes it pick the last tile not placed by a player
['sand-1']={5,'sand-2'},
['sand-2']={10,'sand-3'},
['sand-3']={5,'red-desert-3'},
['red-desert-3']={5,'red-desert-2'},
['red-desert-2']={10,'dirt-1'},
['grass-2']={5,'grass-1'},
['grass-1']={5,'grass-3'},
['grass-3']={10,'red-desert-0'},
['red-desert-0']={5,'red-desert-1'},
['red-desert-1']={10,'dirt-1'},
['dirt-1']={5,'dirt-2'},
['dirt-2']={5,'dirt-3'},
['dirt-3']={10,'dirt-4'},
['dirt-4']={5,'dirt-5'},
['dirt-5']={5,'dirt-6'},
['grass-4']={10,'dirt-4'}
}